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Zofia

Zofia Steam news

74 Ninjas, LLC | Mar 14, 2024 | game

Released

0players observed · 25 September 2026 - 09:14:16 UTC

AdventureIndieRPGFirst-PersonActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Zofia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews53
  • Release dateMar 14, 2024
  • Developer74 Ninjas, LLC
  • Publisher74 Ninjas, LLC

Genres: Adventure, Indie, RPG

Company pages: Developer: 74 Ninjas, LLCPublisher: 74 Ninjas, LLC

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Zofia Steam news

Zofia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes for January 13th - 13 January 2025

    Very minor updates: - Aves can now change their feather colors (To Gray/Red/Blue/White/Yellow) - Fixed a weird issue where character's eyebrows would sometimes get the wrong material - Fixed a rare UI issue - Adjusted some distance field meshes as their shadows were incorrect

  • Update notes for Nov 3rd - 3 November 2024

    This update includes a change to the lighting which adds DFAO, which are enabled if your shadow settings are set to 'high' or 'epic': Previous shading DFAO enabled Some other fixes and changes: - Changed how the start-up splash screen worked as somehow the previous one would sometimes cause the game to not launch on Linux/SteamDeck - Reduced some particle effects as they hurt performance on lower end systems - Tweaked many of the large overhead lamps as they were set in a way that hurt performance on lower end systems - Made several level tweaks to Prologue/Fort Pilt to increase performance in the village and the Fort - Made several level tweaks to the Hub to increase performance - Fixed several meshes which were not reducing level of detail at a distance - Fixed an issue where Luna could interrupt the player and make their vision 'roll' to the side and get stuck like that until the nex…

  • Update Notes for Oct 11th - 12 October 2024

    Mostly fixes for this one: Fixes: - Airship should now be in the correct location for clients if they travel far away from it while it was moving - The large elevator should now be in the correct location for clients if they travel far away from it while it was moving - Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients - Clients can now hear skeleton hit noises again - You can no longer trip on bone debris from skeletons - Helmets from armored skeletons shouldn't disappear at certain angles anymore - Made fire launch/trail sounds 50% quieter as they easily overwhelmed the audio environment - Weapons with an attack cooldown will have their cooldown 'reset' when weapons are swapped. There is still a small equip delay before a weapon is ready. (This should make quick swapping between the Legion firearm -> Melee less quirky) - Added a 'sw…

  • Zofia 1.0.11s - 18 September 2024

    Sorry its been quiet for a little while! I've been looking into more Steam integrations but have been running into hard stops, which has caused a lot of work without much to show for it. I've also gotten considerable feedback over the last two months and I've been looking into some of the suggestions very seriously. Additions: - Slightly altered some magic effects and added some new ones Fixes: - Removed an old 'magic shield' object that was still visible when it shouldn't have been - Gardener now disappears if the quest for that area is resolved - Fixed some enemy hit effects not correctly playing - Fixed an issue with Possessed Armors sometimes getting stuck on a specific attack - Fixed a material issue with hay - Fixed a human hair mesh that clipped through the player's head - Reduced the overall volume of a few sounds - Fixed dust magic's visual effects, it also now properly blocks…

  • Zofia Dev Talk #3 - Cursed Facts - 4 July 2024

    I was actually talking about some mildly cursed Zofia development facts to a friend, and they thought some of these were funny so asked that I share them publicly. 1. All of the character's fingers are the same length. In early development, characters were a bit more stylized and clunky looking, leading to bulky hands and feet. Whenever the art style was updated, the character's skeleton and animations got put aside while we focused on other things and was never able to fix it properly. If you're an animator and you see other issues with the skeleton here, let me assure you the rest of the skeleton is much worse. 2. There is no true multiplayer online co-op limit. While the store page says 1-4 players (because that's what we've tested), there isn't a hard limit set for co-op online multiplayer. This was originally intended in case there was a 4th or 5th player who wanted to jump in as w…

  • Zofia 1.0.10s (Hotfix #2) - 2 July 2024

    Resolved several bugs and fixed a few UI issues: - Fixed an issue where changed keybindings could break the inventory screen - Changed the options menu to be a little easier to use - Options menu will now show if you have unsaved video changes - You can now adjust the scale of the game/inventory/dialogue UI in the options - Fixed an issue where your field of view settings may get stuck zoomed in if you saved while under a zoomed effect - The airship should now continuously go downward when holding the crouch key - Fixed ghost's stagger animation playing over their death animation - Fixed an issue where hitting 'continue' wouldn't usually put you back where you were - The airship location is now saved and should load correctly when loading a game (This was originally set to always reset in case it was stuck or destroyed, but that shouldn't happen anymore)

