- New prologue. Chapters 1 & 2 rebuilt. Major update coming soon. - 5 October 2026
NEW PROLOGUE. CHAPTERS 1 & 2 COMPLETELY REBUILT. A major INTERSTELLAR PRIME update is coming in a couple of weeks. The update brings three chapters in total: a brand-new prologue, plus completely rebuilt Chapters 1 and 2. Alongside this, we're adding new music, voice acting, reworked character controls, a crowd system, and a new inventory system. And in Chapter 2, we're introducing all-new Dynamic RTS gameplay—bringing a new dimension to the adventure. Together, these changes are designed to deliver a fresh, distinctive INTERSTELLAR PRIME experience. We'll share more as release approaches. Follow INTERSTELLAR PRIME on Steam for the update: https://store.steampowered.com/app/644000/INTERSTELLAR_PRIME/ #InterstellarPrime #IndieGame #SciFiGaming
- A little INTERSTELLAR PRIME for your workday - 2 October 2026
We’ve put together an hour of calm background music from the INTERSTELLAR PRIME soundtrack—something to accompany you while you code, draw, write, study, or work on your next project. Music is part of how we bring the game’s world to life. We wanted to share a piece of that world beyond the game itself. Listen here: https://youtu.be/fYUSCvFjo4A What are you working on while you listen?
- Development Teaser: A New Crowd System - 30 September 2026
Hello everyone, Here is an early look at a new crowd system in development for INTERSTELLAR PRIME. Our goal is to bring more life to Remnant City: busier streets, denser crowds, and a stronger sense of being surrounded by a living city. Performance is a core focus of this work as we build toward those larger crowds. This screenshot is a work-in-progress preview. The crowd system is still being developed and tested; this teaser is not an announcement that it is available in the current public build. Thanks for following the development of INTERSTELLAR PRIME. Dreamcatcher Studio
- Unity 6 Rebuild: First Hour of the New Story Mode - 29 September 2026
Hello everyone, The first Unity 6 Story Mode rebuild is now available in the public Early Access version of INTERSTELLAR PRIME. The September 28 update replaces the previous public build with the rebuilt opening story experience. Update the game in your Steam Library to download it. To accompany the release, we're sharing nearly an hour of gameplay covering the first two rebuilt Story Mode missions. The video was recorded from a development build before this release, so details may differ from the download. This is an ongoing Early Access rebuild, not the completed game; bugs, unfinished content, and rough edges remain. Rebuilding the foundationsThis rebuild reaches into the systems that shape how the game feels and how its story unfolds: Character controls: a completely rebuilt character-control system at the heart of the on-foot experience. Voice and dialogue: a rebuilt system for del…
- Unity 6 Rebuild: Latest Development Gameplay - 9 August 2026
Hello everyone,It has been a while, and today we are sharing a new look at the latest INTERSTELLAR PRIME development build, rebuilt in Unity 6.This footage is work in progress and does not represent the current public Early Access build. The core world-building systems are now in place, with third-person action and real-time strategy gameplay being brought together in the rebuilt experience.Development is currently focused on the RTS foundation, onboarding, missions, visual effects, performance, and final polish. Our next gameplay showcase will focus on asteroid RTS operations.Thank you to everyone who has continued following and supporting INTERSTELLAR PRIME. We are excited to show you more as the rebuild progresses.— Dreamcatcher Studio
- Character Rebuild Teaser: New Models & Animation Work - 3 August 2026
THE CHARACTERS ARE BEING REBUILT Commanders, The Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life. WORK-IN-PROGRESS CHARACTER FOOTAGE These images are early development captures. Character models, hair, materials, lighting, equipment, facial presentation, rigging, and animations remain under active development and may change before release. MORE DETAILED 3D CHARACTERS The revised character pipeline is focused on stronger silhouettes, improved anatomy and proportions, cleaner clothing and equipment, more convincing materials, and greater facial detail. These improvements are being built to hold up in conversations, cinematics, exploration, and combat. A NEW ANIMATION FOUNDATION The upgraded models are being prepared alongside improved rigs and animation work. Our goal is more natur…
- INTERSTELLAR PRIME Development Update: The Unity 6 Rebuild - 29 July 2026
THE REBUILD IS TAKING SHAPE Commanders, It has been far too long since our last proper transmission. Thank you to everyone who has continued to follow, play, discuss, and support INTERSTELLAR PRIME during the quiet period. Recently, we have been hard at work on the most ambitious overhaul in the game's history: a complete technical rebuild in Unity 6. This is not a simple patch. We are modernizing the foundation of INTERSTELLAR PRIME so its systems, performance, presentation, and future development can move forward on a much stronger core. THE LONG-AWAITED RTS MODE The RTS mode is a central focus of this rebuild. We are finishing the command experience and bringing it together with the ground combat, exploration, story, and space gameplay at the heart of the original vision. There is still testing and polish ahead, but the pieces are coming together. WORK-IN-PROGRESS DEVELOPMENT FOOTAGE…
