- Mini Guns - Version 1.0.31 Release Notes - 17 April 2019
New Minis Introducing the Artillery Base, Bombardment Base and Artillery Fort! Unleash your artillery strike a safe distance away directly from your base with these new Legendary minis! New Easter Skins Get your bunny suit out and celebrate Easter with the new Easter Base skin. Mini Balancing Base / Standard Base / Fort: Damage increased from 140 to 145, Radius increased from 20 to 25 Photon Base / Laser Base: Damage increased from 20 to 30 Turret Base / Anti-Air Base / Anti-Air Fort: Range increased from 31m to 32m Soldier / Infantry / Rifleman: Speed increased from 40 to 45, Run Speed increased from 110 to 115 Combat Medic: Health increased from 200 to 250 Photon Trooper / Laser Trooper: Damage increased from 20 to 30 General / Commander: Max in Play reduced from 3 to 2, AP generation rate increased from 1 per 8 seconds to 1 per 7 seconds, Range increased from 15m to 16m, Damage incre…
- Mini Guns - Server Update Notes (March 13th) - 13 March 2019
We pushed a small update along with the seasonal reset earlier today, here are the details on the changes made. Honor Capacity Perk Reward Values Increased Increased Honor Capacity perk reward values for levels 1 to 11. Level 1 increased from 25 to 100 Level 2 increased from 25 to 100 Level 3 increased from 50 to 100 Level 4 increased from 50 to 100 Level 5 increased from 100 to 250 Level 6 increased from 100 to 250 Level 7 increased from 100 to 250 Level 8 increased from 200 to 250 Level 9 increased from 250 to 500 Level 10 increased from 250 to 500 Level 11 increased from 250 to 500
- Mini Guns - Version 1.0.30 Release Notes - 1 February 2019
Chinese New Year Happy Chinese New Year, everyone! We’re celebrating with some new Skins - this time for the Republic Mortar, Empire Small Bertha, and Dominion Hover Truck! Daily Offers New in the shop - Daily Offers! These are randomized little packs for a dollar or two that pack a lot of bang for your buck. Limited to one purchase each day per pack. Mini Balancing Combat Medic: Hunting increased from 20 to 40 Mechanic / Engineer: Hunting increased from 20 to 40 Paratrooper / Airborne Trooper: Max in Play set to 5 Machine Gun Truck / Attack Truck / War Hound Truck: Health increased from 500 to 600, Aim Time increased from .1s to .2s, Fire Time reduced from .1s to .05s, Clip Size increased from 40 to 50, Damage reduced from 50 to 30, Spread increased from 20 to 30 Bike / Motorcycle / Cheetah Bike: Health increased from 200 to 250, Reload Time reduced from .6s to .4s, Clip Size increased…
- Mini Guns - Version 1.0.29 Release Notes - 19 January 2019
Notice: Modifiers are extra values assigned to certain factions' minis to either increase or decrease health, damage and/or ap cost in order to differentiate them from the other factions. This update brings some changes to these values which are listed in the faction-specific balancing sections. The usual balancing changes made to minis are listed in the mini balancing section. Mini Balancing These changes apply to all minis listed. Sniper / Marksman: Reload Time increased from 2s to 2.2s Engineer / Mechanic: AP Cost increased by 1, Health increased from 150 to 200, Gun Damage increased from 15 to 25, Healing increased from 50 to 75 Pyroblaster / Flamethrower: Damage increased from 90 to 100 Machine Gun Truck / Attack Truck / War Hound Truck: Speed increased from 55 to 120 Bike / Motorcycle / Cheetah Bike: Speed increased from 120 to 150, Run Speed increased from 180 to 200 Trike / Side…
- Mini Guns - Version 1.0.28 Release Notes - 7 December 2018
New Seasonal Alliance Chest Reward Players can now unlock a seasonal Alliance chest for earning Honor as an Alliance each season. The more Honor you earn, the higher the level of the chest - and each Alliance member reaps the rewards! So work together to reach the maximum level! New World Chat Chat with everyone playing Mini Guns in our new global chat! New Map: The Desert Warm up this winter with the new hot and sunny Desert map! New Holiday Skins Get into the holiday spirit with the new Christmas Commando, Drone and Grenadier skins! New Honor Perks Daily Login Reward Increase the quantity of the reward received for Daily Login. Daily Goals Reward Increase the quantity of the reward received for completing Daily Goals. New Army Randomization With everything beyond the first three Minis in an army having their order randomized, matches now play out a lot more differently than they used…
