- BUILD 1.0 RELEASED! - 1 October 2018
I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well. Thank you for your support, ideas and crash logs. Have fun!
- Build 0.8.0 - Leaderboard, new upgrades, many improvements - 15 June 2018
https://i.imgur.com/pRY9hrg.gif added Leaderboard new upgrade: Cultist Magnet (you'll love it :D) new upgrade: Burning Handbrake added an option to control the camera "glue" (how much it follows the Old Ones) house shakes when it's being claimed by the player better car damage info (debris, smoke, sounds) car explodes on death now new sounds added bugfixes
- Tournament mode - 18 May 2018
https://imgur.com/slvOlHt.gif I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!
- Crates! - 4 May 2018
I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!
- Build 0.7.0 - tutorials - 8 April 2018
https://i.imgur.com/IZ7G5M2.gif added in-game tutorial texts added destructible bushes added ground texture fences are easier to drive through now optimized a few things fixed claimed house icons
- Build 0.7.0 - tutorials - 8 April 2018
https://i.imgur.com/IZ7G5M2.gif added in-game tutorial texts added destructible bushes added ground texture fences are easier to drive through now optimized a few things fixed claimed house icons
- New build - 16 February 2018
https://i.imgur.com/hrNGHL8.gif - play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as the game progresses - fixed some sounds looping for too long
- New build - 16 February 2018
https://i.imgur.com/hrNGHL8.gif - play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as the game progresses - fixed some sounds looping for too long
- Build 0.6.2 - fields and fences - 13 November 2017
At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds! Changelog: garages are now bigger cultists don't chase you when you're indoors added fields added destructible fences the Elder "bullets" are easier to avoid now houses absolutely won't overlap anymore fixed crash on longer play sessions (thanks to Queen Ripple!)
- Build 0.6.2 - fields and fences - 13 November 2017
At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds! Changelog: garages are now bigger cultists don't chase you when you're indoors added fields added destructible fences the Elder "bullets" are easier to avoid now houses absolutely won't overlap anymore fixed crash on longer play sessions (thanks to Queen Ripple!)
- Fences - 18 October 2017
I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! I have to fix a few things about them first, but I'll push the update soon!
- Fences - 18 October 2017
I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! I have to fix a few things about them first, but I'll push the update soon!
- Garage improvements - 8 October 2017
Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors - houses shouldn't overlap anymore
- Garage improvements - 8 October 2017
Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors - houses shouldn't overlap anymore
- New update - garages - 2 October 2017
I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty. Let me know what you think! (as you can see, I made the barn doors destructible - just for fun :) )
- New update - garages - 2 October 2017
I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty. Let me know what you think! (as you can see, I made the barn doors destructible - just for fun :) )
- I'm working again - 30 August 2017
I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!
- I'm working again - 30 August 2017
I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!
- XP update available! - 9 August 2017
I just pushed a new update with the XP system and a few basic upgrades. I wanted to make it richer first (more upgrades, better upgrade screen etc.), but I decided that you shouldn't wait too long to see it - so here it is. Check it out and let me know what you think, while I'm busy making it better! Changes: XP system added, gain XP by killing enemies. Bigger combo - more XP Choose one of three randomized upgrades on level up Added handbrake sounds
- XP update available! - 9 August 2017
I just pushed a new update with the XP system and a few basic upgrades. I wanted to make it richer first (more upgrades, better upgrade screen etc.), but I decided that you shouldn't wait too long to see it - so here it is. Check it out and let me know what you think, while I'm busy making it better! Changes: XP system added, gain XP by killing enemies. Bigger combo - more XP Choose one of three randomized upgrades on level up Added handbrake sounds