- Farewell - 10 October 2017
Dear community, This is a sad day for us and this announcement is very hard to write. As Eyoel stated last week, we needed to see that the community was interested enough and that the sales looked ok to be able to continue with the development. Unfortunately this has not been the case and we won’t be able to continue the development of PGM2. There simply isn’t enough money in it to sustain the development financially. This will be our last official patch for the game. We’re of course all very saddened by this and had hoped it would have turned out differently but as much as we hate to admit it, this is after all a business, and a business requires an income to stay alive. The company has today filed for bankruptcy and all the things that come with that has now been put in motion. Therefore we cannot say anything more about the future at this point. We do not know if development will con…
- Farewell - 10 October 2017
Dear community, This is a sad day for us and this announcement is very hard to write. As Eyoel stated last week, we needed to see that the community was interested enough and that the sales looked ok to be able to continue with the development. Unfortunately this has not been the case and we won’t be able to continue the development of PGM2. There simply isn’t enough money in it to sustain the development financially. This will be our last official patch for the game. We’re of course all very saddened by this and had hoped it would have turned out differently but as much as we hate to admit it, this is after all a business, and a business requires an income to stay alive. The company has today filed for bankruptcy and all the things that come with that has now been put in motion. Therefore we cannot say anything more about the future at this point. We do not know if development will con…
- Ver. 0.1.48 is now live! - 8 October 2017
ADDED * Characters will now idle when not told what to do. * Outline when hovering the cursor above interactable objects. * If a Pro Gamer has a prefered weapon it should now align with their prefered Unit. * Characters will now idle when not told what to do. In better words: Characters will now lead their own lives. Stream, Practice, Walk around and such. * You can now toggle if a unit should be manually or auto-controlled. You can toggle between the two modes with the new button above the unit portraits. You can also take manual control of a unit by just giving it an order. FIXED * ghost player can appear * Tooltip disappears when cancelling an action * Hightlight on interactable objects sometimes failing * Line showing unit's path sometimes starting from unit position when it shouldn't * Selling a gamer the same season it was bought is no longer possible * Audio Volumes are no longer…
- Ver. 0.1.48 is now live! - 8 October 2017
ADDED * Characters will now idle when not told what to do. * Outline when hovering the cursor above interactable objects. * If a Pro Gamer has a prefered weapon it should now align with their prefered Unit. * Characters will now idle when not told what to do. In better words: Characters will now lead their own lives. Stream, Practice, Walk around and such. * You can now toggle if a unit should be manually or auto-controlled. You can toggle between the two modes with the new button above the unit portraits. You can also take manual control of a unit by just giving it an order. FIXED * ghost player can appear * Tooltip disappears when cancelling an action * Hightlight on interactable objects sometimes failing * Line showing unit's path sometimes starting from unit position when it shouldn't * Selling a gamer the same season it was bought is no longer possible * Audio Volumes are no longer…
- v 0.1.46- v 0.1.47 is live! - 6 October 2017
ADDED * If a unit is standing still or roaming and decides to shoot someone, it won't chase the enemy but hold the ground * Missing text in translations. * Experience bars now update in real time. * More one-time notifications, to inform players. * If a Pro Gamer has a prefered weapon it should now align with their prefered Unit. * Outline when hovering the cursor above interactable objects. * Characters will now lead their own lives. Stream, Practice FIXED *A bug causing updated experience to crash in Transfer and Management. * Contract Lengths now display correctly. * A rotated object will go back to its previous rotation if moved to a place it cannot be placed * Units can walk through narrow spaces * Computer should reset action queue even when Shift is pressed. * Fridges always ends up last in the character action. * Portraits in the arena should not be twice as many after a round.…
- v 0.1.46- v 0.1.47 is live! - 6 October 2017
ADDED * If a unit is standing still or roaming and decides to shoot someone, it won't chase the enemy but hold the ground * Missing text in translations. * Experience bars now update in real time. * More one-time notifications, to inform players. * If a Pro Gamer has a prefered weapon it should now align with their prefered Unit. * Outline when hovering the cursor above interactable objects. * Characters will now lead their own lives. Stream, Practice FIXED *A bug causing updated experience to crash in Transfer and Management. * Contract Lengths now display correctly. * A rotated object will go back to its previous rotation if moved to a place it cannot be placed * Units can walk through narrow spaces * Computer should reset action queue even when Shift is pressed. * Fridges always ends up last in the character action. * Portraits in the arena should not be twice as many after a round.…
- Issues and solutions - 6 October 2017
Hey, Thanks again to everyone who has supported the game! We are gathering a lot of valuable feedback from the you right now and below is a compiled list of stuff to be addressed and our current solution to it. Micromanaging isn't fun or even necessary? We wanted to give you an opportunity to care more about your Pro Gamers. That said, we acknowledge that taking care of full grown Pro Gamers as if they were babies, is not the way to do this or what we really intended. Sure, they can't game all day, but having to tell them what do all the time is not great or that much fun. We are currently working on the following things to make this better. Speeding up the time in the house, A LOT. The transferwindow, i.e. the days before the league starts will be set to 3 instead of the current 7. We'll speed up the time in the house, (perhaps times 8? we're trying it out) since there isn't that much…
- Issues and solutions - 6 October 2017
