- Patch v1.13.3f1 - 18 September 2026
v1.13.3f1 General - Adjusted g-limiter code to reduce oscillations at high speed Mission Editor - Fixed errors after deleting multiple units - Fixed errors when pressing hotkeys in weather preset editor - Fixed: AWACS "report to groups" option didn't work properly Multiplayer - Fixed: popup message would get stuck if client despawns while it is displayed - Fixed RPC error when mission sets RTB unit to a missing unit T-55 - Fixed: radar slew mode and display mode were not synced properly Units - Fixed: T-55 AI broke when trying to HOJ
- Patch v1.13.2 - 16 September 2026
v1.13.2f2 General - Removed unsupported tonemapping option in game settings Radar - Fixed incorrect implementation of 25% radar boost - Fixed: radar could break when a DRFM emitting target unspawns Missiles - Improved AGM-114 steering Multiplayer - Reduced voice latency - Changed voice chat system to allow selecting input device - Fixed: TWS tracks drop in multicrew vehicles when a player joins the lobby EF-24G v1.3.2f1 - Adjusted G-limit curve to maximize use of structural limits at mid/forward sweep - Fixed: Jammer lines on TSD would remain after jettisoning jammer
- Patch v1.13.1 - 12 September 2026
v1.13.1f1 F/A-26B - Fixed pitch oscillation at high speed EF-24G v1.3.1f1 - Fixed pitch oscillation at high speed - Fixed: G-limiter allowed enough G to break wings at mid sweep Missiles - Fixed missing AIM-7 DLZ Multiplayer - Fixed possible cause for TWS tracks dropping when there's a frame spike
- Update v1.13.0 - 11 September 2026
We're back!!VTOL VR development had been on a bit of hiatus, but I have been working to ramp up progress to bring the game to the next level.This update brings a ton of improvements and fixes to existing mechanics, as well as a new category of Steam Workshop content: Custom Static Objects. The major changes are outlined below:Missile DynamicsAir-to-air missiles have had their thrust, drag, and steering behaviors adjusted in order to make BVR and mid-range air combat more engaging. The most significant changes were applied to the Allied missiles (AIM-120s, AIM-54, AIM-7, AIM-9+, AIRS-T) so the receiving end behavior will mostly affect PVP but all players will have to be more mindful of launch conditions.For example: AIM-120s have higher thrust at the start, but don't have the long sustain burn that they previously had. On top of that, missiles in general have higher ceilings of turn perf…
- Hotfix v1.12.6f1 - 6 October 2025
This update applies a fix for a recently discovered Unity Engine vulnerability. For more information, see Unity's advisory here. v1.12.6f1 General - Update Unity Engine version to address vulnerability issue (v2020.3.49f1) Multiplayer - Hide MP banned users' lobbys from private lobby list
- Patch v1.12.5 - 9 May 2025
This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend! v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)
- Patch v1.12.4 - 23 April 2025
v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reordering to global value editor - Fixed: Allied B-11 bomber couldn't switch teams properly - Fixed: Objective Completed/Failed events would run even if not started
- Patch v1.12.3 - 22 April 2025
v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips issue caused by regional decimal formats
- Patch v1.12.2 - 18 April 2025
I missed a couple fixes in the last patch. Happy friday! v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action
- Patch v1.12.1 - 18 April 2025
v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD to select a target without ARAD HUD enabled Mission Editor - Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance
- Update v1.12.0 - 17 April 2025
This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy! v1.12.0f24 General Reduced scene transition fade time Fixed: visual detection didn't check for clouds unless the raycast check hits the target Fixed: Soldier in main menu room was invisible Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo) Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor) Added occasionally updated reflection probes to improve specular lit objects appearance Fixed: heat seekers didn't lead properly when tracking vehicle fires Fixed possible crash when enabling night vision in Oculus mode Fixed shutdown state inconsistencies between vehicles when rearming Fixed: ATC Comms Missing when taxiing out of Airbase 3 Fixed: Time of day skybox breaks after two nights Fixed: weap…