  • Zofia Small Update 1.0.09s - Hotfix #1 - 29 June 2024

    - Fixed an issue where the 'quest' tab would become difficult to select on KB/M at higher resolutions - Fixed an issue where some sections of the UI could temporarily become unselectable because of UI events - Fixed an inventory scaling issue

  • Zofia Small Update 1.0.09s - 26 June 2024

    This is an update with some progress towards what we brought up in the last dev talk: Additions: - Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used - In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable - Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking - Added additional attacks for some enemies - Added some new equipment that can be found within levels - Updates to third person camera: The camera can now be rotated 360 degrees around the player. Doing an action like blocking or attacking will turn your character towards the camera direction. - Improved QuickSelect and UI: Previously the inventory menu…

  • Dev Talk #2 - What's next for Zofia - 4 June 2024

    We've got a lot of feedback, feature requests, and bug reports over the last few months - Which have been very helpful and have given us some thought on what to look at next. Here are some of things that have been brought up and that we're generally looking at: - Melee Combat Melee combat has a few quirks that may need addressing. Some weapons have good synergy between their light and heavy attacks, and others definitely do not. This has led to some weapons really only being used for 'light attack spam' while others may be used solely for ranged heavy attacks, which could probably use a tweak or two. - Weapon's ability to stagger enemies is currently enemy dependent, making some of the slower weapons less viable, when really they should be at an advantage up close. - Some of the attack animations could definitely get a little more 'weight' added to them as they feel just a little weak.…

  • May 22nd Update Hotfix #1 - 23 May 2024

    Hotfix to hit some issues that came out right after the patch dropped: - Going underwater should no longer cause the underwater effect for connected players - Water should now be normal murky levels (as opposed to very clear) - Fixed a hole in the map that allowed access to the secret hallway

  • Update Notes for May 22nd - 22 May 2024

    Small fixes for this patch: - Interacting with the Gunship should now show text for clients - Legion firearm gunshot should now be heard by all clients if fired by a client - Fixed an issue where you could potentially clip through the floor in a hidden room - Fixed a pathing issue for enemies near Wards - Updated FMOD to a newer version to try and resolve a sound bug - Fixed an issue where players dropping out of an online session may stop the level's music/ambience - Hitting the dummy should now show decimals in the damage numbers (It was previously rounded up) - The dummy should now be less inclined to 'flip out' for clients when they first join into a level - Fixed an issue where the blight tanks would not make any noise on death - Fixed player skin tones/fur not always showing correctly when playing online - Level transition errors now reset properly if it somehow was triggered, rat…

  • Update Notes for May 17th - 17 May 2024

    Zofia 1.0.07s Additions: - Some armor now has elemental resistance, which will decrease the debuffs you receive when hit with elemental attacks - Added additional pieces to UI to show armor total and equipment weight total Changes: - Clicking on a weapon that's already equipped now unequips it (like how the armor works) - Added max ammo to stat page in UI - Added grapplehook range to stat page in UI - Added armor's stamina usage to stat page in UI - Changed Fox's mask material - Changed some UI text to icons to make it consistent with the stats page - Changed hotkeys UI to become centered when inventory is open, as opposed to the right side where it could overlap - Minor level adjustments Fixes: - Fixed an issue where zooming before the player was loaded resulted in a brief screen flicker - Fixed a roof's collision - Lowered jar breaking sound range - Fixed Legion Firearm's stat indicat…

  • Update Notes for April 26th - 27 April 2024

    Small fixes and additions: - Fixed two weapons not showing the correct element text - Added a teleport effect to when a player 'dies' - Added an error message for save failures - Added clouds - Made some minor level changes - Foliage now fades when you're close to it, primarily so Otter players can see in tall grass - Added maps that you can find within some levels. Not all levels have a map, and maps vary in usefulness

  • Update Notes for April 18th - 19 April 2024

    This patch is mostly some small fixed and adjustments. Fixes: Fixed a lighting issue where the cave areas may be very bright Fixed an issue with an upper ledge Removed Aki's trigger as the NPC was removed, and the trigger was not supposed to be accessible Changes: - Added air/water elements, though there is no status effect associated with either yet - Seeker Sword is now set to be 'air' type magic (Was previously blight) - Ancient Sword is now set to be 'water' type magic (Was previously blight) - Unified Great Sword's description has been slightly altered because it was confusing - Death animation is slightly longer now and is more prominent - Death animation can no longer be interrupted by being hit while dying - Added text to screen when you're dying/respawning - Added 'crouch' indicator for when you're sneaking - Sprinting or jumping while crouched will now break you out of the cro…

