SPSTEAMPULSELIVE ANALYTICS
The Elmian Warrior

The Elmian Warrior Steam metadata

Sammio the Hammio | Jul 20, 2017 | game

Released

0players observed · 23 September 2026 - 19:26:48 UTC

ActionAdventureIndieRPGAction-AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)184
  • Revenue (VGI)$629
  • Review score60% positive

The Elmian Warrior metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)184
  • Revenue (VGI)$629
  • Review score60% positive
  • Total reviews5
  • Release dateJul 20, 2017
  • DeveloperSammio the Hammio
  • PublisherSammio the Hammio

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Sammio the HammioPublisher: Sammio the Hammio

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Elmian Warrior Steam metadata

The Elmian Warrior metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/667510/metadata
Steam Storehttps://store.steampowered.com/app/667510/
Steam Communityhttps://steamcommunity.com/app/667510
PCGamingWiki search
IGDB searchSearch IGDB for The Elmian Warrior

Reviews, pricing, and metadata

Review summary

5 user reviews

60% positive, 3 positive, 2 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

22

Platform releases
  • Steam 20 July 2017

Latest Steam announcements

  • Rifted Worlds - An Action-RPG where YOU rebuild the Overworld! - 2 June 2026

    Rifted Worlds, a spiritual successor to The Elmian Warrior, is getting a demo on June 30th!This was sure a long time coming. But finally, you'll be able to play my next game! One of the main mechanics involves finding pieces of the world and placing them on the map. On top of that, you've got tons of weapons and accessories for crazy build potential! Expect anything less?Oh, and I promise I won't be such a moron with updates this time.Please, wishlist Rifted Worlds and play the demo on June 30th! It really helps with visibility on the Steam storefront!

  • Patch 3.2 Released: MAP MARKERS + LIGHTNING ROD TWEAKS! - 11 September 2021

    I was requested to add map markers... So I did. No one requested the Lightning Rod changes... I just got annoyed by them, is all. Markers now get added to the map when you visit caves and buildings, activate Lightning Rods, and harvest from the Metal Trees! (I'm 99% sure they're all working correctly, but let me know if you spot any that don't) Lightning Rods can now be activated right from the get-go! (You still need the hack to fast travel, though) The Lightning Network achievement was changed slightly: It now fulfills when you fast travel, instead of simply activating a Lightning Rod. (It was always intended to be obtained after unlocking fast travel. Lotta Lightning Rods is now obtainable without, though) One of the new boss's projectiles now drops SP. A bug fix or two...

  • Patch 3.1 Released: Emergency Crash Fix! - 8 September 2021

    A crash was discovered, and that will not do, no sir! Fixed a crash when the Sniper Crystal kills an enemy. (Yeah, it probably makes sense to initialize a variable BEFORE calling the event that needs it) Saplings no longer eat the Sniper Crystal's projectiles.

  • Patch 3.0 Released: The Autumn Valediction - Setting Things Right + NEW CONTENT - 6 September 2021

    No more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all... Version 3.0 Patch Notes: (Reversions) Soft-reverted almost all of the remaining pre-2.0 dialogue changes. (In hindsight, a lot of those old changes were really...nonsensical. Again, they aren't all 1-1 the exact same, (But a decent chunk of them are!) though…

  • Patch 2.3 Released: Bug Fixes, and a Soft Reversion - 23 May 2021

    A teensy little update. Mostly to fixing the options screen, but I also decided to soft-revert some of the original dialogue. You can no longer bind two actions to the exact same button. (This is to prevent a softlock in the options menu) While in the middle of binding actions, you can no longer switch between the keyboard and controller. (This caused some weird binding problems) Binding actions to the shift key now displays properly on the options menu. The action you are about to bind will now be displayed. Master Volume is now listed as simply 'Volume' and displays as fractions instead of decimals. Fixed a highlighting bug when selecting Dungeon Markers in the escape menu. The gold counter now displays when your money is taken by the greedy bandit. Soft-reverted some of the pre-2.0 dialogue changes. (In a few cases, I feel I might have strayed too far from the original lines. They ar…

  • Patch 2.2 Released: OPTIONAL DUNGEON MARKERS! - 15 March 2021

    Hello everyone! I decided to quickly add a new, optional feature in case you didn't like how the dungeon locations weren't disclosed to you. Added dungeon markers to the map, toggleable in the options menu. (OFF by default; It is intended you find the dungeons by uncovering the map on your own. I understand not everyone likes playing like this, however, so they're available if you want them) More minor tweaks to some dialogue (I will never be satisfied, will I?) Short changelog, huh...

