- Down for Maintenance - 18 October 2024
Hi, I've become aware of some technical issues with my games Blessed Surface and Ufflegrim due to the aging version of the game engine they run on. There are issues on fairly common setups where the games may run at a low framerate, or not at all. In the next few days, I will work with Valve on options for temporarily removing the games for purchase while this issue persists, while not affecting existing owners and leaving the soundtracks available for sale. If possible, I would like to make the games still available on an invite basis, for anyone curious about some broken old games or interested in helping fix them. But I'll have to ask Valve what's possible. I don't have a lot of time for game dev any more. I'm afraid I don't have an ETA on fixes, so I'm taking this measure to make sure nobody feels ripped off by a nonfunctional product in the meantime. I've also been slowly working o…
- Blessed Surface: Unleashed - 23 December 2020
Reki here. I like to release updates around the winter sale to show my appreciation to everyone who's playing the game. Didn't have as much time this year, but I've managed to put together an update with a fair amount of content, quality of life, and some endgame stuff. Please enjoy, and let me know in the discord if I broke anything! https://discord.com/invite/DWz6kxt NOTICE: Linux version will be delayed. Keep an eye on your Steam downloads for its release. FEATURES - Added character classes you can get from special fights across the world. - Added daily quests to level up your class. - Added a second aux slot. Quite a few of those items, so only having one slot was a bit of a waste. - Added a new endgame boss with customizable difficulty and random drops. - Added a character to the top of Grom Wall Ascent who increases your storage space by 2. - Added 8 passive weapons that have repl…
- The Gunsmith Update - 21 June 2020
Reki here. I recently completed my own playthrough of Blessed Surface. I hadn’t really been able to do a full playthrough before because I was always testing individual sections of the game. I found a couple things that I never fixed, so I fixed those broken things, added new content, and did some balance. Welcome to the Gunsmith Update. FEATURES: - Added 13 new heart trigger types you can get from a special event in Skungus Wilds. - Added gun crafting parts obtained from the same event as above. - Added a new random event to mines. - Added a new goddess. TWEAKS: - Greatly increased the crit chance of rage. Hopefully this will buff pure melee and make rage more useful beyond spending it on finishers. - Balanced the levels of several gods to be more useful or less punishing. - Attack movement Calamity Card gives more speed now. - Poison Curse Charge Calamity Card now consumes charges, bu…
- The Giga God Update - 18 April 2020
Reki here. Originally this was supposed to be a bugfix update, but working on bsurf relaxes me, so I added a lot of stuff. Update includes a pantheon of over 20 gods, endgame content, and more. Patch notes below, dev notes and images below that. FEATURES: - Added god shrines scattered all over the world, each with a unique new passive. - Giga bosses now drop giga coins, which you can trade in for prizes. - Added a scavenger hunt. - Added an endgame scavenger hunt. - Added a new random event to the Passages. - Comets now drop orbs that summon another comet of the same color when consumed. - There’s now an option for attack direction to be based on cursor position. GAMEPLAY TWEAKS: - Improved autotargeting of numerous projectile sources to not target your pets or friendly ghosts and be a bit more intelligent in general. - Ancestor of Dust finisher now creates a stationary rune instead of…
- Items & Immortals Update - 14 February 2020
Reki here. I think of the titles for these updates on the spot as I write the patch note announcements. So don't get your hopes up, there isn't a pantheon of 20 immortals with complex, multi-phase boss ai for you to slay. There are a lot of new items and achievements though! This is the development cycle of bsurf. As I fix issues from the previous patch, I can't help adding some more content, and thus more issues, inflating what was meant to be a small bugfix patch to a larger one. This way, even though the game isn't very popular, it can get some frequent content updates, depending on how long it stunlock combos me into developing more. I think I'm breaking out of the combo for real this time, though. Thanks very much to anyone who's had fun with the game. While some may say it's not even worth 50 cents, I know that's not remotely true thanks to those who loved it and swapped stories a…
- Two New Items, More Fixes + Now Available on itch.io - 1 February 2020
Reki here. Like last patch, I've sniffed out more bugs and added a couple new items. In other news, Blessed Surface is now on itch.io, DRM-free. The version of Blessed Surface on Steam is also technically DRM-free, but due to certain Steam related functions, won't run without it. The itch version is a good option for anyone that has issues running Steam for any reason. Just a simple zip containing the game. https://ckrekii.itch.io/bsurf Same price and Operating System support as the Steam version. Only differences are that achievements, cloud saves, and multiplayer are not available, since they all use Steam. PATCH NOTES: - Added a very rare drop to living walls. - Squid in Passages now drops something very good. Please try to kill him and get it. - Garden boss no longer drops its gunner the first time you kill it. - Calamity Card deck now properly clears when creating a new game. - Fix…
- Fixes & a New Item - 30 January 2020
Reki here. Got fixes and stuff for the big update the other day, as well as one new item. I messed with the save directory a bit, please let me know if it freaks out and deletes your save or anything. Also, Steam Cloud saves are now active on Linux. Discord: https://discordapp.com/invite/e73QHcX PATCH NOTES: - Old One-Eye now drops something pretty good. - Increased rarity of magnetic and loaded on ravenous creatures. - Fixed loaded status effect bullets shooting far from their origin. - Added a tooltip to explain the Calamity Card system when hovering over a card to toggle. - Fixed a crash with Hunter of Eyes finisher. - Fixed a crash with Foomie Heart passive. - Reduced population of Globins in Skungus Wilds. - Added fullscreen options. - Fixed windowed resolution going greater than display. - Resolution and fullscreen options now initalize at start menu. - Put save files in their own…
- Linux Update - 24 January 2020
Reki here. The Linux version of the Exchange Update is out! Sorry for the wait. It’s important to me to keep a this version up to date, as I use a lot of open source software myself. I worked day and night to fix the very strange Linux specific issues with the update. Patch notes are here. If any issues persist, please visit the discord for help: https://discordapp.com/invite/e73QHcX I’ve also noticed on my 10 year old Linux machine that performance is much better after the optimizations I did. If you’ve had issues maintaining a stable 60 fps, I hope this helps. See ya next time.
