- Release Version 1.1.0 - 9 November 2019
Released November 8th Minor changes: -Added new dialogue strings so Whiskers and Skid (whoever is left in HQ) will react if the player brings Clint to see them -Fixed bug where Wilson would not give discounted goods if Clint was in the party (getting him later in the game and speaking to Wilson will now trigger the proper exchange) -Fixed Final Boss to have regular (no SP needed) attacks. No longer stops attacking the player if all SP is drained. -Lowered the price of Strong Stitches to 35 Teeth instead of 50 -Sorted all maps by order of appearance in the RPGMaker2003 folder window -Other small bugfixes Hope everyone had a happy Halloween!
- TinkerQuarry v1.0 Now Available + Soundtrack! - 13 September 2019
As of 09/13/2019, TinkerQuarry has exited Early Access. The game is now fully available for purchase on the Steam store page. https://store.steampowered.com/app/651280/TinkerQuarry/ First and foremost, I want to give an earnest, personal Thank-You to all of the Early Access testers and Dollhouse Denizens that made this project possible. This game would have never come as far as it has if it wasn't for your wonderful feedback, support, and patience! I'd also like to thank the individuals that helped contribute to the project in the form of music and other assets: Antriksh Bali was the primary composer for TinkerQuarry, whom brought his talents to the project and created a truly incredible auditory experience for the games' many locations + battle sequences. In conjunction with the games' v1.0 update, Bali has released the TinkerQuarry Original soundtrack on a variety of streaming platfor…
- TinkerQuarry v1.0 Release: 09/13/2019! - 6 September 2019
I am happy to announce that TinkerQuarry has reached the end of its' Early Access life cycle, and version 1.0 will be released September 13th, 2019 (Friday the 13th!). REMINDER: As mentioned previously, this transition does include a $4.99 USD price change, applying henceforth for all future players. Those who currently have TinkerQuarry in their Library / have played it in Early Access will not be effected by this change. See you on Friday the 13th! More details and announcements to come.
- v0.9.3 Hotfix - 27 May 2019
Minor Changes: -Fixed issue where Peter would turn into Adeline while trying to use the plastic sheet -Fixed tileset collision issue in the dreamcatcher chamber -Fixed approaching staya in an odd way causing cutscene image(s) to be misaligned -Fixed some minor spelling errors -Fixed chase scene Staya having super low HP (no more one hit KOs for you) -Replaced Wind Up sounds with ZapSplat alternatives I am still investigating reports regarding issues with credits videos, though it is likely an unfortunate pre-v0.9 save bug If you have experienced an issue where the credits music plays but no video footage is present-and you were playing on a save that was created in or after v.9.0- please let me know down below!
- v0.9.2 Hotfix - 3 May 2019
Minor Changes: -Added tech to Clint's laboratory -Removed deadname from credits -Fixed plastic sheet related bug in pre-finale hall -Fixed a minor bug in hidden boss battle sequence -Fixed some dialogue (typos, clarity, etc) -Boosted players Swiftness stat growth -Fixed being able to walk on walls in Dreamcatcher Chamber -Fixed being able to walk upstairs as Peter -Increased Clint speed -Fixed minor cutscene issues -Persisted wind sounds in finale sequence Still looking into some bugs relating to the finale. All videos should play as prompted.
