SPSTEAMPULSELIVE ANALYTICS
Shoot 'm Up

Shoot 'm Up Steam metadata

DukeSoft | Apr 2, 2021 | game

Released

0players observed · 22 September 2026 - 18:08:32 UTC

ActionIndieViolentGoreTop-DownSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$2,255
  • Review score70% positive

Shoot 'm Up metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$2,255
  • Review score70% positive
  • Total reviews10
  • Release dateApr 2, 2021
  • DeveloperDukeSoft
  • PublisherDukeSoft

Genres: Action, Indie

Company pages: Developer: DukeSoftPublisher: DukeSoft

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shoot 'm Up Steam metadata

Shoot 'm Up metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/657170/metadata
Steam Storehttps://store.steampowered.com/app/657170/
Steam Communityhttps://steamcommunity.com/app/657170
PCGamingWiki search
IGDB searchSearch IGDB for Shoot 'm Up

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 7 positive, 3 negative

Price and discount

$2.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

3

Platform releases
  • Steam 6 September 2019

Latest Steam announcements

  • [1.1.1] Patches and improvements - 14 May 2026

    With the new 1.1.0 release there have been some bug reports and some suggestions. There's some other new features inside the engine that are also worth exploring - so we did that in this patch. CHANGELOG: Fixed a bug where zombie game mode could crash (Thanks Akelaphobia) Fixed graphical issue in E1M2 (Thanks Akelaphobia) Fixed a small memory leak in campaign modes / tutorial (some still remain but those are a bug in the engine...) Fixed physics offset for walls and assets (causing invisible collisions with cars at the wrong spots) Fixed some performance issues with lighting system Fixed headshot effect happening even when friendly fire is disabled (Thanks Akelaphobia) Fixed explosive damage ignoring friendly fire (Thanks Akelaphobia) Fixed map editor starting in center of map, instead of at the topleft edge Fixed issue with piece renderer in map editor Fixed issue where collider would…

  • [1.1.0] Updated 2026 Release - 17 March 2026

    Howdy! This release has some major changes in the background - hopefully not too many on the frontend. We've upgraded our engine to the latest version (that's almost 8 years of updates..) so that it runs on modern machines better. There's been quite some changes we had to do to get it to work - but I think we're here! If you find any bug, performance issues or other remarks - please let us know. CHANGELOG: Major engine upgrade! Might have introduced some bugs... I think i got most though :) Fixed double shot sound in some cases on local machines Fixed potential bug where player gets stuck in campaign E1M1 Removed gore from melee hits with fist Tuned some audio levels on shooting Selected menu is now clearer Fixed some issues with online game server checks Fixed music player back up Major backend server upgrade

  • Minor updates & Linux issue fixes - 1 April 2021

    This patch fixes; - Disappearing map selection menu in rare cases - Map downloader stuck on Linux - Fixed error message when typing invalid port number - Allow XP to be earned on non-official servers

  • Controller support added - 10 September 2019

    As requested I've quickly implemented a basic gamepad / controller input layer. The entire game should be navigateable from A to Z and completely playable, albeit there are some caveats; - Hints and tips will still display keyboard / mouse names - I will have to refactor this so I can show actual buttons.. But for this I need more controllers as well. - Car controls are a bit funky, you'll have to use the joystick instead of trigger buttons to step on the gas. - The game is much harder with a controller, as there is no aim-assist. - You can't re-map controls yet (only configure the movement / aim speed) in-game. If you want to edit those, you will have to fiddle with the button numbers in the "settings" file located here: %LOCALAPPDATA%\\ShootMUp\\settings This file is an INI file that will contain a section of "GP_CONTROLS". The numbers there relate to the numbers you see in the Window…

  • 1.0.1 Patch - 7 September 2019

    The 1.0.1 patch brings some small changes; - Added informative text on main menu - Adding bots now uses max players - Fixed issue when filling max players when hosting server - Fixed some issues with filesystem (map loading / scanning) - might fix some crashes

