- Stone Rage Price Reduction - 16 December 2020
Hello, Stone Ragers! We hope your holiday season is full of cheer. We’re doing our part to spread a little joy to this season by unveiling a permanent price drop! We have listened to a lot of feedback from our players and agree that dropping the price will help more people find and enjoy our game. These are hard times, and many people don’t have the same disposable income that they once did. That has left a lot of you without friends to play with. Let’s see if we can fix that! Dropped from 19,99 USD down to 12.99 USD. https://store.steampowered.com/app/640860/Stone_Rage/ Our goal was always to listen to players feedback and we have heard your concerns regarding the frequency of major content updates that lead to server wipes. This has frustrated many of you, so we are adjusting our update schedule accordingly. We will still be releasing hotfixes as we develop them, but we will be workin…
- Stone Rage - Animal Play Patch HOTFIX - 3 December 2020
Good day everyone! We have adressed and fixed all the known bugs and needed changes from our current big animal play patch. When releasing big patches hotfixes are very likely to be needed. We have fixes and changed the following, see below. Thanks everyone for finding bugs and reporting them to us. You are awesome
- Stone Rage - Animal Play Patch - 2 December 2020
Hello Stone Ragers! We have been out on Early-Access since August 29th now and we have added quite a lot of content over the last few months and with this big patch we are introducing our USP to the game. Which is the summoning of animals via totems and being able to control and play as deadly creatures such as the saber-toothed tiger or the mighty mammoth. What do you need in order to play an animal in the world of Stone Rage? First of all you'll need to set foot into the world and perhaps build your shelter somewhere safe from intruders. Craft your totems and stone circles and place them close to each other and then gather the needed ingredients to summon an animal and to shape-shift into the beast. We have added several abilities and game balance preventions tied to stamina to prevent overpowered animals. You're not invincible while playing as an animal! You can still die so make sur…
- Stone Rage - Nomination 2020 - 26 November 2020
This year’s Steam Awards have begun and we couldn’t be happier to throw our hat in the ring. Our goal has always been to create a vibrant world to explore and conquer with tribemates. With that in mind, we would be honored if you would consider us for the 2020 Steam Awards “Better with Friends” title. Let’s close out our first year with a bang and head into 2021 with accolades! Roadmap and Suggestions Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join! Social Media Links: Discord: https://discord.gg/4HBXU7k Patreon: https://www.patreon.com/mountainwheelgames SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rag…
- Stone Rage - Announcing Playable Animals! - 23 November 2020
The animal play is live on the test servers. Every player gets some default items on spawn (weapons, bag, totem). To use the totem, you will have to place a totem and a stone circle close to each other. Interacting with the totem lets you start the summoning process. Every animal will have different requirements for their spawn. Once everything is in place, you can summon your animal. It will appear in the stone circle while your human character goes into a praying state. You're not invincible while playing as an animal! You can still die so make sure to defend yourself beforehand. Playing as animal tied to a certain time limit. If that expires, your animal will disappear and you return to your human form. You can break the link early. In this case, your animal will enter a sleep state and you can control your human character. Craft costs and other recipes to spawn as an animal are subj…
- Stone Rage - Community Spotlight - 18 November 2020
Good day everyone! Showcasing some of our community screenshots here on our steam page. Check it out and give a big applaus to all these amazing individuals who are supporting Stone Rage via donations! Big thank you. If you'd also like to support us, grab a copy, and/or follow us on Patreon for some great goodies. Cheerz! Big shout-out to these donators: - @Copperic - @Goldenboy - @Kai ♂ - @NatureCaveBoy (NatureBoy) - @Whorlok - @Dzav - @JeyCraft - @jchaos - @Hop Patreon donators. Big shout-out: - @Copperic (Nomad Tier + Longtime Tester) - @Gemster (Epic Mammoth Tier) - @FuggleMuffin (Neanderthal Tier) - @AtthanTheCroMagnon (Epic Mammoth) - @Archivist (Epic Mammoth) Ingame Screenshots Roadmap and Suggestions Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that yo...
