- The Warhorn - Devlog #7 - 19 May 2023
Dear adventurers! We are pleased to announce that with every update, released in regular timelines, we are adding new mechanics and features to the experimental version of The Warhorn, that is running on Unreal Engine 5. In the last few updates there have been multiple features added to The Warhorn. Remember that this is just the beginning, as our roadmap contains many more changes that you will see in the nearest future. As in the last update we have added the mechanic of first mini game – Capture The Flag - we will organize several events that will be using it, testing also other network features, strictly connected with multiplayer mechanisms. How we stopped worrying and learned to love the sticks In Unreal Engine 5 player gear progression will have more layers than in UE4 (default version) Warhorn - as you can see, in one of the first updates we have introduced tier 0 or so-called ‘…
- The Warhorn - Experimental Update 0.14.1e - 27 March 2023
Hello Adventurers! The latest experimental version includes many improvements related to survival elements, making the gameplay even more realistic and satisfying. Along with this update, a brand new mini-game has been added, which is designed for network testing and developer-organized events. It's a great opportunity to showcase your skills and meet other players. We encourage you to download the latest version of the game and check out all the new features! Additionally, I'd like to share that in the upcoming weeks, we will be starting work on village creation and building mechanics. We believe that this will add a new dimension to the game and provide players with even more opportunities for creativity and exploration. Stay tuned for further updates and get ready to build your own unique village in the game! Changelog 0.14.1e New content Capture the Flag (mini game). Saving chests c…
- The Warhorn - Experimental Update 0.13.1e - 8 March 2023
Hello adventurers! We are very pleased to inform you about the new features that have been added in the experimental version. Our main goals were a chest storage system and a respawn system for resources, plus we added some new items and introduced some smaller item-related features. In the coming weeks, we will be finalizing mechanics related to items, resource extraction and general survival. Starting in April, we want to start work related to the building system, which is one of the most important core of the game. Changelog 0.13.1e New content Added storage chest system - creating your own chest will be possible soon. https://i.imgur.com/uZVWxYc.gif Added respawn system for resource sources - trees, ores, bushes. New item - Wooden Club. New item - Copper Nugget. New item - Copper Bar. New widget informing about the collected item or extracted resource. All item icons have been impro…
- The Warhorn - Experimental Update 0.12.1e - 18 February 2023
Hello adventurers! Welcome to the second summary of recent updates. The past weeks have been really busy and fruitful, we have released about twenty updates to the exprimental version. During this time we mainly focused on resource gathering and network performance. We are slowly approaching the end of the work on the survival base, but before that, we want to make sure that the network game works flawlessly. We organized network testing, which went well and we were able to collect a lot of data with which we can now improve multiplayer. Changelog 0.12.1e Added New item "Stone Hammer". New item "Small Stone(s)". New item "Stick(s)". An interactive object from which sticks can be collected without using tools - "Sticky bush". An interactive object from which small stones can be collected without using tools - "Pile of small stones". https://i.imgur.com/hEVqe3n.gif Displaying the quantity…
- The Warhorn - Critical crash fix - 12 February 2023
Hello everyone, We come today with good news for a large part of the players, a new version of the game has just been released, which includes an important fix. It fixes a critical bug that caused the game crash after a few seconds/minutes of gameplay, making it impossible to play completely. This problem has affected many people who have Intel processors of the 10th generation and newer. Recently, we have received more and more reports of this problem, and the specifications of players' computers were similar, which helped us a lot in finding the cause and fixing the issue. If you are interested in the exact cause and solution of this problem, then please visit the intel's official website, where everything is well described. We want to thank everyone very much for their help and support, and at the same time apologize to those affected. If you want to help us develop the game or have…