- Mini Guns - Version 1.0.26 Release Notes - 25 October 2018
Daily Goals Complete various goals every day (play X Rare Minis, play Y matches as Dominion, etc.) to receive rewards! Skin Purchases You can now purchase skins with shards! Mini Cap Some Minis are now limited to having a maximum amount on the battlefield at one time! This cap is per player and not per team. New Skins Halloween skins for the Tank, Standard Tank and Lion Tank! Donation Limit Change Rather than a daily 100 Donation cap, donations now cap at 20% of the total request amount for each individual request! Upgrade Ready Icon When you have Minis in your army ready to be upgraded, a green arrow will show on the lower right corner of faction images from the factions tab Used Minis Highlight At the open pack summary, the Minis that are currently used in your army will be highlighted Fixed Mini Amounts No more random amounts when buying a pack, now you know the exact amount of each…
- Mini Guns - Server Update Notes (October 11th) - 11 October 2018
Hey everyone, Here are the release notes for our next server update planned for release later today. Mini Balancing Assault / Attack Trooper / Elite Rifleman: Speed increased from 40 to 45, run speed increased from 100 to 120, damage increased from 40 to 45 Tank Lady: Damage increased from 25 to 30 Mecha-Soldier / Power Armor: Missile damage vs bases reduced from 50% to 25% Turret Truck / Anti-Air Truck / Mongoose Truck: No longer targets Tanks Hover Truck: Health reduced from 1000 to 600, cannon damage vs trucks reduced from 100% to 50%, cannon damage vs tanks reduced from 50% to 5% Shredder / Crocodile Tank: Health reduced from 1200 to 1000 Recon Tank / Mini-Tank: Health increased from 800 to 1000, damage increased from 225 to 250 Dragon Tank: Targeting now prioritizes bases over other mini types Command Tank: Range increased from 105 to 110, spread reduced from 1-7 to 0 Attack Helico…
- Mini Guns - Version 1.0.25 Release Notes - 3 October 2018
New Leaderboards Now you can see previous season rankings along with current and all-time rankings. Rankings are also separated by each faction. Other New prompt when boxes are full to either wait or open now Bug Fixes Fixed issue where claiming season rewards on low quality settings was impossible Fixed progress bar not updating on first unit obtained from an Ultimate pack Fixed Revenge matchmaking with random players
- Frenzy Mode is here! Battle your friends and foes in Epic 3v3 Battles! - 13 September 2018
3v3 Matches Brand new 3v3 matches for even more action! Mixed factions Now, any combination of factions can play together in 2v2 and 3v3! Upgrades with gold No more time consuming upgrades - Minis will now be upgraded instantly using gold! Sudden Death revamp Remaining bunkers give even more AP, so make sure to protect them! Bases start Sudden Death with 10% of their max HP - no more one shot kills! Many more changes (including bug fixes and balancing) at: https://redd.it/9dnds7
- Mini Guns - Version 1.0.23 Release Notes - 6 September 2018
New 3v3 Mode Now you can play in 3v3 matches against players along with 2v2 and 1v1! Ranked and Friendly Matches Revamp Now you can have mixed factions in 2v2 mode and the new 3v3 mode Players who join a Friendly or Team Battle can now choose their own faction Mini Upgrades Revamp All Minis can now be instantly upgraded for Gold Instant upgrade costs per mini missing reduced by half Mini Balancing Assault / Attack Trooper / Elite Rifleman: Health increased from 350 to 450 Mechanic / Engineer: Can now shoot mines deployed on the battlefield to destroy them\ General / Commander: AP generation rate increased from 1 AP every 5 seconds to 8 seconds, fire time increased from .5s to .75s Special Ops: Bomb range increased from 12m to 15m Mecha-Soldier / Power Armor: Missile damage increased from 250 to 300 Turret Truck / Anti-Air Truck / Mongoose Truck: No longer targets light Infantry Tempest:…
- Mini Guns - Server Update Release Notes (July 30th) - 30 July 2018
