- Content Update : European Rivers - 24 July 2026
European Rivers Rivers shape both the landscape and the decisions behind a settlement. They create valuable places to settle, fish, and gather seafood throughout the year. We have expanded the river network across the playable map, adding new rivers and tributaries to areas that previously had limited coverage. This gives more regions the waterways that help define their geography. You can find more information in Development Diary #21: European Rivers. Just register for free to have access. What's Next? After European Rivers, our next major focus is a complete gameplay update shaped by community feedback. More news soon!
- Ancient Cities Compatibility & Performance - 25 June 2026
v 1.9.3 Compatibility & PerformanceWe have improved the game's compatibility and efficiency, fixed several reported bugs and adjusted the gameplay.The game is now running experimentally on Steam Deck ( Waiting for Steam evaluation ) and Intel graphics cards on Windows. We look forward to your feedback. Linux Proton compatibility improved for AMD and NVidia GPUs.More details in Ancient Cities Patreon https://www.patreon.com/AncientCities/posts/development-20-160321918 Just register for free to have access.LATEST CHANGES & FIXES- Steam deck improved performance.- Steam deck adjusted game options.- Steam deck texfields trigger virtual keyboard.- Steam deck adjusted controls layout and descriptions.- Optimized texture loading.- Optimized game compatibility with fps limiters.- Increased priority for tasks in farms.- Improved rivers in Denmark,Sweaden,Norway and Finland.- Improved discrete mo…
- New Ancient Cities hotfix! - 22 January 2026
v 1.8.34 New hotfix!We have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!LATEST CHANGES & FIXES- Optimized shader loading time and graphics fps in-game.- Now you can feed your animals with bones in the feeders.- Now the tribe members can cross the reeds.- Now lavender provide straw.- Increased maintenance period for palisades.- Increased livestock reproduction rate.- Removed comunal priority policy.- Removed holiday items.- Updated guided and reference tutorials.- Fixed lavender and pea plant visuals.- Fixed learner when no requirement needed.- Fixed freeze when many regional groups.- Fixed trade and raid buttons when no more groups available.- Fixed user priority effect.CHANGES- Christmas items are now available!- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.- Inc…
- Holidays hotfix! Plant your Christmas tree and let the holidays begin! - 20 December 2025
v 1.8.26 Holidays hotfix!LATEST CHANGES & FIXES- Christmas items are now available!- Increased byproduct for wheat thresing.- Adjusted effect of individual knowledge when priorizing tasks.- Fixed cherry tree visual issue.- Fixed chop task priority to mach other task priorities.CHANGES- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.- Included new plants : downy willow and lavender- Included new resources : cherries and acorns.- Improved river crossings, better visibility.- Now production performance is based on difficulty level.- Now priority is controlled with a single button and dont increase vacancies.- Now decay pace for food changes by temperature and humidity.- Now livestock from migrants is autoasigned to herding groups.- Included food preference value in resource tooltip.- Included priority button for orders.- Removed skip night control, now is aut…
- New forests and resources! - 12 December 2025
v 1.8.24 Forests and resourcesLATEST CHANGES & FIXES- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.- Included new plants : downy willow and lavender- Included new resources : cherries and acorns.- Improved river crossings, better visibility.- Fixed rock walls in the sea when creating local map.Expect brand-new trees, plants, and resources that also spice up the gameplay.A new fruit tree for continental climates that bursts with cherries early in summer. Its spring bloom is pure eye candy.Cherries are a prized treat for your citizens and will boost their mood. They spoil quickly, so stash them smartly.Two extra pine varieties bring realistic forest shapes across the map.These new varieties guarantee a backup source of pine nuts for people or livestock at any latitude.New oak varieties adapt to different biomes, giving you striking and authentic landscapes…
- Neolithic game balance to improve the gameplay experience. - 3 December 2025
v 1.8.22 Neolithic game balanceThe game information has been improved, as well as the overall balance across different difficulty levels. The game progression is now much smoother and more rewarding.Additionally, we've included the more interface improvements and expanded the playable regional map, also enhancing local maps. You can find more details about the current update and next development steps in our development diary:https://www.patreon.com/posts/144207033 We hope you enjoy the improvements!LATEST CHANGES & FIXES- Now production performance is based on difficulty level.- Now priority is controlled with a single button and dont increase vacancies.- Now decay pace for food changes by temperature and humidity.- Now livestock from migrants is autoasigned to herding groups.- Included food preference value in resource tooltip.- Included priority button for orders.- Removed skip night…
- Gameplay balance, better in-game information, fixes and optimizations. - 29 September 2025
