- Level select menu! - 28 March 2022
By popular demand added a level select menu when starting a new game Few more outfits Fixed some decoration placement issues
- Map decorations - 6 March 2022
Added some decorations to all of the new backgrounds.
- Background makeup - 23 February 2022
New backgrounds for all the levels. It's up to you, brave players, to find and report any visual glitches you'll discover as some of the items, characters and traps might be displaced. https://i.imgur.com/peiA6hJ.png More polish and map decorations will be added over the next week.
- Controller support, some new outfits and weapons - 2 February 2022
Hello, Added initial gamepad controls (only tested with XBox controller) Added multiple new outfits Added a few new weapons Either improved or broke (most likely) online multiplayer I could use your feedback on the gamepad controls. Current scheme is: D-pad works as arrows, X - strike, A - roll, Y - jump, B- also strike (for now). So I've been thinking, should A and B be strikes in different directions? Also, what to do with shoulders? Nades, skills, dash? And final question... Do you really want FULL control? As in, no more autorunning. Cheers! - SnoutUp
- New outfits and multiplayer fixes - 25 January 2022
Slightly improved performance for the players that join the lobby (should handle more enemies before starting to drop FPS) Added multiple new outfits (unlocked with coins for now) Working on more performance improvements. Stuff is tricky. Suggest more outfits, give feedback. You know the drill! Cheers!
- Crash fix - 24 January 2022
Fixed a crash related to one of the randomizer functions Thanks for sending in the reports!
- Play with a friend! - 23 January 2022
Hello there, more multiplayer improvements! Removed "slowmo" from multiplayer Improved outfit synchronization Added separate kill and ammo stats Improved pause UI Fixed a bug where host would lock enemies in its view field Fixed random number generators going off sync And I've made a lot of progress in making sure that game could also be played outside of Steam via external server, which should hopefully allow mobile multiplayer too. But that's for future... Known issues: sometimes joining a lobby fails to spawn the character (host restarting the game fixes this) sometimes stats get out of sync sometimes enemies die out of sync, but the game is too chaotic to notice Let me know if you have any issues! Or maybe you have ideas how to spice up online gameplay? Have fun! Discord: https://discord.gg/D6xbyaEy - SnoutUp
- Multiplayer improvements - 20 January 2022
Made the online mode not so secret anymore (need more feedback) Added more enemies and tweaked difficulty Added player portraits (sometimes they reset for some reason) Tried to make network code more stable, but not really sure how that went Fixed some multiplayer-related crashes Let me know what you think and what should I add to that little game mode!
- Our little secret... - 19 January 2022
Since you're one of the cool ones who do read developer updates, I will reveal that you can find a suspicious new test mode in Training menu. And you might need someone else online to fully try it out! *wink wink* Is it balanced? No. Is it buggy? Yes. Will it crash the game? Likely, yes. Will I be expanding it? Not sure yet. Am I overworked? Oh, yeah. Am I hyped about my game(s) having multiplayer? ABSOLUTELY! Hope you'll have some fun with it and report any issues (there will be plenty)! I need to take a break, since I really went all-in with my effort trying to make this work. Known issues: Only host can pause the game Projectiles don't get synced properly Kamikaze enemies can sometimes spawn on you Some (arguably funny) movement glitches Cheers!
- In-game leaderboard - 11 January 2022
Added in-game leaderboard for Blast mode* Delayed enemy spawns for a few seconds before daily mission popup appears Fixed a few possible crashes * Leaderboard now shows only a single page from global list, but I will probably switch it to friends-only in the future, due to hacking (this is why we can't have nice things) inevitably ruining the top scores
- Fixed stuff and added stuff - 9 January 2022
Added a daily mission button in the main menu Added two more sneakier achievements (no hints for a while) Added more outfits Added a small Easter Egg Fixed even more daily mission related bugs Fixed stats not being sent to the leaderboard Fixed follower buttons not being properly focused https://i.imgur.com/BCU0IA5.gif
- Sorry about lost daily missions... - 8 January 2022
Hello again, I found multiple bugs in the daily mission system, which were causing various resets and restarts. Frustrating, I know. It SHOULD be working well now and to make up for your lost grind, I added a few little helpers: For a few weeks daily mission time reduction increased 3 times You can see daily mission popup by pressing "i" If you're in a real hurry... Press CTRL+T to finish tasks for the first few daily missions (does not advance the time) https://c.tenor.com/zMgVyjxuEq4AAAAC/sorry-south-park.gif Also... Added a few more achievements Added a test leaderboard for Blast waves Fixed a few smaller bugs Thank you for your patience! - SnoutUp
- New outfits and more bug fixes - 7 January 2022
Added a few new (and quite awesome) outfits Fixed a bug that caused soft-lock in Blast mode (whoops) Fixed a bug that caused daily missions to restart (massive whoops)
- Fixes and small changes - 7 January 2022
Fixed Shroom running away off screen and never coming back Changed Shroom AI a little bit Added a few more preventative measures to avoid enemies getting stuck off screen Added some info notes below item lists Fixed a bug (?) where enemies wouldn't attack if player hasn't pressed any buttons Started (re)writing enemy AI system... Who knows what will come out of it!