- Release Version 0.9 (FULL GAME PRE-RELEASE) - 26 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29109964%2F7891545aa932264d6377e6af751eb5d14d421b1d.png Released: March 25 Major Changes: -Endgame paths and cutscenes added (the game now has a clear beginning, middle, and conclusion!) -Secret "Cinematic" Ending Added -Dreamcatcher room and (Playable) Mirror room added -Credits updated with all proper information -Camime Game #2 Added. Possible #3 will be added in the future post-release. -Some new items and Skills added Minor Changes: -Fixed being able to walk away during chimera fight cutscene -Fixed Skid-related cutscene looping issues -Fixed other Looping issues -Clint does not steal Peter’s face anymore -Wrangled other instances of Clint appearing when he should not be -Battle Tutorial Skip option -Added extra dialogue in early game to assist lost players -File optimization / deletion of unused or decrepit tracks an…
- New Trailer + v0.9 Pre-Release ETA! - 12 March 2019
Hello everyone! Been a while, hasn't it? Thought I'd ought to give an update here since its been...quite a few months. The following will be a run-down of current development progress and updates, as well as an ETA for the next version of TinkerQuarry. I've also included some of my plans for post-v1.0 content. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29109964%2Fc1b0e2ae3d91cf711dc773d6371c04673ce2514e.png Major News: The new TQ trailer is live! You can view it on the store page. It contains new snippets of 0.9 and 1.0 that you can expect to see in the future, as well as classic trailer shots recorded from the new version. Special thanks to Antriksh Bali for providing the musical composition. TinkerQuarry v0.9 ("Pre-Release Update") ETA: March 25 NOTICE: TinkerQuarry will soon exit Early Access / Free to Play, and will receive a price change to reflect the v1.0 pr…
- Hotfix v0.6.5 - 26 July 2018
Minor technical hotfix update to fix some issues with the last patch. As always, please report any bugs to #bug-reports in the Discord server so I can clean them up ASAP! Major fixes: - Fixed issue with comfort cutscene that caused it to repeat and / or have characters in party not present -Fixed issue with Tea party cutscene where it would play twice with different characters if the party consisted of Whiskers and Skid -Fixed being able to escape Chimera fight by walking along the wall Minor fixes: -"Frelly" is now "Freely" in Clints Journal -Fixed some Tira dialogue issues and decreased her walk frequency -Added area to starting room to be utilized later -Fixed bug where the player could slide backwards away from Wemblin if moving between dialogue boxes -Made Wemblin say "Ran" less often.
- Release Version 0.6.3 - 5 July 2018
Released July 5th (Happy Belated 4th of July!) Major changes: -Laboratory Segment / Story content -Clint's Journal -Changed mechanics to shops to help reduce chances of multiple common item stacks ("Standard Stock" and "Shopkeeper's Specials" Options) -New Enemy: Plastic Rats -2 More Flashbacks (One before the others, accessible via the 3rd floor -> 4th floor stairs) -New Item: Rat King Crown -Removed Clints where Clints Should Not Be (Let me know if you find any MORE Clints where Clints Should Not Be...) -Slammed the Nerfhammer on the Chimera's kneecaps. Should still be difficult but not near impossible to beat. -Changed all music so it loops better / removed bits that broke loop rhythem the most. -Fixed broken Rat King fight for some paths (namely, every path except the ones Clint is in.) -Buffed Staya and Sera -slightly- to accomodate Spilling buff -Experimental "Multi-battles" in ne…
- Release Version 0.5.1 - 30 May 2018
Released May 30th Major Changes: -All new soundtrack tracks by Antriksh Bali (some need loop tweaking) -Lori Redesign -Righthand side of Locked Halls for extended story content -Stat changes to reflect character "Classes" (Ex: Peter is now more of a "Tank" class) -Title Screen Update with company splash logo -New Enemies and Environmental Threat: Tinker Rats and Void Arms -New Characters, NPCs, first pass of Raffle Character "Wemblin" ( designed by Skid Enthusiast on DIscord ! ) - Fourth Floor redesign ( Glass Dragon as a static Sprite and not an image, puzzle for lever ) - New "Weight" Sprite ( because Staya isn't all that talented ) - Other Additional puzzles, changing Locked Halls route to the lower Rez hall - " Flashbacks " ( 2/4 done ) - Dialogue Additions and tweaks - Player will now crawl in vents - Tweak to all battle BGs so sprites mostly stay in center frame and not obscured b…
