SPSTEAMPULSELIVE ANALYTICS
PION

PION Steam metadata

Oliver Chime | Jan 18, 2019 | game

Released

0players observed · 23 September 2026 - 12:22:18 UTC

ActionIndieAction RoguelikeTop-Down ShooterRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)954
  • Revenue (VGI)$13,102
  • Review score85% positive

PION metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)954
  • Revenue (VGI)$13,102
  • Review score85% positive
  • Total reviews26
  • Release dateJan 18, 2019
  • DeveloperOliver Chime
  • PublisherNot available

Genres: Action, Indie

Company pages: Developer: Oliver Chime

Top Steam chartsTop 100 gamesGame directorySteam Store page

PION Steam metadata

PION metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/667550/metadata
Steam Storehttps://store.steampowered.com/app/667550/
Steam Communityhttps://steamcommunity.com/app/667550
PCGamingWiki search
IGDB searchSearch IGDB for PION

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 22 positive, 4 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Stats, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 January 2019

Latest Steam announcements

  • The best of Unknown Pleasures 2019 - 20 December 2019

    It’s been a weird, weird year for games. My perspective has been particularly odd and hard to square, as I’ve now been full time staff here at RPS for nearly six months. Six months! That’s … oh my god, I still haven’t extended my rent. It’s quite strange suddenly being able to talk about games in real life without having to apologise, but other than that it’s nice. In that time I’ve played somewhere around 1,200 to 1,300 games (an exact count is impossible for boring reasons), almost all of them little known. There have been many, many excellent games. There’s a refrain you see around the internet sometimes that “this was a bad year for games”, and I’ve honestly never understood it. I lived through the 2000s, people, I remember that wasteland. But this year, even after a solid 2018 , has been so replete with interes…

  • The best games of 2019 so far - 10 July 2019

    Summer. The heat age. Scorch season. Spring’s hangover. It’s the mid-point of the year and you know what that means. No, not “mojito time”, Geoff, put those away. It’s time we told you what the best games of the year are so far. There are quite a lot of them. Just look how many videogames have escaped from their developers in the past six months and are now running amok through the blistering streets, getting stuck in the melting tarmac, like ants in jam. It’s unsanitary. So allow us to round up these unruly games and trap them in a handy list. Here are our favourite sword swingers and space ‘splorers so far this year (and a couple of DLCs for good measure). Okay, Geoff, now bring the mojitos. (more…)

  • Update 1.11b released - 22 March 2019

    Expanded control options Mines and grenades now bounce off forcefields in a similar way as other projectiles Debris physics improvements Improved Pyro FX Fixed missing particles on charge FX

  • Update 1.11 released - 19 March 2019

    Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased Camera tracking while afterburning improved Manta level increased from 6 to 7 Increased mass of all non-player ships Reduced mass of mines and grenades Firebomb fragments reworked: - Firebomb fragments are now affected by forcefield knockback - Firebomb fragments are now affected by gravity wells - Blast rate is now based off fragment velocity - Firebomb fragments are instantly extinguished when still Gravity well damage is now dealt through a collapsing blast instead of an expanding blast Reworked Micro Missile FX Added announcements for recent weapon additions Adjusted the way weapon charge affects impact FX scaling Minions spawned by weapons ignore collision with th…

  • Update 1.10 released - 11 March 2019

    Enemy levels are now visible when selecting levels New lighting system implemented Debris FX improved Minor camera improvements Reduced Molter damage Increased impact force of melee attacks Mines or grenades will now instantly detonate when colliding at extreme velocities Using afterburner on dying enemies will now cause them to explode instantly Fixed Anemone Mine fragments dealing no damage when used by AI In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds

  • Update 1.09 released - 4 March 2019

    Late game enemy compositions are now more consistent Power Cores now drop from common containers Reworked Iccolon Reworked Arachna All pickup and levels boni for the following damage types have been increased by 20%: -Energy -Kinetic -Exotic -Biotech All pickup and levels boni for the following damage types have been increased by 100%: -Explosive -Munition -Antimatter Shockcore blast radius bonus increased from 20% to 25% Beam Locus damage bonus increased from 50% to 100% Power Pod damage bonus increased from 25% to 30% Increased Cryo damage by 100% Sentry Mines now cause a damaging blast when destroyed Added Steam Rich Presence integration Added weapon DPS display Ingame move speed and turn speed values are now displayed as percentages Increased projectile size of most secondaries Improved camera behaviour Improved environment lighting Improved hover FX Enemies are better at avoiding c…

  • Update 1.08 released - 24 February 2019

    Weapon power reworked: - Power is increased by collecting Power Cores - Each level contains two Power Cores - Power increases firerate of primary weapons and matter regeneration rate - Jumping consumes all Power Level layouts are now visible on non-hidden levels 10 new tech pickups added New primary added: Flux New secondary added: Anemone Mine New level added Improved scenery variation Weapon displays now show matter cost Pickups are now affected by terrain modifiers Mines and grenades are now affected by terrain modifiers Player and rivals are now affected by torque from impacts and explosions Blackbirds now use afterburner Generators no longer affect enemy pathing after being destroyed Minor performance improvements