  • Shoot 'm Up release 1.0.0! - 6 September 2019

    The 1.0.0 release is finally here, bringing very small updates for the open beta users, but a completely new release for the rest of the world. Here are the patch notes: Added more documentation on map editor Improved some gun sound effects Fixed breaklights being despawned too quickly Fixed getting stuck in car in campaign Fixed wall visibility in map editor Check it out now, leave a review, and then check it out again :+)

  • 0.10.2 - Open beta patch - 29 August 2019

    Another patch that fixes some minor issues and should improve the zombie survival gameplay; The zombie survival gameplay still is kind of unbalanced (mainly because of the ability to freely respawn / no possibility to revive downed teammates), it should be a bit clearer for new players now. More changes will come, but not in a patch - that will be a new version. Here's the changelog for this patch; Added bot count to server list Added notification showing shop location after surviving the first wave of zombies Added notification to vote skip daytime (will be a default integrated feature soon!) Changed zombie spawn rate Replaced Improved zombie SFX Fixed double clicking in server list not working right Fixed zombie shop deployables (barbed wire was missing) Fixed zombie match starting at wrong day Removed need to press key to pickup health Removed ear-rape after a zombie match where you'…

  • 0.10.1 - Open Beta Patch - 22 August 2019

    Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there; You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might be a challenge.. We'll see how this goes. Also prevented issues where you'd be able to buy things that didn't help (e.g. didn't fit, or already full health). Thats fixed! I've improved a bit on the drawing pipelines regarding lights and walls - there's still some more optimisations to be done, but this should help out a bit already. Added name to bots Changed spawning options in zombie survival mode Improved chat sound effects Improved car sounds effects Improved some performance by batching light draw calls together, should improve performance on older machines. Improved wall rendering by a lot, lowering VRAM us…

  • Open beta inbound! - 17 August 2019

    The open beta for Shoot 'm Up will commence next monday - august 19th. This open beta is focussed on streamers / youtubers / influencers, and you're encouraged to take gameplay footage of the game! If you don't have a key yet, you can contact me over Discord :) https://discord.gg/FFz5tzd Cheers!

  • 0.9.0 - closed beta release - 29 July 2019

    A big update! This update prepares for the closed beta test. If you want to join the closed beta test, please join our discord channel here: https://discord.gg/FFz5tzd Changelog: - Added vote system - Added selectable classes - Added unlockable weapons - Added customizable classes - Added static token-based login through Steam - Added gamma configuration at first boot to make sure the game is not too dark - Added option for particle amount - Addes spectate option in zombie game mode - Added wall optimalisation script - Added worldwide dedicated servers + support for Ubuntu servers - Added support for a lot of foreign languages (chat & usernames) - Added missing skin sprites - Added support for texture sizes (to support lower end hardware) - Added new gore sound effects - Added new sound effects and graphics for zombie game - Added more information (official & bots) to server listing - A…

  • 0.7.2 patch - 19 April 2018

    Changed depth at which textures / assets will be initially placed (over instead of under) Added possibility to duplicate texture / asset / collider with CTRL+D Added Player-Only colliders to mapeditor and maps Added possibility to scale assets on X and Y seperately (scale uniform by holding shift) Fixed bug where bots all had the same skin Fixed crash in map editor when swapping types Fixed issue in map editor with textures Fixed depth ordering for assets Fixed possible bug in main menu when logging in

  • 0.7.1 Patch - 15 April 2018

    Added steam invites / in-game joining Added functional in-game menu Added timer / score overview for online game modes Added progression bar + leveling system Fixed a bug / crash with deployables in zombie survival mode Fixed main menu behaviour with escape button Fixed main menu text colour bug Fixed environment not being sent properly from dedicated servers Fixed issue where console would open up in registration (console now is F7) Fixed memory leak in lighting engine Fixed small issue with lighting engine Fixed some smaller bugs in campaigns Increased performance of lighting engine Tweaked some sound levels

