- The game will be remade from scratch - 17 November 2021
Heya, quick update on my side here: in my last update I said I will not be improving on the current quality of the game ... however, I just can't do that. I put too much work into the game, so I decided to go all out instead. Episode 1 will get a complete overhaul. This means: No more note based progression. Better Visuals, New Texts, More story explaining the events of the game, New Voice Lines, New Models, New Animations. This will take some time to be done, but I am pretty positive that I can do this. Contrary to the last update - I did increase the price but will not go any higher. Make sure to follow the projects twitter account for updates - @Psychic_Isolation. I hope you look forward to it. Best regards, thiefbug
- Work on the game continues soon - 14 August 2021
Hey everyone, It's been quite some time since I looked into this and I think not a whole lot of people don't see this anyway. First of all: Let me clear things up and be as transparent as I can about everything regarding this project: The reason I abandoned it was easily because I felt ashamed for the state the game is in. My perfectionism got the best of me and I couldn't even watch videos of the game due to how little I liked the polishing in this game. However, considering I am the only person working on the game and the fact that this is, and will be, an early access title, I might have been a little too hard on myself here. I am currently still busy with all sorts of projects that I won't have time to work on this game up until November 2021. After this, I will shift priorities again. So what does that mean for Psychic Isolation? Some of the 2nd Episode was done several years ago a…
- Game on semi-hold for a while - 22 April 2018
I think everyone who followed the game saw this coming a long time ago, but I think this should be announced here as well. The game's release will be delayed for an unknown amount of time. There is a longer text incoming that explains the current situation with the game - so if you don't want to read it, here's the short version first: This game was not meant to become abandonware at any point but I just do not have the time to continue it properly as of now - but it will be released at some point, this much I can and will promise. Here's the longer and detailed version: When I put this game on greenlight, I wanted to see how people liked the idea of the story as I am a rather story inspired person myself. As it got greenlit, it was a sign for me to try better with episode 2, which I ended up working on right as the game got greenlit. In fact - there are working prototypes of both Episo…
- Quick status update - 6 January 2018
Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit: Episode 2 will be a lot longer than the first epi…
- Quick status update - 6 January 2018
Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit: Episode 2 will be a lot longer than the first epi…
- V 0.7 is up! - 25 September 2017
... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be usin…
- V 0.7 is up! - 25 September 2017
... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be usin…
- We aren't dead! We just need a few more days... - 15 September 2017
Hey everyone, sorry for the late update. We really thought this would get through faster... but we also didn't think to get this much done. I want to throw out a little changelog on what will change with the upcoming v0.7 and am asking those, who are waiting for performance or bug fixes to just wait a liiitle longer :) Okay, here we go: Changes from 0.6.5 to 0.7 Added Voice acting for mom's notes Added Voice acting for Finn Improved the overall ambience Added the option to disable Voice Acting Added Mumbling Added a journal which shows which notes are found and all of them can be read again Added a few more visual atmospheric effects Changed the font and UI of the letters Changed the pause menu UI Added the option to lower texture size while playing Removed the function to change Anisotropical Filtering as it was useless. Using Mipmaps for better looks over distance. Improved SSR and SS…
- We aren't dead! We just need a few more days... - 15 September 2017
Hey everyone, sorry for the late update. We really thought this would get through faster... but we also didn't think to get this much done. I want to throw out a little changelog on what will change with the upcoming v0.7 and am asking those, who are waiting for performance or bug fixes to just wait a liiitle longer :) Okay, here we go: Changes from 0.6.5 to 0.7 Added Voice acting for mom's notes Added Voice acting for Finn Improved the overall ambience Added the option to disable Voice Acting Added Mumbling Added a journal which shows which notes are found and all of them can be read again Added a few more visual atmospheric effects Changed the font and UI of the letters Changed the pause menu UI Added the option to lower texture size while playing Removed the function to change Anisotropical Filtering as it was useless. Using Mipmaps for better looks over distance. Improved SSR and SS…
- Big thanks to all of you and a tiny update. - 17 August 2017