Check out the latest round of balancing changes and adjustments coming in our next update! Notice: Modifiers are extra values assigned to certain faction minis to either increase or decrease health, damage and/or ap cost in order to differentiate them from the other factions. This update brings many changes to these values which are listed in the faction-specific balancing sections. The usual balancing changes made to minis are listed in the mini-specific balancing section. Overall Faction Balancing These changes apply to all factions. All infantry, heavy infantry and trucks have had their modifiers in both health and damage removed meaning all factions share the same baseline stats for these mini types and perform exactly the same. For example, a Republic Soldier will have the same stats as a Dominion Infantry or Empire Rifleman of the same level. Republic minis' stats are used as the…
- Mini Guns - Server Update Release Notes (July 13th) - 13 July 2018
Player Level Cap Increased The player level cap has been increased to 100! Level up by playing matches or completing story missions and earn Omega Shards as a bonus. New Honor Perk Levels Added We've added a bunch of new levels for existing Honor Perks to further enhance your alliance and gameplay experience. Minis Tank Buster Base/Anti-Vehicle Base/Anti-Vehicle Fort: Blast radius increased from 15 to 30 Photon Base/Laser Base: No longer targets infantry, has a slower rotation on laser, and now takes 2s to aim (up from 1s) Soldier Base: Reverted spawn rate nerf, gunner damage increased from 50 to 70, range increased from 120 to 250 Rocket Launcher/Anti-Vehicle Infantry/Rocket Soldier: Reverted nerf, damage back to 300 Stinger/Missile Soldier: Range increased from 240 to 260 Mortar/Small Bertha: Fire interval increased from 400 to 1200, spread increased from 40 to 50, hp increased from 2…
- Mini Guns - Version 1.0.21 Release Notes - 20 June 2018
Check out the release notes for our upcoming update! Augmented Reality on Android AR is now available for people with Android devices that support AR Core! Seasonal Content 4th of July skins available in Monthly Offer and Challenge! New Exclusive Sony Skins Special skins available for FREE for anyone who has a Sony device! Minis Bases are now immune to direct hit bullets that miss their original targets in Sudden Death Soldier Base: Increased spawn time from 8 to 9 sec Command Base / Command Fort: Increased AP generation interval from 10 to 11 Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Reduced damage from 300 to 275 Pyroblaster / Flamethrower: Reduced health from 700 to 600 Combat Medic: Reduced damage from 23 to 18 General / Commander: Reduced AP generation interval from 15 to 12 Tank / Standard Tank / Lion Tank: Increased health from 1500 to 1600 Hybrid Tank / Dual-Tech…
- Mini Guns - Version 1.0.20 Release Notes - 16 May 2018
Seasonal Content Better late than never here are the new Cinco de Mayo themed skins available in challenge and package! New VIP Features 5 Free attempts for Challenges! Double Mission Lives and half cooldown to regain them! +20% Honor Gains Minis Bike / Motorcycle / Cheetah Bike: Removed spread from attack Other Added Achievement "Mission Expert" for missions completed Missions now can be completed in any amount of time with the exceptions of the harder difficulties that have a timer objective Added a prompt to notify players when a new map is unlocked in Missions Added notification dots on multiple UI elements (i.e. On "VS" button in main HUD when Strongbox is ready to collect) Added drop chance display for skins on boxes Added new perk levels for additional Lieutenants Small tweaks of the settings menu Upgraded Unity version from 5.6 to Unity2017 Bug Fixes Team Battle should now behav…
- Mini Guns - Version 1.0.19 Release Notes - 23 April 2018
