SPSTEAMPULSELIVE ANALYTICS
Machine World 2

Machine World 2 Steam metadata

Trino Games | Jul 28, 2017 | game

Released

0players observed · 7 October 2026 - 20:53:37 UTC

IndieSimulationEarly AccessSandboxRealistic

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)7,636
  • Revenue (VGI)$110,051
  • Review score49% positive

Machine World 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)7,636
  • Revenue (VGI)$110,051
  • Review score49% positive
  • Total reviews200
  • Release dateJul 28, 2017
  • DeveloperTrino Games
  • PublisherTrino AB

Genres: Indie, Simulation, Early Access

Company pages: Developer: Trino GamesPublisher: Trino AB

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Machine World 2 Steam metadata

Machine World 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/650350/metadata
Steam Communityhttps://steamcommunity.com/app/650350
PCGamingWiki search
IGDB searchSearch IGDB for Machine World 2

Reviews, pricing, and metadata

Review summary

Mixed

49% positive, 98 positive, 102 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

13

Platform releases
  • Steam 28 July 2017

Latest Steam announcements

  • Machine World Retirement - 16 August 2026

    Greetings,As communicated earlier, Machine World will be retired and I have now asked Valve to remove it. This means that those of you who own it may still download it, but it will no longer be visible to others or be possible to purchase. As earlier, we thank those of you who bought it for your interest and your support, and regret that this project did not work out. Best regard, Daniel

  • Final update : Project closure - 8 September 2025

    It’s been a long time, and I owe you clarity.The truth is simple: I couldn’t finish this game. The scope was too big, the systems too heavy, and in the end I couldn’t make it work. It was clear I would not be able to afford the required work. That’s on me.I know this will disappoint many of you, and I’m sorry. You gave your time, your feedback, and your trust, and I wasn’t able to deliver the game you deserved.Still, I want to say thank you. Your support, your criticism, and your passion mattered more than you realize. Your words reminded me that people cared, even when things were hardest.The store page will stay up for a short while so this message can be read, then the game will be delisted.This is the final update. Thank you for being part of the journey.//Dan

  • Radio Silence - 16 January 2019

    Hi, First of all, I apologise for the lack of communication - and updates. I understand that many of you are disappointed. As I have mentioned earlier, MW2 as of yet has far from covered the (relatively large) expenses we spent developing it. I really could not spend more funds on the project in the current state. It is unfortunately simple business, too few sales = little resources for development. I have since taken a long break, partly due to the fatigue after spending 3 solid years developing the game without any pause whatsoever. But also due to health issues (serious) in the family and other projects to ensure financial stability for the company and the family. I do not expect everyone to understand the situation, but I hope that a few of you are able to sympathise with the harsh realities of running a business, developing a good product, but sadly one that found too small an audi…

  • Build EA 0.1.5.8! - 2 February 2018

    Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the two points. This will allow you to very quickly create roads and paths if you do not want to use the bulldozer. - Auto-start feature. If you want to, machines can auto-startup when entering and auto-shutdown when you exit. This makes it much easier and quicker to start up complex machines (such as the helicopters for example). - Starting Area. If you leave the option checked (when creating a new game), the game will create a levelled starting area for you with a hangar. We will add to this as time goes on to create a more complex environment. If you do want to start a new game completely empty, just uncheck the option. We have also a…

  • Build EA 0.1.5.8! - 2 February 2018

    Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the two points. This will allow you to very quickly create roads and paths if you do not want to use the bulldozer. - Auto-start feature. If you want to, machines can auto-startup when entering and auto-shutdown when you exit. This makes it much easier and quicker to start up complex machines (such as the helicopters for example). - Starting Area. If you leave the option checked (when creating a new game), the game will create a levelled starting area for you with a hangar. We will add to this as time goes on to create a more complex environment. If you do want to start a new game completely empty, just uncheck the option. We have also a…

  • Build EA 0.1.5.7 : Placement and Delivery ship - 13 November 2017

    Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be very close to the shore. - The AI for the Delivery Ship is further improved and it now better finds paths to tricky shores, and is also quicker to react to changes in orders (ie. when you send it away from the shore and then change your mind, etc.). In short, it should now be much easier to use. - Many smaller fixes and improvements (performance, logging, etc.). As always, this build is first released into the Iterative branch (you have to opt in to the beta) and in a couple of days it will become th…

  • Build EA 0.1.5.7 : Placement and Delivery ship - 13 November 2017

    Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be very close to the shore. - The AI for the Delivery Ship is further improved and it now better finds paths to tricky shores, and is also quicker to react to changes in orders (ie. when you send it away from the shore and then change your mind, etc.). In short, it should now be much easier to use. - Many smaller fixes and improvements (performance, logging, etc.). As always, this build is first released into the Iterative branch (you have to opt in to the beta) and in a couple of days it will become th…