- The Warhorn - Experimental Update 0.11.1e - 25 January 2023
Hello adventurers! Welcome to the first summary of recent updates. The information contained in this news applies only to the experimental version, go to the news below to see how to play this version. ːTheWarhornLogoː https://store.steampowered.com/news/app/660920/view/3405311447044190135 The last three weeks we have been working on crafting items along with the window menu. We have also added more sounds in the game, so there is no more deafening silence. In addition, we are in the process of working on the first creature, so you will soon be able to meet a massive and fat pig in the game world. Changelog 0.11.1e Added Crafting window Stone pickaxe Stone axe Saving tools in the inventory Information message "Inventory is full" Sound settings Cave music Crafting sound Switching music based on location Sounds of footsteps Smoke particles from the footsteps Disconnection message after in…
- The Warhorn - Devlog #6 - 22 January 2023
Hello adventurers! This time we have prepared more details about the roadmap and patch notes for the experimental version. Below you will read about what we plan to add in the coming months, as well as where you can find information about newest patch notes. Roadmap - Experimental Version Development of the experimental version looks very good, every day we develop more and more things. The inventory and crafting systems have already been implemented, in the coming weeks we will add the system for using tools and extracting resources. The version is becoming more playable and you will soon be able to enjoy it. We work hard to make the game better so we introduce many modifications that will improve and enhance the gameplay. https://store.steampowered.com/news/app/660920/view/3405311447044190135 Below you can take a look at the roadmap for the next 6 months. January - February Inventory…
- The Warhorn - Devlog #5 - 22 December 2022
Multiplayer and stability in experimental version After the stress test from 5 November and another round of internal network tests we needed to fix some stuff and now we have good resultats-basic foundations of UE5 multiplayer are working as intended. No desync problems, random lags or weird crashes. Also we have potentially fixed some niche problems with some hardware and software configurations so UE5 will be more stable than UE4. Return of the Bag In the UE5 version the inventory system is partially rewritten from a technical standpoint and we are getting much better results. Overall, the inventory system will run smoothly and be slightly less janky. New standard for the largest stack will be 120 units in one inventory slot and the smallest one will be possibly somewhere around 15-30. Tools and weapons will not be stackable but overall they will last longer than in the UE4 version s…
- Play the experimental version now! - 5 November 2022
Hello adventurers! We are pleased to announce that the experimental version is now available in the steam beta system! You can play the new version if you have The Warhorn game on your account. Feel free to play and try the game on the new Unreal Engine 5. Let us know your impressions of the beta version of the game. Before you play Remember that the experimental version is still work in progress, doesn’t have many of the main mechanics - the mechanics in the experimental version have been heavily reduced. The visual part of the game is also not the final result - it has many bugs and glitches, which are constantly corrected and optimized. If you get stuck somewhere, use /spawn command in the chat (Y key) to teleport to the starting village. Why is there a new version? We want you to see with us how The Warhorn world is created and how it changes for the better with your help. The exper…
- The Warhorn - experimental version is coming! - 27 October 2022
https://store.steampowered.com/news/app/660920/view/3405311447044190135 After many weeks of work, unhealthy amounts of energy drinks and serious exposure to UE5 we can now announce the Experimental Version of UE5 update. Experimental Version will be stripped from most of Warhorn’s game mechanics-everything is work in progress and we are working on the re-implantation of core mechanics but the first alpha test will be focused on network code and graphic optimization. New engine, new challenges Games in early access can be janky, poorly optimized or even not work at all. Well, even some AAA games can crash at specific conditions…so we decided that giving a possibility to test graphical settings and other aspects of experimental build to players would be a good idea. Yes, you don’t need to wait for the full beta release to check if the UE5 version will work on your PC! Multiplayer not from…
