- Zero Killed now oficially released! - 4 September 2020
The big day has finally come. Today Zero Killed is officially released! We put it in your hands immersive tactical VR shooter, where wide selection of characters, perks and gadgets gives thousands of possibilities to take control on maps. During last few months we've managed to improve the game, and today it looks completely different than 2 years ago. More modes, more maps, more characters, more interesting and useful mechanics or advanced AI makes, that the game will keep you hooked for hours. Don't wait anymore, be a part of community of virtual soldiers! We are proud of what the game looks like right now and we have to admit - It's mostly your merit. We would like to thank all of you who participated in early access stage. Together we've made SOMETHING BIG. Of course, we are not stepping down. There`s few more plans ahead. We don't want to say it loud, but be sure - it will be supri…
- Terminal appearing in the map pool! - 18 August 2020
We are not slowing down. With today's update we are adding new map called the Terminal, which makes it the fifth map in the game which exposes yet another different player skills and team tactics. The map is designed for heavy action - you will find many open spaces, guardrails and floor grating, which makes it hard to stay hidden for long. A lot of small aisles and little bridges are forcing players to be very precise in actions. Grenades and precisive shooting are your best friends. Like every map in Zero Killed, the Terminal contains three different lighting setups - the day, the dawn and the night - which is the best setup to try lurking through the shadows and hitting enemies hard when they don't expect it. Try it on your own and download latest update (already available on Steam!)
- Price is coming to Zero Killed! - 1 August 2020
Friends and Invites Two weeks ago we introduced the Friends and Invites module to the game. From now on, every player can invite, join or make own lobbies. The module is cross-platform Moreover, you can make your own friends list, because module dont affect on steam list in case of having cross-platform friends from Oculus Store (and other platforms in near future). Now, playing with friends is much easier than before! Meet Price, a new character in Zero Killed With latest update we added a new character to the game. Meet Price, a businessman, who decided to join Zero Zone. His knowledge about Computer Science engineering is huge and can be extremely helpful on the battleground. Price can be equipped with fast shooting guns, which gives advantage especially in close combats. If you decide to choose him, you can pick AS Val, Vector or MP5. Moreover, as a secondary gun, Price can take Tag…
- Official Release Date: 4th of September - 21 June 2020
We proudly present the newest update with which we begin our journey straight to the final release! We have set the date of an official release for the 4th of September. Here is a shortlist of what you may expect by current game progress: * new bots AI - they now play more human-like and can be a real challenge on the hardest level, * manual weapon loading for all weapons in-game, * destructible environment - try shooting through a wooden floor, your opponent will never know what hit'em, * progression system, * voiceovers, * Fixed reported issues with guns, movement, and servers. New content coming soon: * new maps, * new Zero, * new game mode, * and much more! Join our Discord channel to catch fresh news and watch a series of actual gameplay footage videos (starting from the 22 of June): https://discord.gg/APUr4A
- Early Access 0.9.2 changelog. - 24 April 2019
EA 0.9.2 We are back with a really huge patch that overhauls the game. If you want to find more info and people to play with check those links: https://www.facebook.com/zerokilledgame https://twitter.com/zerokilledgame https://playzerokilled.com/discord Changes: Cross platform voice chat! Finally! Progression system! Gain levels, unlock weapons, items and skins! Brand new menus for map selection, settings, skins selection and more Over 300 bugs fixed Events to gather players in specific times. Bonus exp for playing during events! New, better way, to plant mines/ sonars etc. Improvements to grenades throwing. Weapons were balanced. Reworked reviving players
- Patch 0.9.2 adds plenty of stuff and it's coming next week! - 17 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29267076%2Fcdf091d68f469f8cc5ff5a1b60535ed192749f49.png We've prepared infographic, which you can see here: Link With this big patch going live on 24th April, we are back to regular updates. Join us on discord to see more daily info before the patch is live. http://playzerokilled.com/discord
- Zero Killed will continue to grow and improve while staying in Early Access. A new chapter starts with a big update! - 30 November 2018
