SPSTEAMPULSELIVE ANALYTICS
Dead of Night

Dead of Night Steam metadata

Aaron Cochrane | Jul 13, 2017 | game

Released

0players observed · 23 September 2026 - 14:59:58 UTC

ActionAdventureIndieRetroVampireSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)540
  • Revenue (VGI)$1,225
  • Review score85% positive

Dead of Night metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)540
  • Revenue (VGI)$1,225
  • Review score85% positive
  • Total reviews13
  • Release dateJul 13, 2017
  • DeveloperAaron Cochrane
  • PublisherAaron Cochrane

Genres: Action, Adventure, Indie

Company pages: Developer: Aaron CochranePublisher: Aaron Cochrane

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dead of Night Steam metadata

Dead of Night metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/656630/metadata
Steam Storehttps://store.steampowered.com/app/656630/
Steam Communityhttps://steamcommunity.com/app/656630
PCGamingWiki search
IGDB searchSearch IGDB for Dead of Night

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 11 positive, 2 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

19

Platform releases
  • Steam 13 July 2017

Latest Steam announcements

  • Mini Update - 11 November 2025

    Hi there!So just a small update to fix a few annoyances, mainly the game would crash when talking to people and Vlad gets moved to a different screen.The game would crash when dialogue was on screen and Vlad is moved to another screen - fixedBees stay still when dialogue is on screen rather than just flying offA very immersion breaking object was visible at the top of the cabin in the woodsThe boarded up house at the bottom had more graphics that didn't display 'cause I'm an awful programmerThe game would crash if you saved your game before going to the mainland - you have to visit the mainland before saving nowSome shadows were removed from some objectsThe audio for the mainland loops properly now (or at least it should. Did you know that the mainland music is entirely Commodore 64 sounds?)There's flies around some rubbish bags now, just to give the place a bit more animation (for what…

  • OH WOW THERE'S AN UPDATE! (of sorts...) - 31 October 2025

    So after all these years, there is finally AN update for Dead of Night!I'm not finished yet.Not THE update that I would really want to publish because unfortunately this is still slow going (I really wanted an update out for the start of Screamfest but even just killing Vlad was hammered in the other morning!).One guy living the dream :|Anyway, I'm on my lunch posting this. I will post something later that will have more substance to it (a video would be nice but I really don't have the time to make and edit one).There's bugs, and if you get that far, sorry for the ending.Happy Halloween 2025!!!

  • Dead of Night Re-Vamped Update News - 4 July 2024

    https://youtu.be/dWzIv65sHzM Dead of Night Re-Vamped Update News (The audio in the video could be louder but oh well...) Hello everyone. As usual it's been a while. And I really wish this post was to announce the release date of the update, but unfortunately free time is something I have little of these days, so I get done what I can when I can (the bus to and from work help). It's gonna be a while longer. I've a brief video (which hopefully you've watched) about what's been happening with Dead of Night. Give it a watch if you can; I don't do this sort of thing normally so I hope I don't come across as an idiot! If you didn't watch til the end you have the attention span of an orange. But if you did you'll know that there is a Beta version live on Steam! Right click on Dead of Night Goto Properties Click on Betas Click on NONE at the top right and select the Beta (no password). As state…

  • Dead of Night Revamped Update News - 2 October 2023

    Dead of Night Revamped Update News (THE NEXT NEWS UPDATE AFTER THIS WILL BE THE RELEASE DATE :) ) Oh, hello! So I'm sure EVERYONE EVERYWHERE is wondering what is happening with the Dead of Night update. it's getting done! So theres been a good bit done with the game, Vlad can now punch and throw fireballs at people and slimes! Eating people has been overhauled - when you press the eat key time freezes, allowing you to choose between victims. Time resumes when the person has been drained (in the blink of an eye!). More animations have been added and will have more added before its finished. The time display has been changed - should be easier to understand :) The inventory system will have 'tips' that should elude to what they do, but not always. LOADS OF DIALOGUE (and still more to put in). I had a few people asking for different languages and offers to translate it but the dialogue was…

  • Dead of Night Revamped Demo Live - 31 October 2022

    Happy Halloween!!! I am so glad to announce that I have finally something to show after all these years! https://blowfelt.itch.io/dead-of-night-revamped-demo Still lots to be done and I need to upload the demo to steam (i'll deal with that later), but I am just happy to get something out for halloween! Don't eat too many sweets tonight!

