- Grimoire Update - 7 May 2020
Gitcha red-hot Grimoire updates now fresh and smoking off the depot! This has been scored up to version 3.0.0.0 just to start with a clean slate to prepare for many updates coming before the end of the year. Grimoire plays better than ever and the Necromancer class has established suitable advantages to make up for them starting so weak and difficult to keep alive initially.
- Grimoire Hits 22nd Place In 2019 RPGCodex List of 101 Greatest RPGs of All Time - 6 August 2019
RPGCodex Poll for 2019 of 101 Greatest RPGs Of All Time Only 22nd? I knew I should have fixed that stacking algorithm. Ranking here. Pretty good for an indie. Note that with the exception of Underrail (which is a fantastic post-apocalyptic game) that every other game on that list higher than Grimoire cost at least a million bucks and had a minimum of a dozen people working full-time on it under real producers. Grimoire is the only game in the top 25 of that list that was mostly written on a laptop during a train commute. I am currently working on the next update for the game, which will feature a new splash screen (just for the novelty) and numerous small enhancements in addition to the usual tweaks/bug fixes.
- Grimoire 2.0.0.20 Update !! - 6 February 2019
Update 2.0.0.20 INT (Intelligence) now gains extra skillpoints for characters in MENTAL category at Level Advancement if INT >= 25 Holy fountain effects regain SPIRIT Persistent spell "Sonic Shield" now working All spells involving attacks with illusion, hypnosis or light now have improved saving throws if persistent spell MIRROR MIRAGE or GAZE REFLECTION is active Crafts succeed with much lower skill in required skills once craft is acquired. Bug fixed applying poison to target on penetration in weapons poisoned by crafting Initial skills for races/professions are based on a 3D6 roll plus any bonus modifiers for their race-class combination Fixed Demonhead Coin Easter Egg Fixed Owl Miniquest Energy firearms correctly discharge power cells Lethal blow for open handed fighting for Assassins/Jesters only with LETHAL BLOW > 75 MEDITATION skill now enhances SCRIBE skill when scribing spellb…
- Write A Review For Grimoire! - 27 January 2019
If you have played Grimoire and enjoyed it, please write a review for it! If 10% of the players who have enjoyed Grimoire would write a review of it, the game would be rated overwhelmingly positive in only 24 hours. Early on, Grimoire was subject to an organized campaign that was coordinated on Reddit, Quarter to Three, Broken Forum and many private forums with political slants (no gamers, just social justice warriors) to abuse the refund policy on Steam by purchasing the game, letting it run for a few minutes and then writing a bad review before asking for a refund. Many of these "reviews" made it obvious that the "owner" had never played the game and almost looked like it was copied and pasted in from a forum somewhere, basically rehashing things that never happened and bugs that never were and issues that only existed in the minds of people at Reddit. This was all politically motivat…
- Grimoire Manual V1.0 Available Online Now !!! (FINALLY!) - 25 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29175391%2F3fcbd6a0f9a581f403985c5a440090fda4959953.png The manual is online hosted at the Golden Era Games site : Grimoire Manual Version 1.0 This is convenient until the permanent copy for printing is ready. The online manual will be updated regularly until it reflects any detail remaining to enjoy playing the game. Some of the tables are formatted oddly but revisions to these layouts will correct them so they print off correctly for hard copies. The manual is currently around 100 pages, will probably be 200 pages when it is ready to ship as a hardback. There is an "Australia Day Sale" on presently for Grimoire at 50% off until the 29th of January. The latest update to V2 will be available soon with numerous further enhancements to gameplay.
- Version 2.0.0.10 Up, Manual SOON! - 7 January 2019
Have put an updated build on Steam that fixes a possible glitch in inventory management and a couple changes to configuration to protect users from screwing up their own configuration file so badly they have to delete it to get the default. You should not be able to set a screen mode or scaling in configuration unless fullscreen mode is first set to ON. Otherwise both these values will remain at defaults for a windowed mode. I suspect this might solve some problems where users toy with their configuration file and set something like a windowed mode with scaling and a different screen resolution on. Working on the manual every day, should be out by this Friday. Almost all Grimoire milestones are due next Friday and this one is no different. The manual is bound to come out by next Friday.
