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Red Faction Guerrilla Re-Mars-tered

Red Faction Guerrilla Re-Mars-tered Steam news

Volition, KAIKO | Jul 3, 2018 | game

Released

47players observed · 11 October 2026 - 18:13:09 UTC

DestructionOpen WorldThird-Person ShooterMarsSci-fiSteam Store

  • Latest observed players47 · 11 October 2026 - 18:13:09 UTC
  • SteamPulse tracked peak97
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Red Faction Guerrilla Re-Mars-tered news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players47 · 11 October 2026 - 18:13:09 UTC
  • SteamPulse tracked peak97
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews4,334
  • Release dateJul 3, 2018
  • DeveloperVolition, KAIKO
  • PublisherDeep Silver

Company pages: Developer: Volition, KAIKOPublisher: Deep Silver

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Red Faction Guerrilla Re-Mars-tered Steam news

Red Faction Guerrilla Re-Mars-tered news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Red Faction Guerrilla on Switch is a portable joy, but docked play falls short - 4 July 2019

    For a double-A game , a Switch port of Red Faction Guerrilla is pretty ambitious stuff. This release was always a physics showcase - to the point where we used the Xbox One X remaster as a point of comparison against Microsoft's destruction-driven multiplayer Crackdown 3. The original last-gen release pushed the Xbox 360's 3.2GHz PowerPC cores hard and we suspect the key challenge here was in making that physics system work effectively on just three 1GHz ARM Cortex A57s. Surprisingly though, this aspect of the game works rather well. Graphically though, the Switch port is something of a mixed bag, almost like a current-gen/last-gen hybrid. It does indeed draw upon the new visual elements of the PS4 and Xbox One 'Re-Mars-tered' editions, so aspects iike texture detail, specular highlights and crepuscular rays are definitely improved over the last-gen releases. Intrusive screen-tearing -…

  • Patch #8 - 28th August 2018 - 28 August 2018

    Changelog -Fixed ingame achievement UI - now correctly displays achievements as "completed" -Fixed backpack pickup icons in multiplayer -Fixed more (potential) crashes -Fixed custom game settings immediately resetting after a match -Fixed and improved Reset Destruction feature -Fix: the image of the selected map is now displayed when joining via Find Game -Fixed invisible turrets/weapons when using stealth backpack -Fixed convoy spawn condition -Updated localization -Increased time until NPCs start stealing the player's car -You can now switch to another controller or keyboard + mouse on a controller disconnect (just press a key/button on the new device) -Improvement: multiplayer match doesn't start automatically when only two players are in a matchmaking lobby -Added control option to switch between "toggle" and "hold" for Zoom -Gauss Rifle, Sniper Rifle, Nano Rifle, Reconstructor and…

  • Patch #7 - 15th August 2018 - 15 August 2018

    Changelog -Fixed a number of crashes that were introduced with the previous two updates -Fixed/reduced stuttering problem that a lot of people were experiencing -Fixed purchased backpacks/hammers not properly being loaded from save file -Added a message box in a place where the game is likely attempting to read corrupt data, prompting the player to verify their cache -Slightly tweaked Ashes to Ashes mission in an attempt to prevent random mission failures

  • Patch #6 - 13th August 2018 - 13 August 2018

    Changelog -Fixed camera of Walkers when playing with keyboard and mouse -Fixed texture of Impaler in Demon of the Badlands -Made new vehicle camera controls optional - you can enable them in the controller options

  • Patch #5 - 12th August 2018 - 12 August 2018

    Changelog -Fixed a couple of leaderboard bugs -Fix: Button glyphs are properly updated when switching the input device in-game -Fix: Better scrolling on map screen for high frame rates -Fix: Aiming auto-correct after recoil working again -Fix: Some random ore mining spots in the world disappeared for some players - those should now be fixed upon loading the game -Fix: People were disconnected from Siege mode after the first found - all rounds can now be played again. -Fixed an encoding bug in the description texts for "find game", causing text in some languages to appear broken -Fix: key repeat for the text chat now works with the backspace key. -Fix: Reconstructor doesn't reappear in upgrade table anymore after already being purchased. -Fixed a few potential crashes -Added better error messages to a few places -Salvage now has a brighter color, making it easier to spot -Different handl…

  • Patch #4 - 18th July - 18 July 2018

    Changelog -Fix: under certain conditions, players were able to kick other players in matchmaking. -Fix: spacing in kill messages was adjusted. -Fix: exiting a multiplayer match now properly counts as a loss. -Fix: player skill matchup function wasn't implemented correctly. -Fix: "Red Faction Guerrilla Re-Mars-tered" achievement should now be unlocked correctly. -Fix: Hot-fixed hostages jumping out of cars. -Fix: fixed a few bugs in save game importer. -Added new "Hardcore" playlist - a playlist that was available in the original console versions for a short time where it was called "MLG Playlist" -Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu. -Added a timeout when waiting for players to get ready at the start of a multiplayer match…

  • Patch #1, #2 and 3 Summary - 13 July 2018

    Hello, Over the last week we have release already a few updates for Red Faction Guerrilla Re-Mars-tered. We will continue to do so. We are glad for every report. Here is a summary of the changelogs so far: Patch #1 - Fixed crash in rendering code (mainly when causing bigger explosions) - Fixed: Refresh rate should be correctly shown in options menu - Fixed: cheats should correctly be unlocked - Game can now run faster than ~120 fps, depending on hardware - Overlapped kill messages fixed - MP teleporting should at least be greatly reduced - Button prompts had broken trailing characters in some languages Patch #2 - MP Teleporting should be fixed now - MP Next Game Button shows up after a match if you play without party - More diagnostic logging in order to find the cause of some of the crashes Patch #3 -Multiplayer teleport bug should be fixed entirely now -Fixed a number of different cra…

  • It's Hammer Time: Red Faction Guerrilla Re-Mars-tered Edition out now - 3 July 2018

    Time to wreak havoc on Mars with your sledgehammer once more Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction. Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam: https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/ Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgeha…

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