- Upcoming Version 0.5.1 Preview / Dev Log! - 7 April 2018
Hello all! I'm sure you're wondering how the next patch is coming along...It has been a few months after all. I've unfortunately been burdened with school, computer issues, and other projects. But luckily for you, I have a few small previews and patch notes to share! Some minor spoilers inbound, as usual. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29109964%2F19d1e150310dab7be08ddd64c41438ba0bf09e81.gif Those who have played on the Testing branch lately may have noticed these goo-covered arms lingering around the Locked Halls Vents. This gif shows off a simple random damage tile effect. The placeholder stairs represent a 'safe' passage, while the grates represent a 'dangerous' one. Stepping onto the tiles while the goo arms are facing you will trigger an attack, inflicting a small amount of damage on the player! Going through the vents in these areas will require so…
- Upcoming Version 0.5.1 Preview / Dev Log! - 7 April 2018
Hello all! I'm sure you're wondering how the next patch is coming along...It has been a few months after all. I've unfortunately been burdened with school, computer issues, and other projects. But luckily for you, I have a few small previews and patch notes to share! Some minor spoilers inbound, as usual. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29109964%2F19d1e150310dab7be08ddd64c41438ba0bf09e81.gif Those who have played on the Testing branch lately may have noticed these goo-covered arms lingering around the Locked Halls Vents. This gif shows off a simple random damage tile effect. The placeholder stairs represent a 'safe' passage, while the grates represent a 'dangerous' one. Stepping onto the tiles while the goo arms are facing you will trigger an attack, inflicting a small amount of damage on the player! Going through the vents in these areas will require so…
- Release 0.4.6 - 28 January 2018
Hotfix to repair being locked out of menu in HQ. If you experienced this bug, re-enter HQ and then walk back out. You should then be able to access your menus as normal. Released January 27th Major Changes: -Locked Halls reskin to moreso match the look of other floors + void goo on floor -Sound optimizations / slight changes Minor changes: -HQ Sequence breaking glitches patched -Staya and Sera boss health nerfed to help newer players -Fixed sequence-breaking bug with Sera boss -Small dialogue fixes
- Release 0.4.6 - 28 January 2018
Hotfix to repair being locked out of menu in HQ. If you experienced this bug, re-enter HQ and then walk back out. You should then be able to access your menus as normal. Released January 27th Major Changes: -Locked Halls reskin to moreso match the look of other floors + void goo on floor -Sound optimizations / slight changes Minor changes: -HQ Sequence breaking glitches patched -Staya and Sera boss health nerfed to help newer players -Fixed sequence-breaking bug with Sera boss -Small dialogue fixes
- Release Version v0.4.5 - 23 January 2018
Released January 23rd Major Changes: -Players can no longer name themselves 'Adeline' / 'adeline' / some other varients -Began adding extra furniture -Players now spawn beside their bed at the start of the game -Magic Parcel is now visible on the player -Incorrect floor WSAD keys have been corrected to represent arrow keys -Made Insightful Eye skill only usable in-battle -Many HavenQuarters bugfixes -Clint and Lori bugfixes / Sequence Break fixes -Clint will now have an effect on Wilson's Shop prices (in New Saves) -Chimera boss is now a single enemy + has low heath imagery -Lowered speed of Chase Scene Rats Minor changes: -Many teleport fixes -Charles sprite color fix -Other minor bugfixes / additions _____ Current saves should be retained per-computer. HOWEVER, (in the rare case that they are not....) Safe to carry over older version save file? -It is recommended to start with a new s…
- Release Version v0.4.5 - 23 January 2018