v 1.8.4 Gameplay & balance updateWe've polished some aspects of the game that you've reported weren't working as expected, along with additional tweaks to improve the gameplay experience and feedback.This is a work in progress, but we're very happy with how the game feels now, more informative, more progressive, and more rewarding. We hope you enjoy the changes as much as we do!LATEST CHANGES & FIXES- Included new rivers in Sweden and Finland.- Included report when more temples are required.- Optimized regional map rendering.- Increased probability of animal raids for larger animals.- Increased work group vacants.- Increased priority for unloading in locked storages.- Increased work vacants to clear building areas.- Decreased dead ratio in raids.- Fixed group panel horizontal size.- Fixed german script error.- Fixed lower priority in work groups.- Fixed behavior reporting.- Fixed red id…
- Mesolithic balance, better in-game information, fixes and optimizations. - 22 September 2025
v 1.8.1 Mesolithic gameplay & balance updateAfter listening to your feedback, we focused on three fronts: better information in game, tighter gameplay and balance, and stronger performance and stability.This is a work in progress, but we're very happy with how the game feels now, more informative, more progressive, and more rewarding. We hope you enjoy the changes as much as we do!More details about this game update in the new Development Diary on Ancient Cities Patreon.LATEST CHANGES & FIXES- Included resources and work groups panels.- Included knowledge increasing and learner reports for individuals.- Included report when there are few hunters to hunt an animal species.- Included individual idle reports.- Included broken tool report.- Included sex and pregnant in animal portraits.- Included housing lack and housing surplus reports.- Now sleep desire based on what you can build.- Now b…
- New hotfix for animal raids! - 5 July 2025
In this hotfix, we aim to balance the animal raids logic to make it playable and ultimately believable by limiting larger animal incursions to periods of resource scarcity in the wild, requiring raids to occur in low-light conditions near dusk or dawn, and ultimately ensuring only smaller animals frequent your settlement.We have also addressed the issue of not being able to start games without the new animal raid functionality. Of course, with other additional improvements that you can see below.CHANGELOGv 1.7.34 Animal raidsLATEST CHANGES & FIXES- Included wooden spears at the game start.- Included idle citizen count report.- Included decay visualization on tribe resource list.- Now animal raids only when low light conditions.- Now animal raids for larger animals only when scarce resources.- Now animals raids much more frequent for small animals than for larger ones.- Now the priority…
- New update : Animal raids! - 26 June 2025
The action starts here. The idea was to begin setting up combat and defense mechanics that complement the current resource management and building systems. WILD ANIMAL RAIDS!Animals will now destroy fragile resources stored outdoors. Rocks, flint, and other solid items will stay safe, but everything else, including food, crops, and lighter materials, will get damaged. Some animals can even smash smaller structures or fences, depending on their size. Preview EventBig animals like aurochs, deer, or horses will require palisades to keep them out since they'll smash through smaller fences easily. Medium-sized animals like boars or wild dogs won't get past regular fences. As for the little ones, like rats or hares, they'll sneak in anywhere, and your only option will be to chase them off with the tribe’s new attack tool or hunt them until they're gone for good.But we won't just have problems…
- New content update : Big pelt hut - 26 June 2025
This update packs in a new nomadic housing, a fresh housing placement mechanism, and the chance to build your own dirt trails. It also delivers improved visuals to the environments, several game balance tweaks, plus bug fixes and optimizations. NEW HOUSING : THE BIG PELT HUT In Ancient Cities, this new housing is designed to support medium-sized tribal migrations. You won't have to rely on swarms of tiny, detachable tents anymore. The standout feature? It can be dismantled without wasting materials and assembled in a flash. There is a range of leather shades and alternative ethnic patterns etched into the hide, complemented by decorative touches like utensils and gourds. Hope you like it! CONSTRUCTION OF HOUSING NEAR FOOTPATHS We've introduced a new game mechanic that requires to position dwelling doors near footpaths or walking areas. This new mechanic aims to enhance town layouts, mak…
- 新官方语言: 简体中文 ( New official language: Simplified Chinese ) - 28 January 2025
v 1.0.5.3 Simplified Chinese language We have added official support for the Simplified Chinese language while fixing some visual and gameplay issues. Also adding pottery as a new requirement for some constructions. LATEST CHANGES & FIXES - Included official support for Simplified Chinese. - Included Pottery as a requirement for some constructions. - Included daily calories consumption in the tooltip for animals and humans. - Improved task control in the interface. - Improved terrain visualization. - Increased farm and crop slope threshold. - Increased maximum navigation deep in the regional map. - Decreased probability of learning a new knowledge when many. - Fixed message box layout in the guided tutorial. - Fixed cultural requirements to avoid issues. - Fixed nutrition behavior when rationing is active. - Fixed animal nutrition behavior. - Fixed autoselection of Steam language for th…
- New game update : Bone hoes - 14 January 2025
v 1.0.4.19 Content Update : Bone hoe In this update we have added a new tool for working the farms and we have made several adjustments to the balance and interface of some elements of the game. We have also adjusted the rate between game years and historical years in each of the eras to make them more enjoyable. LATEST CHANGES & FIXES - Included new tool for tilling : The bone hoe. - Increased Ice Age game years and temperature offsets. - Increased the negative effect of unrest on birth rate. - Decreased historical year pace based on game speed. - Adjusted knowledge probability and interface representation. - Adjusted kale, wheat and peas growing rate. - Adjusted crafting times for several tools. - Adjusted meat, bones and nutrition needs for animals. - Fixed overlaped and blank notifications. - Fixed crashes and stuck people due to routing behavior issues. PLEASE ENSURE YOUR GRAPHICS…
