Tales Of Glory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 16:56:51 UTC
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews1,078
- Release dateMay 30, 2020
- DeveloperBlackTale Games
- PublisherBlackTale Games
Genres: Action, Simulation
Company pages: Developer: BlackTale GamesPublisher: BlackTale Games
Tales Of Glory Steam news
Tales Of Glory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 7 days before Tales Of Glory 4 : Ragnarök release - 2 September 2026
Hope you girls & guys are ready as TOG4 is TOG1 prequel... on steroids
- Fix for Quest issue on dialogs - 26 December 2025
Issue for Quest users to select dialogs with kings/bodyguards/etc is corrected
- Combat Improvement - New Parrying/Blocking feature - 11 March 2024
Hey all, Releasing a build with a new combat feature around blocking/parrying. Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and number of warlord will depend of army size). Multuplayer is in beta test and will (hopefully) be in next release. Hope you'll enjoy it. Jay
- TOGniversary announcement - 10 May 2022
TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement.... As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september & christmas.... Happy TOGniversary Jay
- TOG Update - full collision - 23 December 2021
Hey All, Main branch & demo have been updated with : - Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as you can use this to your advantage against multiple enemies - Corrected Flail - Corrected Faction destroyed cutscene with a path issue when going out of the castle Merry christmas to all Jay
- TOG update - 19 November 2021
Beta content pushed to main branch with : - Old ruins maps accessible in custom battles - bugs correction here & there
- Mod Showcase - Battle of the last Jedi - 29 October 2021
All mods can be found on Nexus : https://www.nexusmods.com/talesofglory Cheers
- TOG is on special Halloween Sales... Enjoy ! - 28 October 2021
Special sales for 5 years of TOG developpement and my upcoming 40 ;) Cheers, Jay
- Main game update - 25 October 2021
- Full bHaptics integration including arms / head haptics - Better controller haptics on 2handed weapons - Small bugs here & there
- TOG update - 12 August 2021
Main game & demo (minus projectile rework) updated with : Migration to lastest unity 2019 LTS version - complete rework of all projectile sounds & improved Firewall arrows dispersion - enemies reaction nerfed a bit to be less robotic - shield wasn't vibrating when arrows hitting it - jump/ horse jump stopping movement issue corrected - Enemy weapon grabbing is back - Dismemberment issue corrected - New option to remove warlords from custom batlle on custom battle unit screen - Damage from dropped enemy weapon removed - Reworked telekinesis spell - Corrected issue on Mod shrine - Corrected issue on stabbing rotation Modding : - Item Module support : To create custom modules that can be added to all custom weapons - Game Module support : To create custom module at global game level. - 2 pre-integrated test modules : An item module to add any existing spell to any custom weapon A game modu…
- Tales Of Glory is on Sale - 20% off (and more with the TOG Serie bundle) - 24 June 2021
Hope you're ready to cut some heads... Updates to come : - Modding extension - Decamove support and much more
- Tales of Glory - One of the biggest update ever made - 23 June 2021
EDIT : TOG is on sale - 20% off Hey All, TOG beta pushed to main branch with one of the biggest update ever made. DEMO is not up to date (will be soon) Changelog below : 1. COMBAT - Fully reworked physic following feedback to be less jitter / less jelly - Ability to switch in option between action or realistic 2H weapon handling - Better grabbing & possibility to throw the enemy away based on npc velocity & controller velocity - Better blocking of weapons for you and for enemies - Enemy stuttering when on ground issue mostly corrected - Reworked warlords - Grabbed enemies will now collide with everything (enemies weapons, limbs, ect) so they can be used as human shields - Better enemies Horse collision & behavior - Better horse algorithm - Cavs will charge more often than going into close combat - Npcs tripping when hit by player projectiles - Horses will take damage from player if play…
- Tales Of Glory - Huge update incoming - 20 June 2021
If you're not on beta...
- Tales of Glory - Modding Officially opened - 12 June 2021
Hey all, TOG is now officially compatible with modding : - Custom textures - Custom weapons (throught SDK) - Custom scripting Find all mods on Nexus: https://www.nexusmods.com/talesofglory/mods/ Join game Discord for more infos & How-To"s
- Unleashing the warlock - Spells addition in beta - 19 May 2021
Hey all, Small video to showcase the spells addition in beta. This is NOT mandatory and you can still play without them. They will be unlockable through procedural dungeon loot soon.
- TOG video digest - Downloadable Content, JoyTDK, DogLord, WhackyCast - 12 May 2021
Some of the best vids on TOG this week ! Hope you'll all make vids of your awesome playing sessions. As a single dev working on this project, i really enjoy watching you play the game ! Remember to activate the spectator cam in game menu before recording, for wider FOV & motion smoothing Cheers, Jay
- Introducing Realistic 2H weapon handling mode - 9 May 2021
Hey all, Based on feedback from Discord community, i've created an option you can activate ingame to switch to realistic 2H weapon handling. The option is available in option menu Action handling (default) : 2H weapon is mainly driven by main hand. it's less forgiving on second hand position Realistic handling : More suitable for HEMA practitioners. Both hands have equals influence on weapon handling. It's more realistic but less forgiving You can also switch ingame between 2 modes using + & - on keyboard Jay
- Massive scale full physic medieval battles like you've never seen - 9 May 2021
Small showcase of fully reworked physic for combats.
- 3RD TOGNIVERSARY - Procedural dungeons, Fully reworked combat, Modding - 7 May 2021
Hey All Happy 3rd TOGNIVERSARY ! - I've worked my a** off for you ːsteamhappyː Update contains : PROCEDURAL DUNGEONS : - Dungeon are set to approx 20 randomly created rooms & 50 enemies with dead ends - Added as custom battles & in campaign (village quest) - Stealth mechanic : You can sneak in & kill silently or go berserk - Dungeons traps randomly placed FULL COMBAT EXPERIENCE REWORKED : Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty... I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks and also made a full rework from scratch of combat physics. It's now ultra clean physics, almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick - Better enemies physic & fencing (also way more dangerous enemies) - Improved warlords - Grabbing weapon of ene…
- Huge beta update - Full combat physic rework with ultra clean result - 2 May 2021
Hey all, Been working all day on revamping from scratch the combat physic. The result is ultra neat with almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick Hope you'll like it. Jay
Patch notes and updates
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