- Update #16 - Voice, World UI, QoL Improvements - 29 November 2018
It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes. NEW: World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc Added new audio for certain UI Feedback Added footstep + dash audio Distance-Grab: Point with an empty hand and teleport objects directly to your hand (max 5 meter distance) Teleporters now transport all matter, such as: Arrows, Weapons, Grenades BOTs now have a proper damag…
- UPDATE #15 - UPLINK, Plasma Saber, AI - 7 August 2018
The last few weeks have been real fun! I finally got around to implementing a few of the "major" ideas we've had for the future direction of HEXION. I'm really happy with how the new game-mode (UPLINK) turned out, it's a lot more action packed than Overheat, but without the chaos from Team-Deathmatch. We still need a lot of polish on the new stuff, especially on the audio side of things, but I'm looking forward to hearing your thoughts on it! NEW: New game-mode called UPLINK! (explained below!) A ton of new additions to the BOT AI - They can now choose to chase players, go for the current objective, stand their ground and fight, fight while moving and a lot more. Overall way more dynamic AI Buy-Zones, players now have to stay within range of spawn to be able to buy Permanent buy-time. Used in warm-up and in the new game-mode. Map-specific power-up. A giant player-controllable Mech on th…
- UPDATE #14 - Maps, Locomotion, Performance - 10 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32527509%2F808ce69b3e456a3a899bb16ce26e172b3ff13e0d.png This patch took a bit longer than expected, but the results have been worth it! I've wanted to rework the locomotion for a long time, to a more conventional, non-hex approach, which required a totally new approach to our level-design, and a ton of work - Here are the fruits of the last months labor! NEW MAP: EUROPA https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32527509%2F86a4fb0b3e72b57a1c340ef096a76d3029599074.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32527509%2F44fd130ce412aafdccaab2d1f5ce1c804036df42.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32527509%2F216ac410ed7213957d392222e55a8e3ddb3ad1a5.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32527509%2Fc8539c25989573fe9af831%25E2%2580%25A6
- UPDATE #13 - Early Access Release! - 31 May 2018
The day has finally arrived, and it's time to throw ourselves before the wolves! We are incredibly excited to share all of our hard work with the world. And we look forward to working with you guys in making HEXION the best it can possible be, during our Early Access! HOTFIX #2: Solved a unity "feature" that caused the UI not to function when the application didn't have focus Player bodyparts will now teleport to the correct position if they get too far from the networked position The HUB scene is now a bit easier to understand, and we added a tutorial video for creating / joining games. Extended the buy-time in Team-Elimination 10 seconds beyond when the doors open. HOTFIX #1: Lobby visibility / player limit settings are no longer locked after creating a lobby, they can now be updated anytime. Fixed a weird bug where lobbies with player limits lower than 6 wouldn't show up in the serve…
- UPDATE #12 - HUB, Native Oculus SDK, Fixes - 16 May 2018
We're getting close to the point where I feel comfortable going live into Early Access - just a few things left on the to-do that I feel are essential. The last couple of weeks have been extremely fruitful, and a lot of cool new stuff has made it into the build! NEW: New HUB / Main menu, with fully revamped tutorials and practice area (The aesthetic is now way closer to what we want, and it's more extensible than before, for all the content we have planned!) Native Oculus SDK integration. A lot of our players have requested this, and I'm happy to oblige. NOTE: Automatic SDK switching isn't functional yet. Use Steam Launch Options and add: - oculus (this will be fixed asap) Added option to select which hand (or both) should use artificial locomotion (that way you can still have a hand dedicated to snap-turning / dash / drop. CHANGES: Equipment / Buy menu is now only accessible in either…
- UPDATE #11 - Voice, Inventory, Notifications, Stability - 4 May 2018
This was mainly going to be a hotfix for the Voice issues, but I got caught up in some improvements that I have wanted to do for a long time. NEW: A ton of Voice fixes! It should handle delayed / backed-up data a lot smoother. And I found a critical bug in the interaction between our voice system and our audio spatialization engine (this could very well be the cause of the lag accumulation!) Added a fancy new inventory visualization in the equipment / buy menu Reworked the UI notification system / game-state messages, to a cleaner more versatile implementation. Added audio narration to a lot of the game-state changes: round won / lost etc. CHANGES: Clients now have more attempts to connect to a server before giving up Moved the "back" inventory slot to a more comfortable position Player can no longer pull out their own power cores (this kinda interfered with the back inventory slot, cau…
- HEXION 0.10.3.5 is now live! - 1 May 2018
We've had a pretty busy few weeks in the office, with some external projects to secure funds for development on HEXION. But I'm finally back full-time on the good stuff! This update is mainly focused on resolving some of the issues we saw during our last stress test (also mentioned in the delay notes). NEW: Major networking improvements to all traffic except voice. I reduced the traffic by over 50% - but it still remains to be seen if it solves our issues. Testing will commence asap! Added teleporters instead on elevators, on the map "compound" Added option to select your dominant hand (influences spawn weapons) Added new options for trackpad turning - now has 30,90,180 degrees and a smooth turning option. New skybox shader, which has better horizon fog CHANGES: Reworked the inventory system! It is no longer tied to the UI, but instead a pseudo "on-body" interface. Grenades in front, 1-…
- Minor delay! - 24 April 2018
Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in the essence of Early Access (cooperative development and such), I still want the game to be mostly bug-free and enjoyable before releasing it into the wild! Here's some of the stuff I'll touch upon before release: IMPROVEMENTS: Networking optimizations / bug-fixing Rework the inventory to be "on-body" instead of behind a UI Improvements to how the game handles handedness Replace all elevators with teleporters (we don't think they fit the style or speed of the game) Improvements to snap-turning Impro…
- HEXION 0.9.0.0 is now live! - 18 April 2018
This is a pretty minor update, but we thought it had some essential features, especially for our artificial locomotion players! - As a side note, the Cloaking Field Grenade is coming along nicely. Just need to fix a minor shader issue, and then I will begin implementing. It should be ready within the next two weeks! NEW: Added trail fx for teleporting / dashing Reworked the AI bot audio (now velocity sensitive) Added respawn audio CHANGES: Artificial Locomotion can now handle height changes (you can go onto ledges / drop down onto the ground) The server browser will now show all active games, regardless of region BUG FIXES: Player ghosts should now appear correctly during warmup Lobbies now get removed immediately after the host has left Bots now get re-added if a "real" player leaves the game Fixed the positioning of the teleport-marker Improvements to the AI path-finding, they now rar…
- HEXION 0.8.0.0 is now live! - 13 April 2018
Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!) NEW: Oculus controller support Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users. Added new teleport indicators, to better determine direction Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort Teleports are overall much faster paced now Added video tutorials to all training rooms in the lobby (only for Vive controls atm) Sniper crosshair is now team colored instead of black Added temp material to airlock doors + simple reflections CHANGES: The knife now alway…