- StoneRage - Hotfix 0.3.4 - 11 November 2020
Hotfix time! The strong pickaxe has been added. Full Hotfix Patch Log 0.3.4: Additions Added strong pickaxe Added new agave gatherable plant Added bones as gatherable Added crude small torch Added Alec Newman to credits list Added swim animation SFX Added sinew farmable from animals Added basic breakable and farmable VFX Added new farmable rocks in forests Fixes Fixed Animal farming bug Improved water mechanics Condition and damage fix to all Pickaxes Dates farmable from palm trees now Log and other basic materials similar weights UI improvements on equipment Several craft recipe changes Nighttimer triggered 19:00 instead of 20:00 Buffed spear damage when thrown and in melee combat Bow locomotion animations have footstep SFX now Increased swim speed for both species Updated exhaust status effect from 20 to 25 stamina until its removed Updated run speed and stamina stats for both species…
- StoneRage - November Content Update! - 6 November 2020
Hello, Stone Ragers! One week after our big halloween content patch we are releasing yet another big content patch named "The cave patch". With this patch we are including the first pass on caves which are exporable on the map. We have also revamped all crafting recipes, and items to give everything a bit more logic. We are constantly working hard to find a good balance for all items and crafting and we hope you enjoy our new changes and additions. New spear models, new basalt models, new arrow selection, new bow animation set and a lot more has also made it into this content patch. Next to content we have optimized a lot of foliage in the savannah and rocky desert biome. We would love to hear feedback on your performance in these regions. November will be all about animals and animal play. Yep, you heard it. We are working intensively to add in basic animal gameplay into Stone Rage. St…
- StoneRage - Halloween Update! - 28 October 2020
Hello, Stone Ragers! With Halloween right around the corner, we’re happy to announce another big content patch! We’ve been toiling away this month on bug fixes and new features that we can’t wait to get your feedback on. While October has been heavily focused on Halloween content, finetuning our crafting system, and our new repair system, November will be all about animals! This will include implementing the core work necessary for playing as animals. We'll also be adding more diversity to spawned animals who will roam and live in the world of Stone Rage. We have a lot planned to keep players engaged as we add even more features. The performance of Stone Rage has been great with reliable framerates and stable servers, now it's time to add content and make the game more unique in its own way. Head over to our roadmap and milestones to check out what we have planned for you in the coming…
- StoneRage - Decay System Hotfix - 2 October 2020
Hello, Stone Ragers! You guys have done great work helping us gather bug reports and critiques for our last patch, so we’ve got a hotfix for you! We received a lot of amazing feedback regarding our new decay system and are making some adjustments. For now, decay will not initialize until you have been inactive (offline) for 2 days. Otherwise, it still works as originally designed, one tick per hour, consuming one of each required material. Remember to keep your structures in range of the decay station! We are hoping that this will make the decay system less of a chore and more of an intuitive feature that will help give players purpose and prevent inactive bases from accumulating. There will be a full server wipe with this patch to fully implement the changes below. Your continued support and feedback are what makes Stone Rage possible. Thank you, and Rage on! Decay System Hotfix: Decay…
- StoneRage - Decay Content Update 0.3.2 - 27 September 2020
Hello, Stone Ragers! We’re happy to announce our second content update for Stone Rage. Our first month went great, we put great effort into this update, but there's surely lots more work to be done to make the game a long-lasting experience! Here’s a little highlight of the most important changes: Construction Decay System Damaged Constructions Visuals Constructions with stairs Construction placement Visual Feedback The design goal behind the Decay System is to prevent the world from overbuilding. It also challenges the players to look out for their home. This is the first implementation of the system and it will be improved further as new patches are rolling out. As the constructions are getting more and more damaged, the wear will show. They visually become more and more broken too. We also added special foundations and floors with stairs attached to them. This way it’s both easier to…
- Stone Rage price reduced! - 18 September 2020
Stone Rage price reduced! We have heard you and listened to your feedback about Stone Rage. Though we have been completely transparent about our stage in Early-Access, we understand that our original pricing reflected our ambitions more than our current state. With that in mind, we have reduced the price of Stone Rage. We believe that our current pricing is more in line with what our players have come to expect from Early-Access titles. As we continue to develop the game, we hope to put out a product that is worth every hard-earned penny and more. In the meantime, we need your help to make sure Stone Rage shapes up to be the kind of game you love, now and for years to come! Keep engaging with us on Discord and be sure to leave a review on Steam to let us and others know what you think! Discord Invite Link: https://discord.gg/4HBXU7k Social Media Links: SR Website: https://stoneragegame.…
- StoneRage - Asian & Oceania Servers are live! - 6 September 2020
New Asia and Oceania Servers! We are happy to announce the addition of two extra server locations. The first is in Singapore while the second is in Sydney, Australia. This should dramatically improve latency for our players in these regions. If you were unable to play from these areas, or were holding off for this announcement, this is your moment! Grab your spears and join in on the hunt. As with our other servers, there will be one PVE and one PVP server in each location. Happy Raging! Discord Invite Link: https://discord.gg/4HBXU7k Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/ All the best, Thank you for all your support and love! Marco M…
