- Foxus: The Wild Lands in numbers - 2 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28920011%2Ff238863bacc05016dae4d4b690cb9a463f62d467.jpg Greetings, Almost two weeks have passed since the release of The Wild Lands, and today we wanted to share some incredible numbers with you. Since the release of The Wild Lands, we had lots of new players - roughly 20% more players have enjoyed their adventures in Alandia since June 22th; During the work on The Wild Lands, we reworked over 15% of the original game's code and brought back from beta builds one important gameplay feature; Over 6% of our past players returned to the world of Alandia after the release of The Wild Lands; We have processed 100% of user reports sent to our email and fixed 100% of bugs reported to us that way during the time that passed since the launch of the game; Game's optimization improved by up to 20-30% on some levels - that's counting t…
- Foxus: The Wild Lands - Patch 1.11 - 27 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28920011%2Fd4f7ba78afcfee8bf087b3596bd2a39fe8878926.jpg Hello! Today we’re releasing Patch 1.11, which introduces a number of improvements: Japanese translation for The Wild Lands has been added; Russian translation typos has been fixed; Minor optimization improvements. Enjoy!
- The Wild Lands Update is here - 21 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28920011%2F6ab692f46969e91aaa25339048ffb1a27c982e7a.jpg Hello, Today we’re excited to bring you the Wild Lands Update. We’ve spent past months working hard on free update for Foxus, and the long wait for you is finally over. Here’s a summary of what to expect: New quests New locations to explore New gameplay mechanics Steam Achievements Reworked old locations Improved optimization (up to 30%) Gamepad controls improvements Foxus: The Wild Lands is out now and available for free to all Foxus players. Thank you for staying with us throughout this journey. Have fun!
- Update 1.1: The Wild Lands - Coming Soon - 9 March 2018
Today we have an exciting announcement to share with all of you. We're working on a massive update called The Wild Lands, which will bring new quests, activities, improvements and bugfixes to Foxus. We have been quiet because we were reading your feedback all the time to understand how we should approach this update, and now we're hard at work on it. New Storyline Your adventures in Alandia continue with all-new quests and locations. Not only the update features new locations - past locations would be reworked as well. All-new story continues the main story of the game. Collectables Collectables system is being largely reworked. For those who were worried, strawberries will make sense pretty soon. Same goes for the amount and placing of collectables on levels. Achievements We took our time to think about achievements, and they will be available in The Wild Lands update. Improvements Of…
- Roadmap - 1 March 2018
Hi all, We'd like to see more of Foxus as much as you do, we'd like to improve it together with you - and this is the reason for this post! Work in progress Foxus Team is one-man indie - besides several very supportive people who are helping out with the translations - and I'm already doing the best I can. We’ve now released 3 patches, and hopefully they really improve the experience for everybody, and I've finally got some sleep after working non-stop for the last 40 hours. We are still tracking more issues, and working hard to resolve them in the future updates. Thank you everyone who took their time to share their feedback about updates! I understand that many players on Steam write negative reviews as a way to motivate developers to keep working on the game. In reality, those measures are having the reverse effect. This is not the case here - I am already super-motivated because I l…
- Patch 1.02.2 - 28 February 2018
Hello! Patch 1.02.2 adds controller support to the game. You sould be able to play the game with PS4/Xbox 360/Xbox One X gamepads from now on. We are tracking several more issues, and working hard to resolve them. Your support is greatly appreciated! Enjoy!
- Patch 1.02.1 - 28 February 2018
Hello! Patch 1.02.1 is live now, and it brings somve very exciting and long-awaited options to the game. Camera Improvements. You can change camera sensitivity and turn on/off mouse camera smoothing, adjust FOV and switch to follow camera! Sound. You can also now change sound volume in-game. Performance. You can now adjust FOV manually to get better FPS. We're still very hard at work and I am already working on the patch 1.02.2, hoping to bring controller support as soon as possible, so stay tuned! We'd love to bring more content to the game once tech issues and improvements are all resolved, so your comments, feedback and reviews are highly appreciated!
- Patch 1.01 - 28 February 2018
Thank you to everyone who’s been playing Foxus! Whilst many people are enjoying Foxus, we’re working hard to resolve issues you have as quickly as possible. We've been testing a game with PS4 gamepad for a while and while it should work OK now, we're not supporting controllers yet officially. Patch 1.01 is live now and it addresses the following issues: Settings. Basic settings were added to the main menu. Follow Camera Mode. Follow Camera Mode can be activated via Settings Menu. Optimization. You can now turn on/off special effects via Settings Menu, getting 10%-20% better performance in-game. Critical bugfix. Fixed an issue with level event synchronization. Minor fixes. At this point, your support is greatly appreciated! Thank you, The Foxus Team
- Foxus is out now! - 27 February 2018
Hey all, The long wait is over - Foxus is out now! We're still hard at work fixing many things and bringing back features (options, etc.). Thank you all for your love and support! (If anything goes very wrong - restart the application completely and start over. We are aware of the restart bug, and it should be fixed as soon as possible).