- The Warhorn - Devlog #4 - 21 September 2022
Hello everyone to our 4th devlog! We are very excited to share more development information with you! New Team Members We start this devlog with a great news, two more people have joined our team. A short message from our new 3D artist Aitrik and 3D animator AgeTheGee below. Hi! I'm Albert (Aitrik). Currently, I'm responsible for creating new assets, creatures and redesigning old ones (anything that includes 3D modeling). Hi There Everyone!😄 I'm Agata (AgeTheGeek) and I'm a 3D animator for softwares like Blender & Maya. I'll be working on animations for creatures and characters that you can meet within the game. I'll do my best to make Warhorn's animation section look great! If you have any questions, feel free to text me on Discord Experimental Version The new version of The Warhorn game on which we have focused all our efforts, is only available for developers. We called it the exper…
- The Warhorn - Devlog #3 - 7 August 2022
Hi Everyone and welcome to our third devlog! Today we have a few topics to discuss. But before we start, there’s someone who wants to tell you something: „Imagine a world. Place which belong to the people. This piece of land was granted to them by the gods, so they could work hard and earn their place in the afterlife. Think about the desert, traveled by nomad clans. Picture the highest mountains, which could almost touch the sky. Fields so lush that they looked like rough seas. May the picture of children, women and man, working together, performing their duties by the divinity's will and with methods, shared from father to son, burn into your mind. It all perished. Monsters flooded our world. Beasts hide somewhere in our woods, and forgotten by the deities races, live in our villages. In one night, our past, present, and future ceased to exist. We angered our gods, and they, in return…
- The Warhorn Update - Ver. 0.9.12.73 - 6 July 2022
Hello everyone, We are glad to say that a new version of the game is available! CHANGED: The player does not drop items upon death (temporarily set for early access only). The player loses 30%-50% of their gold when they die. More resources can be extracted from the iron, gold and amethyst ores. Increased stack quantity for resources up to 60 and for others up to 30. Tool durability increased by 20 percent. Crafting a sticks no longer gives exp points. Treasure chest balance. Item price balance (buy) - Decreased cost of ,,Clean Water” from 7 to 4. - Increased cost of ,,Stone Arrow” from 2 to 3. Selling prices for items increased: - Stone (from 0 to 1) - Ent Heart (from 10 to 14) - Spider Teeth (from 6 to 8) - Drowner’s Fins (from 8 to 12) - Raw venison (from 8 to 6) - Plank (from 0 to 1) - Pickaxe (from 15 to 16) - Axe (from 15 to 16) - Demon Trophy (from 0 to 150) - Yellow Crystal (fro…
- The Warhorn - Devlog #2 - 25 June 2022
Welcome everyone to our second Devlog on The Warhorn development. ːTheWarhornLogoː The Warhorn Team Over the past four weeks, a new development team has been trained and prepared to work on The Warhorn game and as a result, we managed to release a new update last week. It was a busy time, but it was spent in a wonderful atmosphere. It was a great decision to enlarge the team because the work on the game is gaining momentum. We are glad to say that another person joined The Warhorn Team this week. Please welcome Caim who is a writer, he will help us improve our lore and will definitely bring a brilliant vibe to the game. A short message from Caim below. Hi everyone! My name is Kuba (Caim), my job is to deliver you memorable, interesting characters and enjoyable stories. We’re doing what we can to make The Warhorn a great game. Stay tuned and if you have any questions, you can find me on…
- The Warhorn Update - Ver. 0.9.11.68 - 14 June 2022
Hello everyone, We are glad to say that a new version of the game is available! CHANGED: The position of the starting house has been changed. Next to the starting house there is a NPC Rojkos from whom you can buy building plans (helpful for new players). Balanced items in the old town. Reduced the big flash while mining in first person view. The torch lasts four times longer. Balanced perks in the character menu. The Name of the NPC Grandpa was changed to Old Man. Building hammer range has been extended while in build mode Pig and wild boar health points decreased. Increased stack sizes (wood up to 60, bone up to 30) Crafting Requirements Changed: * Hoe (5 iron ores, 2 sticks) * Sickle (4 iron ores, 2 sticks) Tool attack parameters changed * Knife (4 dmg) * Hoe (2 dmg) * Other tools (3 dmg) The defense parameters of the leather set have been changed (shoes 1%, pants 4%, armor 5%, gloves…