On your marks, Zeros! We’re here to share some important news with you today, but first things first. You’re well aware of where we started when we first launched Zero Killed on Early Access, and you know where we are now. Slowly but steadily we’re getting there – meaning to a point where we, as developers and most importantly you, the Zero Killed community, can be proud of our game. We wouldn’t be able to achieve that without your continuous support, endless discussions on Discord (which we love), lists of features requested (keep them coming!) and bugs reported (and killed). And that is precisely why we’ve decided to stay in Early Access for a bit longer. It’s not because of what the game is right now (even though it still requires some improvements), but it’s because of what the game can become with some more time and dedication from both us and you. Of course we do have a new launch…
- Early Access 0.9.1 changelog - 19 November 2018
EA 0.9.1 We keep going with another update and we want to keep pushing them every monday, so there is always something new weekly. Also we've increased our activity on facebook and twitter. If you want to read some tips about the game or about things we are working on then check out https://www.facebook.com/zerokilledgame https://twitter.com/zerokilledgame Changes: Maps now have lighting scenarios. Each map has a different lighting depending on the gamemode. We’ve heard complaints about colour pallete of the game, so this change should improve your experience significantly. Added a placeholder in-game menu to let you leave the match without closing the game. Activated by Y button on Oculus controller and Left controller’s menu button on HTC Vive controller. Fixes to performance in Main Menu. Domination now has only one round, and its time is decided on a per-map basis. Fixed some of the…
- Early Access 0.9.0 changelog - 2 November 2018
These past few weeks have been filled with hard work to bring you guys the things you requested. We've got the usual fixes, we've got settings and scoreboards, and we've got bots. We present to you Zero Killed Early Access v0.9.0 Changes: Bots! They are pretty stupid for now, but we will send them to school and in the next updates they should get much smarter. Currently only available in the... ...New gamemode: Evasion. Fight alone or with up to 3 other players against AI Bots. (WIP, please expect bugs) Added an in-game scoreboard. You can now check your stats in-game and who you’re playing with. You can access it via the thumb rests on Oculus, and the menu button on the non-dominant hand on the Vive. Added settings in the main menu. Things like handedeness, graphical settings etc. can be now found there. Server region choice is still in the main menu for quick access. Supersampling is…
- Hotfix EA 0.8.9. - 9 October 2018
We are working hard on the game to do not let down the people who see great potential in the game. We are now pushing some important fixes after 2 days of work and many more are coming at the end of the week. Stay tuned! EA 0.8.9d Added support for player nicknames on Steam and Oculus Store. No more random PC names! Fixed servers hanging from time to time. Because of this many people couldn't play, as the game connected them with server hanged. Now it is working correctly. Added destructibles to Suburbs map. Fixed disappearing ladders. Damn ladders. Also we’ve disabled hand collision with ladders so it’s much easier to climb. Region menu is no longer rendering over the top of your hands. Increased Domination and Tournament HUD size, so you can see much better. Domination spawn blockers are now working much better (you can shot through them, but cannot move through them). Domination kill…
- Zero Killed Early Access is Live (EA 0.8.8d changelog) - 5 October 2018
After much work, sweat and tears, we can finally let everyone play. Thanks to the feedback from the community we've pushed some major updates. The main thing we've added are dedicated servers, which are the reason that we had to delay the release (again) by a couple of days, but which also have enabled us to release simultaneously on the Oculus Store and Steam, which will bring a bigger playerbase to the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29267076%2F391d2764bff75c053f3833bd9f5ecf983d1179d7.png This is an early access release though, so expect bugs. We are still working hard to bring you the best experience possible, and we are fixing bugs in order of their severity. You can read the changelog for the newest version (0.8.8d) below: Known issues: Voice chat is temporarily disabled for dedicated servers. Nicknames doesn’t work for a moment. We need to in…
- Early Access - 21 September 2018