Released January 23rd Major Changes: -Players can no longer name themselves 'Adeline' / 'adeline' / some other varients -Began adding extra furniture -Players now spawn beside their bed at the start of the game -Magic Parcel is now visible on the player -Incorrect floor WSAD keys have been corrected to represent arrow keys -Made Insightful Eye skill only usable in-battle -Many HavenQuarters bugfixes -Clint and Lori bugfixes / Sequence Break fixes -Clint will now have an effect on Wilson's Shop prices (in New Saves) -Chimera boss is now a single enemy + has low heath imagery -Lowered speed of Chase Scene Rats Minor changes: -Many teleport fixes -Charles sprite color fix -Other minor bugfixes / additions _____ Current saves should be retained per-computer. HOWEVER, (in the rare case that they are not....) Safe to carry over older version save file? -It is recommended to start with a new s…
- Release Version 0.4.1 - 7 January 2018
Released January 7th Major Changes: - New short introduction clip featuring Peter and the Player - Adjusted battle tutorial dialogue for better pacing - Item descriptions now indicate if they are Equippable -Changed "Charm" Equip slot name to "Amulet" to prevent confusion with lesser items -New Clint note describing each Status effect Minor changes: -Fixed Whiskers becoming "Normal" colored post-battle instead of Impaired -Fixed bug where players without Clint would recieve him near the end of the patch ( UPDATE: Now he will vanish if the players already had him before the fight. This will be fixed ASAP in a small patch. Thank you Discord Testers! ) -Other minor bugfixes and adjustments -Starting room now has details on controls on the floor -New pickup sound effects, and door opening/closing sound effects. I will be phasing out as many RTP placeholder sounds as possible in the coming m…
- Release Version 0.4.1 - 7 January 2018
Released January 7th Major Changes: - New short introduction clip featuring Peter and the Player - Adjusted battle tutorial dialogue for better pacing - Item descriptions now indicate if they are Equippable -Changed "Charm" Equip slot name to "Amulet" to prevent confusion with lesser items -New Clint note describing each Status effect Minor changes: -Fixed Whiskers becoming "Normal" colored post-battle instead of Impaired -Fixed bug where players without Clint would recieve him near the end of the patch ( UPDATE: Now he will vanish if the players already had him before the fight. This will be fixed ASAP in a small patch. Thank you Discord Testers! ) -Other minor bugfixes and adjustments -Starting room now has details on controls on the floor -New pickup sound effects, and door opening/closing sound effects. I will be phasing out as many RTP placeholder sounds as possible in the coming m…
- Release Version 0.3.9 - 10 December 2017
Released December 10 Major Changes: -Added story progression and a new choice-based boss battle - Nerfed Tear again, enemies will recover from it much quicker (25% chance of recovery ) but it will still do substantial damage if Spilling comes into effect - Setting up a strategy to make Cotton Candy and Coffee Bean status effects ( Blessed and Pumped ) to only last 20 turns in battle to give an initial buff to players. The item will be forcefully unequipped from the "Charm" slot mid-battle to stop the status effect from persisting. This was done since these items granted immunity from boss inflicted negative status such as Crippled or Spilling - Adeline will now learn a SP restoring move at Level 3 , and Peter at level 4 Minor changes: -Reduced some of the text in the HQ section -increased Camime puzzle difficulty slightly -Some small stat changes -Various bugfixes Other News: TQ's updat…
- Release Version 0.3.9 - 10 December 2017
Released December 10 Major Changes: -Added story progression and a new choice-based boss battle - Nerfed Tear again, enemies will recover from it much quicker (25% chance of recovery ) but it will still do substantial damage if Spilling comes into effect - Setting up a strategy to make Cotton Candy and Coffee Bean status effects ( Blessed and Pumped ) to only last 20 turns in battle to give an initial buff to players. The item will be forcefully unequipped from the "Charm" slot mid-battle to stop the status effect from persisting. This was done since these items granted immunity from boss inflicted negative status such as Crippled or Spilling - Adeline will now learn a SP restoring move at Level 3 , and Peter at level 4 Minor changes: -Reduced some of the text in the HQ section -increased Camime puzzle difficulty slightly -Some small stat changes -Various bugfixes Other News: TQ's updat…