Hey, Thanks again to everyone who has supported the game! We are gathering a lot of valuable feedback from the you right now and below is a compiled list of stuff to be addressed and our current solution to it. Micromanaging isn't fun or even necessary? We wanted to give you an opportunity to care more about your Pro Gamers. That said, we acknowledge that taking care of full grown Pro Gamers as if they were babies, is not the way to do this or what we really intended. Sure, they can't game all day, but having to tell them what do all the time is not great or that much fun. We are currently working on the following things to make this better. Speeding up the time in the house, A LOT. The transferwindow, i.e. the days before the league starts will be set to 3 instead of the current 7. We'll speed up the time in the house, (perhaps times 8? we're trying it out) since there isn't that much…
- New patch coming tomorrow! - 5 October 2017
Thanks to all who have played PGM 2 tonight! There are issues and mechanics that we have to adress and we will give you a patch tomorrow. It's been a long and hard day, but we are determined to straighten out as many flaws as possible to make the game as enjoyable as possible! Have a good evening! /Eyoel
- New patch coming tomorrow! - 5 October 2017
Thanks to all who have played PGM 2 tonight! There are issues and mechanics that we have to adress and we will give you a patch tomorrow. It's been a long and hard day, but we are determined to straighten out as many flaws as possible to make the game as enjoyable as possible! Have a good evening! /Eyoel
- Pro Gamer Manager 2 is NOW available! - 5 October 2017
Finally! We made it! It’s been a bumpy road, but Pro Gamer Manager 2 is finally relased as Early Access! It’s your time to go pro! Best Regards, Millenway
- Pro Gamer Manager 2 is NOW available! - 5 October 2017
Finally! We made it! It’s been a bumpy road, but Pro Gamer Manager 2 is finally relased as Early Access! It’s your time to go pro! Best Regards, Millenway
- Dev blog #15 - I love all this! - 4 October 2017
Hi everyone! It’s all coming down to one single event. One of those rare occasions where everything you’ve done in your life for the past few years will be reviewed and judged. One single event that may change your future. A rendezvous with destiny. We in the dev team have put our blood, sweat and sometimes tears, into this game for a long time now. It’s been a rollercoaster ride, full of the highs of success and lows of failed ideas. At the end of last year we took over PGM and we tried to make it work. But we had too small of a team and way too little time to be able to sort through the rocky foundations it rested upon. We took a shot, and failed - miserably. That is the hard truth. We all make mistakes, and believe me, we’ve made plenty during this journey, but we’ve also learned - a lot. And here we are. With a product I’ve personally invested a lot into, in terms of cold hard cash,…
- Dev blog #15 - I love all this! - 4 October 2017
Hi everyone! It’s all coming down to one single event. One of those rare occasions where everything you’ve done in your life for the past few years will be reviewed and judged. One single event that may change your future. A rendezvous with destiny. We in the dev team have put our blood, sweat and sometimes tears, into this game for a long time now. It’s been a rollercoaster ride, full of the highs of success and lows of failed ideas. At the end of last year we took over PGM and we tried to make it work. But we had too small of a team and way too little time to be able to sort through the rocky foundations it rested upon. We took a shot, and failed - miserably. That is the hard truth. We all make mistakes, and believe me, we’ve made plenty during this journey, but we’ve also learned - a lot. And here we are. With a product I’ve personally invested a lot into, in terms of cold hard cash,…
- PRO GAMER MANAGER 2 Early Access Release Date Announced! - 2 October 2017
It’s time go pro! On the 5th of October, 2017 the Pro Gamer League will start to look for new talents! Lucky coincidence, this is also the release day of PGM2! PGM 2 will be released as an Early Access title in Alpha state on Steam, the 5th of October, 16:00 CEST 2017. It will cost $19.99 USD (or equivalent to your country) with 10% launch discount during the first week. / Millenway
- PRO GAMER MANAGER 2 Early Access Release Date Announced! - 2 October 2017
It’s time go pro! On the 5th of October, 2017 the Pro Gamer League will start to look for new talents! Lucky coincidence, this is also the release day of PGM2! PGM 2 will be released as an Early Access title in Alpha state on Steam, the 5th of October, 16:00 CEST 2017. It will cost $19.99 USD (or equivalent to your country) with 10% launch discount during the first week. / Millenway
- Pre-alpha trial - 1 October 2017
Hi guys! This is an exciting day for us. Finally the day has arrived for us to share what we’ve been working so hard on with the world! Pre-Alpha trial Introducing the pre-alpha on Steam trial. We’ve tested extensively ourselves, with a smaller group of testers and now we’re ready for testing with a great volume of players. Therefore we’ve decided to release the game as download here. This to be able to gather feedback from our longtime supporters and fans. Originally we’d planned to do a closed alpha on Steam, but due to technical issues, it couldn’t be done over the weekend. We did not want to break our word on giving you access to the game, so this is the way we found around it. This means, that anyone who follows the link will be able to test this version of the game. It does not in anyway change our promise to the people who bought the game before our announcement on August 26th. I…
- Pre-alpha trial - 1 October 2017
Hi guys! This is an exciting day for us. Finally the day has arrived for us to share what we’ve been working so hard on with the world! Pre-Alpha trial Introducing the pre-alpha on Steam trial. We’ve tested extensively ourselves, with a smaller group of testers and now we’re ready for testing with a great volume of players. Therefore we’ve decided to release the game as download here. This to be able to gather feedback from our longtime supporters and fans. Originally we’d planned to do a closed alpha on Steam, but due to technical issues, it couldn’t be done over the weekend. We did not want to break our word on giving you access to the game, so this is the way we found around it. This means, that anyone who follows the link will be able to test this version of the game. It does not in anyway change our promise to the people who bought the game before our announcement on August 26th. I…
- Info about Closed Alpha - 30 September 2017
Keep up with all the latest info about the closed alpha, please follow our Twitter feed.
- Info about Closed Alpha - 30 September 2017
Keep up with all the latest info about the closed alpha, please follow our Twitter feed.