The Spook Inspectors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews15
- Release dateJan 25, 2019
- DeveloperStarvingIndieDeveloper
- PublisherStarvingIndieDeveloper
Genres: Action, Indie, Strategy, Early Access
Company pages: Developer: StarvingIndieDeveloperPublisher: StarvingIndieDeveloper
The Spook Inspectors Steam news
The Spook Inspectors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Upcoming new terrain system and light scattering - 20 November 2019
In the new upcoming location which is almost complete ("The Screaming Swamp"), a new terrain system allows extremely large locations (this one is about five miles in diameter, but could potentially be hundreds of miles if you want a really big walking simulator), and also will likely use a new light scattering / fog effect which allows realistic haze and blurring without any noticeable drop in performance, in fact it may boost performance once it replaces the old postprocessing effect that has been used to blur the player's vision when losing consciousness. The new method is faster and can be used for several effects via a single shader. Screenshot of the fog:
- Two new locations - 12 September 2019
The new build contains two new locations, each about half a mile in diameter: "The Barrens" and "Martha's Marsh". The new build is also streamlined to reduce memory usage and build size (100 MB smaller despite more content). There's at least one known glitch: in "The Barrens", the game pauses briefly as you move through the location. It's also possible there may be random glitches in some locations since there was at least one missing item (in the intro) which has been fixed, but it's difficult to determine whether there have been any other random problems that developed.
- Workaround / fix for "Begin" button problem - 4 September 2019
For the newer locations, the "Begin" button only works if you click on the lower half. The next build (possibly tomorrow) will contain a fix, but in the meantime you can just click on the lower half of the button and it'll work. There is also frequently a delay after clicking on the button, but that usually only takes a few seconds at most and possibly is imperceptible on most newer machines. The new build will also contain two new outdoor locations, at least one of which is about half a mile in diameter (the largest yet). Here's a screenshot from one of the upcoming locations: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F25eca00abe26fb942eaecadb737b78883287a747.png And something unusual in that location: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F442630288c20883ea176eb27cecf3601aabcfa33.png
- New build, new location - 27 August 2019
New build with a new location, the McGurkville Swamp. Also fixed a glitch that had caused a strange delay when selecting a location to investigate. There may still be a delay when clicking "Begin", however, for the newest locations. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F8428ef4586a787e89acee517feeef46486fba99e.png
- Two New (Dark and Large) Locations - 11 August 2019
The latest build contains two new forest locations which are each about a third of a mile in diameter, the newest in a line of dark locations. There are still some glitches: it seems to take far too long to click on the buttons for these locations (both the entry in the location list and the "Begin" button). There are also some graphics problems. Some screenshots: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fbd0c2da12769084a433acb8d882c0bb0204bc309.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Ff0ee02aa271083b59bec2017bd4e58e22011d319.png
- New build with new location - Mumford Cemetery - 30 July 2019
The latest build contains another dark location, a cemetery in the town of Mumford, in addition to some fixes and graphics improvements. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fd47f7a98b56f4f7235463d003b5b07284d39a012.png
- New build with new location - Spudge's Water Park - 6 June 2019
The new build contains "Spudge's Water Park" (a semi-dark location), and the default number of pixel lights has been boosted to 24 (which shouldn't affect framerate) to keep the lights in portions of Spudge's from flickering, but existing players (who already have a user settings file saved) may need to change it manually by going to Settings and adjusting the pixel lights up to around 24. The previous default was 16. Also, some bugs were fixed including a glitch which prevented some of the user settings from being applied at startup. Here are some screenshots of the new location: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fb091a4de14c2a9e6f32b27e479b0a5f7e91951b6.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fb15444410cd0708e414304fe02136c24a22c5dc9.png
- New location nearing completion - 1 June 2019
Another "dark" location, Spudge's Water Park, is finally nearing completion despite some technical difficulties that kept it long delayed. Here's part of the concessions court: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F3396b13cf331762bb0a8deaca7cac17de43575bb.png
- New Location - "Crampton's Warehouse" - 27 May 2019
The latest build contains a new location : a 19th century warehouse which has remained disused for unknown reasons despite multiple recent owners. Like the last one, it's another dark location. The build also contains some new types of ghosts, and some minor fixes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F730b987337b1ae40f335b1fb42bcc965c77b5530.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fdbc916b87deb1642c10bc04079f50ac735ede4a0.png
- New location - "The Vaults" - 21 May 2019
A new build has been uploaded with a new location to explore - an abandoned 19th century underground warehouse - along with some additional minor changes. Many people requested more underground / dark locations, so this is the first of a series that will hopefully be completed within the next week or so. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F26d4b41e1d6b04a7cd4172cc9d76823788c5af61.png
- New Build - 3 April 2019
- Fixed bug that caused a "loss of consciousness" message to sometimes display when ending an investigation even if you didn't actually lose consciousness. - Fixed bug that sometimes caused the alerts to seem random, due to the message system being overloaded if there were too many alters occurring too frequently.
