- NEW class of cards - COLLECTIBLE! - 10 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325695%2F3ac12a9d69a1a220c08102da93a9487cee0a051f.jpgThese powerful cards will stay secret until you get it. You can have only 1 collectible card of one type. They come in the first dealing always and cannot be crafted. You can summon them occasionally OR get as a reward during special side quests. Besides, THREE new ordinal cards: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325695%2F1caee167f5c9cff121ec64f16171172c75ae93c8.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325695%2F298dc41dfb9a4d57768a089f4c5e1c5d6aa1c08b.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325695%2Fd05bcc6f0540b031f06be6b137c3324bf3ae4955.jpg
- Massive spell rebalance! - 5 August 2018
https://i.imgur.com/8wb9882.jpg 26 spells were rebalanced! The rest will be finished with the next update. I have not finished checking the descriptions but it seems they are ok :) The art could differ, I will correct this soon. The most important thing is that a lot of spells and potions have PERMANENT effects on a card. For instance, once you increase it damage - it will stay increased until the end of the battle. The next step ammunition cards (finally) :) If you find any issues with rebalanced cards please leave me a report! I will correct it asap. PS: Grim Reaper now can be killed by Konung-Az or Silencer. Retired Fierntbrannt buffs only gunners. PPS: The full list of rebalanced cards: Talami Strike Spirit Axe Shoolargh Salty Blood Chrism Holy Bolt Bone Spear Corpse Explosion Ghost Gift The Wrath of Graves Stighia Sparks Immolation Chain Lightning Aether Morlong Ban Blessing by Oil…
- Who would like to make a brodcast on the Clash of Cards store page? - 24 July 2018
https://i.imgur.com/orxhl2b.jpg
- Lilith and her questions - 23 July 2018
https://i.imgur.com/M2azYEd.jpg You need to know the Legend of Azoria to answer her questions correctly. If you wish of course :) You can get some info here: https://steamcommunity.com/app/640850/discussions/8/1698293255136366129/ But the most important thing about this character is that she makes hints about how the story goes in the future. You will see her several times, not only in Ellond. Even if you were wrong with an answer and defeat her in battle. She is an immortal and one of the lesser Gods of Azoria similar to Damballa, Swamp Mother, and the others.
- Side quests make the game a little bit non-linear! - 21 July 2018
https://i.imgur.com/iOmmW8A.jpg I have found that almost 100% of players kills Dragon Hunter. Why? If you kill him nobody will slay the dragon and he will attack you!. It's not necessary to kill him to go further :) The side quests may have far-reaching consequences. Sometimes you will get it after the 4 or even 5 missions. Side quests are not a random or formal mission. Consequences depend on your action and may vary depending on your deck, active warlord and so on. I keep adding new sides quests in the game. Don't forget that you can use Amnesia button to start the campaign from the very beginning ;)
- UPD: Long hand, Duel rewards and rebalance of the undead - 9 July 2018
https://i.imgur.com/sGGB3XN.jpgI have a made a lot of changes in the game. The first is the most important: a player will receive 13 cards in the first dealing. This change is based on your feedback and I like the result much. The second: I have changed the reward in Duels. Now you can get mythic cards there. Note that mythic cards have no race and can be used in any deck. The third: I have not finished it yet but it will be available on Sunday. I have changed the Sunday challenge. The Gold Rush will bring you a lot of gold now :) The fourth: I have rebalanced the undead. Necromancers and skeleton have strong synergy now. Also, I am working on vampires and ghosts. In a couple of days, I will finish it. Thank you all for your suggestion and ideas! PS: You see an upcoming new ghost on the picture :)
- IMPORTANT QUESTION! - 7 July 2018
I think of making 12 cards instead of 3 comes in the first dealing. + A player will receive more options - Bots receive more options and will play better. So the game will become harder, esp. on the start. What do you think about it?
- UPDATE: some of side quest bots were replaced - 5 July 2018
Feel free to write to me if you think something wrong in the game! I have occasionally found that a player is attacked by three aggressive bots after the 8th mission! It was just a typo in the code and now it's fixed. Don't be shy to share your ideas and experience. We are continuing to make the game better together!
- MAINTAINCE - 04.07.18! - 3 July 2018
https://i.imgur.com/8wb9882.jpg I am rebalancing several cards now and adding a new one. There might be temporary issues today.
- Zoultash UPDATED: Woodcarver combo - 1 July 2018
https://i.imgur.com/moygswF.jpg I have tuned the second Zoultash skill to make him more playable. Now the Woodcarver build works perfectly :) I am working on two additional totem poles, so, when they come in the game Woodcarver combo will be very dangerous for an unprepared opponent.
