- Inertia 2: Definitive Edition - Announcement - 6 May 2026
Inertia is coming back to PC.It's been a seriously long time. Since Inertia launched in 2017, a lot has changed for us at Loneminded, and for what we want to make. We went on to develop Exertus and ADVERSE, which were both games we were passionate about.However, since 2022 we've released a lot of titles - predominantly on Nintendo Switch with an awful quantity over quality approach, if we're being honest with ourselves. Somewhere along the way the focus shifted from making games we were passionate about and wanted to play, to just shipping products. The numbers showed it. The passion showed it too - or rather, the lack of it. We've been away from Steam and PC since 2022, but we want to return to our roots - back to developing games just for fun as a hobby, games we actually want to play.Inertia never had that problem. Nine years later it's still selling, still being played, and we're st…
- ADVERSE - 28 April 2020
Loneminded, developer of Inertia & Exertus is proud to present it's latest project, ADVERSE. ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption. Fight your way through swarms of enemies spanning 40+ increasingly difficult picturesque levels using fluid movement and combat mechanics to find and defeat the root of the hostile AI takeover. You can wishlist ADVERSE by visiting it's store page now to be notified of it's release on 4th August 2020. https://store.steampowered.com/app/1295390/ADVERSE/
- Shaping The Future - 4 May 2019
First of all, I want to give a big thank you from myself for your continued support on Inertia, Inertia was my first solo project and one that was designed for the sole purpose of being a simple game that had a skill gap but was enjoyable to play for everyone. Over the past year and a half, I have made various changes based directly on community feedback, in some cases making major changes to movement and/or adding entirely new mechanics. I have taken into account both positive and negative reviews and tried to make changes where I saw a benefit. Recently I have been teasing with the idea of creating a new project which would be loosely based around the Inertia world, with that in mind I would love to hear any feedback from Inertia’s community to take into account. What would you improve from Inertia? Are there any features, mechanics, etc that you feel are out of place within Inertia,…
- Minor Update: v1.19 - Patch Notes - 25 August 2018
General improvements, implementations & fixes Misc Overhauled achievement granting method for level completion - achievements are now given for entire collections when every level has been completed, achievements are also now granted for completing X amount of levels as intended. Added Loneminded intro. Modified intro display methods. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.18b - Patch Notes - 26 April 2018
General improvements, implementations & fixes Misc Arrow keys and numpad keys are now bindable. Slightly adjusted End Volume to prevent players from bumping into it instead of finishing the level. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.18a - Patch Notes - 19 April 2018
General improvements, implementations & fixes Misc Fixed bug preventing slide/jump combination working properly. Added 'Use Sprint Input' option to Input menu. (Defaults to OFF) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.18 - Patch Notes - 18 April 2018
v1.18 will be rolling out later today (18/04) and will include the following changes. Mostly made up of quality of life changes that I felt were necessary to the future of Inertia. General improvements, implementations & fixes Movement Removed walking completely, runner now defaults to 650u/s without holding an input for sprint. Levels Removed 'Unify' from speedrun mode. Updated Playground level to include wallrun decals. Made slight material changes to a couple of levels. UI Added a difficulty rating to the level selection menu. Added level art for speedrun levels. Misc Both speedrun levels should now be unlocked by default. Both speedrun levels should now correctly upload leaderboard scores to the individual levels as well as to the master leaderboard upon completion of the level. All levels are now unlocked by default. (it's worth noting that levels do get progressively harder so new…
- Minor Update: v1.13 - Patch Notes - 29 January 2018
Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.13 - Patch Notes - 29 January 2018
Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.12c - Patch Notes - 26 January 2018
Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.12c - Patch Notes - 26 January 2018
Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.12 - Patch Notes - 23 January 2018
Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.12 - Patch Notes - 23 January 2018
Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Major Update: v1.1 - Patch Notes - 29 December 2017
New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into account when calculating the speed of the zipline. Zipline will now apply the correct velocity when letting go. Zipline now sweeps collision to check if anything was hit, and will let go if it was. Letting go of the zipline now applies previous velocity, meaning you fall like you should instead of…
- Major Update: v1.1 - Patch Notes - 29 December 2017
New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into account when calculating the speed of the zipline. Zipline will now apply the correct velocity when letting go. Zipline now sweeps collision to check if anything was hit, and will let go if it was. Letting go of the zipline now applies previous velocity, meaning you fall like you should instead of…
- Minor Update: v1.03 - Patch Notes - 12 December 2017
Minor Update: v1.03 - 12th December 2017 General improvements, implementations & fixes: Elements Added 'Wallrun' element which provides a texture overlay on wallrunnable walls in official levels. (Also available in Creator mode, but map creators will have to add it manually) Movement Removed the hard limit on velocity when going from a running state to a wallrun state. (Previously 1250u/s) Raised minimum wallrun velocity to 750u/s from 640u/s. Added 'Wallrun' element to wallrun trace blacklist. Creator Exposed Wallrun element to Creator. Added Wallrun to save list. Exposed Blocking element to Creator. Added Blocking to save list. Options/UI Added Input option to invert yaw (left/right) look. (Disabled by default) Added Input option to invert pitch (up/down) look. (Disabled by default) Added Gameplay option to toggle wallrun paths. (Enabled by default) Audio Soundtrack now correctly loop…
- Minor Update: v1.03 - Patch Notes - 12 December 2017
Minor Update: v1.03 - 12th December 2017 General improvements, implementations & fixes: Elements Added 'Wallrun' element which provides a texture overlay on wallrunnable walls in official levels. (Also available in Creator mode, but map creators will have to add it manually) Movement Removed the hard limit on velocity when going from a running state to a wallrun state. (Previously 1250u/s) Raised minimum wallrun velocity to 750u/s from 640u/s. Added 'Wallrun' element to wallrun trace blacklist. Creator Exposed Wallrun element to Creator. Added Wallrun to save list. Exposed Blocking element to Creator. Added Blocking to save list. Options/UI Added Input option to invert yaw (left/right) look. (Disabled by default) Added Input option to invert pitch (up/down) look. (Disabled by default) Added Gameplay option to toggle wallrun paths. (Enabled by default) Audio Soundtrack now correctly loop…
- Minor Update: v1.02c - Patch Notes - 4 December 2017
Minor Update: v1.02c - 4th December 2017 General improvements, implementations & fixes: Options Mouse buttons are now bindable. Steam Fixed an issue where subscribed workshop items weren't correctly showing in the UGC level select menu. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.02c - Patch Notes - 4 December 2017
Minor Update: v1.02c - 4th December 2017 General improvements, implementations & fixes: Options Mouse buttons are now bindable. Steam Fixed an issue where subscribed workshop items weren't correctly showing in the UGC level select menu. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
- Minor Update: v1.02 - Patch Notes - 4 December 2017
Minor Update: v1.02 - 4th December 2017 General improvements, implementations & bug fixes: Movement Jumping should now be slightly more consistent. The Creator Teleporters are now properly selectable after placement. Wallrunnable structure is now actually wallrunnable. Added drop-down menu to Save/Load/Delete UI which contains existing levels. There's now a check to see if a level exists before deleting. Creator level is now completely cleared when loading levels. Level Complete UI's play again button is now disabled for Creator levels. Added hint text to fields in the Steam Workshop UI. Added a file check to Steam Workshop preview image. Added WorkshopUpdated UI. Element UI can no longer be clicked through. Elements Adjusted jump resetting on Vertical Platforms. If you encounter any bugs or issues, feel free to report them here: http://steamcommunity.com/app/666330/discussions/1/ Have…