30 days to survive news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews114
- Release dateMar 16, 2021
- DeveloperHeX
- PublisherLaush Studio
Genres: Action, Adventure, Indie, Simulation
Company pages: Developer: HeXPublisher: Laush Studio
30 days to survive Steam news
30 days to survive news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Loading a level - 3 September 2020
During the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.
- Fixed two items - 14 August 2020
Two items with food (meat and bad meat) were corrected in the game. It did not update the amount of health when consumed. Now everything is working.
- Bug when saving at low HP - 2 July 2020
Fixed a bug that occurred when saving a game with a low HP. for Example, when a player is starving and has a low HP, he presses save. Then he dies and continues the game. After that, the game was buggy.
- Optimization! - 28 June 2020
In the game, a lot of work was done to optimize the load on RAM. Now the game consumes 80 percent less RAM! This optimization also makes it easier for the video card and CPU to work. Thanks to these changes, the mobile version of the game will get a full-size generation of the game world with a length of 30 locations (previously there were 15 locations for the mobile version). If anyone is interested in the android version of the game, you can download it for FREE here https://play.google.com/store/apps/details?id=com.HeX.ThirtyDaystosurvive
- Access to the Google Play platform! - 16 June 2020
Hello everyone You can already register in Google Play on the game page, and then you will be the first to know when this game will be fully available on Google Play. https://play.google.com/store/apps/details?id=com.HeX.ThirtyDaystosurvive The mobile version of the game differs from this one only in the length of the game world. Instead of 30 locations that are generated during the game, 15 will be available. But in total, they will all be randomly generated as it is now in the windows version. I'll be glad to see you all!
- Fixed a critical error - 9 June 2020
A bug was fixed in the game that broke the mechanism of the entire game. It happened when the player picked up some of the weapons. Now there should be no problems with this!
- New achievements! The completion of the game. - 14 May 2020
Two new achievements have been added to the game, for which you can get rewards: 1. Live 30 days; 2. Repair the boat. Also, in addition, the game found a place from which the player could pass through the wall and "fall under the location". Now this flaw has been corrected.
- Fixed bugs. Added a hotkey. Optimized the game. - 11 May 2020
1. Inventory errors were fixed in the game (there were problems with guns, when they were moved from quick access to the satchel - cartridges were added), this error appeared after the last update. 2. Now the game has a hot key for opening and closing of the container. To do this, press the "TAB"key. 3. The game was further optimized by removing duplicate materials. This optimization reduces the load on the video core.
- You have the opportunity to help find errors! - 6 May 2020
The game has added the ability to view the developer console. Now in case of an error (red exclamation mark), you can understand that a critical error occurred in the game. To activate the console, you need to go to settings in the main menu and click "Console". During red errors, click on it and copy it, or take a screenshot and send it to the community. I will be very grateful to anyone who can help us detect such bugs in the game! Other updates in the game: 1. Skins for wood and metal armor have been updated; 2. The system for selecting new weapons was slightly changed. Note: The game will soon be ported to the mobile platform.
- Added character skins to the game. Fixed inventory bug. - 5 May 2020
Now in the game the player can change skins! A wardrobe was installed on the base (it is outlined with a white stripe). 10 completely free skins for the main character were added to the game: 1. Russian man; 2. Biker; 3. Shaolin; 4. Cowboy; 5. Reper; 6. Medic. 7. Specialist in radiation safety; 8. Classic; 9. The officer; 10. The traveler. Also, a critical error in working with inventory was fixed in the game. Specifically, a problem could sometimes arise when removing an item from a satchel.
