Pyxel Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Release dateSep 30, 2020
- DeveloperDietChugg LLC
- PublisherDietChugg LLC
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: DietChugg LLCPublisher: DietChugg LLC
Pyxel Knight Steam news
Pyxel Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Moving away from Unity3d to Monogame - 15 September 2023
Due to Unity's new pricing structure https://blog.unity.com/news/plan-pricing-and-packaging-updates I will be porting Pyxel Knight ( soon to be renamed Chuggverse ) to MonoGame https://www.monogame.net/ using FlatRedBall engine https://flatredball.com/. This won't be a small or easy process. I don't trust Unity after doing a change that retroactively affects projects. Monogame is open source and complexly free no strings attached. This will be a huge undertaking. Sorry for the delays everyone. From now on I will make sure tools I use have license agreements that won't cause big overhauls like this.
- 10-19-2021 Patch Fix - 17 December 2021
Loading Times Improvement Backend Workflow Improvements
- 10-19-2021 Patch Fix - 19 October 2021
Mutant Maker Preview. Try using the Procedural Mutant maker to make all sorts of strange creatues. Automatic Deployment Pipeline. It's not a gameplay improvement but this will make new features get to you sooner.
- Bug Fixes - 16 October 2020
Bug Fixes: Dying no longer breaks your animations. Switching between adventures now has less breaking issues. svenevil reported a bug that breaks character jumping and attacking. This has been fixed
- Pyxel Knight 10/12/2020 Update - 12 October 2020
Thank you for all the bug reports. I'm actively making fixes to them as I can find them. I've fixed a bug report on the bug board from svenevil about only being able to move left / right but nothing else. I've fixed this by making the starting power-ups be Walk, Jump and Sword Attack. This means you will no longer have to get the jump power up and the sword power up before you can use them. In the future I'm going to make it so Campaigns can customize what power ups the player starts with. For now though it will be the previously mentioned Walk, Jump and Sword Attack. I've also had a bug report from a player Vazor, When I went to make a new character I put the name in and then when I clicked Confirm it turned green but then didn't go back to the previous menu and there was no button to go back that I could find so I got stuck and had to force close the game. This one has not been resolv…
- Pyxel Knight 10/7/2020 Update - 7 October 2020
Hello everyone! The latest update address several bugs that have been reported and has changed one core feature. Pyxel Knight will no longer be using Badges and Badge Points. In their place will be Power Ups and Power Crystals. Functionally they will work about the same but now Power Crystals will float around in the scene. Players have requested this change so that they can more quickly understand the feature. There has also been an update to the Player Menu that updates all the images used and now provides a cleaner layout to activate power ups.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 December 2021 | 10-19-2021 Patch Fix | 5320438099040347328 |
| 2 | 19 October 2021 | 10-19-2021 Patch Fix | 4698935641773055360 |
| 3 | 16 October 2020 | Bug Fixes | 5422856308614572879 |
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