- Game update: Save Slots - 22 April 2026
Hey, all! We’re back with a smaller but very important update that many of you have been asking for. While we’re still working on more content behind the scenes, we wanted to get this specific feature into your hands as soon as possible, as it has been one of our most requested quality-of-life improvements.New Feature: Save ProfilesWe have officially added Save Slots to the game. This gives you four distinct sub-profiles under your single Steam account, each with its own independent progression level. This means you no longer have to worry about losing your endgame progress if you feel like starting the journey from scratch. It’s also great for sharing the game; if you have a friend who wants to try Fabular, they can now jump into the early-game experience on their own slot without touching your main save. A quick heads-up: Because we haven't collected play-time data until now, your exi…
- The Moreoverforge Update - 7 April 2026
Greetings, fellow Space-knights!As a direct follow-up to our Overforge update, we are keeping the momentum going with another smaller expansion to the Fabular armory. While the last update focused on upgrading your existing gear, this one is mostly about quality of life additions and bug-fixes.We also have a new addition: boss-thematic items. We wanted defeating a major boss to feel even more impactful, so we’ve added a way for you to claim their signature powers for your own ship.Claiming Boss PowersEvery boss now has a chance to drop one of two unique "Thematic" items that mirror their own abilities. This includes gear like Dax’s stunner and wavy missiles, M’urdu’s repeater blaster and explody mines, or the Endkeep’s laser beam and catapult orbs. Some of these are rebranded versions of existing gear, but all of them are locked at the start of the game. You’ll need to defeat the respec…
- The Moreoverforge Update patch notes - 7 April 2026
Here are the full patch notes for the Moreoverforge update.Thematic loot for BossesEvery boss now has a chance to drop 1 of 2 pieces of thematic loot (besides dropping regular loot)Thematic loot includes gadgets that mirror the skills used by the specific boss, such as Dax’s stunner and wavy missiles, M’urdu’s repeater blaster and mine automatons or The Endkeep’s laser beam and catapult orbsSome of these weapons have been rebranded from existing ones and all are locked from the beginning of the game.Unlock thematic loot by defeating their respective bosses and dropping these gadgets for the first time. After unlocking, these gadgets can drop in regular loot chests as well.Fabular (thematic) items now have their own icon background in the cargo hold and equipment screen as well.GeneralLoot drop chances now use pseudo-random number generation instead of full random. Meaning there is a les…
- The Overforge Update - 18 March 2026
Greetings to all Space-Knights!We are back from our winter slumber with a major rework of how gear functions in Fabular. This update brings you two massive changes: a total overhaul of the game's itemization system and the addition of specialized starmap reward-nodes.Itemization Overhaul & Item TiersWe’ve completely re-evaluated every item in the game and developed an item upgrade system. Most weapons and gadgets now feature three distinct item tiers. Whether you’re looking at your HUD or your inventory, you’ll see the tier indicated by + signs after the name and at the bottom of the item’s icon.Tier+ and Tier++These are straight upgrades. If you find a higher-tier version of your current gear, swap it out—it is objectively more powerful.The OverforgeYou no longer have to abandon a favorite piece of gear just because it's an "early game drop". We’ve added a new Overforge node to every s…
- The Overforge Update patch notes - 18 March 2026
Here are the full patch notes for the Overforge update. This update brings you two massive changes: a total overhaul of the game's itemization system and the addition of specialized starmap reward-nodes.Itemization System Overhaul:Most items in the game now have 3 item tiers. The tier of the item is indicated by + signs after the item name, and at the bottom of the item’s icon.A lower tier item can also be upgraded to a higher tiered one, which gives you an opportunity to keep your favorite weapon or gadget you found on Realm 1 and take it with you to the endgame.You can accomplish this via a new starmap node that allows you to select one of your items and ‘overforge’ it to a higher tier. This node is present on every starmap starting from Realm 2.While creating the item tiers, every item in the game has been re-evaluated and tweaked in some way or another. There are a few new items add…
- New Events Update is LIVE! - 13 December 2025
Hey everyone,We're rolling out a fresh update to Fabular today focused entirely on injecting more life and story into your cosmic journey!This update is packed with new text-based events—the little story encounters that make each run unique. These events were originally planned to launch all together with the final Realm 4 release, but we decided to push them out now! Our goal is to make our updates more frequent, giving you some new content while we finalize the major release.New Stories Across the SpacetimeWe've added a sizable batch of new events across the galaxy. Roughly two-thirds of these new encounters are specifically for Realm 4, bringing the realm's story content pretty close to completion!Look out for some quite complex events that will challenge your planning on the starmap. For example you might find yourself hauling heavy cargo from one Starmap node to another, and yes, y…
- Fabular at BPGDD 2025 - 1 October 2025
