- Happy New Year from the VSC Team! - 31 December 2018
We at PraGames wish you ALL a wonderful New Year! May you prosper, grow, love life and those closest to you - and slot cars! Happy New Year all! 🤓 Best, Zay https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29075666%2F9530ef42ee3e05908efb1406cb1ffdb9e3cad4d4.png
- VSC gets 8/10 at Jatekok! - 3 May 2018
We are delighted to announce that VSC has received a warm 8/10 review at the Jatekok online game magazine. See the review here! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29075666%2F19c5ee49fc17d090f0be14a7df9ba6201b161b97.png
- VSC alpha build updates #15 + Environment objects are here! - 23 December 2017
Ahoj everyone, we are delighted to bring to you our biggest and best update yet. It comes packed with more fixes based on your feedback and loads more content, but most of all we are incredibly excited to say that Environment objects are finally here, just in time for Christmas! Not only that, we've added a new GT car body in three colour option variations that we think is really cool. We want to thank all of you that have helped us so far in testing, providing feedback and translations. And we look forward to hearing more from you all come the new year. Merry Christmas everyone! Now, on to the list :) Build #2394987 VSC rev 0.9.9.2790.1743 Added 3 variants of GT body AssetsBuilder updated to binarize environment objects Fixed podium size in multiplayer Fixed client brake settings not updated in multiplayer Fixed opponents not hidden when selecting 'no opponent' option after racing in m…
- VSC alpha build updates #15 + Environment objects are here! - 23 December 2017
Ahoj everyone, we are delighted to bring to you our biggest and best update yet. It comes packed with more fixes based on your feedback and loads more content, but most of all we are incredibly excited to say that Environment objects are finally here, just in time for Christmas! Not only that, we've added a new GT car body in three colour option variations that we think is really cool. We want to thank all of you that have helped us so far in testing, providing feedback and translations. And we look forward to hearing more from you all come the new year. Merry Christmas everyone! Now, on to the list :) Build #2394987 VSC rev 0.9.9.2790.1743 Added 3 variants of GT body AssetsBuilder updated to binarize environment objects Fixed podium size in multiplayer Fixed client brake settings not updated in multiplayer Fixed opponents not hidden when selecting 'no opponent' option after racing in m…
- Environment Parts – coming soon! - 1 December 2017
Ahoj eveyone! We've been working hard on the Environment Parts feature for VSC, and now we are ready to give you all a preview of what is to come – we hope you enjoy the video. Don't forget to comment in the forums! We've also updated the videos on the store page to include this one, in case you were wondering ;) Open for discussion here
- Environment Parts – coming soon! - 1 December 2017
Ahoj eveyone! We've been working hard on the Environment Parts feature for VSC, and now we are ready to give you all a preview of what is to come – we hope you enjoy the video. Don't forget to comment in the forums! We've also updated the videos on the store page to include this one, in case you were wondering ;) Open for discussion here
- VSC alpha build updates #14 + Environment barriers WIP - 14 November 2017
Hello again everyone, we've been busy making changes based on your feedback. We've reduced the default race round duration from 7 mins to 5 mins (you can still race for longer if you want), it means, in a nutshell, that you will gain more coin for any race that is now 5 mins round duration or less, making it easier to buy new parts! Coin titbits are also added to your purse each time you start VSC on a new day as well ;). You can now navigate to any position and any camera view in the editor 3D view to inspect your work-in-progress track design and ensure your bridge height and track alignment is looking correct, just press F2 then use Left right forward back up and down along with the modifiers, fast slow , right click mouse + drag to relocate the camera, and to reset your camera to default centre. Larger track designs in the editor 3d view should now have no problem being completely s…
- VSC alpha build updates #14 + Environment barriers WIP - 14 November 2017
Hello again everyone, we've been busy making changes based on your feedback. We've reduced the default race round duration from 7 mins to 5 mins (you can still race for longer if you want), it means, in a nutshell, that you will gain more coin for any race that is now 5 mins round duration or less, making it easier to buy new parts! Coin titbits are also added to your purse each time you start VSC on a new day as well ;). You can now navigate to any position and any camera view in the editor 3D view to inspect your work-in-progress track design and ensure your bridge height and track alignment is looking correct, just press F2 then use Left right forward back up and down along with the modifiers, fast slow , right click mouse + drag to relocate the camera, and to reset your camera to default centre. Larger track designs in the editor 3d view should now have no problem being completely s…
- VSC alpha build updates #13 + Environment barriers WIP - 21 October 2017
Ahoj everyone, we've published another update... Rubber tyres are now nice and shiny, Kerbs UV updates to help track modding through mirroring, and Garage and Inventory icons get small update. Build #2204341 VSC rev 0.9.9.2692.1645 Fixed uv map on curves' kerbs Modified materials on rims and rubber tires Modified procedural icons generation Plus, a sneak peek at what we are working on next for Environment Assets - Barriers. Work on barrier collision geometry... Barriers in the store... Open for discussion here
- VSC alpha build updates #13 + Environment barriers WIP - 21 October 2017