  • DevLog #14 | EA Release is nearing (0.7.0) - 14 April 2018

    Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes! Added complete initial campaign Added flamethrower Added new zombie Added deployable setup Added barbed wire deployable Added lantern deployable Added indoor to hospital map Added random weather to all maps Added doors to car Added particle options Added realistic smoke to main menu Added more sounds to emitter tool Added properties in map editor Added more light functionality (both in editor and in-game) Added notification to teammates dying in zombie survival mode Improved in-game HUD Improved network validation to prevent issues Improved particles Improved lagging feet behind player model Improved shadow casting from players Improved zom…

  • DevLog #13 | Major updates o7 (0.6.0 release) - 6 December 2017

    Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was the lobby UI that was bugging me a bit, and I've been improving the dedicated servers so that I can now host multiple servers at the same time, running different game modes. Hooray! Here's the full changelog: In-game performance improvements for assets and custom sprite drawing In-game performance improvements for particles Added advanced environmental / ambiance system + audio Worked on a Wiki page to document features of the map- and asset editor New Lobby UI + ability to add bots in lobby Added breakable lights to car Added skidding to car Added doors and in/out animations to car Fixed lights showing through r…

  • DevLog #13 | Major updates o7 (0.6.0 release) - 6 December 2017

    Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was the lobby UI that was bugging me a bit, and I've been improving the dedicated servers so that I can now host multiple servers at the same time, running different game modes. Hooray! Here's the full changelog: In-game performance improvements for assets and custom sprite drawing In-game performance improvements for particles Added advanced environmental / ambiance system + audio Worked on a Wiki page to document features of the map- and asset editor New Lobby UI + ability to add bots in lobby Added breakable lights to car Added skidding to car Added doors and in/out animations to car Fixed lights showing through r…

  • DevLog #12 | Open beta, map improvements, login - 14 October 2017

    Open beta time FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far. Map sharing There used to be a "map sharing" logic in the game, where the server would send the map to the client, if the client doesn't have it. That was broken. Now its fixed again. Great for people with custom maps and their own servers! Login / registering Now, to be fair, I hate logins in games. You have Steam and everything, right? Well, kind of. I actually want to keep track of the users' stats on official servers + prepare the game for skins, unlockables, XP systems and contests. Hence the login. Its not required, so you can play as guest, but you can also register your own account via the game. Should not be too much of…

  • DevLog #12 | Open beta, map improvements, login - 14 October 2017

    Open beta time FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far. Map sharing There used to be a "map sharing" logic in the game, where the server would send the map to the client, if the client doesn't have it. That was broken. Now its fixed again. Great for people with custom maps and their own servers! Login / registering Now, to be fair, I hate logins in games. You have Steam and everything, right? Well, kind of. I actually want to keep track of the users' stats on official servers + prepare the game for skins, unlockables, XP systems and contests. Hence the login. Its not required, so you can play as guest, but you can also register your own account via the game. Should not be too much of…

  • Join the open beta! - 13 October 2017

    Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zombie survival. If thats not enough, you can use the map editor to make your own awesome custom maps! Download the open beta at www.shootmup.com/open-beta

  • Join the open beta! - 13 October 2017

    Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zombie survival. If thats not enough, you can use the map editor to make your own awesome custom maps! Download the open beta at www.shootmup.com/open-beta

  • DevLog #11 | Asset editor, performance improvements - 9 October 2017

    Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post. READ MORE: http://shootmup.com/development-log?id=4 CHANGELOG: - Ability to edit / add custom assets - New map structure to allow custom texturing of maps - Map loading improvements (faster + more visual feedback) - Updated particles - faster & nicer! - Added "indoor" type to map editor (inside / outside affects lighting and visibility in map) - Fixed several small bugs / performance issues

