- v1.22 Players can now rebind pause menu key - 19 June 2021
Version 1.22 is now live. Changelog: Players can now rebind pause menu key Mainly it was done to address this issue. Since I didn't released path notes for version 1.21 here it is. Changelog: Reduced vram usage Added more games button in main menu P.S. If you like Witch Hunt, you'll probably should check my new hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- Skinwalker Hunt released on steam early access! - 4 June 2021
My new horror themed hunting game Skinwalker Hunt has been released on Steam early access! You can grab it now with a 10% discount. Skinwalker Hunt is a horror themed hunting game from the creator of Witch Hunt. Main focus of the game is on exploration, non-linearity, and atmosphere. Early Access release will feature two large maps. More maps are in development. Please use steam forum to provide feedback. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- Skinwalker Hunt early access release date announcement! - 18 May 2021
My new horror hunting game Skinwalker Hunt will be released into steam early access on June 4, 2021. I want to use this opportunity to say thank you to all playtesters who helped me significantly improve the quality of the game. Recently I've uploaded new screenshot from Skinwalker Hunt. Here's it is if you haven't seen it.
- v1.20 Some improvements - 15 January 2021
Version 1.20 is now live. Changelog: Most "bosses" will more often hang out around recognizable places, to make evil sight skill more useful. Player is now able to jump over Bellville fences that are not located at the edges of the level. Improved mouth animations for Bellville NPCs. Improved map related hints. Performance improvements for dynamic text on interactive objects, like save stones and unlockable doors, chests. There was an issue that caused performance impact on some PCs, when this text is displayed. Other small changes and improvements. P.S. If you like Witch Hunt, you'll probably should check my new upcoming hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- v1.19 Italian translation added - 1 September 2020
Version 1.19 is now live. Changelog: Italian translation for interface and subtitles has been added. Special thanks to Eliazam for providing translated text. P.S. If you like Witch Hunt, you'll probably should check my new hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- 1.18 Small improvements and bug fixes - 24 August 2020
Version 1.18 is now live. Changelog: There are some changes in behavior and health amount for first stage of son of the devil boss, that should make this gameplay section more dynamic. Added rotating shadows effect for two boss fights. Added delete saves button to options menu. Fixed bug, that caused controller calibrate button to not work. Fixed audio glitch that sometimes could be heard after killing a boss. Improvements in German texts. (contributed by David Bicer) Other small changes and improvements. P.S. If you like Witch Hunt, you'll probably should check my new hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- v1.17 Optimization - 9 April 2020
Version 1.17 is now live. Changelog: Made changes to reduce micro stutters. Reduced VRAM and RAM usage on forest level. Reduced damage that player receives from whisperer attack when player doesn't have enough mana. Fixed bug that made poisoning message to not disappear in some cases. P.S. If you like Witch Hunt, you'll probably should check my new hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- v1.16 Added option to disable smooth mouse look - 3 April 2020
Version 1.16 is now live. Some Witch Hunt players don't like default mouse look behavior that is used in Witch Hunt. I've finally find a way to add mouse look option that feels more raw and precise. I personally prefer default mouse look behavior, but if you're one of those players who felt that mouse look in Witch Hunt feels a bit unresponsive you can get more raw/precise camera movement by disabling "Smooth mouse look" in game options menu. Changelog: Added smooth mouse look option. Small interface improvements. P.S. If you like Witch Hunt, you'll probably should check my new hunting horror game. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- My new hunting horror game announced. - 16 February 2020
This is an announcement of my new hunting horror game for PC. Skinwalker Hunt is a horror themed hunting game from the creator of Witch Hunt. Main focus of the game is on exploration, non-linearity, and atmosphere. You play as a native american monster hunter, who will try to hunt down legendary creature called skinwalker in different parts of the world. You'll be able to find and use different tools and abilities to hunt and survive. Warning: This is not a story driven game. Successful hunting requires patience and perseverance. Gameplay video and more details can be found here. https://store.steampowered.com/app/993110/Skinwalker_Hunt/
- v1.15 Bug fixes - 29 January 2020
Version 1.15 is now live. Changelog: Previously, when player tried to stand on not very steep inclined surfaces, he was slowly sliding down. This is now fixed. Player now hides his weapon from the screen when he is swimming. There was a bug that increased head bob after player twisted his ankle. This is now fixed. Other small changes. P.S. Version 1.14 fixed issue where crouch icon sometimes was visible when you were not crouching.
- v1.13 CPU related optimization - 19 December 2019
Version 1.13 is now live. Changelog: Made some optimizations to reduce micro stutters and CPU load. Fixed issue with pause menu that affected in-game physics calculation. Fixed a bug that caused good dog to look at the player after death.
- v1.10 Evil sight cost reduced. - 19 November 2019
Version 1.10 is now live. Changelog: Evil sight mana cost reduced from 50 to 20. Additional Bellville level optimization. Other small changes.
- v1.09 Fix for grass rendering - 15 August 2019
Version 1.09 is now live. Changelog: For some people grass in forest level sometimes disappears. I've made changes that should fix this issue. Default lockpick unlock chance increased. Price and unlock chance for lockpick master skill increased.
- v1.07 Performance improvements - 11 August 2019
Version 1.07 is now live. Changelog: Grass rendering optimization. On high quality settings, different terrain shader is being used if player is using AMD GPU to improve performance on AMD GPUs. Other small changes and improvements. After grass rendering optimization, I've witnessed 18% FPS increase for: GPU: NVIDIA GTX 680 GRAPHICS QUALITY: Medium LOCATION: Start of the forest level
- v1.06 Small update. - 19 July 2019
Version 1.06 is now live. Changelog: - Texture on lockpicks pack is now more bright, to make it more visible. - Fixed bug that caused screen to sometimes stay blurry around corners of the screen when player is not in aim mode. - Fixed visual bug that made some dry bushes to change size, depending on a distance to the player. - Other small changes and improvements.
- v1.05 Bug fixes. - 15 April 2019
Version 1.05 is now live. Changelog: - Fixed issue that caused some NPCs to be invisible at medium distances. - Sometimes perma mode didn't launch properly. I've made changes that might fix this issue. - Made some changes to improve performance.
- v1.04 Game engine splash screen removed. - 6 December 2018
Version 1.04 is now live. It's a tiny update that removes unskippable game engine splash screen from the start of the game. Changelog: - Removed game engine splash screen from the start of the game. - Added new small scripted scare to white house. Happy Holidays, everyone!
- v1.03 Improved anti-aliasing. - 15 November 2018
Version 1.03 is now live. Subpixel Morphological Anti-Aliasing (SMAA) is being enabled when player chooses high or ultra quality preset in Witch Hunt. In this update I've changed Edge Detection Method for SMAA to make it able to detect more edges where Anti-Aliasing needs to be applied. Changelog: - New edge Detection Method for SMAA. - Small texts improvements.
- v1.02 Fix for dogs. - 5 November 2018
Version 1.02 is now live. Changelog: - Undead dog now runs away when it receives damage. This part of AI was disabled for some reason and it made dogs much more brutal and unfair enemy. - In rare cases, after a level load, game gets stuck at white screen. This is now fixed. - Added option to rebind look controls for gamepad. This is useful option if your gamepad isn't supported by default.
- v1.01 Spanish translation. - 28 October 2018
Version 1.01 is now live. Changelog: - Added Spanish translation. - Sacrificial tree maximum health reduced by 17%. - French translation significantly improved. - Improvements to texts in other languages. - New footsteps sounds for rock surfaces. - Other small improvements. Special thanks to Rodrigo Gomez Poviña for Spanish translation. Happy Halloween!