- The EU's Article 13 - 26 March 2019
Since the EU has now passed Article 13, placing restrictions on gameplay videos unless the developer has explicitly given permission, I hereby grant permission to make gameplay videos of this game for Youtube, Twitch, or any other venue. In fact, please do.
- New build with poltergeists - 26 March 2019
The new build has poltergeists in a few locations, although more adjustments will be needed. The help section doesn't currently include a section on poltergeists, which will also be added later.
- New build - 15 March 2019
The current build should fix additional problems with ghost spawning and similar gameplay issues. Hopefully the next build will finally have one or more new locations.
- New build with important fixes - 3 March 2019
- Fixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones. So when you play the game again, you may find yourself suddenly promoted (meaning you should have been promoted before). - Mining tunnel surfaces are now procedural, with mathematically-generated rock veins that look like they extend through the material in three dimensions. Some of the wooden board surfaces are now partly randomized, although others still need to be updated. - Shadow LOD now has smooth transitions rather than instantly popping in. - The "Anomaly Radar" (available at upper ranks) had previously displayed electrical appliances as anomalies (since they emit electromagnetic radiation), which has now been fixed. So that refrigerator no longer shows up as a ghost. - Some other fixes and additi…
- New volumetric procedural surfaces in mining tunnels - 27 February 2019
Work-in-progress: new surface for mining tunnels, produced mathematically on-the-fly so that the pattern is extremely varied and volumetric, based on 3D coordinates so it looks more like actual rock veins, although right now this isn't also the case for surface normal mapping. The top image shows how the color pattern extends seamlessly from the wall to the ceiling because the pattern is calculated based on 3D coordinates, treated as a fully 3D pattern like actual rock veins extending through a volume. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2Fff3bbdd075a69676cd6d9e2fa89bcdd5887018ef.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F807cb25346efd55a179dd8ccf1d75ee02f137ac6.png
- New build - 21 February 2019
-- New and (hopefully) improved intro when starting a new game. -- Hand-held devices no longer display a shadow (which some people interpreted as the player's shadow). A known bug was discovered but not fixed yet: If the player becomes even slightly faint and then quits the investigation, the "you lost consciousness" screen comes up even though the player didn't lose consciousness. No harm is done by this (you still get full credit for evidence, etc), but it may be confusing. A likely cause is known and so hopefully this will be fixed by the next build.
- New build - 20 February 2019
New build with following changes: - Another significant adjustment to rank requirements (a lot lower than previously) which means some players may find themselves being promoted suddenly after their next investigation after updating. - The amount needed for the next rank is now shown as a percentage (e.g. "You are now 50% of the way to the next rank") after each investigation, as requested by many players. - Another RNG adjustment which should make it easier to find evidence. - Some other adjustments and fixes. - A rare but severe bug was discovered: on rare occasions a location may simply not have any ghost spawns at all after a certain point. Since it's so rare, it's difficult to determine what causes it, but players can avoid it as follows: If you can't detect any EMF anomalies after a few minutes, just quit the investigation and come back, which resets the spawn parameters.
- New Device - The "Anomaly Radar" - 18 February 2019
The latest build includes a new device: Melvin Gumm's "Anomaly Radar", which displays a radar-esque representation of the location of nearby anomalies. The device is available at one of the upper ranks. Screenshot of the device. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813192%2F47501344cea7e35166c9fe5130edafbccdc08f37.png
- Important fix of the ranking information, and a new device - 17 February 2019
This update fixes a problem in the rank information (the new, lower, requirements weren't being used, and many of the descriptions were munged, and probably had been for some time). That should be fixed now. A new device was also added: a combination EMF meter and temperature gauge (based on the real-life "MelMeter", including its red LED display), available at some of the higher ranks. This device makes things more convenient since both long-range gauges are bundled into a single device (but you still get credit for both EMF and temperature anomalies separately); and it also reduces the total number of inventory items at higher ranks, making inventory more manageable and opening up another slot. There should be an additional new device available either later today or tomorrow.
Patch notes and updates
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