- December 2024 - 9 December 2024
Greetings, comrades. As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it: 1. **Priest Simulator** 2. **Mercyful Flames** 3. **Taxi Simulator** 4. **Your Principal** Priest Simulator Our most recognized franchise so far is keeping us busy: The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way. https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/ We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the…
- Mercyful Fest - 16 June 2024
Yello. Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep. https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/
- 01-2024 - 23 January 2024
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones. Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise. Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the…
- Morbid Sales - 3 January 2023
Hi, I'd like to make a statement ːmarryː. Well, there is a sale going on. You can buy the entire set of our first three paid games for a few bucks. https://store.steampowered.com/bundle/23420/Demontada_Starter/ Yes, this is really happening and it will be happening one more day. Perfect opportunity to add something to your pile of shame ːgeorgesmileː.
- Priest Master - 10 December 2022
Hello, fanatics. I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters you already know. It's gonna be something like Heavy Duty, but more unique. You will be able to experience the adventure together with Quella, Jerry and Mortimer. We will officially announce the game when we have a Steam page prepared. Ahoy!
- 400 of You - 15 May 2022
Hey, thanks for following. There are 400 sick people in the party now. We've made a poster for you in the French New Wave style. Nostramadus is the character in Priest Simulator, Human Farm, Mercyful Flames, and Your Principal. This gentleman is our little tribute to the French culture that we soak up with from time to time. He had Serge Gainsbourg's face for a while, but we think we'd be breaking the law. A poison frog trapped in a glass ball does not threaten anyone. More!
- Q&A #5 - 30 April 2022
Yello. https://youtu.be/zoYdCEzf8YM As promised, with the last day of every month I post a video with Q&A. I'm on a short vacation, so it was quick this time. Video is in Polish, but there are English subtitles included. Standard reminder: subscribe.
- Q&A Series - 23 April 2022
Yello. I've promised to start publishing monthly videos with the beginning of the 2022, and so far I am delivering on that promise. We're recording the videos in Polish, but there are English subtitles included. I'm a bit clumsy, but still learning. Here you go: https://youtu.be/yfyo4-8mKHM https://youtu.be/lEQ_WQKmalo https://youtu.be/3jDxQ9GBHq4 https://youtu.be/lFY3NIMfSGk If you have any questions, you know where to find me. Remember to subscribe.
- Booze Master Demo. HERE WE GO AGAIN! - 21 February 2022
Priest supporters - here comes more of it. Human Farm and Your Principal followers - here is the quality you can expect! Okay, we can't just make promises. Every once in a while, even a fake studio like us has to release some abandonware. This wretched evening has come. We present you another game from the Demontada Universe. Same characters, same cringe, same fps, and same great opportunity to share our adventures with you. https://store.steampowered.com/app/1057600/Booze_Master/ This time we invite you to Gilo Vice, where Jerry has to prove his value as a liquor producer. The Booze Master Demo is a few dozen minutes of gameplay, in which we give you a taste of our fictionalized FPP tycoon. Please note that practically every aspect of the game will be regularly fixed by us. We realize that we need to improve animations, optimization, UI and fuck knows what else as soon as possible, but…
- Developer Page - 28 October 2021
Hello beloved players ːpraisesunː. We've got this developer page here: https://store.steampowered.com/developer/Asmodev Please, follow us. As a thank-you gift we will prepare a decent patch for Heavy Duty. And give you this trailer: https://www.youtube.com/watch?v=7SbimG_Ll18 And this contest: https://steamcommunity.com/games/1276510/announcements/detail/3087774047944081207
- Heavy Duty - 21 October 2021
Yello. We'd like to inform you, that there is this game we made, and it's called Heavy Duty. You can download it for free here: https://store.steampowered.com/app/1675670/Priest_Simulator_Heavy_Duty/ It's a short episode from the life of Father Orlok. Heavy Duty is not a demo! These are two different stories. We recommend playing both to get a taste of the full version. Heavy Duty won't be a part of a Priest Simulator. It's a standalone game. https://store.steampowered.com/app/1405690 Please support us by writing a review.