- The Warhorn - Devlog #1 - 31 May 2022
Hello everyone! It's nice to announce that we're kicking off our first developer blog! NEW TEAM The last year The Warhorn wasn't going well, but its time to change! We have taken some big steps to help The Warhorn raise from its knees. One of them was enlarge the team, because we are aware that two people can't handle with such a big game. We've spent the last weeks looking for awesome people, so please welcome our new team members! @Martat - UE4 Programmer @Krawiec - QA & Game Designer @Szkuti - AI Programmer @Pavvlito - Level Designer & 2D Artist @Abbinco - Concept Artist @Bobon - Social Media Specialist We know that together we can create something better and players will be able to spend hours enjoying The Warhorn game! ːTheWarhornLogoː You can find new developers on our Discord server and feel free to ask any question. https://discord.gg/SbsRXMM CHANGES We are in the process of ana…
- The Warhorn Update - Ver. 0.9.10.62 - 26 April 2022
Hello everyone, We are glad to say that a new version of the game is available! FIXED: Enemy Desert Skeleton . Bad NPC's behavior (Warrior, Villager). When you played as a woman, the male body was set after relogging. Character had two pairs of hands after logging. Multiple equipment sounds were played after logging. ADDED: Added food for sale from NPC Snaff Added information when using runes without gloves. Moved character to right side when using a bow. If you want to help us develop the game or have other questions regarding The Warhorn, join our Discord! https://discord.gg/SbsRXMM
- The Warhorn Update - Ver. 0.9.9.60 - 12 June 2021
Hello everyone, We are glad to say that a new version of the game is available! FIXED: TPP camera in bow mode behaves better. Village walls weren't loading correctly after restarting the game. The management book wasn't red on hover if you weren't a village member. The management book wasn't removed after the destruction of the mine building. Dropped items stack didn't have an outline. Upgrading the house wall was making decorations and trophies disappear. Upgrading the house foundation was making decorations disappear. It wasn't possible to place bear trap on foundations. Upgrading the barn building was making animals disappear. Putting on armor from chests were removing items. Cloning items at the trader. Objective in Flower King's quest had a wrong position. Creatures spawned and walked underwater. ADDED: New bone icon in the inventory. Castle log walls - they can be set in any posit…
- The Warhorn Update - Ver. 0.9.8.57 - 27 May 2021
Hello everyone, We are glad to say that a new version of the game is available! FIXED: The shield appeared in the wrong position of the player. The shield didn't disappear after the player logged out. When you were full you could drink from the inventory. It was possible to drink an empty bottle. Instant health potions didn't work. Custom map markers didn't work. The Armors of the other players weren't visible in the multiplayer game. Switching from magic rune to sword, caused character bending problems. Friends map markers didn't work properly. Ice puzzle was impossible to complete. "What's inside the pyramide?" achievement was impossible to get. Character menu widget had the wrong texture. You could read books in the buildings if you were not a member of the village. Creatures spawned and walked underwater. CHANGED: Dropped torch cast incorrect shadows. The desert island was reduced i…
- The Warhorn Update - Ver. 0.9.7.46 - 26 April 2021
Hello everyone, We are glad to say that a new version of the game is available! FIXED: Animals behavior. Player marks on multiplayer mode were showing the wrong position. Drinking from the inventory bar didn't make any sound. Now it's possible to fill the empty bottles. Torches caused shadow problems in dungeons. Scrolling inventory bar no longer consumes potions/drinks/food. Several widgets and icons were misaligned in 21:9 resolution. In some cases, items information in the inventory was hidden CHANGED: The map changed - 10% of empty areas were removed, so loading times will be shorter. Animation of the potion effect has been modified. HP regenerates when hunger and thirsty value is above 85. Modified sword trails. Louder drinking and eating sounds. ADDED: Server admins command that allows you to give coins another player: /addcoins 200 The icon shows when you crouch. Information that…