  • Call for blueprints! - 8 November 2017

    Greetings, We are currently working on additional features and content for the mission modes (part of the Early Access plan). As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, and post a picture in the forums! We will let you know how to send it to us and we may include it in the game (complete with a credit with your steam name!). So, get creative. Show us what you have created! :) Best regards, Daniel

  • Call for blueprints! - 8 November 2017

    Greetings, We are currently working on additional features and content for the mission modes (part of the Early Access plan). As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, and post a picture in the forums! We will let you know how to send it to us and we may include it in the game (complete with a credit with your steam name!). So, get creative. Show us what you have created! :) Best regards, Daniel

  • 0.1.5.6 - Various fixes - 26 October 2017

    Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what it is designed to: weight the character of the generated world. - The delivery ship pathfinding has been improved. - The feedback from the deliver ship has been improved (meaning it will indicate failure / success when navigating more reliably). Please keep in mind that the operator (you! ;-) ) has some responsibility when selecting the shore position for the deliver vehicle; If you select a too shallow (or steep) shore point, the ship will have difficulty docking. You can always reselect the docking point though and the ship will switch destination. As always, please provide any feedback you may have. Either here, or if you encou…

  • 0.1.5.6 - Various fixes - 26 October 2017

    Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what it is designed to: weight the character of the generated world. - The delivery ship pathfinding has been improved. - The feedback from the deliver ship has been improved (meaning it will indicate failure / success when navigating more reliably). Please keep in mind that the operator (you! ;-) ) has some responsibility when selecting the shore position for the deliver vehicle; If you select a too shallow (or steep) shore point, the ship will have difficulty docking. You can always reselect the docking point though and the ship will switch destination. As always, please provide any feedback you may have. Either here, or if you encou…

  • Feedback, please? - 24 October 2017

    Greetings, As you know, we are currently working on improvements and laying the ground for multiplayer functionality. However, we would like some feedback from you regarding what you think is a priority for fixing. What are your pet peeves and things that you would most like to see fixed ASAP? We have noted that there seems to be a divide among the players; some like the game very much and give us high praise, others seemingly do not like it at all. We would like to understand why the views are so divided, so any info or feedback you may have would be very welcome. Thanks in advance! :) Best regards, Daniel

  • Feedback, please? - 24 October 2017

    Greetings, As you know, we are currently working on improvements and laying the ground for multiplayer functionality. However, we would like some feedback from you regarding what you think is a priority for fixing. What are your pet peeves and things that you would most like to see fixed ASAP? We have noted that there seems to be a divide among the players; some like the game very much and give us high praise, others seemingly do not like it at all. We would like to understand why the views are so divided, so any info or feedback you may have would be very welcome. Thanks in advance! :) Best regards, Daniel

  • 0.1.5.5 - Performance improvements - 23 October 2017

    Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in better performance - A keyboard command to measure FPS natively has been introduced. Standard key is the delete key (can be remapped of course). This function will measure the number of frames rendered per second, and will do so for 5 seconds. After the period it will show an alert with the results. Please let us know what you are seeing, and also if there are any specific circumstances when you receive especially low or high FPS numbers. Using that info we can further improve and balance performance. Best regards, Daniel

  • 0.1.5.5 - Performance improvements - 23 October 2017

    Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in better performance - A keyboard command to measure FPS natively has been introduced. Standard key is the delete key (can be remapped of course). This function will measure the number of frames rendered per second, and will do so for 5 seconds. After the period it will show an alert with the results. Please let us know what you are seeing, and also if there are any specific circumstances when you receive especially low or high FPS numbers. Using that info we can further improve and balance performance. Best regards, Daniel

  • 0.1.5.4 - Roads - 20 October 2017

    Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basically it allows you to set two points, a width (4->10 meters right now) and then automatically flatten the area between those two points, with a preserved incline between the points. Of course, this does not replace the plans for actual road building, but is a quick and easy way for you to process larger areas for building or transport. Besides that we are continuing tweaks / fixes. As always, your feedback is most welcome! Best regards, Daniel

  • 0.1.5.4 - Roads - 20 October 2017

    Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basically it allows you to set two points, a width (4->10 meters right now) and then automatically flatten the area between those two points, with a preserved incline between the points. Of course, this does not replace the plans for actual road building, but is a quick and easy way for you to process larger areas for building or transport. Besides that we are continuing tweaks / fixes. As always, your feedback is most welcome! Best regards, Daniel

  • New version - system upgrade - 13 October 2017

    Greetings, We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered. So, both the default and iterative branches have now received updates. If you opt in to the iterative beta branch (right click MW2 in Steam and select the betas tab, opt in to "iterative"), you will receive a fairly big update. This will move to the default branch as well within a few days. As always, we value your feedback and comments as we continue work on MW2. Have a great weekend! Best regards, Daniel