  • Update Notes for April 6th - 6 April 2024

    Mostly minor changes and fixes: Fixes: - Fixed Oceanside quest being labeled as frozen fort - You can now walk on the elevator ramp in the Abyss, rather than slide on it (which was fatal fall damage) - Fixed a hole in the cliff mesh that allowed you to find a certain secret NPC - Moved the area boss so he doesn't blow himself up as easily - Changed mouse behavior to 'lock' onto the game window Changes: - Most jars/pots are now destructible - Most broken/damaged boxes are now destructible - Added a few more detail objects to the HUB - Added lights and a few objects to a room that was unusually empty in Gilded City

  • Hotfix #2 for March 24th patch - 29 March 2024

    Another hotfix for some reported issues: - Fixed being unable to use magic on banners - Firearm bullet is now ~50% smaller and less likely to hit unintended targets - Magic and bullet projectiles are now fired at eye level, Previously they were fired at hand/barrel height which causes some inaccuracy - Matched Tarby's hair selection in the character editor to in-game character - Tarbies will have 'hair' as the default selection - You can now select to be bald with humans/tarbies/aves (hairstyle ~#14) - Fixed an issue where you could lock yourself into a corridor in the Frozen Fort (Removed one of the doors) - Luna will now warn you about the second specter in the frozen fort mines if you've missed the first warning/specter - Fixed an issue where you could lock yourself under an elevator in the Labyrinth Caves - Fixed rollout beds being the wrong material type - You can now use magic on…

  • Hotfix #1 for March 24th patch - 26 March 2024

    Fixed an issue where, if certain conditions were met, music from HUB/Border/Oceanside/Ravines levels would continue playing even after entering the next level.

  • Update Notes for March 24th - 24 March 2024

    Minor Fixes: - Added damage sound to stone/ice golems - Fixed stat icons - Throwing knife collision is now ~50% smaller - Throwing knife no longer has collision after it hits an object - Slide kick sound can no longer be triggered too quickly - Fixed an issue where some spells could cause an item replication issue - Otter's sweep attack animations are now much more distinctive - Fixed a potential bug in the prologue quest where if Johnson is unable to move, the basement event will happen anyways - Fixed some level geometry that was causing some NPCs to get stuck - You can no longer fast travel to the HUB if you're at the HUB - You can no longer ride projectiles - Otter's airsweep now uses the sweep attack animation (previous was the downward attack) - Most enemies will now (try to) aggro you if you hit them with a ranged attack outside of their normal aggro range

  • Update 1.0 Hotfix #1 - 18 March 2024

    Fixed a critical issue where, if certain conditions are met, an asset load conflict would cause the cliffside map to fail to load and boot you to the main menu instead.

  • Zofia 1.0 - 14 March 2024

    Zofia is now officially in 1.0! We're very excited (and very tired) to finally reach 1.0 as these last few months have been pretty difficult. The early access process has been a little chaotic but we appreciate the feedback we've gotten over the last ~1.5 years. We're going to wait for the dust to settle before we make any notable changes, but we're still collecting feedback. v1.0 patch notes: - Added Otter sneaking animations - Fixed some Otter head armor materials - Fixed Ivo's dialogue trigger in Fallen City - Fixed metal footsteps sound - Changed Luna's hover/appear/disappear sounds - Reworked corrupted tarby - Hitting shielded enemies will still do some damage - Reworked several other sounds - Added music to Atlas Manor map - Fixed frost damage not immediately applying to slimes - You can now destroy tanks with melee weapons (though they are quite tanky... hah) - Added (minor) alte…

Patch notes and updates

S.noRelease datePatch nameGID number
113 January 2025Update Notes for January 13th1788311419156406
23 November 2024Update notes for Nov 3rd6146943657174000272
312 October 2024Update Notes for Oct 11th6211118320228818124
418 September 2024Zofia 1.0.11s6341720536497497603
52 July 2024Zofia 1.0.10s (Hotfix #2)5842939267326142794
629 June 2024Zofia Small Update 1.0.09s - Hotfix #15842939267317156375
726 June 2024Zofia Small Update 1.0.09s5842939267306804301
823 May 2024May 22nd Update Hotfix #15741605105607696645
922 May 2024Update Notes for May 22nd5741605105604463746
1017 May 2024Update Notes for May 17th5747233970422269963
1127 April 2024Update Notes for April 26th5759616966670409557
1219 April 2024Update Notes for April 18th5762994032392755053
136 April 2024Update Notes for April 6th5756237364316333655
1429 March 2024Hotfix #2 for March 24th patch5749481331439200610
1526 March 2024Hotfix #1 for March 24th patch5686430301737196486
1624 March 2024Update Notes for March 24th5686430301729474687
1718 March 2024Update 1.0 Hotfix #17309977427449418471
1811 March 2024Update Notes for March 10th5679673637665188769
196 March 2024Update Notes for March 5th5679673637646716355
2019 February 2024Update Notes for Feb 18th8033928544505670117

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