Hey everyone,We wanted to share an update on something a little different this time! We recently got to attend and exhibit Fabular at Budapest GameDevDay 2025. This conference brings together developers, creators, and enthusiasts from the Central European gaming scene for a day of talks, networking, and demos.Since the event was local for two of us, only Zed had to fly in for the occasion—but he was happy to do so, to unite the whole Spiritus Games team for the event.Meeting the CommunityThe conference was primarily aimed at the game developer community, but there was a wide range of attendees, including passionate gamers. It was a genuinely fun experience and a huge morale booster for the whole team.Throughout the day, we exhibited Fabular for the public to try out. We had tons of gamers and developers swing by to chat about the game and give it a run or two. It was especially great me…
- PATCH 0.9.7002 - Skill and upgrade bug fixes - 18 July 2025
Hey all,We're pushing a smaller update that fixes some bugs related to upgrades and skills, and introduces an additional function to Guard-O-Mats.List of changesGuard-O-Mats now give a passive damage resistance bonus while in your cargo hold, as well as helping out in some eventsFixed an issue with the Paladin’s shield charge getting an increased amount of momentum when it was used right after firing projectilesFixed an issue with the Manticore not being able to execute full melee combos, when the ‘Tinkering’ Flow Modifier and the ‘Speed’ main attributes were maxed out.Fixed an issue where decoys spawned while having both the ‘Dramatic Departure’ (explody decoy) and the ‘Manifestation’ (decoy comes alive) subroutines wouldn't explode at the end of their lifetime.The ‘Enthusiasm’ subroutine now correctly gives an action speed buff when swapping to a decoyFixed some minor graphical issues…
- HOTFIX 0.9.6992 - Fixed a crash on entering a new realm - 6 July 2025
We've deployed a hotfix that fixes a crash on entering a new realm, related to unlockables.
- PATCH 0.9.6989 - QoL changes and bug fixes - 6 July 2025
Hey all,We're pushing a smaller patch that fixes some bugs and introduces quality of life changes. List of changesEnemy homing missiles can now be perfect-blocked by the Paladin’s shield. If you have the ‘Return to Sender’ subroutine as well, they will also seek out the enemy that launched them originallyEnemy explosive missiles no longer have a larger blast radius than their explosion effects would implyBeam Ward enemies no longer leave their beam effects behind after they dieSteam achievements are now granted retroactively, if you've completed them earlier, before the achievement was created (such as rescuing the Arch-Architect)Fixed a bug where defeating the Realm 3 boss would not result in a loot screenFixed a bug where the quick attack of your ranged weapons would get ‘stuck’ if you had any kind of beam weapons equipped as wellFixed a bug where dashing with the Manticore at the sam…
- HOTFIX 0.9.6978 - Game crash in event - 30 June 2025
Hey all, We're pushing a hotfix to address a game crash that occured in the Travelling Ferrier event. This small update fixes only that. Here's the full list of previous changes:
- Fanning the Flames update is live! - 25 June 2025
Greetings Space Knights,The Fanning the Flames Update is now live, bringing the Open Beta of Realm IV with new content and many more improvements to Fabular. This is a major update to the base game, and we're really excited for you to dive in and give feedback! Realm IV: The Iron Kingdom - Open Beta is here!Get ready to explore Realm 4: The Iron Kingdom, now in Open Beta! This new realm is packed with fresh content to challenge you, including new enemies, maps, events and, of course, a formidable new boss waiting at the end!How to jump into Realm 4:For Regular Players: Simply continue your journey and you'll encounter Realm IV naturally when you reach itFor Dedicated Realm 4 Testers: We've added a special "Realm 4 Open Beta" option directly in the Main Menu. This will launch you into Realm 4 with a pre-upgraded ship and a cargo full of items, letting you customize your starting build an…
- Fabular patch notes - Fanning the Flames update - 25 June 2025
Here are the full patch notes for the Fanning the Flames update. This update introduces the open beta of Realm IV - The Iron Kingdom. You'll also find substantial improvements to the starmap, new and revamped class core abilities, new events, balance changes, bugfixes and more.General:The beta version of Realm IV. - The Iron Kingdom is now available to play. You can experience the content via Journey mode.A ‘Playtest Realm IV (beta)’ main menu option has been added that allows players to start in Realm 4 or play the bossfight only, with upgraded ships and items. This is for testing purposes only and progress does not carry over to profile.10 new Steam achievements have been addedPaladin now has a new baseline ability: Shield Charge. When holding down the shield hotkey, an indicator arrow appears and starts to grow. Upon releasing the key, you charge forward and knock back enemies in you…
- Development Update: Realm 4 Open Beta Incoming! - 26 February 2025
Hey everyone, We're dropping in with a quick update on the development of Realm 4 for Fabular. As you know, we've been hard at work crafting this next chapter of the journey, but it’s taking a little longer to bake than we initially anticipated. Currently, the content for Realm 4 is sitting at around 85% completion. However, the core mechanics, battles and events are all locked in and ready to roll! So, instead of holding back until every last piece of content is finalized, we’ve decided to launch an Open Beta for Realm 4! In this period everyone who currently owns Fabular in Early Access will be able to jump in and test drive Realm 4 and face the new boss at the end! This is a great opportunity for you to get an early taste of what's coming, provide valuable feedback that will help us polish and balance Realm 4, and tide you over while we finish up the remaining content. To make it sup…