Minis Flame Base: Reduced aim time from 0.25 to 0.2 sec, increased range from 200 to 220 Turret Base / Anti-Air Base / Anti-Air Fort: Increased damage from 30 to 40 Assault / Attack Trooper / Elite Rifleman: Reduced damage versus trucks from 100% to 75%, reduced speed/run speed from 55/120 to 40/100 Sniper / Marksman: Increased damage from 500 to 800 Stinger / Missile Soldier: Increased damage versus tanks from 25% to 50% Blaster / Heavy Infantry / Armored Infantry: Increased health from 700 to 800 Mecha Soldier / Power Armor: Increased health from 800 to 900 Tank Buster Cannon / Anti-Vehicle Cannon: Reduced reload time from 1.3 to 1.2 sec, increased damage from 500 to 600 Tank Buster Truck / Anti-Vehicle Truck / Ram Truck: Increased aim time from 0.2 to 0.5 sec, reduced damage from 600 to 550 Trike / Sidecar / Siamese Bike: Reduced aim time from 0.2 to 0.1 sec Siege Tank / Artillery /…
- Mini Guns - Version 1.0.18 Release Notes - 10 April 2018
New Story Mode Enjoy 90 missions for FREE with a completely new and exciting storyline! Exclusive Minis will now be available as rewards for EVERYONE! (including previously released ones) New Progression System Introducing EXPERIENCE! Playing STORY and BATTLES will now grant you XP which will allow you to unlock Minis just by playing! Complete UI Revamp The whole game just received a new refreshing look just in time for spring! New Feature: Challenges Compete in Challenges to earn EXCLUSIVE rewards such as skins, Minis, Gold and Shards! New Skins: Easter Special Ops / Easter Mine Layer / Easter Alligator Truck Available in the Easter Challenge and the Monthly Offer! Minis Turret Base / Anti-Air Base / Anti-Air Fort: Reduced damage to helicopters from 100% to 75% Mortar / Small Bertha: Reduced damage to tanks from 25% to 10% Photon Trooper / Laser Trooper: Increased range from 130 to 140…
- Mini Guns - Version 1.0.18 Release Notes - 10 April 2018
New Story Mode Enjoy 90 missions for FREE with a completely new and exciting storyline! Exclusive Minis will now be available as rewards for EVERYONE! (including previously released ones) New Progression System Introducing EXPERIENCE! Playing STORY and BATTLES will now grant you XP which will allow you to unlock Minis just by playing! Complete UI Revamp The whole game just received a new refreshing look just in time for spring! New Feature: Challenges Compete in Challenges to earn EXCLUSIVE rewards such as skins, Minis, Gold and Shards! New Skins: Easter Special Ops / Easter Mine Layer / Easter Alligator Truck Available in the Easter Challenge and the Monthly Offer! Minis Turret Base / Anti-Air Base / Anti-Air Fort: Reduced damage to helicopters from 100% to 75% Mortar / Small Bertha: Reduced damage to tanks from 25% to 10% Photon Trooper / Laser Trooper: Increased range from 130 to 140…
- Mini Guns - Version 1.0.17 Release Notes - 28 February 2018
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements! Minis Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15% Decreased Empire Tanks Health difference from -20% to -15% Base / Standard Base / Fort: Increased damage from 100 to 120 Soldier / Infantry / Rifleman: Increased damage from 65 to 70 Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs ba…
- Mini Guns - Version 1.0.17 Release Notes - 28 February 2018
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements! Minis Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15% Decreased Empire Tanks Health difference from -20% to -15% Base / Standard Base / Fort: Increased damage from 100 to 120 Soldier / Infantry / Rifleman: Increased damage from 65 to 70 Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs ba…
- Mini Guns - Version 1.0.16 Release Notes - 2 February 2018
Hey everyone here are the changes for the next Mini Guns update! We're hoping to release it early/mid next week! This update changes some of the core systems of the Mini Guns metagame quite drastically in order to improve the player experience! Let us know what you think in the comments! New Skins: Cupid Blaster / Heavy Infantry / Armored Infantry Available in the new monthly offer for a limited time starting February 13th! Upgrade System Revamp Upgrade recipes have been completely eliminated from the game! This means that a single Mini will only require itself to upgrade to the next level. The quantities of that Mini have been slightly increased to adjust for the new system. All currently existing Minis will be ported to the new system once the update is live. Minis Turret Base / Anti-Air Base / Anti-Air Fort: Increased max spread from 30 to 35, increased damage from 25 to 30 Mechanic…