- StoneRage - Sulphur Content Update 0.3.1 - 4 September 2020
Hello, Stone Ragers! We’re happy to announce our first minor content update for Stone Rage. Our first week went great, but it wasn’t without its ups and downs. Early-Release is always a gamble since you are asking players to take a harsh look at an unfinished project. We stand by our decision to release this way and this week has proven how important that decision was. The feedback and suggestions we have gotten from the community have been amazing and we are incredibly proud to continue developing this game for such an involved player base. Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join! This update is a big step for us, and we will be rolling out more large content patches every…
- StoneRage - now available in ALL countries! - 31 August 2020
We’re happy to announce that Steam has worked with us to sort out our currency issues! This problem was preventing players in certain countries from purchasing Stone Rage. You should now be able to. Thank you for your patience and please report any further issues with purchasing. Discord Invite Link: https://discord.gg/4HBXU7k Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/ All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
- Stone Rage - Release Day Hotfix 0.3 - 29 August 2020
Release Day Hotfix 0.3: pickaxe fixed. mining nodes works now. movement keybinding rename bed fix added invert mouse option added favorite servers tab added last played servers tab patch note in main menu temp solution against griefing on PVE servers (construction placement is not allowed if it is too close to other non-owned construction) fixed construction access fixed a invisible rock in rocky desert and some landscape painting removed fish VFX on map fix hammer animations and damage wood brazier item description text fix foundations more health increased foundation upgrade from 5 to 10 basalt needed damage increase to spears damage to construction balance issue for hammers condition loss updates for hammers added some missing bushes to foliage database added some harvestable bushes to pine forests most bushes in savanna can now be harvested added ground rocks to a lot of areas missi…
- Stone Rage is now available on Steam Early Access! - 28 August 2020
Welcome to Stone Rage! We are now out on Early-Access! Get your clubs ready and come with us on a journey into the Pleistocene, the era of mammoths, saber-toothed cats, and encroaching glaciers. Step into the rawhide sandals of our early ancestors, the Cro-Magnon, as you struggle to survive in a landscape with few resources, dangerous predators, and fleet-footed prey. Arm yourself against the deadliest of all hunters: your fellow man. Stone Rage is a fully playable, online game with robust features that we will be polishing and adding to as the game develops. The following features are currently implemented and functional: Full Inventory System Weight system Equipment system (clothing, item bar, etc.) Character customization (hair, beards, warpaint, skin tones, etc.) Region spawning (different biomes) Prehistoric AI such as the mammoth and saber-toothed Cat (more to follow soon!) Playab…
- Stone Rage - Early-Access Release Announcement - 16 August 2020
Hello fans and followers, Marco Muellner here, Project Lead from Stone Rage! We are excited to announce our Early-Access release date of August 28th, 2020. We have chosen this route because we feel our game is ready for you, the public, to try out this early state of Stone Rage. Since Stone Rage is currently in Early-Access, we expect players to encounter bugs, performance issues and unfinished content. With your help, we will be able to continue developing the game and steadily add to the player experience. Our goal is to push hotfixes as needed, and content patches every two weeks on Thursday or Fridays! Enjoy our little Early-Access-Announcement Trailer: Fully recorded ingame, no cinematics. What's in the game so far you might ask? Here's our main features which are included: - Full Inventory System - Weight System - Equipment System (Clothing, Weapons holster, etc.) - Character Cust…
- StoneRage - Beauty Shots from Playtesting - 7 August 2020
Hello there! Marco here, Project Lead from Stone Rage! Today we'd like to share some awesome beauty shots (no HUD) from our last playsessions with the external testers. Enjoy! At this point we are working very hard to optimize, add more content, and prepare everything for our upcoming release at the end of this month. Official announcement of release is coming very soon with new video footage, and more new updates! Wishlist us to stay tuned. Patreon: https://www.patreon.com/mountainwheelgames Discord: https://discord.gg/4HBXU7k Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/ All the best, Thank y...
- StoneRage - Changelog Pre-Early-Access 0.2 - 31 July 2020
New Additions: Added simple access management system for doors (useful for groups) Added region spawning Toggle crouch is now an option Added simple ingredients quick craft system Added animal footstep impact system (particle only) Fur System enabled again (to be added later) Preparing datastructures and replication for the tribe system #1 New Regions (Birch and Pine Forests): Added/expanded new regions Added farmable rock nodes and mud nodes to new region Added berries bushes to new region Added audio volumes to new region Added AI to new region (deer, saber, mammoth) Added new farm bush for forests Fixes/Edits: Optimization of more prop textures Optimization of over 900 UI Textures Craftable Props texture Optimization Brightness and gamma are now working in free cam as well Forest Grass Type spawner adjustments Level Design changes, Procedural forest added and grass spawner changes. N…