- Rifted Worlds - An Action-RPG where YOU rebuild the Overworld! - 2 June 2026
Rifted Worlds, a spiritual successor to The Elmian Warrior, is getting a demo on June 30th!This was sure a long time coming. But finally, you'll be able to play my next game! One of the main mechanics involves finding pieces of the world and placing them on the map. On top of that, you've got tons of weapons and accessories for crazy build potential! Expect anything less?Oh, and I promise I won't be such a moron with updates this time.Please, wishlist Rifted Worlds and play the demo on June 30th! It really helps with visibility on the Steam storefront!
- Patch 3.2 Released: MAP MARKERS + LIGHTNING ROD TWEAKS! - 11 September 2021
I was requested to add map markers... So I did. No one requested the Lightning Rod changes... I just got annoyed by them, is all. Markers now get added to the map when you visit caves and buildings, activate Lightning Rods, and harvest from the Metal Trees! (I'm 99% sure they're all working correctly, but let me know if you spot any that don't) Lightning Rods can now be activated right from the get-go! (You still need the hack to fast travel, though) The Lightning Network achievement was changed slightly: It now fulfills when you fast travel, instead of simply activating a Lightning Rod. (It was always intended to be obtained after unlocking fast travel. Lotta Lightning Rods is now obtainable without, though) One of the new boss's projectiles now drops SP. A bug fix or two...
- Patch 3.1 Released: Emergency Crash Fix! - 8 September 2021
A crash was discovered, and that will not do, no sir! Fixed a crash when the Sniper Crystal kills an enemy. (Yeah, it probably makes sense to initialize a variable BEFORE calling the event that needs it) Saplings no longer eat the Sniper Crystal's projectiles.
- Patch 3.0 Released: The Autumn Valediction - Setting Things Right + NEW CONTENT - 6 September 2021
No more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all... Version 3.0 Patch Notes: (Reversions) Soft-reverted almost all of the remaining pre-2.0 dialogue changes. (In hindsight, a lot of those old changes were really...nonsensical. Again, they aren't all 1-1 the exact same, (But a decent chunk of them are!) though…
- Patch 2.3 Released: Bug Fixes, and a Soft Reversion - 23 May 2021
A teensy little update. Mostly to fixing the options screen, but I also decided to soft-revert some of the original dialogue. You can no longer bind two actions to the exact same button. (This is to prevent a softlock in the options menu) While in the middle of binding actions, you can no longer switch between the keyboard and controller. (This caused some weird binding problems) Binding actions to the shift key now displays properly on the options menu. The action you are about to bind will now be displayed. Master Volume is now listed as simply 'Volume' and displays as fractions instead of decimals. Fixed a highlighting bug when selecting Dungeon Markers in the escape menu. The gold counter now displays when your money is taken by the greedy bandit. Soft-reverted some of the pre-2.0 dialogue changes. (In a few cases, I feel I might have strayed too far from the original lines. They ar…
- Patch 2.2 Released: OPTIONAL DUNGEON MARKERS! - 15 March 2021
Hello everyone! I decided to quickly add a new, optional feature in case you didn't like how the dungeon locations weren't disclosed to you. Added dungeon markers to the map, toggleable in the options menu. (OFF by default; It is intended you find the dungeons by uncovering the map on your own. I understand not everyone likes playing like this, however, so they're available if you want them) More minor tweaks to some dialogue (I will never be satisfied, will I?) Short changelog, huh...
- Patch 2.1 Released: CLOUD SAVING! - 19 November 2020
Hello everyone, just popping in with another quick update. Steam cloud saving was implemented! The game now immediately autosaves locally when you collect items. (This is to prevent a potential softlock in the event of something like a power outage, if you disabled the Steam cloud) Items can now be deleted from storage, and the cursor can no longer be moved while the meter is filling. Fixed some geometry in Mt. Atlanta that you could get trapped in when transitioning rooms. Fixed a bug where saving and quitting causes certain objects to respawn when they aren't supposed to. Fixed a bug that allowed you to open storage or Oliver's sell screen beyond where you're supposed to. Run toggle now starts in its correct state when you reload your save. Be sure to check out the patch notes for version 2.0, if you haven't already. It added and changed quite a bit, including a total rewrite to the s…
- Patch 2.0 Released: REWRITTEN SAVE SYSTEM, ACHIEVEMENTS, AND QUALITY OF LIFE! - 16 November 2020
This is the update that, for the longest time, I thought I couldn't do. For several reasons. But now, I have proven those notions wrong! Let's start with the one thing that's held back the game from the very start: The save system. The save system was completely redone! Now .ini-based. The process of saving is now lightning quick! Autosaves will take place when you transition between rooms, or close out of the game. Doubled the amount of save files. (Because I could) A 'Continue' option was added to the main menu. (Reloads your last save, if you couldn't already guess) A confirmation screen now shows up when you're about to start a new game. (To hopefully keep you from accidentally overwriting existing saves) It's not just the save system, though. We still have quite a few changes to go over! Edit: I keep forgetting to add stuff. Achievements were added! An auto-run button was added! Op…
- Final* Patch Released (This will no longer be the last update) - 26 October 2020
Edit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and I hope you understand. This change got quickly undone in the next update, legacy version included. I guess there's still plenty of lessons to be learned... Hello everyone, just randomly popping in with another tiny update! ...Two years later. A decent amount of dialogue was changed (I'm sorry for…
- Patch Released: Apology + SEQUEL IN THE WORKS - 20 July 2018
Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner: 'Load Game' is now the default option on the title screen. This was done to solve a save-eating issue someone brought up In the intro, the camera now follows Fiona properly Fixed the 'REX X' typo in Trak's dialog Fixed certain controller bindings from not saving properly Other minor tweaks and fixes Next, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system) I know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add thi…
- Minor Patch Released - 18 August 2017
I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!
- Minor Patch Released - 18 August 2017
I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!
- The Elmian Warrior has been released! - 20 July 2017
The title says it all! It is time to explore and murder stuff for 5 dollars.
- The Elmian Warrior has been released! - 20 July 2017
The title says it all! It is time to explore and murder stuff for 5 dollars.
- Tomorrow stuff happens. - 19 July 2017
Stuff happens tomorrow... By stuff, of course I'm referring to the launch of The Elmian Warrior! It is time for me to sound like a broken record once more, and tell you that you can smash demons, find lots of sweet weapons... And all that other crap I mentioned earlier.
- Tomorrow stuff happens. - 19 July 2017
Stuff happens tomorrow... By stuff, of course I'm referring to the launch of The Elmian Warrior! It is time for me to sound like a broken record once more, and tell you that you can smash demons, find lots of sweet weapons... And all that other crap I mentioned earlier.
- One week from now... - 13 July 2017
The Elmian Warrior is coming exactly a week from now! Just thought I would go ahead and annoy you all about it. ...WAT, you don't care?! Well you should, because in a week you will be beating the crap outta demons and looting stuff for the seventeen millionth time, setting crap on fire, watching a deer get brutally stabbed a bunch, seeing yourself die/explode into your own money... You get the point.
- One week from now... - 13 July 2017
The Elmian Warrior is coming exactly a week from now! Just thought I would go ahead and annoy you all about it. ...WAT, you don't care?! Well you should, because in a week you will be beating the crap outta demons and looting stuff for the seventeen millionth time, setting crap on fire, watching a deer get brutally stabbed a bunch, seeing yourself die/explode into your own money... You get the point.