Soldiers of the Universe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score45% positive
- Total reviews450
- Release dateSep 14, 2017
- DeveloperRocwise Entertainment
- PublisherRocwise Entertainment
Genres: Action, Adventure, Indie
Company pages: Developer: Rocwise EntertainmentPublisher: Rocwise Entertainment
Soldiers of the Universe Steam news
Soldiers of the Universe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Check out our new game "Curse of Anabelle" - 13 March 2020
https://store.steampowered.com/app/1122180/Curse_of_Anabelle/
- Soldiers Of The Universe - Full Release - 30 November 2017
Soldiers of The Universe Full Release Notes Hi everyone, We have released Soldiers of The Universe on September 14th 2017 on Steam Early Access with the plan of shaping the gameplay with your feedback. We evaluated every little feedback from our community and tried to put them in good use with the limited time and resources at our hands. In the past 78 days we've released 3 updates and today (30.11.2017) we transitioned to full release on Steam. So what did we do in these past 78 days? • With the optimization work, framerate has been boosted. • Various bugs in the gameplay mechanics has been fixed. • Weapon recoils has been reworked. • Ability to throw grenade has been implemented. • Sliding mechanic has been implemented. • We've added 2 main weapons per level to main character. • A new weapon has been added. • Ammo stations has been added to the levels. • The “camera shake” when you ta…
- Soldiers Of The Universe - Full Release - 30 November 2017
Soldiers of The Universe Full Release Notes Hi everyone, We have released Soldiers of The Universe on September 14th 2017 on Steam Early Access with the plan of shaping the gameplay with your feedback. We evaluated every little feedback from our community and tried to put them in good use with the limited time and resources at our hands. In the past 78 days we've released 3 updates and today (30.11.2017) we transitioned to full release on Steam. So what did we do in these past 78 days? • With the optimization work, framerate has been boosted. • Various bugs in the gameplay mechanics has been fixed. • Weapon recoils has been reworked. • Ability to throw grenade has been implemented. • Sliding mechanic has been implemented. • We've added 2 main weapons per level to main character. • A new weapon has been added. • Ammo stations has been added to the levels. • The “camera shake” when you ta…
- %30 off on Steam - 30 October 2017
Soldiers of The Universe is %30 off on Steam until November 1st! http://store.steampowered.com/app/640050/Soldiers_of_the_Universe/
- %30 off on Steam - 30 October 2017
Soldiers of The Universe is %30 off on Steam until November 1st! http://store.steampowered.com/app/640050/Soldiers_of_the_Universe/
- UPDATE NOTES – 14.10.2017 - 14 October 2017
• A new AI system (alpha) has been implemented. • AI placement on the levels has been revised. • Framerate has been boosted after the optimization work. • Supported screen resolutions updated. • "Main Volume", "Music Volume" , "Speech Volume" and "SFX" sliders has been added to options menu. • In character controls: you can get into prone position by pressing "Z" key you can throw grenade by pressing "G" key you can toggle ADS by clicking "middle mouse button" • Weapon sounds has been updated. • From now on players will start to the levels with 2 main weapons an 1 sidearm. • From now on players will start to the levels with a full armor (grey bar) Armor will be replenished at the start of each level. • Dont forget to contact us on Facebook about bugs that you find! Keep those feedbacks coming! (https://www.facebook.com/SoldiersoftheUniverse/) • We're planning to include a new operation…
- UPDATE NOTES – 14.10.2017 - 14 October 2017
• A new AI system (alpha) has been implemented. • AI placement on the levels has been revised. • Framerate has been boosted after the optimization work. • Supported screen resolutions updated. • "Main Volume", "Music Volume" , "Speech Volume" and "SFX" sliders has been added to options menu. • In character controls: you can get into prone position by pressing "Z" key you can throw grenade by pressing "G" key you can toggle ADS by clicking "middle mouse button" • Weapon sounds has been updated. • From now on players will start to the levels with 2 main weapons an 1 sidearm. • From now on players will start to the levels with a full armor (grey bar) Armor will be replenished at the start of each level. • Dont forget to contact us on Facebook about bugs that you find! Keep those feedbacks coming! (https://www.facebook.com/SoldiersoftheUniverse/) • We're planning to include a new operation…
- UPDATE NOTES- 20.09.2017 - 21 September 2017