- Special update: Happy Ancient Christmas! - 19 December 2024
v 1.0.4.16 Happy Ancient Christmas! Special update with some Christmas goodies and the usual fixes and improvements. Happy Christmas! LATEST CHANGES & FIXES - Included Christmas tree and Christmas hats. - Increaded fishing performance. - Adjusted maintenance interval and visuals for some buildings. - Fixed some scripts in the german translation. - Fixed crash related to orphaned behaviours. - Fixed core behavior system causing malfunctions and crashes. - Fixed visuals for several crops. CHANGES - Included new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included decay and waste reports. - Included tool wear due to use. - Included new planting animations without tool.z - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved interface for buildings,tasks and groups…
- New game hotfix: Early game improvements - 17 December 2024
v 1.0.4.13 Early game improvements hotfix A hotfix that addresses some issues that players have told us needed improvement. We hope you like it! LATEST CHANGES & FIXES - Included decay and waste reports for storage areas. - Included names to the group icons in lists. - Included new planting animations without tool. - Included tribe knowledges in the tribe bar. - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved tasks and resources lists. - Improved roof for the stone roundhouse. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Fixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed dairy station on a slope. - Fixed longhouse visuals when needing repairs. - Fixed killing animals in inna…
- New game update : Early game improvements - 9 December 2024
v 1.0.4.9 Early game improvements We have taken note of your feedback and included new improvements to the interface, tutorial and tooltips to improve the game experience and understanding of the game mechanics. Of course we also include the usual fixes and improvements!. LATEST CHANGES & FIXES - Included new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included tool wear due to use. - Improved interface for building and group lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Livestock feeding only from feeders and food outside the storage areas. - Storage house now allows any resource. - Fixed losing grains after processing it. - Fixed bask…
- New official language: Italian - 17 October 2024
v 1.0.3.37 Italian language We have added official support for the Italian language while fixing some visual and gameplay issues. You can now also set the screen scaling from within the game! LATEST CHANGES & FIXES - Included Italian language. - Included Screen Scale override option in the graphics menu. - Included dismantling areas using the tribe tool. - Include tool wear due to use. - Improved visuals of humans and clothes. - Increased tool wear by use. - Increased maximum depth for sea navigation. - Tweaked gains for ambient and effect sounds. - Tweaked houses rest service values. - Fixed traders and raiders visualization. - Fixed unrest for relatives when banishing the leader. - Fixed sound system exception for newest Windows updates. - Fixed decay calculation for the tribe resource summary. CHANGES - Included Catalan language. - Included banishing button for citizens and leader. -…
- New Official Language : Catalan - 1 October 2024
v 1.0.3.31 Catalan language We have added official support for the Catalan language. Also you can now decide to banish the leader of the tribe or any citizen with the consequences... LATEST CHANGES & FIXES - Included Catalan language. - Included banishing button for citizens and leader. - Included Mesolithic tent door animation. - Included notification for dead by overwork. - Tweaked labor age policy effects on unrest. - Fixed domestic goat dead pose. - Fixed reed, tent and bear visualization issues. - Fixed hunting task distance limit. CHANGES - Included kale plant and kale resource as a new crop option. - Included Arrow grass plant as a new source of fiber. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Included resolution selector to improve your fps. - Improved service points visualization when placing buildings. - Improved sleep a…
- Continental Biome : Kale cultivation - 12 September 2024
v 1.0.3.27 Continental biome : Kale cultivation New release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture. LATEST CHANGES & FIXES - Included kale plant and kale resource as a new crop option. - Included resolution selector to improve your fps. - Tweaked labor policy and tasks performance to improve gameplay. - Tweaked max value for each policy based on leader attributes. - Increased pace of unrest by work by difficulty level. - Increased calories for processed foods. - Increased size of the herders group. - Fixed Removing process progress when pausing buildings. - Fixed month reporting in the interface. CHANGES - Included Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Included pear tree and pear resource. - Included Ficaria verna plant as a new s…
- Continental Biome : Arrow grass - 1 September 2024
v 1.0.3.19 Continental biome : Arrow grass plant New release of the continental biome : the arrow grass plant is common in marshes and swamps and is a new source of plant fibre for manufacturing and construction. LATEST CHANGES & FIXES - Included Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding. - Fixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed not using sleep spots. - Fixed not burying bodies. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for t…