SPSTEAMPULSELIVE ANALYTICS
WWE 2K18

WWE 2K18 regional audience

Visual Concepts, Yuke's Co., LTD | Oct 17, 2017 | game

Released

0players observed · 24 September 2026 - 20:08:35 UTC

SimulationSportsWrestlingFightingMultiplayer

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive

WWE 2K18 regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews2,150
  • Release dateOct 17, 2017
  • DeveloperVisual Concepts, Yuke's Co., LTD
  • Publisher2K

Genres: Simulation, Sports

Company pages: Developer: Visual Concepts, Yuke's Co., LTDPublisher: 2K

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

WWE 2K18 regional audience

WWE 2K18 regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for WWE 2K18 is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for WWE 2K18 assigns its largest shares to India (28.2%), United States (19%), Australia (5.7%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as directional.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

WWE 2K18's identified public-reviewer sample spans 14 countries and is led by India (36.7%), United States (20%), Australia (6.7%). India accounts for 36.7% of reviewers with an identified country (11 reviewers).

This is an observed sample of 30 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 220 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as directional.

Followers Region Overview

SteamPulse's directional follower-region model for WWE 2K18 assigns its largest shares to India (33.7%), United States (22.3%), Australia (5.2%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as directional.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for WWE 2K18 assigns its largest shares to India (21.8%), United States (18.6%), China (7%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as directional.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
India28.2%
United States19.0%
Australia5.7%
Brazil4.1%
China4.1%
Poland3.7%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
India21.8%
United States18.6%
China7.0%
Australia5.0%
Brazil4.7%
Poland3.6%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
India1136.7%
United States620.0%
Australia26.7%
Serbia13.3%
Nigeria13.3%
Antarctica13.3%

Observed public-reviewer sample: 30 identified accounts - directional confidence

Follower Region Distribution

CountryModeled share
India33.7%
United States22.3%
Australia5.2%
China4.2%
Brazil3.8%
Poland3.1%

Directional model - directional confidence; percentages are estimates, not counted accounts.

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