- Version 2.0.0.8 Up, now with more MOLECULEZ !! - 27 December 2018
There has been a fairly brisk trade going on in micro-issues, minor patches, tiny bug fixes and tweaks since Version 2 went up shortly before Christmas. Response to the game is good, it is selling really well. I am working on the manual here, mainly adjusting the tables from the games so they are formatted correctly in the glossary and updating them to reflect changes to the data that has taken place in the past couple of months. The new game feels and plays substantially better than the first incarnation for many reasons. This often happens as a result of feedback from many people playing it for long periods of time. A game as complex as a Wizardry really needs 50 testers playing it full time for a couple of years to get it refined, so Grimoire is only now starting to show the mirror polish of a very well adjusted game. I have tweaked the data so many times to try to fine tune it you w…
- Version 2 Now Live! - 23 December 2018
Version 2 of Grimoire is now live on the Steam Store with a 50% sale through to the New Year! The most incredible old fashioned computer roleplaying game just got a little more awesome! CURRENT WISHLISTS # : 39,812 (combined) Huge amounts of tweaks, fixes, adjustments and new content is found in this version, including the crafting workshop and all the item enhancements! You can see all the items in your inventory, sort them on a variety of attributes like type and value, assay them, poison them, forge them, enchant them and merge them into new items! There is now a forge, alchemy bench, shrine and hearth in the game where different classes acquire various crafting arts they can apply to items to modify them or greatly improve them in combat! The manual is being output to .PDF shortly and will be made available on the store from the main page freely so it can be examined by players who…
- Content Complete For V2, Finishing Manual! - 17 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29175391%2Fd634ede1f3c4d5f494115d0ccdb2a3bd755c57a3.png You may believe that a single roleplaying game could not fulfill all your deepest desires and wildest dreams. That's because you have not played V2 of Grimoire. In Grimoire V2 these are just a few of the things you will be able to experience: Travel to the ends of time and back (or beyond) Hunt down exotic insects for the Rhattu Mafia Reach your personal potential at the world renowned Mass Gainers Spa Bust up an evil cult of Wyrm worshippers at midnight Enjoy a glamorous lifestyle as a high roller at the casino tables Have psychedelic visions of other worlds Explore the realm of the Titans and an abandoned village Actually cast purify air spell and have it purify the air The manual is only a couple of hours away from being completed! YOU NEVER KNOW WHAT COULD HAPPEN…
- IT CANNOT BE GREAT WITHOUT MINIGAMES - 21 November 2018
For 25 years I have simply wanted to add some minigames to Grimoire when higher priority items were finally completed. I solved this problem to release V1 by cutting out the Rhattu Casino altogether, saving me all the work I would need to do to stock it with minigames. I figured I would do that at a later date and so I have. Nobody would ever miss it if they never knew it was supposed to be in there until I did finish it off. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29175391%2Fba1310253c5534718cc733ae564cbe297effaf76.png I know it is ridiculous and largely non-essential for any game but the truth is that Might&Magic and Bard's Tale and many of the other great classic blobbers had minigames thrown into them. I always felt that in order for any RPG to be considered for inclusion into the ranks of the classics, you had to have some minigames in there somewhere. http…
- THE SPAMMENING - 10 November 2018
Face it, a game is no fun if there are no short routes you can eventually discover to do pretty much whatever you want to do in it. Even with more balance added, there is still a need for some backdoors so that players can tackle bigger challenges with wiser resource management. There must be spam and it must be salty or the game will feel stifling eventually! One of the biggest lacks in Grimoire has been the economy. Most players who know anything about merchants quickly discover they can make extraordinary amounts of gold just selling redundant/extraneous treasure. This is why experienced players refrain from killing NPCs, amongst other reasons. You need shopkeepers who can buy your goods to remain alive. Believe it or not, there was an original plan to manage these sums by providing useful ways to spend grand displays of wealth ... based on a very rare item called the "Patron Argent.…
- THE NERFENING - 6 November 2018
I never dreamed after I released Grimoire that the biggest outcry would be that the game got too easy with the exploits. I left the exploits in so players could discover them and that way nobody could say the game was too hard once you knew what they were. Somehow, MUH BALINSE became a thing. Woe onto those who ask for MUH BALINSE and receive it, for they shall weep tears of snowflake angst when it arrives! The biggest spell exploits like Deep Freeze have been nerfed down to much more modest levels. The Bards have had their skills trimmed to where they are formidable but not decisive. This has made the game much more difficult. Monsters think harder about targeting when they are directing their attacks and they save better against the attacks by the party in all forms. The game has gotten harder and fairer across the board, with spells like TIMESTOP reduced to brief advantages that fade…
- All New Cutscenes, New Regions Almost Completed - 30 October 2018
WISHLIST COUNT as of 30/10/2018 : 36,992 The original design document written in 1994 had several different cutscenes listed as part of the Grand Refuge of the Ancients in the game. These were supposed to be strange mystical visions you had in the scrying mirrors scattered throughout the Grand Refuge in addition to the encounter with Ganesh, the guardian of the Paragon Minor. As yet another deadline for release loomed, I could not source the artwork for the nine visions so I ended up vastly reducing the scope of this area and cut out the visions entirely. I did this in many other places where my plans had eventually outstripped my budget for artwork and supporting media. They are now present in V2 and very relevant to the spirit of these maps. Kind of changes the entire experience when this level is explored and restores the place to it's intended original purpose of providing the playe…
