SPSTEAMPULSELIVE ANALYTICS
Psychic Isolation Episode 1

Psychic Isolation Episode 1 Steam metadata

thiefbug, Nocthulus | Aug 11, 2025 | game

Released

0players observed · 21 September 2026 - 23:40:19 UTC

ActionIndieEarly AccessHorrorPsychological HorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)256
  • Revenue (VGI)$1,177
  • Review score50% positive

Psychic Isolation Episode 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)256
  • Revenue (VGI)$1,177
  • Review score50% positive
  • Total reviews6
  • Release dateAug 11, 2025
  • Developerthiefbug, Nocthulus
  • Publisherthiefbug

Genres: Action, Indie

Company pages: Developer: thiefbug, NocthulusPublisher: thiefbug

Top Steam chartsTop 100 gamesGame directorySteam Store page

Psychic Isolation Episode 1 Steam metadata

Psychic Isolation Episode 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/650820/metadata
Steam Storehttps://store.steampowered.com/app/650820/
Steam Communityhttps://steamcommunity.com/app/650820
PCGamingWiki search
IGDB searchSearch IGDB for Psychic Isolation Episode 1

Reviews, pricing, and metadata

Review summary

6 user reviews

50% positive, 3 positive, 3 negative

Price and discount

$1.29

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 August 2017

Latest Steam announcements

  • The game will be remade from scratch - 17 November 2021

    Heya, quick update on my side here: in my last update I said I will not be improving on the current quality of the game ... however, I just can't do that. I put too much work into the game, so I decided to go all out instead. Episode 1 will get a complete overhaul. This means: No more note based progression. Better Visuals, New Texts, More story explaining the events of the game, New Voice Lines, New Models, New Animations. This will take some time to be done, but I am pretty positive that I can do this. Contrary to the last update - I did increase the price but will not go any higher. Make sure to follow the projects twitter account for updates - @Psychic_Isolation. I hope you look forward to it. Best regards, thiefbug

  • Work on the game continues soon - 14 August 2021

    Hey everyone, It's been quite some time since I looked into this and I think not a whole lot of people don't see this anyway. First of all: Let me clear things up and be as transparent as I can about everything regarding this project: The reason I abandoned it was easily because I felt ashamed for the state the game is in. My perfectionism got the best of me and I couldn't even watch videos of the game due to how little I liked the polishing in this game. However, considering I am the only person working on the game and the fact that this is, and will be, an early access title, I might have been a little too hard on myself here. I am currently still busy with all sorts of projects that I won't have time to work on this game up until November 2021. After this, I will shift priorities again. So what does that mean for Psychic Isolation? Some of the 2nd Episode was done several years ago a…

  • Game on semi-hold for a while - 22 April 2018

    I think everyone who followed the game saw this coming a long time ago, but I think this should be announced here as well. The game's release will be delayed for an unknown amount of time. There is a longer text incoming that explains the current situation with the game - so if you don't want to read it, here's the short version first: This game was not meant to become abandonware at any point but I just do not have the time to continue it properly as of now - but it will be released at some point, this much I can and will promise. Here's the longer and detailed version: When I put this game on greenlight, I wanted to see how people liked the idea of the story as I am a rather story inspired person myself. As it got greenlit, it was a sign for me to try better with episode 2, which I ended up working on right as the game got greenlit. In fact - there are working prototypes of both Episo…

  • Quick status update - 6 January 2018

    Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit: Episode 2 will be a lot longer than the first epi…

  • Quick status update - 6 January 2018

    Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit: Episode 2 will be a lot longer than the first epi…

  • V 0.7 is up! - 25 September 2017

    ... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be usin…

  • V 0.7 is up! - 25 September 2017

    ... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be usin…

  • We aren't dead! We just need a few more days... - 15 September 2017

    Hey everyone, sorry for the late update. We really thought this would get through faster... but we also didn't think to get this much done. I want to throw out a little changelog on what will change with the upcoming v0.7 and am asking those, who are waiting for performance or bug fixes to just wait a liiitle longer :) Okay, here we go: Changes from 0.6.5 to 0.7 Added Voice acting for mom's notes Added Voice acting for Finn Improved the overall ambience Added the option to disable Voice Acting Added Mumbling Added a journal which shows which notes are found and all of them can be read again Added a few more visual atmospheric effects Changed the font and UI of the letters Changed the pause menu UI Added the option to lower texture size while playing Removed the function to change Anisotropical Filtering as it was useless. Using Mipmaps for better looks over distance. Improved SSR and SS…