Ahoj everyone, we've published another update... Rubber tyres are now nice and shiny, Kerbs UV updates to help track modding through mirroring, and Garage and Inventory icons get small update. Build #2204341 VSC rev 0.9.9.2692.1645 Fixed uv map on curves' kerbs Modified materials on rims and rubber tires Modified procedural icons generation Plus, a sneak peek at what we are working on next for Environment Assets - Barriers. Work on barrier collision geometry... Barriers in the store... Open for discussion here
- Environment assets? - 12 October 2017
We like the idea of Environment Assets, do you? ːsteammockingː
- Environment assets? - 12 October 2017
We like the idea of Environment Assets, do you? ːsteammockingː
- VSC alpha build updates #12 - 10 October 2017
Hello everyone! We have a great update for you today. More bug fixes including a corrected spin-off angle for de-slotting cars which now looks WAY better, and a major fix which allows for Coin and EXP to be added correctly after a multiplayer session which was broken after rev 0.9.9.2608.1561 update (oh the shame). We've also added more features such as a dynamically sized Podium that can accommodate cars of all sizes, Audio settings control over 2d and 3d sound respectively, four new Static camera racing views for those who prefer to not have the camera follow the car, and a modding update that caters to unique UV mapping for custom kerbs, allowing for more control over their textures (documentation updated also). On top of all this, Steam Achievements are finally here! Build #2185337 VSC rev 0.9.9.2674.1627 Adjusted cars' deslot physics Modified kerbs' uv mapping Podium view adapted t…
- VSC alpha build updates #12 - 10 October 2017
Hello everyone! We have a great update for you today. More bug fixes including a corrected spin-off angle for de-slotting cars which now looks WAY better, and a major fix which allows for Coin and EXP to be added correctly after a multiplayer session which was broken after rev 0.9.9.2608.1561 update (oh the shame). We've also added more features such as a dynamically sized Podium that can accommodate cars of all sizes, Audio settings control over 2d and 3d sound respectively, four new Static camera racing views for those who prefer to not have the camera follow the car, and a modding update that caters to unique UV mapping for custom kerbs, allowing for more control over their textures (documentation updated also). On top of all this, Steam Achievements are finally here! Build #2185337 VSC rev 0.9.9.2674.1627 Adjusted cars' deslot physics Modified kerbs' uv mapping Podium view adapted t…
- Are you ready to achieve?! - 9 October 2017
Steam achievements, 1st instalment, are almost here!
- Are you ready to achieve?! - 9 October 2017
Steam achievements, 1st instalment, are almost here!
- VSC alpha build updates #11 - 3 October 2017
Ahoj again! We have another update for VSC which caters to the requests of some players and some new refinements for out-of-track physics, which should really alter how you burst past de-slotted cars, more caution will now be needed ;). Build #2167271 VSC rev 0.9.9.2634.1587 Removed any jitter for out of track cars. Adjusted parameters for out of track car collision. Travelling cars feel collision much more, they can even de-slot because of it. Player can now setup controller/view controller settings during round start (semaphore countdown) In case you missed it, we also received a great “Let's play” video made by FailRace on Youtube, and our Steam Achievements are almost done, more details can be found here! ːsteamhappyː P.S. Please keep the reviews coming! Open for discussion here
- VSC alpha build updates #11 - 3 October 2017
Ahoj again! We have another update for VSC which caters to the requests of some players and some new refinements for out-of-track physics, which should really alter how you burst past de-slotted cars, more caution will now be needed ;). Build #2167271 VSC rev 0.9.9.2634.1587 Removed any jitter for out of track cars. Adjusted parameters for out of track car collision. Travelling cars feel collision much more, they can even de-slot because of it. Player can now setup controller/view controller settings during round start (semaphore countdown) In case you missed it, we also received a great “Let's play” video made by FailRace on Youtube, and our Steam Achievements are almost done, more details can be found here! ːsteamhappyː P.S. Please keep the reviews coming! Open for discussion here
- "Let's play" Videos, Steam Achievements, and more! - 3 October 2017
Ahoj everyone! We have some exciting news for you! FailRace, a very popular Youtube Gamer and Reviewer, has made a great "Let's play" video of VSC which has received over 11,600 views in the past week. The video was very well received and many people are asking for him to continue on and make a series which we would love to see! It could be something to exposé all the latest and greatest additions to VSC and to measure how well the game is being received and viewed to better guide our progress. If you want to have FailRace make more VSC videos, one way to influence that is to click the like button next to those youtube viewers that have asked the same thing in the comments section, there are a quite few requests there already, or write your own! https://www.youtube.com/watch?v=i0uM9gUK564&t=687s The final Steam Achievement Candidates have now been posted and we are getting ready to publ…
- "Let's play" Videos, Steam Achievements, and more! - 3 October 2017
Ahoj everyone! We have some exciting news for you! FailRace, a very popular Youtube Gamer and Reviewer, has made a great "Let's play" video of VSC which has received over 11,600 views in the past week. The video was very well received and many people are asking for him to continue on and make a series which we would love to see! It could be something to exposé all the latest and greatest additions to VSC and to measure how well the game is being received and viewed to better guide our progress. If you want to have FailRace make more VSC videos, one way to influence that is to click the like button next to those youtube viewers that have asked the same thing in the comments section, there are a quite few requests there already, or write your own! https://www.youtube.com/watch?v=i0uM9gUK564&t=687s The final Steam Achievement Candidates have now been posted and we are getting ready to publ…