- The Exchange Update - 23 January 2020
Reki here. It’s a pretty big update. There’s a new item type, overhauled npc dialogue system, a new boss, a new miniboss, a new creature, tons of new effects on existing items, etc. As usual, the Discord is the best place to go for technical help or discussion: https://discordapp.com/invite/e73QHcX NOTICE: The Linux version of this update is having crash issues. I will do my best to release it at a later date. Apologies. FEATURES: - Rewrote most NPCs. - Gave NPCs unique items they’ll give you after going through enough of their dialogue. - Added keyword hints to NPCs. - The big bell now does something interesting if you ring it at 12 o clock. - Added many new things to see throughout the world. - Transformation items and spines now have a dedicated auxiliary item slot. - Parasites can now attach to you as auxiliary items. - Added a new creature shared between Skungus Wilds and Cemetery…
- Another Large Update Soon - 12 January 2020
Reki here. It hasn't been too long since the Redemption Update, and I've been busy finding bugs and crashes to fix. While I was at it, I took the opportunity to change some other things I wasn't happy with, and it quickly spiraled out of control into another large size update. This also means that fixes will be delayed till that update is released. If you have any technical issues with the game, please ask other me or other players about it in the discord: INVITE HERE In the meantime, here are some highlights of what's coming. Upcoming Content: The new spines and transformation items will have a dedicated auxiliary item slot. There will be other new auxiliary items as well. NPCs will be overhauled to have more gameplay significance. They will receive more dialogue, and in some cases, they will be rewritten. Upcoming Balance: Many finishing moves will have new properties to bring them up…
- Weapon Updates and More Fixes - 23 December 2019
Reki here. Today’s patch focuses on bringing more weapons up to par, as well as continuing to fix any issues from the big update. Still looking into reports of hearts not giving abilities. This will be the last of this round of patches aside from any critical fixes or community requests. I’m very tired, but happy with how these game updates turned out. Hope you have fun with the weapon buffs from this patch. PATCH NOTES: - Souls, coins, and keys all float towards you now. - Grong-Sages now get mad at you for a while if you hit them with melee attacks. - Overgrowth Trimmer regular attack has more knockback, and its swap attack creates grass. - Reworked Gauntlet of Fists regular attack. - Ink Puncher regular attack greatly sped up and reworked to throw enemies behind you more consistently. - Seed Alembic regular attack can now be held down to suck in enemies. - Gave Hungry Bell a passive…
- Keys & Locks Overhaul and Minor Fixes - 21 December 2019
Reki here. This patch fixes a few bugs with the update and makes the key system a lot more convenient. I have more minor fixes and balance tweaks coming, but I wanted to get this patch out earlier since it solves a few “key” issues. Hope it helps! I’m hearing reports of a bug where eating hearts does not give their abilities. If you have any information on this bug, please let me know in the Discord server, as it’s proving very difficult to replicate and pin down. Other bug and crash reports are also welcome there. Join the Discord PATCH NOTES: - Keys are no longer tied to areas and are no longer items. They autoequip when near a lock block. - Poi heart passive has been changed to fit the new key system. - Kinkin trigger effect now resets timer when triggered while timer is active. - Calamity Card axe now attacks with you during swap attacks as well. - Fixed an incorrect Calamity Card d…
- The Redemption Update - 18 December 2019
Reki here. Welcome to... FEATURES: - It now snows in the Belly of the Comet God during December. Look out for demonic snowballs containing a holiday surprise. - Heart slots are now generic, able to contain any blood type. - You can destroy non-anchored hearts by clicking on their slots in inventory now. - Added many new heart blood types with new triggers. - Hearts now beat on the player’s chest sometimes. - All hearts now state their effects in their item descriptions. - Calamity Card challenges are now active without picking them up. - Calamity Card effects have been overhauled and now trigger only after picking up a card. - Giga bosses are now accessed by beating the game. - Giga bosses now drop a new item type. - Added an arena where you can fight many of the bosses and creatures of the game. Includes boss rush and survival mode functionality. - Added some secret endgame content. -…
- Difficulty Balance & Ravenous Monster Update - 8 June 2019
Reki here as always. I've done some playtesting recently and decided that the game needed a few crucial balance tweaks. This patch should make for a less tedious experience overall, as well as adding some interesting encounters in the form of ravenous monsters. PATCH NOTES - Added ravenous monsters. They are the rarest of the modifiers, gain a random buff every 30 seconds, have double health, and drop life when hit. - Less hostile hunters will show up. - Hunters will properly despawn now after being offscreen long enough. - Life cells will always appear at any gravestone, and their numbers will not deplete. - Life cells are no longer solid. - You can no longer be damaged by a friend when playing online. - Grong-Sages are now peaceful to the player since they were too strong for an early game monster. They are also diurnal now. - Magnet status effect now pulses larger and smaller, and al…
- Wall Achievements Fix - 27 May 2019
Reki here as always. Just a quick notice that there was an issue with achievements for the Wall area that has been fixed. If you've already done those achievements, you can simply toggle your corresponding Calamity Cards on and off and you'll be granted them. Sorry for the inconvenience. Cheers.
