- Tracking the login issue - 24 April 2019
It has come to my attention some people have issues loading the game consistently. I'm currently trying to track what might be causing the problem. It's especially difficult as I'm not able to reproduce the problem. However, especially those having the issue. Kindly update the game to the latest version (might need to restart Steam). I have added a 'connection status' at the bottom right of the loading screen. I'm especially interested if the connection keeps reading 'connected' in the minute the loading halts. (Or does it change to disconnected?). Kindly get back to me :) Thanks!
- patch 0.1.9 - 9/04/2019 - server + client - 9 April 2019
Server reset - Leaderboards too. The patch has been applied - server is back online. Gameplay -Banking rework. Banks now have the option to make money by setting an interest rate to attract customer funds. In thesame manner , it's now in the banks interest to offer 'current accounts' to other companies. Any company signing a current account with a bank, will increase the banks 'customers funds'. Basically increasing its income source. -Banks can no longer offer loans at just any interest. The interest they charge needs to be higher than the central bank rate at that very moment. The central bank rate being influenced by the inflation. Serverside -Inflation bug should now be resolved. This was the main issue in last patch. -A variety of smaller bugfixes wich I didn't record. Known major issues: -Storage contracts are likely not working properly yet. (As well as storage information)
- hotfix 0.1.7d - 13/08/2018 - server - 13 August 2018
-The city company went bankrupt. Causing all its goods and services to no longer be available. This issue has been fixed and code has been added to prevent this from happening in the future. Anything you did while the game was paused has been rolled back to before the pause. This includes character and company creation for the new players.
- patch 0.1.7c - 19/07/2018 - server + client - 19 July 2018
I will bring the server offline soon for around 1 hour while I apply the patch. Client -Fixed an issue with the 'update' construction button not working in some rare occasions. -Changed 'machines' for transport bp into 'vehicles' in the engineering branch. -Properties you own will now be properly color coded again. -Load progressbar fixed. Often you'd be able to see the gameworld before all the data was sent to your client. Server -All goods should now be properly located in the warehouse. If the issue of goods not always being located in the warehouse does pop up again, let me know. -The cities resources (goods for sale) sometimes ended up decreasing. This should no longer be the case.
- patch 0.1.7b - 23/06/2018 - server - 22 June 2018
The server will be brought down while I apply this patch. (15-30 minutes downtime) The was an issue with production not progressing when producing less than 1 unit per tick. This should now have been resolved. Take note: You need 1 machine per 1 Ton storage in each truck or they will not work. Similarly you need 1 machine per 10 passengers in each taxi. Also: Producing vehicles need massive transport - each 1.5 ton truck needs 1.5+ ton transport. Without that transport capacity, production will not progress past 100%.
- patch 0.1.7a - 21/06/2018 - server - 21 June 2018
The server will be offline for a period of 15 minutes while I apply the patch. -There was a problem with goods being removed in too big quantities when producing. This issue is now resolved.
- patch 0.1.7 - 19/06/2018 - server + client - 19 June 2018
The server will be back online shortly. (30 to 60 minutes) The city and all your progress will be reset. -reworked transport - transport inside the city is made abstract to save on server resources. Goods are now always located at the city warehouse. -Made turnover more precise again. It should now be an indication of the turnover each 5 minutes -Fixed the Steam leaderboards , all cash your character has is now divided by 1,000,000 to avoid Steam leaderboard not accepting many billions as score. -Fixed engineering blueprint production time being wrongly displayed -Fixed factory production time being wrongly displayed -When vehicles break down now they no longer destroy the entire stack of vehicles -Added alt-click to add/remove 'max' amount of employees & machines -updated production of blueprints, offices now increase engineering skill needed. -Rescaled mass production modifier to give…
- patch 0.1.6a - 14/06/2018 - server + client - 14 June 2018
I want to apologize for the downtime we've seen today. However, I managed to use that time to implement some useful changes. -Slowed down ticks to 5 minutes per tick to allow the server more time to do its calculations. (This is still up for change in the future - it seems 5 minutes is barely sufficient. - however, i still might have some leeway by speeding up some parts of the scripts again, see below) -Tweaked speed of the script excecution to limit data send rate resulting in a more stable connection.