Patch notes and updates

S.noRelease datePatch nameGID number
114 May 2026[1.1.1] Patches and improvements1832700592788965
217 March 2026[1.1.0] Updated 2026 Release1827626365748867
31 April 2021Minor updates & Linux issue fixes4023377846275717391
410 September 2019Controller support added2413289226974447863
57 September 20191.0.1 Patch2413289226963001524
66 September 2019Shoot 'm Up release 1.0.0!2413288973192193471
729 August 20190.10.2 - Open beta patch2415540140457001655
822 August 20190.10.1 - Open Beta Patch2416665403770532820
96 December 2017DevLog #13 | Major updates o7 (0.6.0 release)4249665521687586394
109 October 2017DevLog #11 | Asset editor, performance improvements4249665521687586714

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID657170
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateApr 2, 2021
DeveloperDukeSoft
PublisherDukeSoft
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent70%
Positive reviews7
Negative reviews3
Total reviews10
Steam recommendationsNot available
Achievements3
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/657170/

Short description

Tactical multiplayer chaos.That

About this game

Tactical multiplayer chaos. That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos! Shoot 'm Up is a fast-paced tactical shooter with lots of different game modes. The game features a customizable server, offline gameplay, a short campaign that acts as a tutorial, LAN and multiplayer action, custom maps (with a map editor), smooth gameplay, stunning graphics and awesome effects. You can currently try the Deathmatch, capture the flag, or team-deathmatch mode - just shoot at each other or at bots using one of the 18 different weapons; or you can jump into co-op zombie survival mode so you and your friends can hold off as many zombies as you can! User feedback I love to hear your ideas and experiences! I'm online most of the time on Discord ( ) and I'm happy to hear feature requests and ideas. Current features - Campaign mode (Albeit short currently) - Co-op zombie survival mode, with deployables & buyable upgrades - Map & asset editor - allowing you to make, play, and host your own maps. - Team deathmatch - Capture the flag - Multi-team deathmatch - Dedicated servers - A big arsenal of weaponry Development The game has been in development for quite a while, and I think I'm at a solid base right now. This doesn't mean it's done! The game might undergo updates as we go, from bugfixes to new content to performance improvements. I'm a solo developer that hates sluggish games, and gameplay is the number one priority for me. Getting the game to run great and feel smooth on every machine is an important goal for me. So far I've been making this game on my own, with testing help of the closed-beta community and the map-building skills from a friend.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
13Captions available
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
69Stereo Sound
65Subtitle Options
18Partial Controller Support
23Steam Cloud
15Stats
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria Drogas ilícitas
steam germany16Drastische Gewalt Drogen Derbe Sprache
igrs18Penggunaan bahasa Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Shoot 'm Up's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shoot 'm Up's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shoot 'm Up at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
HELLDIVERS™ 268,73922 September 2026 - 18:10:13 UTC458,2081,150,310Arrowhead Game Studios

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Art of War: Red Tides2822 September 2026 - 14:53:04 UTC4,0146,954Game Science
You Deserve2022 September 2026 - 13:46:13 UTC24269TGA Company LLC
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Vampire: The Masquerade - Redemption322 September 2026 - 17:45:42 UTC20991Nihilistic Software
X-Blades222 September 2026 - 17:19:41 UTC9,9813,202Gaijin Entertainment
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
Ino122 September 2026 - 16:05:30 UTC2150L Rod
Giants: Citizen Kabuto122 September 2026 - 02:19:36 UTC4210Planet Moon Studios
LINCH122 September 2026 - 16:07:47 UTC4177Datura Games

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
Viscera Cleanup Detail: Santa's Rampage222 September 2026 - 00:15:05 UTC1265,913RuneStorm
Ino122 September 2026 - 16:05:30 UTC2150L Rod
LINCH122 September 2026 - 16:07:47 UTC4177Datura Games
Take the Dream IX122 September 2026 - 01:54:45 UTC3176Yai Gameworks
Demon's Rise - Lords of Chaos122 September 2026 - 00:15:11 UTC2156Wave Light Games Inc.
Pawn122 September 2026 - 18:09:47 UTC120ODBear Studios
Save the Ninja Clan022 September 2026 - 12:37:04 UTC4,911112Willz

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