- Developer blog: Designing the Iron Kingdom - 16 May 2024
The next milestone of Fabular’s Early Access development is the 4th playable realm; the Iron Kingdom. In this blog post we detail some of the design philosophies behind its creation. Setting the tone After fighting fierce battles on the Hinterlands, we leave our father’s crumbling realm to find ourselves in the neighboring Iron Kingdom; the land of fiery volcanoes, cinder and smoke. Only to face brand new challenges with an awakened machine-god amongst them. The first three realms of Fabular’s futuristic Middle Age displayed gothic and post-apocalyptic characteristics. This time we arrive in a steampunk infused medieval space-kingdom (that's a mouthful), where industry, fire, steam and cast iron reign supreme. Players may explore a once-great industrial realm in its dying hours. Inhabitants scavenge and save what they can, while a religious sect dedicated to the machine-god Molokh usurp…
- Development Update - 31 October 2023
Hey all, just a quick Fabular update: We've had some internal hiccups that slowed down development in the last couple of months considerably. We're now gaining back momentum and working on the next big update, which is Realm 4. It's an open secret that thematically this realm will be centered around 🔥. Most of the enemies are done and we are working on the boss-fight at the moment, which is bigger and juicier than anything before. It's also a little-bit of a new approach in gameplay so things take a bit more time to develop. We don't want to spoil it too much, but I'll include a tiny teaser. We still need to do some more events and combat balance as well, so we ask for your patience as things take shape. We'll be doing smaller updates here and on our Discord server as well, when we feel we have something to share. Thank you for your support, and keep in touch! 🚀
- The Starmap Revealed! - 22 June 2023
Greetings adventurers, The starmap has changed significantly since we began working on Fabular: Once Upon A Spacetime and this update brings with it another slight modification to the way it works. Although we really enjoyed the exploration element of the starmap, we are now at a stage where the remaining exploration factor was minimal. Ultimately, it appeared to be more of a hindrance than a source of fun for most players. Our original vision for the starmap was based on exploration, with the player ship at the center of the screen and the camera following it around. The idea was that each realm was this big unknown ‘terra incognita’ that had to be explored, and should’ve conveyed the feeling of ‘you never know what lies ahead’. But the need quickly arose to show more of the surrounding nodes to allow for some more player agency on which nodes to visit and how to progress towards the b…
- WDC World Oceans Day Charity Sale - 9 June 2023
Greetings Adventurers👋 The WDC World Oceans Day Sale runs from Thursday 8th June at 10 am PDT until Thursday 15th June 10am PDT and during this time, we'll donate 10% of the net profits going directly to WDC to support their conservation work! https://store.steampowered.com/app/645720/Fabular_Once_Upon_a_Spacetime/ WDC, Whale and Dolphin Conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins. Their aim is to reverse the global decline in whale and dolphin populations by: Stopping cruelty from deliberate harms such as whaling and captivity. Creating safe seas, free from the threat of pollution, collisions with vessels and accidental entanglement in fishing gear. Winning recognition of whales and dolphins as sentient, socially complex beings, and our allies in the fight against climate and nature breakdown. More information about th…
- Blast off with Fabular's latest update! - 18 May 2023
We’ve just pushed a big update filled with bug fixes and changes to the game. The biggest change is: Undo Upgrades! You can undo upgrades any time before you travel to your new starmap node and get all your resources back. Full list of updates: Fixed: Challenge screen settings no longer apply to Survival mode. Each realm on the starmap now has a more distinct visual appearance. Starmap boundaries are no longer as apparent as before. The name of the current realm is displayed in the Starmap lower left corner. Player ships now spend much less time in a helpless state after colliding with scenery or other ships. Fixed: the heavy and perfect attacks of the Shuriken gadget now properly benefit from Rapid Fire subroutine’s extra projectile. Fixed Shuriken gadget’s heavy and perfect attacks not having the same cooldown values as its quick attack. Fixed a bug where the Sharpshooter enemies woul…
- Ways of the Flow Full Patch Notes - 9 March 2023
View an in-depth guide to the Ways of the Flow update, here: https://store.steampowered.com/news/app/645720/view/3689048990890936704 New Meta-currencies Instead of the old singular Token, we’ve implemented 4 new types of meta-currencies that can be collected and kept between runs. Meta-currency types and their default collection method: Token of Exploration: gained when revealing starmap nodes Token of Valor: gained after victorious battles and doing good deeds in events Token of Glory: gained after defeating realm bosses Token of the Void: gained after completing the game Note: in the future we’re planning to add more ways to collect tokens, for example Token of the Void would be granted after defeating a Void Lord and not strictly when you complete the game. For the current Early Access content though, defeating the final boss (The Endkeep) rewards one of these tokens. Meta currencies…