- More loyal generation of the world! New algorithm for saving gameplay! - 23 April 2020
1. The game will now have a more loyal generation of the game world. Now it will be easier to start a new game! On the first location will not spawn animals, and rare mobs (fat man, spitting poison, etc.). Also, the first location will no longer spawn a car with an active alarm system. And now the first location will never be a "swamp". 2. New game saving system! Previously, the game process was saved automatically when the player enters the base. This could harm the player, since he does not always return to the base full, and this killed him, and as a result, the player continued the game with a "dead loop". But now, the game is saved manually. Now the player just needs to click on the virtual button (on the interface) to save, at any time they need. The main condition to make a save-the player must be on the base.
- Added a new weapon - a flamethrower. As well as other improvements! - 21 April 2020
1. A new weapon has been added to the game - a flamethrower. It is able to massively fry up a bunch of zombies! 2. The ability to create fuel for a flamethrower was added to the crafting section (located at the workbench). This requires only one ingredient - a Molotov cocktail. 3. Was fixed a glitch in the animation of the character (was incorrectly detected transitions animations) 4. The program code of the player training section has been updated. In the near future, we plan to make an "easy start" for the player, that is, not to generate dangerous zombies and difficult obstacles at the first location.
- In crafting added the ability to create cartridges/shells for new weapons! - 20 April 2020
In craft (near the workbench) added the ability to create cartridges/shells for new types of weapons 1. For the Bazooka; 2. For the sniper rifle; 3. For a revolving grenade launcher. To create cartridges, it is enough to have at least two gunpowder in the satchel. In addition, improvements were made to the software code for the sniper rifle and the revolver grenade launcher.
- Added a new weapon-a revolver grenade launcher - 9 April 2020
1. The game was added one more weapon switching grenade launcher! It has an explosion radius like a normal hand grenade, and like a Bazooka. But this weapon is special in that its projectile flies in an arc! 2. Fixed bug with quick access to weapons - sniper. 3. Was changed icons parts of a boat.
- Added a new weapon. Updated the animator. - 3 April 2020
1. The game has found problems with the Bazooka animation, and changes have been made to the animator for animations with a Bazooka. 2. A new weapon has been added to the game - a sniper! Now you can deal huge damage to zombies in the range of 100-200 health points at a long distance. Special animations for the player were added to the animator for sniping. In the future it will be possible added the laser sight to the sniper. 3. Slightly updated icons in arms. 4. Fixed small bugs with the inventory.
- Added a Bazooka weapon - 25 March 2020
A new weapon, the Bazooka, was added to the game. To add it to the game, I had to do a lot of work with the animation controller. The Bazooka will easily dismember any zombie.
- Hotkey - 17 March 2020
Keyboard shortcuts have been added to the game. Now you can quickly use items from your inventory using the keyboard keys "1", "2", "3", "4", "5", "6".
- Simplified display of remaining cartridges - 17 March 2020
Previously, the player , when the inventory is open , had to determine the number of cartridges by comparing the icons of cartridges. This all created discomfort for the player. Now we have simplified this nuance, the number of cartridges is now displayed directly in the inventory cell itself.
- Improved inventory! - 21 February 2020
In the inventory, improvements were made to the algorithm for moving objects between the satchel and quick access. Now it works more correctly. In the case when there are a lot of identical objects in the satchel, then when moving the object that was clicked will be moved, and not the one that was the first in the inventory list.
- Transparency in the foreground of the camera! - 21 February 2020
In the "Farm" and "Cemetery" locations in the foreground of the camera view, transparency of objects was implemented. Ladders were added to the "prison" and "Tunnel" locations so that the player can return to the opposite direction! When a player was killed and wanted to make a quick restart-the ability to load a saved game was removed, and a new game starts when you click the "Restart" button. Now you need to fully die(watch the video of the player's death), and it will load through the main menu.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 December 2019 | A new generation of the world. The new mobs. New location. New opportunity. | 2592316573884340753 |
| 2 | 2 August 2019 | Bugfixes! | 2412159905928730344 |
| 3 | 11 June 2019 | Sorry for the inconvenience! | 2411028931158765906 |
| 4 | 30 December 2018 | New trailer! New changes in the game! | 2417769111319415704 |
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