- V2 Due Next Two Weeks, Turns Display Even Better! - 22 October 2018
I did quite a bit of work on the turns to make them a little more intelligent after doing buffer compares of views and found a way to make them a lot smoother than they were. They now more closely resemble the "swivels" in LANDS OF LORE except ours are a little more even. I had to get rid of the configuration for steps in turns in order to assure this happens at the right speed with the right perspective. Version Two of Grimoire is really looking SPECTACULAR! The new regions are awesome and all integrated into the existing story! Working together with the new crafting system you have added dimensions to game play mechanics that did not even exist in the first version. Inventory workshop needs a little more tweaking, one thing I was working on today was highlighting all possible merge candidates for an item when you click on the "MERGE" button to show you what you might be able to succes…
- WISHLIST DRIVE FOR V2 GRIMOIRE SALE PRICE!! - 22 August 2018
WISHLIST COUNT as of 25/08/2018 : 36,743 The second release of Grimoire at the one year anniversary of the game's release is progressing well! Brand new inventory workshop (see and sort all items, now apply all special crafts for classes) is done and extremely helpful during gameplay, almost changes the whole experience! In addition to new regions, new NPCs, new story lines, new enhancements to gameplay and two new title screens! Many players have complained about the high initial price of Grimoire compared to other roleplaying games on Steam. We are considering a major price discount at the release of V2 and you can help decide what it will be! Before we release V2, we will set the sale price according to the wishlist volume on Steam according to the figures below! Permanent & Sale price reductions at launch of V2 : (Spoiler below) 10K Wishlist = $29.95, Sale Price $24.95 25K Wishlist…
- Grimoire 1.2.0.80-R Update - 4 May 2018
This update features the "Spirit" bar (SPI) mechanics now working! When you encounter a particularly evil or horrifying creature, each party member has to Save VS that monster's appearance with their DEVOTION attribute, which is really their courage in the presence of malevolence. If they successfully save at the start of the encounter and their SPIRIT bar is kept at maximum, they will not have to save during combat against that creature again. If they do not save they will begin to accumulate the FEAR condition and have to save each round once again for that monster. Their SPIRIT bar will continue dropping and their FEAR will increase, possibly incapacitating them. There are several ways that a character's spirit can be restored. One of the most likely ways is to sleep in an identified "Haven" cell (marked as a red flag in the map when pressing the Haven button). The character can also…
- Grimoire 1.2.0.78-R Update - 30 April 2018
Another small update to address a few critical issues before V2 + Manual come out. This is only to fix issues reported after previous release. * Sound and music volume controls can be adjusted to turn either or both off * Experience points drastically reduced to permit easier advancement after level 9 * Monster identification becomes easier the more times you successfully kill any of that monster type * Tablet robbers got slightly better at solving puzzles to reach tablets * Gauntlets and gloves have data edited to permit them to work correctly during combat as primary two-handed weapons (intended to be used alone) * Total AC sums now appear correctly when negative or in excess of 120. * Vending tokens can be stacked to +126 in machines. Hopefully this will be a small update that fixes a lot of particularly annoying problems reported by players.
- Grimoire 1.2.0.76-R Update - 29 April 2018
This update is the LAST update before Grimoire V2 comes out with the manual! This update specifically targets the problem with full screen on 4K monitors and several other devices. There is a provision in the configuration menu now to test a very wide variety of auto-detected compatible resolutions for full screen mode with centering, scaling and window boxing as an option for all resolutions on your monitor that fall somewhere between the native resolution and 2x scaling. The DEFAULT is now full screen and your existing config file will be overwritten! You can go into configuration and change to windowed mode if you'd prefer as was the default in previous versions. You still have to reboot the application to see screen resolution changes. There are numerous fixes for various issues in this update and some of them are substantial improvements to playability. ESCAPE key exits NPC dialogu…
- Grimoire 1.2.0.30-R Update - 29 January 2018
This is another small maintenance release prior to completion of the manual. After this release it is likely more dramatic changes will occur in subsequent versions. This update permits the player to adjust mouse speed from inside of configuration to help accommodate different monitor resolutions and DPIs in newer technology. The scaling bug still appears on some machines but I was able to get rid of it on two different machines here and I am planning to eliminate it completely very soon so Grimoire can be stretched to fit any screen, including the colossal 4K screens that did not even exist when I began work on the game. There are also new lock riddles for doors and some improvements to fountains. The major NPC upgrade is coming soon that restores the wandering and seeking behaviors including robbing tablet caches that the player is also seeking.
- Grimoire 1.2.0.30-R Update - 29 January 2018
This is another small maintenance release prior to completion of the manual. After this release it is likely more dramatic changes will occur in subsequent versions. This update permits the player to adjust mouse speed from inside of configuration to help accommodate different monitor resolutions and DPIs in newer technology. The scaling bug still appears on some machines but I was able to get rid of it on two different machines here and I am planning to eliminate it completely very soon so Grimoire can be stretched to fit any screen, including the colossal 4K screens that did not even exist when I began work on the game. There are also new lock riddles for doors and some improvements to fountains. The major NPC upgrade is coming soon that restores the wandering and seeking behaviors including robbing tablet caches that the player is also seeking.