  • Brief Update - 25 October 2021

    Hi everyone! Just a small update to show a few of the interiors in the game. The sewer is looking a little less plain! Still plenty to do, but its getting there. Thanks Aaron

  • Update on the update - 20 July 2021

    So, its been a while! It's always been a while... I manage to get a few hours most nights to get a few bits and pieces done, but it's coming along nicely (even know it's taking it's time!). So what's been done so far... The main town over-world is in, bar some changes to add a bit of character. This has taken the most time to get the layout right - trying to combine two towns into one was a bit of a task to make it feel kind of natural (if that makes sense). The sewers are mostly in, needs decorated. Vlad's castle has been started (he's got his own vamp-pole to slide down!) interiors are going to look a little different - some of the pictures shown are of inside Vlad's castle, the other from the sewers (that one doesn't look as good - sewers need decorated) that have a lot of black to them - not a major thing, just a nice wee touch and adds to the feel of being inside compared to all th…

  • Dead of Night Bugs and Update - 19 July 2020

    It's been a while... A lot has been happening in the world these past few months, and fortunately having a little time off has let me have a proper look at Dead of Night in ages. There's a huge bug relating to the sword that was a left over from before the second town was added, which can lead to issues with completing the game and receiving achievements. If you stick to the quest of getting your sword back and dont travel across the river there should be no issues with unlocking achievements and completing the game properly. But still, this needs fixed. The main game is getting an update that combines the two towns into one map. The HUD is also getting a remodel to open up the playfield a lot more. The time limit with every night is going to be adjusted (longer). Re-jig the script and combine the gold and the sword stories and also have the ability to have different languages. And othe…

  • Summer Sale 2018!!! - 21 June 2018

    Its summer again - possibly the worst time of year for a vampire! So Why not sit in and get a copy of Dead of Night on Steam with 50% off! https://store.steampowered.com/app/656630/Dead_of_Night/

  • Dead of Night Prototype and Alpha page now live! - 7 February 2018

    https://blowfelt.itch.io/dead-of-night-prototypes I have now uploaded a page that gives a brief rundown of how Dead of Night was developed. There are images of various builds, descriptions, downloads of each build and the original design document that detail a few things that I had originally wanted to implement in the game. Enjoy the read! Aaron

  • Dead of Night Prototype and Alpha page now live! - 7 February 2018

    https://blowfelt.itch.io/dead-of-night-prototypes I have now uploaded a page that gives a brief rundown of how Dead of Night was developed. There are images of various builds, descriptions, downloads of each build and the original design document that detail a few things that I had originally wanted to implement in the game. Enjoy the read! Aaron

  • Second Quest Update is now live! - 5 February 2018

    Greetings everyone! The new update to Dead of Night is now live - a secondary storyline with its own town to explore. Help Vlad rob the bank and fill his vault with gold! There have been a few things added to the game, and a few fixes as well : - The map in the first area would crash the game after the player interacted with it and tried to come back to the game. - If a cop was trying to get to a dead body, and the cop that found the body had died, the game would sometimes crash. - The intro music was (for some reason) over written with another sound effect - from what I have read, Game Maker sometimes does that. - Flooring the coordinates of the cops / people when they spot Vlad, it would have caused the sprite to not display properly and also stopped the cops from properly finishing a path. ADDED - Extra dialogue to the Ferryman, the party house, Fiona and Byron - just so they don't r…

  • Second Quest Update is now live! - 5 February 2018

    Greetings everyone! The new update to Dead of Night is now live - a secondary storyline with its own town to explore. Help Vlad rob the bank and fill his vault with gold! There have been a few things added to the game, and a few fixes as well : - The map in the first area would crash the game after the player interacted with it and tried to come back to the game. - If a cop was trying to get to a dead body, and the cop that found the body had died, the game would sometimes crash. - The intro music was (for some reason) over written with another sound effect - from what I have read, Game Maker sometimes does that. - Flooring the coordinates of the cops / people when they spot Vlad, it would have caused the sprite to not display properly and also stopped the cops from properly finishing a path. ADDED - Extra dialogue to the Ferryman, the party house, Fiona and Byron - just so they don't r…

  • Christmas Sale 2017 - 21 December 2017

    Merry Christmas everyone! And to celebrate this festive time of year, Dead of Night is on sale with 25% off! Offer ends January 4th 2018 Merry Christmas! Aaron

  • Christmas Sale 2017 - 21 December 2017

    Merry Christmas everyone! And to celebrate this festive time of year, Dead of Night is on sale with 25% off! Offer ends January 4th 2018 Merry Christmas! Aaron