• Weapon sights should be working as intended now. • The camera shake when you take damage is balanced. • The blur effect when you take damage is balanced. • Weapon recoils rebalanced • Running energy is increased • Added Arabic voiceovers • Added extra checkpoints to Cizre • Air Strike on Cizre map has been temporarily removed. • A rework has been done on night vision (N Key) on Operation Al-Bab. • Now you can slide by pressing "Left Alt" while running (W+Shift). • You can also combine slide mechanic with jumping (Space) to reach upper floors and balconies of buildings. • You can get extra ammo from Vulture • If you come across any bugs, you can always use "last checkpoint" option. • Dont forget to contact us on Facebook about bugs that you find! (https://www.facebook.com/SoldiersoftheUniverse/) • Next update will include a better optimization and a better AI! Keep those feedbacks comi…
- UPDATE NOTES- 20.09.2017 - 21 September 2017
• Weapon sights should be working as intended now. • The camera shake when you take damage is balanced. • The blur effect when you take damage is balanced. • Weapon recoils rebalanced • Running energy is increased • Added Arabic voiceovers • Added extra checkpoints to Cizre • Air Strike on Cizre map has been temporarily removed. • A rework has been done on night vision (N Key) on Operation Al-Bab. • Now you can slide by pressing "Left Alt" while running (W+Shift). • You can also combine slide mechanic with jumping (Space) to reach upper floors and balconies of buildings. • You can get extra ammo from Vulture • If you come across any bugs, you can always use "last checkpoint" option. • Dont forget to contact us on Facebook about bugs that you find! (https://www.facebook.com/SoldiersoftheUniverse/) • Next update will include a better optimization and a better AI! Keep those feedbacks comi…
- SoTU Developer Log - 20.09.2017 - 20 September 2017
According to the feedback from our players, we created a 44-day development calendar for the optimization, bug fixing, implementation of co-op system and new content. During this 44 day schedule, we're planning to release 3 different updates and the first one is just around the corner! After these 44 days, we will schedule a new development calendar and share it with you. You can support our early access development with a continous stream of feedback.
- SoTU Developer Log - 20.09.2017 - 20 September 2017
According to the feedback from our players, we created a 44-day development calendar for the optimization, bug fixing, implementation of co-op system and new content. During this 44 day schedule, we're planning to release 3 different updates and the first one is just around the corner! After these 44 days, we will schedule a new development calendar and share it with you. You can support our early access development with a continous stream of feedback.
- Soldiers of The Universe Launches at GameX 2017 Expo! - 1 August 2017
After finishing concept, design and story elements in February 2017, development process of Soldiers of The Universe (SoTU) finally came to an end. Initially, we were planning to release SoTU in July 2017. But to make a smooth launch and more importantly, to get face to face feedback from the players, we decided to postpone our release date to match with the first day of GameX 2017 International Digital Gaming and Entertainment Expo. We were planning to add auxiliary characters with patches after the early access launch. But after the changes on our release date, we were able to add these characters to the game and players will be able to experience a more refined gameplay. But we still have time and we're working day and night to make co-op mode available at launch too. So... What we will do after early acces launch? We will be working on co-op mode (if we can't include in early access…
- Soldiers of The Universe Launches at GameX 2017 Expo! - 1 August 2017
After finishing concept, design and story elements in February 2017, development process of Soldiers of The Universe (SoTU) finally came to an end. Initially, we were planning to release SoTU in July 2017. But to make a smooth launch and more importantly, to get face to face feedback from the players, we decided to postpone our release date to match with the first day of GameX 2017 International Digital Gaming and Entertainment Expo. We were planning to add auxiliary characters with patches after the early access launch. But after the changes on our release date, we were able to add these characters to the game and players will be able to experience a more refined gameplay. But we still have time and we're working day and night to make co-op mode available at launch too. So... What we will do after early acces launch? We will be working on co-op mode (if we can't include in early access…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 October 2017 | UPDATE NOTES – 14.10.2017 | 4249665521687519596 |
| 2 | 21 September 2017 | UPDATE NOTES- 20.09.2017 | 4249665521687519711 |
| 3 | 20 September 2017 | SoTU Developer Log - 20.09.2017 | 4249665521687519820 |
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