- Updates! - 6 May 2023
- added full controller support - improved graphics - improved performance - bug fixes - removed freelance mode (for now)
- Updated Story Mode - 8 September 2021
- Story mode update to 80% completion (all the way to the Imada and meeting Cpt. Jax) - Save/load might still have some glitches - Player Stats still work in progress (might have to cut out a lot of stuff originally intended)
- Another Update on the Pre-Alpha Branch - 13 January 2021
- Huge performance upgrade - More content in the Story Mode (work in progress) - Improve save/load - more bug fixes
- Another Pre-Alpha Branch Update - 16 December 2020
- fix character being stuck in front of the generator room in the old tunnels - created RoboCore Server Room -created Hans Sushi Store - fixed sewer caps in the sewers scene - added loading progress in the start menu - fix music for the Necromancer cutscenewd - fix Phoenix's hair - fix save doesn't work when you die at Q4E3 - fix FPV switching glitch when transitioning between RTS mode - compressed billboard movie textures and other HD images for shorter load time. - normalize music volume - added key mapping - added reverb zones
- Major Update On the Main Branch! ***Price Will Go Up Soon*** - 7 December 2020
We are getting really close to the final release, this update includes about a third of the story mode and the Freelance mode to prepare for the final release! We hope you enjoy!
- Pre-Release Alpha Branch Update 2 - 4 December 2020
- fix Beurocrat talking animation - change bridge explosion to electrical explosion - minor adjustment in the opening cutscene (new music is still underway) - Show alert for next objectives - Remove fall damage for player in Freelance mode (it was causing him to die when exiting the thunderbird) - fix door static in the Poseidon level - Cant move on Theseus - move the shuttle bay collider - Remove bullet decal from armor when damaged - make HUD indicator work with ship controls - HUD Markers for the Overlord Drone - fix door Models between Sewers and Bree - Random invisible collider in the Shuttle bay - fix stamina drain while using the overlord drone - new menu for loading story mode - decrease the time for Mining EQ to attach to jet to prevent errors - fix the start menu animation - fix no driver in the cop car in district 3 - reduce the load time at the start - created the earpiece i…
- Pre-Launch Update - 29 November 2020
We are about to finalize our story mode and finish the first installment of the INTERSTELLAR PRIME saga. This pre-alpha branch update includes the brand-new opening of the game with the new intro mission where you play as General Zayne of the UMCS Poseidon. - created a new special ability system - new in-game tutorial system - added ship control system in the story mode - new opening cutscenes - fix minor bugs in general such as doors in the underground
- Yet Another Pre-Alpha Update - 14 November 2020
- Added Armor System - Added autosave before the first boss fight - Created quick supplies dorp debug for beta testers (Press F10 for quick supplies) - Created Armor system with dynamic damage display
- Another follow-up bug fixes - 13 November 2020
- Fixed gun won't fire when close to walls or container - Fixed the collision in the Tram station - Camera adjusts to height when crouching - Fixed Assault Rifle model glitch - Slightly improved performance in District 3 - You can now talk to the RCPD Elevator Guard in the Underground (thanks to Kingbullet's voice acting) - Fixed the robot legs and arms bugs when holstered ** Want to give a shout out to Gordon and KingBullet (you know who you are) for helping us pointing out some bugs that we've missed ** We hope you all have as much fun with the game as much as we are making it!
- Pre-Alpha 3.7 Update - 11 November 2020
- Flashlight now follows the camera - Finished Chapter 1 in the story mode - Fixed subtitles - Added dynamic Music system (the music intensity layers increases when in combat) - fix minor unnoticable errors
- Pre-Alpha Branch Update: Alpha 3.5 - 5 November 2020
- fixed gun store camera bug when VR is plugged in - More progress in the story mode - Story mode autosave now works if the player dies and loads the last autosave without exiting the game - Created A.I. companion system for ground combat
- Another Update In The Pre-Alpha Branch - 2 November 2020
- Added the ability to jump - Added the ability to "takedown" the rogue bots if you sneak up close from behind and press 'F' - Created a few more new cutscene in the story - Added more music - Added the first boss fight in the underground level (Camp Raid mission) in the story mode - Save/Load in the story mode is somewhat working (you will have to load twice to get all your weapons back), it is still a work in progress - Freelancer starter mission might glitch out since we've changed some prefab and will go back to clean that up once the story is finished
- Another Update - 6 October 2020
- more minor bug fixes - you can now see the current quest after load game - modified the District 3 Underground - added cave system to the underground levels - added enemy spawner to the District 3 Underground scene - added weapons-free zone right outside of District 3 Underground elevator entrance