  • We aren't dead! We just need a few more days... - 15 September 2017

    Hey everyone, sorry for the late update. We really thought this would get through faster... but we also didn't think to get this much done. I want to throw out a little changelog on what will change with the upcoming v0.7 and am asking those, who are waiting for performance or bug fixes to just wait a liiitle longer :) Okay, here we go: Changes from 0.6.5 to 0.7 Added Voice acting for mom's notes Added Voice acting for Finn Improved the overall ambience Added the option to disable Voice Acting Added Mumbling Added a journal which shows which notes are found and all of them can be read again Added a few more visual atmospheric effects Changed the font and UI of the letters Changed the pause menu UI Added the option to lower texture size while playing Removed the function to change Anisotropical Filtering as it was useless. Using Mipmaps for better looks over distance. Improved SSR and SS…

  • Big thanks to all of you and a tiny update. - 17 August 2017

    Hey there, First of all a thank you to all of you who bought the game in Early Access or played the demo and for your feedback. (Even that negative review isn't all so negative and encouraged us, thanks a lot for that aswell :) ) Also a BIG thanks to everyone streaming the game or uploading a video. We know that there have been issues we didn't catch yet, but your videos make it so much easier for us to find and fix them. Just a tiny announcement to say that we're not pushing any updates the next days as we have a few things in the works. On one hand - the visuals are getting a little upgrade. A few models didn't look as good as they could at the moment and are getting a few more textures and animations. The other thing is voice acting. Mom and Finn will get a voice plus some random mumbling inbetween the passages. The mumbling will also help guide the way to the next objective a little…

  • Big thanks to all of you and a tiny update. - 17 August 2017

    Hey there, First of all a thank you to all of you who bought the game in Early Access or played the demo and for your feedback. (Even that negative review isn't all so negative and encouraged us, thanks a lot for that aswell :) ) Also a BIG thanks to everyone streaming the game or uploading a video. We know that there have been issues we didn't catch yet, but your videos make it so much easier for us to find and fix them. Just a tiny announcement to say that we're not pushing any updates the next days as we have a few things in the works. On one hand - the visuals are getting a little upgrade. A few models didn't look as good as they could at the moment and are getting a few more textures and animations. The other thing is voice acting. Mom and Finn will get a voice plus some random mumbling inbetween the passages. The mumbling will also help guide the way to the next objective a little…

  • Demo coming in time - just the steam demo will be delayed. - 14 August 2017

    Hey everyone. I'm currently trying to stay calm cause I'm really, really nervous about this. The demo on the steam page itself will be slightly delayed - however, you can get it on our homepage as soon as the game releases. The demo will feature the entire game except for one story path - so instead of two different story and gameplay aspects, you can only experience one which will still give you a huge general impression on the direction the game is aiming for. Once you purchase the game, you obviously will get all content and all future content for free aswell. Thank you for your interest and we hope you enjoy our game. Kind regards, Ricky

  • Demo coming in time - just the steam demo will be delayed. - 14 August 2017

    Hey everyone. I'm currently trying to stay calm cause I'm really, really nervous about this. The demo on the steam page itself will be slightly delayed - however, you can get it on our homepage as soon as the game releases. The demo will feature the entire game except for one story path - so instead of two different story and gameplay aspects, you can only experience one which will still give you a huge general impression on the direction the game is aiming for. Once you purchase the game, you obviously will get all content and all future content for free aswell. Thank you for your interest and we hope you enjoy our game. Kind regards, Ricky