  • New Update Coming Soon - 29 November 2017

    Just an announcement to say that the next update will be coming soon. I have been working on a second quest for Dead of Night. I was hoping to have it out a lot sooner than now, but the map I was working on was not of great quality. So, I decided that instead of trying to rework the map, I would start fresh. I personally think it was for the better, as I was able to work in a few things from older versions of Dead of Night that I liked the look of, and also ended up adding in a few more puzzles as well. There is still a good bit of work to be done so I cannot give an exact time frame, so watch this space! In the meantime, enjoy a few screenshots of the new quest. Thanks Aaron

  • New Update Coming Soon - 29 November 2017

    Just an announcement to say that the next update will be coming soon. I have been working on a second quest for Dead of Night. I was hoping to have it out a lot sooner than now, but the map I was working on was not of great quality. So, I decided that instead of trying to rework the map, I would start fresh. I personally think it was for the better, as I was able to work in a few things from older versions of Dead of Night that I liked the look of, and also ended up adding in a few more puzzles as well. There is still a good bit of work to be done so I cannot give an exact time frame, so watch this space! In the meantime, enjoy a few screenshots of the new quest. Thanks Aaron

  • Happy Halloween!!! Dead of Night is on sale!!! - 26 October 2017

    So, its that time of year again. And to celebrate, Dead of Night is on sale for $2.99. The offer ends on 1st November. Happy Halloween!!!

  • Happy Halloween!!! Dead of Night is on sale!!! - 26 October 2017

    So, its that time of year again. And to celebrate, Dead of Night is on sale for $2.99. The offer ends on 1st November. Happy Halloween!!!

  • Eat-Em-Up Update is now live! (Updated 27/09/17) - 17 September 2017

    As the title suggests, the new Eat-Em-Up mode is now live! This mode is score based, where the object is to eat as many people as possible and get a high score. There are 3 levels to run around in and cause as much chaos as you can! There has been a good few changes, bug fixes and additions with this update as well. So lets go through them... - Extra music has been added to the game! Four new tracks are now in the story mode, and Eat-Em-Up has its own music as well. - A few extra sound effects have been added - mainly to do with menu navigation / inventory selection. There were sound effects to the drips in the sewer but they were muted at one time for testing and never turned back up, this has been fixed. - Options menu has been re-arranged and an Audio Menu has been added. A main volume control is in there to allow people to adjust the volume, and also a music player has been included…

Patch notes and updates

S.noRelease datePatch nameGID number
111 November 2025Mini Update1816215235333528
225 October 2021Brief Update4103335143121368842
35 February 2018Second Quest Update is now live!4249665521687583979
417 September 2017Eat-Em-Up Update is now live! (Updated 27/09/17)4249665521687584425
525 July 2017Permadeath and bug fixes4249665521687584666
623 July 2017Update 23/07/174249665521687584776

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID656630
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateJul 13, 2017
DeveloperAaron Cochrane
PublisherAaron Cochrane
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent85%
Positive reviews11
Negative reviews2
Total reviews13
Steam recommendationsNot available
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/656630/

Short description

Dead of Night is a 2D flipscreen adventure game inspired by such 8-bit classics as Spike in Transylvania, Bride of Frankenstein, Werewolves of London and the Dizzy series.

About this game

PLEASE NOTE : DEAD OF NIGHT is getting re-vamped. Please check the announcements for updates. Vlad awakens after years of sleep to find his possessions have been stolen... And now he wants them back! The object of the game is to solve puzzles in order to retrieve Vlads stolen possessions and bring them back to the castle, and also by avoiding enemies such as Police men, rats and drips of toxic goo. At certain points during the night you may run into some people. These people can be eaten to increase health (and may also drop an item!). People will run at the very sight of you, and the police will quickly run and try to beat you to death. Pressing the Transform key will change you to Human form and will stop you from being detected! Dead of Night also uses a day/night cycle (of sorts!). As Vlad is a vampire, he can only stay out at night, and as such must either retreat to his castle or find some other way to evade the sun.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Dead of Night's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dead of Night's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dead of Night at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$1.99$1.99No discountSteam Store

Most visited Steam Store games

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5下一站江湖Ⅱ25723 September 2026 - 11:52:57 UTC4,637
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7古魂023 September 2026 - 05:17:01 UTC60
8Lost Castle 24,88823 September 2026 - 14:09:15 UTC28,835

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