Hey there, First of all a thank you to all of you who bought the game in Early Access or played the demo and for your feedback. (Even that negative review isn't all so negative and encouraged us, thanks a lot for that aswell :) ) Also a BIG thanks to everyone streaming the game or uploading a video. We know that there have been issues we didn't catch yet, but your videos make it so much easier for us to find and fix them. Just a tiny announcement to say that we're not pushing any updates the next days as we have a few things in the works. On one hand - the visuals are getting a little upgrade. A few models didn't look as good as they could at the moment and are getting a few more textures and animations. The other thing is voice acting. Mom and Finn will get a voice plus some random mumbling inbetween the passages. The mumbling will also help guide the way to the next objective a little…
- Big thanks to all of you and a tiny update. - 17 August 2017
Hey there, First of all a thank you to all of you who bought the game in Early Access or played the demo and for your feedback. (Even that negative review isn't all so negative and encouraged us, thanks a lot for that aswell :) ) Also a BIG thanks to everyone streaming the game or uploading a video. We know that there have been issues we didn't catch yet, but your videos make it so much easier for us to find and fix them. Just a tiny announcement to say that we're not pushing any updates the next days as we have a few things in the works. On one hand - the visuals are getting a little upgrade. A few models didn't look as good as they could at the moment and are getting a few more textures and animations. The other thing is voice acting. Mom and Finn will get a voice plus some random mumbling inbetween the passages. The mumbling will also help guide the way to the next objective a little…
- Demo coming in time - just the steam demo will be delayed. - 14 August 2017
Hey everyone. I'm currently trying to stay calm cause I'm really, really nervous about this. The demo on the steam page itself will be slightly delayed - however, you can get it on our homepage as soon as the game releases. The demo will feature the entire game except for one story path - so instead of two different story and gameplay aspects, you can only experience one which will still give you a huge general impression on the direction the game is aiming for. Once you purchase the game, you obviously will get all content and all future content for free aswell. Thank you for your interest and we hope you enjoy our game. Kind regards, Ricky
- Demo coming in time - just the steam demo will be delayed. - 14 August 2017
Hey everyone. I'm currently trying to stay calm cause I'm really, really nervous about this. The demo on the steam page itself will be slightly delayed - however, you can get it on our homepage as soon as the game releases. The demo will feature the entire game except for one story path - so instead of two different story and gameplay aspects, you can only experience one which will still give you a huge general impression on the direction the game is aiming for. Once you purchase the game, you obviously will get all content and all future content for free aswell. Thank you for your interest and we hope you enjoy our game. Kind regards, Ricky
- Early Access on August 15th, Demo a week later. - 11 August 2017
Hey everyone and thanks for checking out our page! In August 2016 the project was first posted on Steam Greenlight and actually got greenlit within only 9 days! Thanks to so much interest, I wanted to proceed as well as I could on the game and started working on Episode 2. As time passed, more people joined and helped me with the game. In february this year, we decided to redesign Episode 1. What was only planned as a minor design upgrade, turned out to be a complete rework of the episode. So what have we done in this year? I can not deliver the promised Episode 2 yet. The prototype exists in quality of the old Episode 1 and while it is fully playable, we are also completely redoing that part. While Episode 1 has a playtime of 20 - 40 minutes, the total playtime of Episode 2 should be at around 2 hours. About the demo: The concept still stands. A week after release on early access, we w…
- Early Access on August 15th, Demo a week later. - 11 August 2017
Hey everyone and thanks for checking out our page! In August 2016 the project was first posted on Steam Greenlight and actually got greenlit within only 9 days! Thanks to so much interest, I wanted to proceed as well as I could on the game and started working on Episode 2. As time passed, more people joined and helped me with the game. In february this year, we decided to redesign Episode 1. What was only planned as a minor design upgrade, turned out to be a complete rework of the episode. So what have we done in this year? I can not deliver the promised Episode 2 yet. The prototype exists in quality of the old Episode 1 and while it is fully playable, we are also completely redoing that part. While Episode 1 has a playtime of 20 - 40 minutes, the total playtime of Episode 2 should be at around 2 hours. About the demo: The concept still stands. A week after release on early access, we w…