  • Update 1.07 released - 17 February 2019

    Added option for changing movement orientation Homunculus weight reduced from Heavy to Medium Rivals are less likely to charge with afterburner Reduced rival weapon damage Mines can now pass through portals Improved leaderboard display Improved teleport FX Improved fire FX Improved engine FX Fixed beam weapons not being able to destroy lamps Fixed Coilgun ricochet not working Fixed Firebomb missing description Added label for conversion weapons Fixed a rare bug where piercing projectiles could pass through walls Fixed game start fade effect being inverted Fixed a rare bug that could cause a level not to progress when Blackbirds were present Fixed enemies being overly cautious when using Arcgun

  • Update 1.06 released - 10 February 2019

    New enemy added: Triton New primary added: Carbine New primary added: Pyro New primary added: Magma New secondary added: Homunculus New secondary added: Rime Mine New secondary added: Hyperdisc Added ingame anti-aliasing and ambient occlusion settings Controls can now be remapped in the controls menu Elites no longer trigger alarms Intelligent enemies are better at not killing themselves with splash damage Rivals now use afterburner Weapon spawns are now deployed on the sides of the owner instead of behind Fixed a bug where homing weapons would target mines through walls Improved menu navigation Minor performance improvements

  • Update v1.05b released - 2 February 2019

    Adjusted difficulty Improved explosion physics Improved player damage feedback Enemies are better at using mines

  • Update 1.05 released - 1 February 2019

    Added framerate and v-sync options Simplified weapon power mechanic Each perk can now only be selected once Adjusted difficulty such that midgame is easier and late game is harder Rivals are now stronger 9 new Tech pickups added 3 new levels added New secondary weapon added: Octaburst Beehive weight class reduced from Heavy to Medium Torpedo weight class reduced from Heavy to Medium Fixed Quasar rarity being much higher than intended Molter matter cost increased Sentry Mines now use a more consistent firing pattern Fixed overcharged beam weapons being able to fire overlapping beams Intelligent enemies are now more likely to chase the player through teleports Adjusted Blast FX to be more distinctive Updated Mako textures Fixed jump charge sound not being affected by volume settings Fixed Blackbird turn rate being much higher than intended Various lighting improvements Lamps can now be de…

  • Unknown Pleasures: A Chinese New Year - 28 January 2019

    Strange things are afoot in steamgamesland. A powerful new force has begun to show its face on Western shores. Hailing from the tiny island nation of China, a wave of intrepid indie developers are shaking off a variety of undeserved reputations and delivering a solid fifth* of the shortlist of games we consider for Unknown Pleasures , the roundup of the best new games too few people are playing. But did any of them make the final cut? Is this the beginning of a bright new era following Steam’s recent controversies? And are any of them bloody roguelikes? Adhering to the rule of three this week: non-dwarven fortresses, kindhearted fireflies, and China, China, CHINA. (more…)

  • Update 1.03 released - 21 January 2019

    Added gamepad support Added audio settings menu Added controls settings menu Enabled music Various UI enhancements Increased homing and smart weapon acquisition range Lowered Hull upgrade bonus Lowered Repair upgrade bonus Slightly increased Shade max hull Slightly lowered Orca max hull Bosses now spawn with higher level weapons Reduced Pericus data rate bonus Blast damage FX from Antimatter weapons is now red instead of blue or purple Fixed Rival difficulty not scaling correctly Fixed damage stun not being applied correctly for some enemies Fixed Barracuda enemy not being able to spawn as a boss

  • Update 0.712 Released - 22 June 2018

    https://thumbs.gfycat.com/WildMiserableFrog-size_restricted.gif Explosions are bigger. Enemies die faster. You die faster. Changes: Faster and more responsive movement Rebalanced combat and difficulty scaling New weapon upgrade system New enemies and minibosses added 2 new levels added New enemy spawn patterns Greatly improved weapons FX and audio feedback Various performance improvements (Notes include the changes of the recent unlisted updates) https://thumbs.gfycat.com/FlamboyantGoldenDamselfly-size_restricted.gif

  • Update 0.653 released - 26 April 2018

    https://thumbs.gfycat.com/GreenHonestHalicore-size_restricted.gif This update brings another visual overhaul, a new upgrade system and tightens up combat mechanics and player physics. Combat FX adjusted for better visiblity and damage feedback Levels now have randomized color schemes and improved fidelity. Player ship handling made more responsive Player weapon projectile speeds rebalanced to be more consistent and easier to aim 3 new enemy types added Enemy missiles can now be shot down mid-air https://thumbs.gfycat.com/WarmheartedPertinentAstarte-size_restricted.gif All weapons now drop with a random power bonus The damage a weapon deals is affected by the level of the weapon plus the player's power level compared to the level of the enemy it hits Added data core pickups that allows the player to select one of 18 different upgrades Added armor pickups that increase the player's damage…