  • Patch 2.1 Released: CLOUD SAVING! - 19 November 2020

    Hello everyone, just popping in with another quick update. Steam cloud saving was implemented! The game now immediately autosaves locally when you collect items. (This is to prevent a potential softlock in the event of something like a power outage, if you disabled the Steam cloud) Items can now be deleted from storage, and the cursor can no longer be moved while the meter is filling. Fixed some geometry in Mt. Atlanta that you could get trapped in when transitioning rooms. Fixed a bug where saving and quitting causes certain objects to respawn when they aren't supposed to. Fixed a bug that allowed you to open storage or Oliver's sell screen beyond where you're supposed to. Run toggle now starts in its correct state when you reload your save. Be sure to check out the patch notes for version 2.0, if you haven't already. It added and changed quite a bit, including a total rewrite to the s…

  • Patch 2.0 Released: REWRITTEN SAVE SYSTEM, ACHIEVEMENTS, AND QUALITY OF LIFE! - 16 November 2020

    This is the update that, for the longest time, I thought I couldn't do. For several reasons. But now, I have proven those notions wrong! Let's start with the one thing that's held back the game from the very start: The save system. The save system was completely redone! Now .ini-based. The process of saving is now lightning quick! Autosaves will take place when you transition between rooms, or close out of the game. Doubled the amount of save files. (Because I could) A 'Continue' option was added to the main menu. (Reloads your last save, if you couldn't already guess) A confirmation screen now shows up when you're about to start a new game. (To hopefully keep you from accidentally overwriting existing saves) It's not just the save system, though. We still have quite a few changes to go over! Edit: I keep forgetting to add stuff. Achievements were added! An auto-run button was added! Op…

  • Final* Patch Released (This will no longer be the last update) - 26 October 2020

    Edit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and I hope you understand. This change got quickly undone in the next update, legacy version included. I guess there's still plenty of lessons to be learned... Hello everyone, just randomly popping in with another tiny update! ...Two years later. A decent amount of dialogue was changed (I'm sorry for…

  • Patch Released: Apology + SEQUEL IN THE WORKS - 20 July 2018

    Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner: 'Load Game' is now the default option on the title screen. This was done to solve a save-eating issue someone brought up In the intro, the camera now follows Fiona properly Fixed the 'REX X' typo in Trak's dialog Fixed certain controller bindings from not saving properly Other minor tweaks and fixes Next, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system) I know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add thi…

  • Minor Patch Released - 18 August 2017

    I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!

  • Minor Patch Released - 18 August 2017

    I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!

  • The Elmian Warrior has been released! - 20 July 2017

    The title says it all! It is time to explore and murder stuff for 5 dollars.

  • The Elmian Warrior has been released! - 20 July 2017

    The title says it all! It is time to explore and murder stuff for 5 dollars.

  • Tomorrow stuff happens. - 19 July 2017

    Stuff happens tomorrow... By stuff, of course I'm referring to the launch of The Elmian Warrior! It is time for me to sound like a broken record once more, and tell you that you can smash demons, find lots of sweet weapons... And all that other crap I mentioned earlier.

  • Tomorrow stuff happens. - 19 July 2017

    Stuff happens tomorrow... By stuff, of course I'm referring to the launch of The Elmian Warrior! It is time for me to sound like a broken record once more, and tell you that you can smash demons, find lots of sweet weapons... And all that other crap I mentioned earlier.

  • One week from now... - 13 July 2017

    The Elmian Warrior is coming exactly a week from now! Just thought I would go ahead and annoy you all about it. ...WAT, you don't care?! Well you should, because in a week you will be beating the crap outta demons and looting stuff for the seventeen millionth time, setting crap on fire, watching a deer get brutally stabbed a bunch, seeing yourself die/explode into your own money... You get the point.

  • One week from now... - 13 July 2017

    The Elmian Warrior is coming exactly a week from now! Just thought I would go ahead and annoy you all about it. ...WAT, you don't care?! Well you should, because in a week you will be beating the crap outta demons and looting stuff for the seventeen millionth time, setting crap on fire, watching a deer get brutally stabbed a bunch, seeing yourself die/explode into your own money... You get the point.

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2021Patch 3.1 Released: Emergency Crash Fix!4020014731790227766
223 May 2021Patch 2.3 Released: Bug Fixes, and a Soft Reversion4069544181438489033
326 October 2020Final* Patch Released (This will no longer be the last update)3895010671350344278

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID667510
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateJul 20, 2017
DeveloperSammio the Hammio
PublisherSammio the Hammio
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review type5 user reviews
Positive review percent60%
Positive reviews3
Negative reviews2
Total reviews5
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/667510/

Short description

Get yourself ready to come across ancient ruins, an abandoned city, and more to gear up and slaughter TONS of demons with nothing but your own wits, and whatever treasures you can find!

About this game

You have been revived as the last member of the Elmian Tribe by a mad doctor. Get yourself ready to come across ancient ruins, an abandoned city, and more to obtain LOTS of weapons and cleanse the demon-infested Egarim Island! The demons won't give in so easily, though... Get yourself ready to slaughter TONS of demons with nothing but your own wits, and whatever treasures you can find! Explore, and find a BAZILLION weapons and tons of treasure! Said treasure is also randomized! Lots of demons for you to go out and murder! An open world that actually has stuff in it! Find dungeons that can be completed in any order you choose! Quirky characters that you can meet that talk about stuff like murder, certain places, or their worthless personal problems. Ever wanted to make things explode, start big fires, smack stuff with oversized fantasy weapons for the millionth time, or shoot things with guns in a non-FPS game?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany18Drastische Gewalt Drogen Sexuelle Andeutungen
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

The Elmian Warrior's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Elmian Warrior's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Elmian Warrior at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$2.99$2.99No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.