- UPCOMING a new card + rebalancing of the Damballa's witches - 26 June 2018
https://i.imgur.com/SrFmeqw.jpg It looks even scarier than I expected :) I have not decided what the final stats of this cards should be. I want to separate the succubuses and Damballa's witches lines. This card will be rare. A player will be able to make it from Damballa's Claws. So the line will be: Possessed - Damballa's Claws - Damballa's Eyes - ??? - Damballa's Priestess. The succubus line will be: Tiny Witch - ??? - Red Witch - Succubus - ???. This card must be not too overpowered, make the witches more playable, and show the demonic nature of the Damballa's witches. Any ideas?
- Kugrock-Bash-Ghar REBALANCED! - 26 June 2018
https://i.imgur.com/gYfEK2i.jpg I have improved third Kugrock skill to make it more playable in compare with the third skills of the other warlords. I have found the idea to make a build with common and uncommon cards interesting :) Note that in this build you need to protect your Kugrock at any cost! He will be the highest priority target for your opponent. PS: Ordling was nerfed. Now he gets +5 points to damage instead of 15 per every orc on the field.
- NEW elf combo is available! - 24 June 2018
https://i.imgur.com/htlTDvq.jpg I have announced a new card - Wood Eloa - already: https://steamcommunity.com/games/640850/announcements/detail/1648761083874143329 Well, she is in the game now and as promised I have tuned the balance :) As a result, we have a new powerful elf combo. Don't forget the elves have more cards with immunities (such as Dodger or Ghost Archer) and deadly spells such as Chain Lightning or Stighia Sparks.
- How to beat this deck? o_0 - 23 June 2018
https://i.imgur.com/XMBWOeQ.jpg Is it an ultima deck? This is the deck of the top player. This deck is honest (no cheats). The base is mythic cards + vampires + Damballa's Shrine (to control the foes). I would suggest Sekir (vampire slayer) + Unchained Colossus (mythic slayer).
- UPCOMING - Forest Hermit - 12 June 2018
https://i.imgur.com/5BLQ6Ip.jpg This rare dwarf is an effective healer. He has a lot of HPs and he heals himself too! Moreover, he deals additional damage to all dark races: the orcs, demons, and undead. Also, abilities of some other dwarves will be changed to tune up the balance.
- MAINTAINCE! - 10 June 2018
https://i.imgur.com/8wb9882.jpg I am adding new UI features. There might be temporary issues today. I hope we will finish it in one day :) UPD: All previously announced UI features are added except the filters in deck manager. We will keep working on them tomorrow.
- UPCOMING - Wood Eloa - 3 June 2018
https://i.imgur.com/EHC8XPW.jpg This rare beauty is not a powerful healer only. It has the immunity to magical and range attacks and gives the immunity to melee attacks to all the allied elves. Also, abilities of some other elves will be changed to tune up the balance.
- UI improvements - 1 June 2018
https://i.imgur.com/aQIBGGr.jpg Here are the UI improvements I am working on now: Summoning of multiple cards. 1,10 or even 100 :) Filters in the deck manager. You'll be able to find and operates cards faster Number of golds/elorites on the main screen. No need to go to treasure to check it Piles of identical cards The option to sacrifice or sell all the deck to save your time :) Most of them based directly on your feedback guys. Thank you for your reports and ideas!
- NEW card - Draugur - 25 May 2018
https://i.imgur.com/YSsCvu3.jpg I have always thought that zombies were too weak in the game. Their legendary card is just slow giant without skills. The new card - Draugur is made to strengthen the zombies. He boosts their HPs greatly (by 50 points). Moreover, he is pretty good controller because he decreases the damage of the foe across by 30 points! I have added several Draugrs in "Dawn of the Dead" level, you can check him in the battle ;) I plan to add several new zombies in future. If you have any ideas about the new mechanics of characters feel free to write :)
- NEW card - Jangala Curser - 25 May 2018
https://i.imgur.com/6doREMb.jpg Welcome a new card - Jangala Curser. This rare demon can cause a lot of troubles :) I wanted to make a build with "shamans" more playable. That's why I have tuned balance a little bit: now Damballa's Shaman, Parasite Shaman, and Jangala Curser are joined in one group: the "shamans"; Parasite Shaman now decreases damage and HPs of all the foes by 15 points and speed by 3 points; Damballas Spawn is boosted by any shaman. Also he gets direct damage. Jangala Curser plays important role in this build. He increases HPs of all the allied shamans by 40 points! So they live much longer on the field. But that is not all. He decreases HPs of all the foes by 10 points! So he can kill strong armored card from the one hit.