- patch 0.1.6 - 13/06/2018 - server + client - 12 June 2018
After a longer than expected maintenance, the updated patch notes. My apologies for the downtime. Server up and running. You'll be liking stability compared to yesterday! -Following the Unity Engine Upgrade I reworked the login system to allow for a login that doesn't flood the network like it used to. This patch will mean alot less lag in chat, it should also mean there are fewer or no desyncs (different state on client than on server). And also, hopefully fewer disconnects. It does mean somewhat slower loading times though. Something I might tweak in the future. -Fixed an endless loop in the transport script causing the server to crash.
- patch 0.1.5 - 12/06/2018 - server + client - 12 June 2018
Patching will start in the next 60 minutes and will take around 30 minutes. (Server will be down during that time) Make sure you update your client to the latest version. The old version will likely not be compatible! - Upgrade to latest Unity Game Engine (2018.1.4f1) - This will hopefully solve some of the stability and / or login issues we have seen. Yet to be confirmed. - fix for server freezes caused by 2 seperate problems. - when abandoning plot any ongoing construction, including the blueprint will now be properly deleted.
- patch 0.1.4d - 11/06/2018 - server + client - 11 June 2018
server: - fixed an issue with savegame not loading properly when there was a problem with a double player entry - fixed building not being destroyed properly when it's lifetime expired (in some occassions) - fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number) - fixed an issue wich caused company valuation to be NaN - fixed an issue wich caused contracts with self to be priced NaN - fixed an issue wich caused buildings to be valued NaN - fixed the companies / blueprints / contracts / buildings affected by the issues above - removed cash from demolish (was exploitable) - removed cash from abandon except for the plot value of $25k (was exploitable) - optimised code to increase server speed. With this amount of players our minute to process was getting way too short. client: -fixed job openings overflow -changed demolish button description -removed…
- patch 0.1.4c - 10/06/2018 - Serverside patch - 10 June 2018
The server will be offline in a few moments for 15 minutes to apply the patch. - fixed a bug in the event system wich could freeze the server. - fixed a bug wich prevented the blueprint and vehicles in production to not properly save their progress. This meant that with server restarts, progress on these were lost. This should no longer be the case. - Goods for sale are no longer used or transported to the branches they are needed at.
- patch 0.1.4b - 10/06/2018 - Serverside patch - 10 June 2018
The server will be offline shortly for 15 minutes to apply the patch. - fixed event spam of 'Hired an employee', especially annoying for big companies. Also causing lag on the server.
- patch 0.1.4a - 08/06/2018 - Serverside patch - 7 June 2018
I will bring down the server in the morning hours (CEST) on 08/06/2018. Applying the patch will take approximately 15 minutes. - fixed issue wich could freeze the server (had to do with object visibility of blueprints) - When bankrupting, vehicles now go out of service before transferring to the city. This was not the case before. - When bankrupting , rental contracts would drop and the city would become owner of the office. This is fixed so that the actual owner gets his office back.
- patch 0.1.4 - 07/06/2018 - Client patch - 6 June 2018
- First version of the tutorial added. It is possible to disable/enable this by pressing 'escape'. There is a future plan to add this to a setting too so you can disable it permanenlty. But for the sake of releasing it in a speedy manner for new players I solved it this way to include a more enjoyable disable function at a later time. - Chat scroll should now be able to scroll more properly.
- patch 0.1.3a - 03/06/2018 - Serverside patch - 3 June 2018
The server will be down for 15 to 30 minutes to apply this patch. (4pm cest to 4:30pm cest) - City now always pays $25k for any plot you abandon. Previously the city would pay back the pricing you last paid, but this allowed for unintended exploits. - Fixed a bug preventing connection to the game in rare occasions - Central bank prints money on its own to keep inflation towards 0%. However, this effect has been downscaled somewhat to allow for bigger fluctuations in inflation. This might need more tweaking in future patches.
- First company founded! - 1 June 2018
Hi! Today I pressed the early access release button on Steam. I hope at least some people will be interested in my work. As of today, it can be played. It's not yet a finished game. But , with more work and player(your) input i can hopefully make it into something nice. I've been looking at some feedback I received and most if not all want a tutorial. As the game can be hard to get into at first. To new players, i'd advise starting out with the starting blueprints the city provides and , if unsure, go for housing, housing stands pretty much on its own and needs no other branches to function once built. Now, back to that tutorial. Considering it's such an important feature for people to know how to play the game. I'll make sure I get this feature in asap. In the meantime I hope the 'wiki' pages provide sufficient info on how to get started. Further down the line I'm also thinking about a…