- Patch v1.11.4 - 9 December 2024
v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model could not be selected for enemy Decoy Launcher Multiplayer - Fixed error caused by syncing change in life budgets - Catch error when client net instantiates an unregistered object - Fixed: moved alt-spawns didn't sync for late joiner - Fixed: spawning on carrier, then switching alt-spawn to off-carrier would cause spawn location issues
- Patch v1.11.3 - 30 November 2024
v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients
- Patch v1.11.2 - 21 November 2024
v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on older versions would incorrectly show event actions applying to Alt #1 - Enabled ability to force alt spawns on selectable MP spawns F-45 - Fixed: ADI heading, speed, altitude boxes weren't affected by brightness setting
- Patch v1.11.1 - 13 November 2024
v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position - Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns Multiplayer - Added Online Conduct notification - Fixed TGP sync issue which could cause net crash when joining a server - Fixed T-55 DLC sharing F-45A - Fixed: numpad wasn't affected by MFD brightness setting EF-24G 1.2.3f1 - Fixed: numpad wasn't affected by MFD brightness setting
- Update v1.11.0 - 11 November 2024
This update focuses on mission editor features and improvements, as well as various bug fixes. v1.11.0f22 General Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving Fixed: NVG brightness setting wasn't persistent Added NVG pitch setting to NVG options MFD page Fixed: ILS frequency didn't get quicksaved Fixed: SOI didn't get quicksaved for non-touchscreen MFDs Fixed: targeting markers were masked incorrectly in fullscreen NVG mode Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts Fixed inconsistent "IR AAM" HUD labels Fixed AGM-88 and AGM-88S steering in HOJ mode Multiplayer Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor Fixed: AI buddy lasing didn't work for clients Fixed: player's spectator status was not r…
- Patch v1.10.3 - 26 August 2024
v1.10.3f1 Multiplayer - Fixed: lock-up when respawning from a rearming station AH-94 v1.3.1 - Updated to include NVG settings MFD Page
- Patch v1.10.2 - 23 August 2024
v1.10.2p1 General - Added auto-brightness adjustment to NVG to help in dawn/dusk - Added NVG settings page to OPTIONS MFD page with brightness and IPD settings - Increased haptic feedback in Meta and OpenXR mode - Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode - Fixed: laser and TOW guidance were not affected by clouds - Added game setting for overall haptic feedback power - Hide E-bracket at low speed/high aoa Multiplayer - Fixed network crash when certain units receive an engage/disengage event action after they are killed - Fixed network crash from exception related to RWR datalink - Fixed: Factory A smokestack destruction not synced for clients - Fixed network crash that could occur when the TGP is destroyed in a multicrew vehicle - Fixed network crash when a client receives a forced alt-spawn command when joining - Fixed: couldn't use rearming station after v…
- Patch v1.10.1 - 2 August 2024
v1.10.1p1 General - Fixed: over-budget error displayed behind weather settings in hangar scene - Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions - Added thumbstick deadzone setting to Controls tab of main settings Multiplayer - Fixed net crash caused by RadarJammerSync.RPC_BeginJam - Fixed time of day desync Map Editor - Fixed: couldn't create new map in non-heightmap mode Mission Editor - Bind Delete hotkey for various delete buttons T-55 - Fixed: couldn't change time of day/weather for T-55 quick missions
- Update v1.10.0 - 25 July 2024
This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes. Full changelog below: v1.10.0f45 General Added OpenXR runtime support Updated Unity to v2020.3.48f1 Fixed hand position in Oculus mode Added weather (clouds, rain, fog) Added dynamic time of day Added optional weather/time settings for missions with optional environments Added ILS frequencies to runways (viewed in comms page) Disabled auto-ILS when requesting landing via comms Changed Nav map target altitude to numpad input Changed Alt warning settings to numpad input in AV-42, FA-26, T-55 Added antialiasing setting to main game settings Changed ILS glideslope to 3 at airbases and 3.5 on carrier (was 4 before) Clouds prevent or reduce detection from visual/IR sensors Added grain…