- Champagne Problems 2 - 4 October 2021
I don't want to bore you with stories like we've tried so hard to deliver demos to the Steam festival. Everyone already knows the standard developer lament. The lament of a person who made every effort to deliver on time, but with heartache she/he had to make a difficult decision to postpone the premiere. But what else can I say? We're in this fucked up situation too. We did three demos. Two working, one defective. The latter is Mercyful Flames. Despite the fact that almost all the plans related to the development of the game have been completed, the final version is not satisfactory for us. Simply put, it sucks. We will only release versions of the games that we do not consider a waste of your time. Mercyful Flames still has annoying bugs, performance problems, lighting problems, translation problems, UX problems, sometimes very poor sound and a lot of other shortcomings. Of course, al…
- Saving issues fixed - 4 October 2021
Now game should let you play after 4 days. Thanks Anton.
- Patch 665 - 6 September 2021
The new patch is already there. 1. New paths. 2. New lighting. 3. New foliage. 4. Balanced enemies. 5. Over hundred of bugs eliminated. It's the biggest update before the full release (and console port). It does not change the fact that we are still counting on your feedback ready to improve the game wherever it's (im)possible. BTW Reviews help a lot. You played a game and liked it? Please leave at least just a few words.
- Rebalanced - 23 August 2021
Yello. Half a year ago we implemented difficulty levels. As they were added right after the release it meant we had had about one month to balance it. Not enough. Fortunately, our dev, Kondzio, dedicated additional hundreds of hours of his life to adjust the numbers. Meanwhile, his best friend, Alvaro, polished the enviro. Like totally. Of course, we also eliminated a lot of minor bugs that aren't even worth mention. We're going to upload the patch next week. So, if you're among the people who gave up on Ultimate Summer because it being too hard or too easy, you may give it another try. It's just the same, but more fun.
- Achievements - 9 April 2021
We fixed the achievements. Steam should be counting them properly now.
- Asmodev Newsletter - Champagne Problems - 3 April 2021
How are you doing heavy metal maniacs ːpraisesunː? As our games are interconnected, I came up with the idea to spam you with all the updates with one sheet, just like supermarkets do. I think it’s a fair spam, we all live to spend money in supermarkets. There is no logic behind the order that I would be aware of - I acted intuitively. And I doubt I’ll stick to the same order every time. But let’s get down to business. Can I get a witness? I picked up the main issues we had to deal with this week, and probably will still be dealing with during the next one. BOOZE MASTER https://store.steampowered.com/app/1057600/Booze_Master/ We’ve already learned the lesson. The art must be coherent. We lost our vision here and there during Infernal Radiation development, now we’re taking care of the cohesion of Booze Master. This week we’ve been trying to make the windows fit together. We chose the „ge…
- Big Patch #1 - 27 February 2021
We are changing the rules of Ultimate Summer. The list of fixes would be impossibly long. Let me give you only our TOP 10: 10. You can repair the traps with any gun. 9. The fountains give new boosts. 8. Upgrading traps is now much more comfortable (only one click needed). 7. In-game achievements are fixed. 6. We rebalanced the gameplay completely, and added new types of enemies and their behaviour. 5. HUD should be easy to understand now. You get notifications. 4. We added new comics. 3. Marvin gets skill points. 2. There are difficulty levels. 1. We rearranged the mechanics of extermination. You've got to control the color of your guns and traps, and match it with incoming enemies. More tactics, less random shit. We strongly recommend resetting the progress of the game. Check it out. We're waiting for your feedback. BTW We know we should tweak the weapons a little bit. It'll come with…
- Epilepsy - 8 February 2021
Yello. Many of you are complaining that you can't get epilepsy from the game. These days are almost over. We were not satisfied with the fact that ~all of us played Ultimate Summer using tactics called BUY ALL THE STUFF RANDOMLY. No one really cared about the bestiary icons, and the traps descriptions (which are broken by the way), so we came up with the idea. You wanna finish the game on higher difficulty levels? You need to pay atention to the colors. You don't have to read the bestiary, and memorize dependencies. Red traps are effective against red opponents, blue guns are effective against blue opponents, etc. We did our best to make your eyes explode. We'll send you the colors in the next EA update. You'll get not only epilepsy but also difficulty levels, UI improvements, new comics, new sounds, new enemies, new skills, new mechanics, and much more. If the lowest difficulty level i…
- Now in Early Access - 15 January 2021
Yello. Oops, we did it again. The game is published. You can get it for a price of a beer, hope it's a fair one. We still have some features to implement (the list will be available very soon), and we count on your feedback. Also, we're updating the demo version every few days. As always, please write us a review if you like the game, it'll help us boost visibility. All the best in the new year from Asmodev crew ːsteamthumbsupː. Enjoy.