- New game mode: Blast Arena* - 6 January 2022
Hello there, I'm aware that many Bacon May Die just want to hop in, smash their keyboard for a few minutes and get back to the game they were downloading or queueing for. So, I added an even simpler and smaller game mode for exactly that purpose! It's still work-in-progress, so you can't earn coins, save your progress or grind stats. But all of that will be added soon. For now, just check it out and let me know what you think. Blast Arena unlocks with 50+ hit combo, hope that's not too hard to reach. New game mode: Blast Arena Fixed some item unlock counters not being updated properly Fixed visual side of screen glitch during screenshake Fixed ninja enemy being invisible Blast Arena Single limited zone Enemies spawn in waves and get progressively difficult Forced loadout (for now it's sword, UZI and grenade) Lower max HP and ammo Seriously, if you have a wild idea for the game or want s…
- More Achievements! - 5 January 2022
Hello there, I added a handful of new achievements and improved icons for all of them. Nothing too grindy, hope you'll have fun hunting the sneakier ones! Would you like more fun achievements? Suggest some!
- Daily missions, item markers and more outfits - 29 December 2021
Ho Ho Ho, Hope you had a pleasant holidays and got some cool warm socks for Christmas! Before the year ends I wanted to push the last sizeable Bacon May Die update of 2021. The main highlight of this one is Daily Missions, which should give you more to do rather than being annoying for slowing down outfit unlocks. They will never reset, won't be tied to important content or achievements and countdown to the next daily mission is reduced while you play (depending on damage dealt and your XP level). Items unlockable with these missions will likely change in the future, but they should be granted to anyone who already passed that amount of days. Also in this update... From now newly added items should be marked as such in the list Recently unlocked outfits should also be marked in the lest Added a few more outfits Hope it's not too buggy, because booster shot might knock productivity out o…
- Fixed some of the stats not being counted - 22 December 2021
Fixed melee and ranged kill stats not being counted Fixed some of the items being unlocked for no reason Adding a platform for daily challenges and various missions (test one should appear when starting new game) Fixed a couple of small bugs
- Outfit Contest Winners - 20 December 2021
Hello there, thank you all for participating in the first even Bacon May Die Outfit Contest! It was a blast seeing your creations and the time has come for me to choose the winners... Five outfits which get a Card Hog key are... https://steamcommunity.com/sharedfiles/filedetails/?id=2687254098 https://steamcommunity.com/sharedfiles/filedetails/?id=2683539407 https://steamcommunity.com/sharedfiles/filedetails/?id=2680798683 https://steamcommunity.com/sharedfiles/filedetails/?id=2683291231 https://steamcommunity.com/sharedfiles/filedetails/?id=2686351319 Finally $10 game and a key for Card Hog goes to... https://steamcommunity.com/sharedfiles/filedetails/?id=2669403220 They even made a gameplay video! Now all the winners should expect a friend request from my other account today or tomorrow and I will send you the prizes through it! Thank you all one more time and look forward to more con…
- New mechanic, few new items and bug fixes - 19 December 2021
New YEET mechanic (some enemy bodies are now throwable) New logo animation Couple new outfit items Hopefully fixed a projectile-related crash YEET Throwing enemies around should be pretty seamless, although I haven't tested it in a very hectic combat yet. To grab a body, simply roll near a dead bat, spider or hedgehog and let the piggy do the rest. https://i.imgur.com/otvQBdE.gif Let me know how it goes! P.S. Outfit Contest ends tomorrow, so there's still time to get your outfits in and win prizes!