- The Corpse King's Festival Begins - Linux Version, Revival Update, Giveaways, and More - 14 May 2019
Reki here as always. I got a lot to go through today, so here's a table of contents. Pretty wild. 1. Announcements 2. Revival Update Patch Notes 3. Contests & Giveaways 4. The Future of Blessed Surface 1. Announcements To celebrate the release of the Revival update, there will be a whopping 40% sale price on the game from today till sunday (starts in 2 hours from the time I'm posting this). It's a super ideal time to pick it up, as the game won't see a discount this large for a good while. Blessed Surface now runs on Linux. Not much to say about it other than that it's a thing. Hope the port works well on your Linux machines and brings you some enjoyment! Steam Cloud saves have also been activated today for your convenience. I've put together a video that should serve as a decent intro to what kind of game Blessed Surface is: https://youtu.be/FRvPNqWj8PI Now for a secret announcement...…
- Coming Soon - Linux Version, Revival Update, and More - 8 May 2019
Reki here. I've been busy, but bsurf ain't dead just yet. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31289006%2Fdb09240e73a033addfde2482e0f05b3799ca12ab.gif The Revival Update is nearly ready. The idea is to cram as many of the things that didn't make it into the release patch as possible into the game. We're talking new content, balance, fixes, and polish. Along with that will come a Linux version. As someone that uses a lot of open-source software, it's good to finally be able to support operating systems of the sort. Finally, you can expect other announcements about the future of Corpse King Games, and some other events to liven things up. I'm aiming at sometime next week for all of this. Until then.
- Release Update - 27 February 2019
Reki here, at last. It's arrived, the final version. Ahh, what to say... Note - Saves are stored in a new location. If you'd like to use your old save, you can rename the folder "AppData\Roaming\Blessed_Surface_Early_Access" to "AppData\Roaming\Blessed_Surface". Very old saves will likely have some bugs though. With this patch, I consider Blessed Surface to be complete. You can still expect fixes, little bits of polish and balance, possibly optimization where needed. I'd still like to port the game to Linux/Mac if possible, though that is proving difficult. As for content updates, I'd like to do more if I'm able to. It'd be my dream to create a large expansion out of all the planned areas I had to scrap, as well as improved multiplayer... I'll give word on whether it's possible or not in the future. This release update is meant to complete the game. Everything from sound effects, to con…
- Release Date - 15 February 2019
Reki here. Blessed Surface will enter full release on February 27th. Check out the release trailer: https://youtu.be/TZThmlvnFfA I really tried to give an honest show of what makes the game special in this final trailer. It's the 6th trailer I've done for bsurf. Hopefully an improvement over the first one I put together, which had no music, kind of empty, lifeless scenes, and I was embarrassed of even as I uploaded it. Good times. Aaanyways... I'm done with all essential content for bsurf. There are still a few loose things I need to get done, of course. But it has a beginning, an end, and a decent amount of stuff in between. I will take the time between now and release to polish, balance, and add as much extra content as I can. Until then.
- Progress Report #2 - 6 February 2019
Reki here as always. It's been a little while since the last progress report. I wanted to write another just so it doesn't look like I'm slacking off or have abandoned the game, so here goes. First, a reminder of why there are only written updates at this point instead of actual patches. With most of the content completed, release isn't too far off. During this time, I'm working at 200% to cram in every last bit of polish, last minute content, etc. to get the game done in time for the unannounced date I'd like to release on. I'll also need to work on a release trailer, as well as seeing if I can port the game to other operating systems. Lots to do, hence the decision to not update the game more till final release. Can't afford to worry about whether I've left in gamebreaking bugs in smaller patches at this stage, we'll do it all at once. Content The Monster Heart system is completed. Th…