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Claybook

Claybook Steam news

Second Order | Aug 31, 2018 | game

Released

0players observed · 7 October 2026 - 15:38:54 UTC

ActionCasualIndiePhysicsSandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

Claybook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews264
  • Release dateAug 31, 2018
  • DeveloperSecond Order
  • PublisherSecond Order

Genres: Action, Casual, Indie

Company pages: Developer: Second OrderPublisher: Second Order

Top Steam chartsTop 100 gamesGame directorySteam Store page

Claybook Steam news

Claybook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.2 is now available! - 28 February 2019

    Hello everyone, Update 1.2 is now available. The update brings optimizations, preparations for additional platforms and some bug fixes. Undo/redo related issue was fixed that caused clay volume to be updated properly in a few cases. User templates are now functional in the in-game editor as they were before the cross-platform backend changes. Now you can create custom templates that can be used to speed up to process. Until next time, Claybook team

  • Update 1.1 is now available! - 20 December 2018

    Hello everyone, Update 1.1 is now available. Here is a list of changes in the update. Claybook is now using Unreal Engine 4.21 with all of improvements and fixes. Rendering and performance improvements. Up to 35% faster frame rate on low end integrated GPUs. Workaround for Nvidia RTX driver bug that breaks the camera. Various physics and fluid simulation performance improvements. Various memory usage optimization. The groundwork was done to support more desktop platforms. Core technology ported to Metal and Vulkan. Result screen leaderboard will now show the improved score immediately (Steam). Leaderboard pages can now be changed with a gamepad. Particle emitter lifetime property fixed. Now custom chapters can use emitters to spawn particles with a specific lifetime (Between 0 and 16 seconds). Fixed friend leaderboard query (Steam). Search filter in the user-created content menu will no…

  • Release 1.0 is now available! - 31 August 2018

    Hello everyone, We are happy to let you know that Claybook is now released on Steam, Xbox and PlayStation 4. Release version introduces a brand new cross-platform sharing. You can now create and share your creations with the entire community, regardless of the platform. Huge thanks to everyone who played and helped us during the Steam Early Access and Xbox Game Preview. Below you can see some of the new features, improvements and fixes you'll see in the release version. New cross-platform content sharing (Steam, Xbox, and PS4). The game is now fully localized for seven languages. Better support for

  • Update #5 is now live! - 16 March 2018

    Hello everyone, We are happy to let you know that update #5 (v0.9.2) is now live! The update brings three new chapters, over 25 new clay shapes and lots other improvements. Content Three new chapters (Three Tanks, Cake Rush and Rocket Racer). Over 25 new clay shapes. Most of the new shapes can be used as playable clay shapes and all of them to create custom chapters. Improvements Game progress, books, and chapters selection menu overhaul. Books and chapters reorganized into smaller chunks. Many chapters received gameplay and visual improvements. Outdated chapter images have been updated. Previous update notes Update #1 Update #2 Holiday update Update #3 Update #4 Join in the conversation and let us know what would you like to see in the Claybook. http://steamcommunity.com/app/661920/discussions/ Until next time, Claybook team

  • Update #5 is now live! - 16 March 2018

    Hello everyone, We are happy to let you know that update #5 (v0.9.2) is now live! The update brings three new chapters, over 25 new clay shapes and lots other improvements. Content Three new chapters (Three Tanks, Cake Rush and Rocket Racer). Over 25 new clay shapes. Most of the new shapes can be used as playable clay shapes and all of them to create custom chapters. Improvements Game progress, books, and chapters selection menu overhaul. Books and chapters reorganized into smaller chunks. Many chapters received gameplay and visual improvements. Outdated chapter images have been updated. Previous update notes Update #1 Update #2 Holiday update Update #3 Update #4 Join in the conversation and let us know what would you like to see in the Claybook. http://steamcommunity.com/app/661920/discussions/ Until next time, Claybook team

  • Update #4 is now live! - 1 February 2018

    Hello everyone, We are happy to let you know that update #4 (v0.9.1) is now live! We have been working hard to optimize the world generation and hopefully update fixes most of the loading and stability related issues that many of you have been having. Improvements World generation is now 2x faster. This fixes many loading and stability related issues. Platform user profiles can be opened from the leaderboard entries by clicking. Changed gamepad default settings. Camera assist is now much weaker, and sensitivity is a bit higher by default. Fixed camera assist wobble when velocity is low. Fixed multiple localization issues. Split screen is now disabled when the primary player enters into the pause menu. A local player isn't able to restart the chapter anymore, only primary player allowed to do so. Fixed shadow cascade count and shadow draw distance with low & medium graphics settings. Con…

  • Update #4 is now live! - 1 February 2018

    Hello everyone, We are happy to let you know that update #4 (v0.9.1) is now live! We have been working hard to optimize the world generation and hopefully update fixes most of the loading and stability related issues that many of you have been having. Improvements World generation is now 2x faster. This fixes many loading and stability related issues. Platform user profiles can be opened from the leaderboard entries by clicking. Changed gamepad default settings. Camera assist is now much weaker, and sensitivity is a bit higher by default. Fixed camera assist wobble when velocity is low. Fixed multiple localization issues. Split screen is now disabled when the primary player enters into the pause menu. A local player isn't able to restart the chapter anymore, only primary player allowed to do so. Fixed shadow cascade count and shadow draw distance with low & medium graphics settings. Con…