  • Update 0.607 released - 12 March 2018

    https://thumbs.gfycat.com/DisfiguredNiceIndigobunting-size_restricted.gif It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it was a necessary detour and the game is better for it. The changes in this update are too numerous to list so here is an overview of the major changes: The tlied levels have been replaced with handmade sections containing scripted sequences. Generating the levels with tiles limited both gameplay and visuals and made it difficult to created varied combat enecounters. This change has also resulted in a major visual overhaul. Enemy combat behaviours have been reworked to create a faster and more consistent combat experience. The previous AI focu…

  • Update 0.607 released - 12 March 2018

    https://thumbs.gfycat.com/DisfiguredNiceIndigobunting-size_restricted.gif It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it was a necessary detour and the game is better for it. The changes in this update are too numerous to list so here is an overview of the major changes: The tlied levels have been replaced with handmade sections containing scripted sequences. Generating the levels with tiles limited both gameplay and visuals and made it difficult to created varied combat enecounters. This change has also resulted in a major visual overhaul. Enemy combat behaviours have been reworked to create a faster and more consistent combat experience. The previous AI focu…

  • PION v0.411 - 19 November 2017

    Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shield Increased Marauder speed and max shield New weapons Bandit Whirlwind Taurus Cannon Weapons Polygun firerate and projectile speed increased Chaingun damage increased Sicklepulse firerate and damage increased Dumbfire ammo cost reduced Firebomb ammo cost reduced Shock Mine detonation delay reduced Increased Orbiter ammo Orbiters are now only triggered by primaries UI Improved how handling stat is calculated on ship selection screen Reworked loading screen Ammo cost display now takes burst firing into account Added numerical shield display Added numerical hull display Added low ammo warnings Added ammo pool displays Added restart button to pause menu Visuals Improved lev…

  • PION v0.411 - 19 November 2017

    Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shield Increased Marauder speed and max shield New weapons Bandit Whirlwind Taurus Cannon Weapons Polygun firerate and projectile speed increased Chaingun damage increased Sicklepulse firerate and damage increased Dumbfire ammo cost reduced Firebomb ammo cost reduced Shock Mine detonation delay reduced Increased Orbiter ammo Orbiters are now only triggered by primaries UI Improved how handling stat is calculated on ship selection screen Reworked loading screen Ammo cost display now takes burst firing into account Added numerical shield display Added numerical hull display Added low ammo warnings Added ammo pool displays Added restart button to pause menu Visuals Improved lev…

  • PION v0.405 - 7 November 2017

    The focus of this update has been on creating more fluid gameplay and giving players more tools for defining their playstyle. The overall presentation has also been greatly improved. Changes: Levels are now sprawling dungeons Player movement and hitboxes greatly improved Secondaries are now permanent weapons Fuel mechanic removed All craft now have Afterburner Cleaned up weapon mechanics and hit detection Improved lighting and particle effects Simplified UI New enemies added Destructable containers and objects added Various performance improvements added A content patch containing new levels, weapons and more will be added next week.

Patch notes and updates

S.noRelease datePatch nameGID number
122 March 2019Update 1.11b released2543878145174796672
219 March 2019Update 1.11 released3140604542260098621
311 March 2019Update 1.10 released2530366080611374003
44 March 2019Update 1.09 released2534869043316692153
524 February 2019Update 1.08 released2480825216200945046
617 February 2019Update 1.07 released3702426087249565874
710 February 2019Update 1.06 released2461683368396971649
82 February 2019Update v1.05b released2462808987399670763
91 February 2019Update 1.05 released2462808987395934824
1021 January 2019Update 1.03 released2426778849030947890
1112 March 2018Update 0.607 released4249665521687642290
1219 November 2017PION v0.4114249665521687642391
137 November 2017PION v0.4054249665521687642488
1429 August 2017PION v0.264 released4249665521687642604
152 July 2017Steam Leaderboards Update4249665521687642719

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID667550
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 18, 2019
DeveloperOliver Chime
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent85%
Positive reviews22
Negative reviews4
Total reviews26
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/667550/

Short description

PION is a fast-paced and challenging top-down shooter. Pilot exotic hovercraft and battle your way through gauntlets of deadly drones and defense systems. Upgrade your hovercraft and weapons to keep pace with the growing swarms of increasingly powerful and intelligent enemies. You will not get far.

About this game

PION is a fast-paced and challenging top-down shooter. Pilot exotic hovercraft and battle your way through gauntlets of deadly drones and defense systems. Upgrade your hovercraft and weapons to keep pace with the growing swarms of increasingly powerful and intelligent enemies. You will not get far. Fluid fast-paced vehicle combat Retro sci-fi aesthetic Procedural levels with handmade layouts 50+ unique weapons 30+ enemy types Randomized boss encounters 5 playable hovercraft 10 playable characters Upgrade system Steam Leaderboards Regular content updates

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

PION's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

PION's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records PION at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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