The Zero Killed closed beta tests showed one thing clearly: the game has huge potential to become one of the best tactical VR shooters out there and closed beta gathered a really dedicated communitty willing to help us make that happen. That’s why we have decided not only to continue working with player on the title, but also to give everybody a chance to try out the game and share their feedback. This means that the game will move from closed beta to Steam Early Access on October 3rd this year. We feel that this is the best way of achieving what we've set out for. We want to create a truly immersive, comfortable and bug-free multiplayer experience. Zero Killed won't stay in Early Access forever, though. The game's new release date is November 30th. During EA we'll implement a bunch of features requested by the community during the closed beta. From the small things like the left-handed…
- Release and Beta Dates Announced! - 6 September 2018
We are proud to announce that Zero Killed will be launching September 26th 2018 and that the closed beta will be starting on September 17th, 2018. If you haven't already, sign up for a chance to enter the closed beta at http://playzerokilled.com/beta Check out the new trailer and get the glimpse of how professional Zeros behave in the Zone. The Data Access Point has been located, the Hacking Device is ready, the Attackers are in positions, and they are waiting for a signal. They need to execute the plan perfectly and swiftly... or die trying. https://www.youtube.com/watch?v=zH1IVfj-Sz0 We are still working hard, but are excited to let you know the release date. We hope you have your reminders set up and a vacation day taken. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29267076%2F9e097262d1afe5824e2f2ac847b8b25d54f5c35b.png See you soon - whether its the beta or the…
- Beta incoming soon, sign up today! - 17 August 2018
It's happening. The enrollment to the closed beta event that will start soon is now open. Everyone with a headset ready can join it at playzerokilled.com/#beta You will have a chance to become one of the professional Zeros - people who still remain in the Zone Zero. Engage in 4 vs 4 multiplayer battles in VR. We look forward to your feedback and first impressions of the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29267076%2F4b2a96229f844150d229ffe3ea28ee17e90f7e5e.png We'll meet you at the battlefield!
- Zero Killed coming to Steam this September. - 26 July 2018
We are proud to announce that after a long time we can finally show you our annoucement trailer. Watch it here. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29267076%2F8728513ccc2b6e89b4fd62935211244f232bc0cf.png The game will have its full release this September on Steam. Game will support HTC Vive and Oculus Rift hardware, so get your VR headset ready. PSVR release is planned for later date. You can find a lot of info on our store page. If you want to show us your support, please add Zero Killed to your wishlist. https://store.steampowered.com/app/645930/Zero_Killed/ Also, we have a brand new website at http://playzerokilled.com/
- City - 26 January 2018
This time we have some screenshots from another map that we are working on for Zero Killed. The map is called City, and features tons of open and narrow spaces, ladders, zip-lines, pipes that you can climb and many other elements making it a perfect place to play many times and still experience the map anew each time. These are just from one small portion of the map that we call Sewers. Sewers are a key place in the map, having the spawnpoint of one of the teams, as well as a labyrinth of pathways leading to many locations aboveground. Stay tuned, as we will unveil more secrets that the City holds soon. Be sure to follow us on Facebook and Twitter to stay up to date with latest news and receive them as soon as they go live. Talk to you soon, Zero Killed Team
- A few words about a new map - Suburbs - 21 December 2017
Zero Killed’s development is still going strong and is quite productive. Today, we bring you a new screenshot from the map that has already been teased on our Facebook and Twitter, Suburbs. The map is designed to force close quarter combat. With narrow alleyways and lots of corners to hide in, this map is both dynamic and tactical at its core. We can’t reveal much about the game mode yet, but it’s focused on fast-paced gameplay and low wait time for those of you that want to get right back into action. Stay tuned for more info, and be sure to follow us on Social Media - Facebook and Twitter - to get more frequent updates. Happy holidays from the Zero Killed team, See you in 2018!
- A few words about a new map - Suburbs - 21 December 2017
Zero Killed’s development is still going strong and is quite productive. Today, we bring you a new screenshot from the map that has already been teased on our Facebook and Twitter, Suburbs. The map is designed to force close quarter combat. With narrow alleyways and lots of corners to hide in, this map is both dynamic and tactical at its core. We can’t reveal much about the game mode yet, but it’s focused on fast-paced gameplay and low wait time for those of you that want to get right back into action. Stay tuned for more info, and be sure to follow us on Social Media - Facebook and Twitter - to get more frequent updates. Happy holidays from the Zero Killed team, See you in 2018!