  • Update #3 is now live! - 21 December 2017

    Hello everyone, We are happy to let you know that update #3 (v0.9.0) is now live! Improvements Virtual keyboard was added for gamepad text input. World generation is now interleaved into separate frames to avoid GPU hangs and issues with 2GB VRAM graphics cards. Optimized SDF generator + particle system memory usage. Added game startup notification dialogs for AMD graphics cards or drivers with known issues. Added new motion blur strength slider to video settings. Dialog navigation with the gamepad was improved. Improved some of the UI element to support high resolutions. Changed default keyboard bindings of the sandbox mode from Y to O. Bug fixes Fluid is now killed when it hit plane underneath the terrain in user-created chapters. World sweep issue is now fixed. This problem caused editing camera to go through the environment and cause screen flickering. Fixed some of the tutorial but…

  • Update #3 is now live! - 21 December 2017

    Hello everyone, We are happy to let you know that update #3 (v0.9.0) is now live! Improvements Virtual keyboard was added for gamepad text input. World generation is now interleaved into separate frames to avoid GPU hangs and issues with 2GB VRAM graphics cards. Optimized SDF generator + particle system memory usage. Added game startup notification dialogs for AMD graphics cards or drivers with known issues. Added new motion blur strength slider to video settings. Dialog navigation with the gamepad was improved. Improved some of the UI element to support high resolutions. Changed default keyboard bindings of the sandbox mode from Y to O. Bug fixes Fluid is now killed when it hit plane underneath the terrain in user-created chapters. World sweep issue is now fixed. This problem caused editing camera to go through the environment and cause screen flickering. Fixed some of the tutorial but…

  • Holiday update - 1 December 2017

    Claybook is getting into the holiday spirit with an update. The update includes sweet holiday decorations and a bunch of fixes here and there to get into the warm holiday spirit. We are estimating to release update #3 before the holidays. Until next time, Claybook team

  • Holiday update - 1 December 2017

    Claybook is getting into the holiday spirit with an update. The update includes sweet holiday decorations and a bunch of fixes here and there to get into the warm holiday spirit. We are estimating to release update #3 before the holidays. Until next time, Claybook team

  • Update #2 is now live! - 22 November 2017

    Hello everyone, We are happy to let you know that update #2 (v0.8.9) is now live! New Aqua Rock chapter New Endless Runner chapter (Experimental) The chapter uses new game objective randomization features. The chapter will be refined and improved in the upcoming updates. Fluid mixing Fluids of different colors now blend. Mixing is very slow when fluid is still. When you stir the fluid, the colors diffuse together faster. Color customization we'll be added to upcoming updates. Complete list of changes Content New chapter 'Aqua Rock' added to the game. New experimental chapter 'Endless Runner' to the game. The chapter uses new game objective randomization for endless game logic. Improvements 2-fluid color mixing. A user-created book can now be voted in the community books screen (context menu). A user-created book star rating indicator in the community books screen was replaced with up an…

  • Update #2 is now live! - 22 November 2017

    Hello everyone, We are happy to let you know that update #2 (v0.8.9) is now live! New Aqua Rock chapter New Endless Runner chapter (Experimental) The chapter uses new game objective randomization features. The chapter will be refined and improved in the upcoming updates. Fluid mixing Fluids of different colors now blend. Mixing is very slow when fluid is still. When you stir the fluid, the colors diffuse together faster. Color customization we'll be added to upcoming updates. Complete list of changes Content New chapter 'Aqua Rock' added to the game. New experimental chapter 'Endless Runner' to the game. The chapter uses new game objective randomization for endless game logic. Improvements 2-fluid color mixing. A user-created book can now be voted in the community books screen (context menu). A user-created book star rating indicator in the community books screen was replaced with up an…

  • Update #1 is now live! - 8 November 2017

    Hello everyone, We are happy to let you know that update #1 (v0.8.8) is now live! Also, a beta branch is now available and it's open to everyone. The branch will be updated more frequently and it's used for testing before upcoming updates. If you interested finding out what is coming next, select this branch from your Steam client. New Cannon Castle chapter Dodge the great fluid cannons before they wreck everything. This new chapter uses the clay erosion. Check it out, it's pretty crazy! New Sandbox mode New sandbox mode was added to the game and can be switch on in any chapter. Mode enables new radial shape selection which lets you mess around with any of the shapes as long as you like. We'll be adding more cool features to the sandbox in upcoming updates. New minimum hardware requirements GPU minimum requirements are now 50% lower. Use improved "Low" graphics quality mode if you are p…

  • Update #1 is now live! - 8 November 2017

    Hello everyone, We are happy to let you know that update #1 (v0.8.8) is now live! Also, a beta branch is now available and it's open to everyone. The branch will be updated more frequently and it's used for testing before upcoming updates. If you interested finding out what is coming next, select this branch from your Steam client. New Cannon Castle chapter Dodge the great fluid cannons before they wreck everything. This new chapter uses the clay erosion. Check it out, it's pretty crazy! New Sandbox mode New sandbox mode was added to the game and can be switch on in any chapter. Mode enables new radial shape selection which lets you mess around with any of the shapes as long as you like. We'll be adding more cool features to the sandbox in upcoming updates. New minimum hardware requirements GPU minimum requirements are now 50% lower. Use improved "Low" graphics quality mode if you are p…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2019Update 1.2 is now available!2534869043304047758
220 December 2018Update 1.1 is now available!2417769111282696253
316 March 2018Update #5 is now live!4249665521687611418
41 February 2018Update #4 is now live!4249665521687611575
521 December 2017Update #3 is now live!4249665521687611725
61 December 2017Holiday update4249665521687611895
722 November 2017Update #2 is now live!4249665521687612051
88 November 2017Update #1 is now live!4249665521687612197

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