- Dev Diary #6: Character Customization - 16 February 2018
It's Friday and we're back with another Dev Diary! The release date is rapidly approaching, and we're still working hard on the game. We are pleased to announce a new feature coming to Foxus: Character Customization! We're still working on this feature, but its already looking good. If you ever wanted to play as a badass black fox or blue fox or white fox or even pink fox with yellow stripes, then this is your chance! This is not all. There is one more feature which we promised to show a week ago! Thank you for all continued support. Let us know what you think in the comments down below! Sincerely, The Foxus Team
- Dev Diary #5: New Screenshots - 9 February 2018
Hello all, Thank you all for the amazingly kind words over past weeks! Just a little over two weeks until the release - we're so close now, and we're very excited. We know that you're looking forward to that moment too! In the next Dev Diary, we're going to announce two new major features in Foxus. We're working extremely hard now, that's why today we just wanted to share some new footage from our Twitter that you might haven't seen yet! See you next week!
- Foxus release date, launch pricing, and more! - 30 January 2018
Hi everyone, Today we have some big and very exciting news for you! RELEASE DATE ANNOUNCEMENT TEASER TRAILER https://youtu.be/MrE12FRV4KQ RELEASE DATE We’re thrilled to announce that Foxus will be launching on February 27th. The game will be available in English, Japanese, Russian and German language. We plan to bring more languages to the game in the future. LAUNCH PRICING Foxus debuts on Steam on February 27th for $9.99. For a limited time, anyone can get it at 20 percent off, bringing it down to $7.99. If you own another one of our games, that discount jumps up to 50 percent, and that brings Foxus' price down to just $4.99. * * * Well, that's it for today. We’ll be a little quiet for a while because we’ve got some work to do before the game is ready. Foxus is a beautiful and enchanting game, and we look forward to revealing more details about it. Thank you for all continued support.…
- Important Announcement Coming Next Week! - 26 January 2018
There will be an important announcement about Foxus on January 30th 2018. Stay tuned!
- Dev Diary #4: Top Questions - 13 January 2018
Thank you for the amazing support you've given us! In the first Dev Diary of the new year, we will answer some of your questions. What is the game about?? Foxus is both a mainstream game and a personal artistic project. It's a very relaxing game. I think this is a fairy tale at its core. How is the development progress so far? We’re very passionate about Foxus. There were late nights and many weekends spent working. But it feels great, because we love the game so much. Lately, we were working on the new quest system, upgraded camera and new locations. Will the game have loot boxes? Pitchforks and torches! No, it will not have loot boxes. Will there be more than one biome? There are no classic biomes, this isn't open world game after all, and this has something to do with lore. But there are some nice surprises we can't speak about yet! Are there companions in this game? No, there never…
- Season’s Greetings and Happy New Year! - 25 December 2017
Season’s greetings from the entire crew at Foxus! We wish you peace, joy and prosperity throughout the coming year. We would like to express our sincerest appreciation for the trust you have placed in us and best wishes for the holidays. Thanks for a great year, and we wish you all the best as you embark on 2018!
- Foxus. Dev Diary #3 - 1 December 2017
Hello, everyone! New Dev Diary is finally here, and so get ready for the big news! First and foremost, the game is scheduled for release in early 2018. We're lucky to have such large and growing community. We want you to enjoy the holidays while we are working on the project. Some of you were also wondering about the price. Well, we haven't decided on it yet! As always, the price would be fair, what else could I say? We are also planning to provide the Collector's Edition with some extras for our fans. Second - and this is really important for us - we had to spend last 3 months on securing a way to publish Foxus. That's why we had to postpone any updates. And that's why there are no new trailers by far. We just haven't got enough time to work on any new cinematic. Business is hard, but in the end everything went well. Third, Foxus is most likely going to be the final name for the game.…
- Foxus. Dev Diary #2 - 15 August 2017
Dear players, It's been a long time since the last update. How's everyone? Русская версия Firstly, thank you for the patience. You already know that games have a ton of work that needs to be done in order to produce them. Our approach to software products, including games, is to try to build the best game we can as fast as we can. We're trying to make our games feel unique and valuable for our players, we want them to have fun, and we're doing our best and working hard on Foxus. We had a huge backlog of tasks to work on this summer. I was working mostly on the business and development side of things. The early builds of Foxus were running on Windows 7. We had recently switched to Windows 10 for development, and it had some significant benefits such as switching to the up-to-date software and speeding up tools which we use daily. That allowed us to work on several game's locations while…
- Arlandria. Dev Diary #1 - 1 June 2017
Hello, all! こんにちは! Всем привет! First of all, thank you for your support. The game has already gathered over 4000 supporters, and a lot of positive attention. We're all very excited about Arlandria! Now it’s time for Development Diary #1! Today we’re going to share some news about the development progress and answer the questions you've asked earlier. We're heavily into production with Arlandria right now, and it's very intense. We can try some things that we usually wouldn't do, and we have an opportunity to make something really unique. I love the way the game turns out, because Arlandria is a game focusing on exploration, but it also has plenty of action and adventures. We know it's important to our fans. In May, we’ve spent quite a bit of time on learning from the experience of our colleagues at Bethesda Softworks and Ubisoft on how to approach world building, and now we’re applying…