  • New version - system upgrade - 13 October 2017

    Greetings, We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered. So, both the default and iterative branches have now received updates. If you opt in to the iterative beta branch (right click MW2 in Steam and select the betas tab, opt in to "iterative"), you will receive a fairly big update. This will move to the default branch as well within a few days. As always, we value your feedback and comments as we continue work on MW2. Have a great weekend! Best regards, Daniel

  • Multiplayer and more : EA 0.1.5.3 - 6 October 2017

    Greetings, Yes, it has been a little longer than usual. I personally took some time off to rest and recharge, and then have been head down in MW2 code. I have also been pondering the next steps for Machine World. So, it is a pleasure to announce that yes, we are now implementing multiplayer for Machine World 2. In fact, the update just released into the iterative branch does contain some of the net code. Now, before you get extremely excited, here is the network content of the update in the iterative branch: The update will allow you to start a network server, and to join one. It does not yet allow you to actually play together. We still want you to test this with your friends as your feedback will let us gather info on how well our host and router detection code is working. So, please try this: - Get a friend to run MW2. - Start a network game by loading or starting a new game with the…

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2018Build EA 0.1.5.8!4249665521687560863
213 November 2017Build EA 0.1.5.7 : Placement and Delivery ship4249665521687560981
326 October 20170.1.5.6 - Various fixes4249665521687561215
423 October 20170.1.5.5 - Performance improvements4249665521687561442
520 October 20170.1.5.4 - Roads4249665521687561557
613 October 2017New version - system upgrade4249665521687561657
76 October 2017Multiplayer and more : EA 0.1.5.34249665521687561771
825 August 2017EA 0.1.5.2 - Track drive4249665521687561975
922 August 2017Update EA0.1.5.1 - Dumper trailer & deformation!4249665521687562082
1016 August 2017Snapping! EA0.1.5.04249665521687562196
1114 August 2017Version EA0.1.4.94249665521687562289
129 August 2017Update 0.1.4.7 - Iterative4249665521687562400
137 August 2017Update 0.1.4.6 - Iterative!4249665521687562499
143 August 2017Update EA0.1.4.54249665521687562603

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID650350
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 28, 2017
DeveloperTrino Games
PublisherTrino AB
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent49%
Positive reviews98
Negative reviews102
Total reviews200
Steam recommendations192
Achievements13
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere! All machines have been carefully modelled down to small details.

About this game

Take control of a range of different machines and operate them in a unique environment. Each new game generates a new and fully dynamic world, and it is yours to develop: Dig and build anything, anywhere! All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own. What you choose to do is up to you. Machine World revolves around Blueprints, which are generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom. Features 16+ unique, fully modelled machines (14 currently unlocked, with more to follow) Component modelled machines. All systems are discretely system modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. This means that under the hood, the game simulates these systems interacting individually, which will allow us to add system failures and resource management to the game. Fully deformable terrain. Dig and deform anywhere, without limitations. Dynamic (and removable) trees, rocks and debris. Dynamic water simulation. Takes the dynamic terrain into account and simulates various wave behaviours in real time based on weather and wind. Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors). Large catalog of construction parts and materials, including lighting, windows, doors, etc. First person oriented, and you can enter buildings you create and install lights, etc. (Furniture will arrive during Early Access). A labor of love. We love machines and creativity. Controller and Joystick support Gamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used. About Trino Games We are a small team of developer…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Machine World 2's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Machine World 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Machine World 2 at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$12.99$12.99No discountSteam Store

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ARK: Survival Ascended19,5197 October 2026 - 19:30:11 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds18,3327 October 2026 - 19:23:57 UTC39,10324,686Jagex Ltd
The Isle16,2657 October 2026 - 21:38:05 UTC27,916121,501Afterthought LLC
R.E.P.O.13,5387 October 2026 - 21:52:16 UTC266,908420,693semiwork

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat153,0997 October 2026 - 20:45:18 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim144,3557 October 2026 - 18:44:02 UTC498,478533,888Iron Gate AB
WARDOGS142,3597 October 2026 - 21:19:25 UTC399,748Not availableBULKHEAD
Rust101,7007 October 2026 - 19:41:40 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero54,1177 October 2026 - 19:59:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,3657 October 2026 - 21:04:37 UTC122,811486,203The Indie Stone
Geometry Dash51,8577 October 2026 - 20:13:34 UTC108,707646,789RobTop Games
Slay the Spire 244,8097 October 2026 - 19:05:03 UTC574,638199,438Mega Crit
Wallpaper Engine44,7857 October 2026 - 21:10:58 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG40,6677 October 2026 - 17:58:41 UTC46,509Not availableFirst Day Games
The Outlast Trials38,3657 October 2026 - 17:47:40 UTC119,139101,323Red Barrels
Stardew Valley34,1417 October 2026 - 21:25:26 UTC236,6141,016,067ConcernedApe

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