  • Early Access on August 15th, Demo a week later. - 11 August 2017

    Hey everyone and thanks for checking out our page! In August 2016 the project was first posted on Steam Greenlight and actually got greenlit within only 9 days! Thanks to so much interest, I wanted to proceed as well as I could on the game and started working on Episode 2. As time passed, more people joined and helped me with the game. In february this year, we decided to redesign Episode 1. What was only planned as a minor design upgrade, turned out to be a complete rework of the episode. So what have we done in this year? I can not deliver the promised Episode 2 yet. The prototype exists in quality of the old Episode 1 and while it is fully playable, we are also completely redoing that part. While Episode 1 has a playtime of 20 - 40 minutes, the total playtime of Episode 2 should be at around 2 hours. About the demo: The concept still stands. A week after release on early access, we w…

  • Early Access on August 15th, Demo a week later. - 11 August 2017

    Hey everyone and thanks for checking out our page! In August 2016 the project was first posted on Steam Greenlight and actually got greenlit within only 9 days! Thanks to so much interest, I wanted to proceed as well as I could on the game and started working on Episode 2. As time passed, more people joined and helped me with the game. In february this year, we decided to redesign Episode 1. What was only planned as a minor design upgrade, turned out to be a complete rework of the episode. So what have we done in this year? I can not deliver the promised Episode 2 yet. The prototype exists in quality of the old Episode 1 and while it is fully playable, we are also completely redoing that part. While Episode 1 has a playtime of 20 - 40 minutes, the total playtime of Episode 2 should be at around 2 hours. About the demo: The concept still stands. A week after release on early access, we w…

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 2017We aren't dead! We just need a few more days...4249665521687563522

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID650820
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.29
Free to playNo
Discount0%
Original price USD$1.29
Current price USD$1.29
Release dateAug 11, 2025
Developerthiefbug, Nocthulus
Publisherthiefbug
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type6 user reviews
Positive review percent50%
Positive reviews3
Negative reviews3
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime forever43 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/650820/

Short description

Your mother sent you off to your holiday with a warm goodbye ... But when you return, nothing in your house feels warm anymore

About this game

Project is on hold for now - The project is still in the same state as it was during early access! Episode 1 will receive a remake at some point followed by the remaining episodes. “See you next week!” Those were the last words of your mother's note before you left for Spain. They kept running through your mind as the plane landed in Germany. Had it only been a week? It felt like longer, and you were really starting to miss them. They both work a lot, so they couldn't say goodbye when you left. But you would see them again soon anyways , wouldn't you? You see a huge crowd as you leave the plane and head towards the baggage claim to grab your luggage. Many of them look exhausted, and you spot a few propped up on their luggage trying to catch some sleep. Others look exhausted more emotionally than physically, crying from a desparate attempt to make sense of the world. After fighting your way through the crowd you find a reasonably comfortable place to sit on the opposite platform of the nearby train station and wait. And wait. And wait. It never arrives. Luckily a group of people headed the same direction offers you a ride. They drop you off at a bus stop near your home. It was a long journey so far, and you were tired from the long flight to begin with. Unfortunately, the busses don't run this late, so you have to make the last few kilometers yourself. As you near your home you realize your parents haven't tried to call you the entire way home. It's taken you much longer than you thought it would, and usually they would call to make sure you're all right. It's four o'clock in the morning when you see your home in the distance, and after all the mess at the airport, you are hoping to finally get some rest... Rest you weren't meant to get this night... Psychic Isolation is a narrative survival horror game with a story revolving around the antagonists of the game. As you are hiding from those who are trying to kill you, you get to know their emotions, their feelings and the hell they have gone through over the last few days - which ultimately led to them to starting to see their friends as enemies. If you don't like being scared, it's okay we'…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany16Horror Derbe Sprache
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $1.29
  • Highest observed: $1.29

Psychic Isolation Episode 1's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.29, the highest is $1.29, and the first visible tracked price is $1.29. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Psychic Isolation Episode 1's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.29, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.29. The latest run records $1.29 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.29
  • Current list price: $1.29
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Psychic Isolation Episode 1 at $1.29 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.29$1.290%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.29.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.29$1.29No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.29.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$1.29$1.29No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.