- Espire 1 v1.13 Update Release Notes. - 13 February 2026
Espire Agents - the latest v1.13 “New Season” update is now available on Steam. Update v1.13 includes the following updates and improvements: It is now possible to disable snap / smooth turn in the ‘Gameplay’ settings.Fixed cases where the game could crash when restarting a virtual challenge.Added additional sound variants for commonly used interactions such as climbing and magnetically grabbing items.The volume of Espire’s “Sprinting footsteps” has been reduced.Minor localization fixes across all supported languages.Improved “Climbing Collision” in the Wolf Takedown and Redleg Hostage Rescue Virtual Challenges.Minor Lighting improvements in Mission 1.1 Espire Labs, with higher quality baked lighting builds for the 6 campaign missions. PC & Quest unification for the Grammostola Person of Interest and Rosea Combat Takedown challenges. These 2 PC-only challenges are now also present on th…
- Major Update for Espire 1 & Sydney Sneakabouts Mission Pack DLC Released! - 18 June 2024
https://store.steampowered.com/app/2932030/Espire_1__Sydney_Sneakabouts_Mission_Pack/ ATTN: Espire agents our latest major update has just gone live on Steam. We've also releaed our first ever DLC, the Sydney Sneakabouts Mission Pack. This 1.12 update includes A.I and gameplay improvements that were made during the development of the DLC, but which benefit the whole game. Full Release Notes - 1.12 “Sneakabouts” free update A.I Improvements We have adjusted the enemy AI behaviors during the ‘manhunt’ phase so that when the enemy sees the player, there is now a small window of time for the player to react / break line of sight before the enemy soldier triggers a base-wide combat alert. Also, when the enemy does lock-in on the player, the enemy will enter an “alarmed”state for 1 second instead of immediately triggering the alert. Previously, if an enemy soldier spotted the player during a…
- Now available - Espire 1's 11th Major update "New Recruits" - 2 April 2024
Attention Espire Agents! Developer Digital Lode and Publisher Tripwire Presents are proud to announce the immediate availability of our v1.11 "New Recruits" update. Espire’s 11th major update delivers a suite of improvements for newcomers and veteran Espire operatives alike! There has never been a better time to experience Espire 1: VR Operative. Improved VR Device support This update includes native support for Meta Quest 3 and Meta Quest Pro. To make the most of the increased visual fidelity and compute power of these newer headsets, we’ve done an uplift pass to the game. Espire 1 now features higher quality assets, effects and rendering features. As part of this work, we’ve also done a polish pass of the game’s Campaign and Virtual Challenge Missions. We have also finally ensured correct compatibility with the HP Reverb G2. We apologize again for breaking support for this headset in…
- Espire 1 v1.11 "New Recruits" update now in development, releasing March - 29 February 2024
Attention Espire Agents: We're excited to announce our next major update for Espire 1 is now in development for SteamVR + the Rift PC platform. Espire update 1.11 "New Recruits" update focuses on modernising Espire 1. Support for newer VR headsets like Quest 3 and Quest Pro will be added. We will be FINALLY ensuring full HP Reverb G2 support with this 1.11 update. To make the most of the increased visual fidelity and compute power of today's PCs, we’re doing an uplift pass to the game. Espire 1 will now features higher quality assets, effects and rendering features. As part of this work, we’re also doing a polish pass of the game’s Campaign and Virtual Challenge Missions. Current Status Our update has just launched on the Meta Quest platform, and we're now focused on completing the SteamVR + Rift versions of the update. We will ship our "New Recruits" update on the PC platform before th…
- Convergence Hotfix #1 now live - 4 December 2023
Convergence Update - Hotfix #1 Attention all VR lovers! We hope you're enjoying the Steam VR Fest! Espire 1 has received a 1st hotfix for our recent "v1.10 Convergence" update. This hotfix will shortly be live for all players. Release Notes: Our v1.10 Hotfix #1 includes the following fixes and updates: Fix for an issue where users with the Valve Index Controllers or HTC Vive wands would find the controllers are pitched too far forward. Fix for an issue for users with the HP Reverb G2 would find their controllers are not being detected by the game. Fix for an issue where rarely, when playing the 2nd mission, "Reech Division", the game will crash while the player equips a tranquilizer gun. New audio track. We have included a remixed version of the Main Menu music, titled "Droid Cowboys". This remixed track will play in the main menu once a player completes the campaign on any difficulty.…
- Espire 1 Beta hotfix now available for Index controller issues - 27 November 2023
Hello Operatives, since releasing our 1.10 Convergence update last month, we've received reports from users with Index controllers. For users with the Valve Index controllers (with Index Headset or other SteamVR headsets, the controllers are pitched too far forward. Hotfix in development We're working on a hotfix to address 4 known issues reported by users. We are aiming to release the hotfix in mid-December. We have a beta build available today which should resolve the issue with the index Controllers. How to access the Hotfix Beta If you'd like to switch to the hotfix beta now, ahead of our public release, follow these instructions: Right-click on Espire 1 in your steam Library and select Properties Navigate to the “Betas” tab For the “Beta Participation” drop-down menu, select "public_beta_1.10_hotfix_1" Steam will now download the hotfix. If at any point you wish to play the current…
- Hotfix in development, workaround for Index controller alignment issues. - 23 November 2023
Hello Operatives, since releasing our 1.10 Convergence update last month, we've received reports from players who've encountered the following issues: Known Issues The following issues have been reported since the 1.10 update last month: For users with the Valve Index controllers (with Index Headset or other SteamVR headsets), the controllers are pitched too far forward. (10 user reports) For users with the HTC Vive wands, the controllers are also pitched too far forward. For users with the HP Reverb G2, the controllers are not being detected by the game. (2 user reports) Rarely, when playing the 2nd mission, "Reech Division", the game will crash while the player equips a tranquilizer gun. (1 user report) Hotfix in development We're working on a hotfix to address 3 known issues reported by users. We are aiming to release the hotfix in mid-December. We aim to have a beta version of this…
- Espire 1.10 Convergence Update Now Live - 2 October 2023
Dear Espire Agents! We are excited to announce our biggest update ever for Espire 1: VR Operative. This update includes everything from our 1.7, 1.8 and 1.9 updates, alongside PC-centric fixes. Key Features 5 new challenges Crassipes - Sneaking Cicurina - Hostage Horcotes - Elimination Furcata - Hostage Mangua - Takedown 1 new environment Coober Pedy 2 new weapons in the campaign Spectre (Silenced SMG) Sawn Off Shotgun Major UI changes Main Menu redesign Expenditure summary Removal of the 'flashback sequences' in the campaign Support for newer VR Headsets In particular Meta Quest touch controllers Fix for the game not launching on some newer PCs. Technical Improvements Unreal Engine Upgrade The project has been upgraded to Unreal Engine 4.25 and with it brings some minor visual & performance improvements. This also fixes a critical issue where the game fails to launch some PCs due to Op…
- Espire 1 is receiving a massive free update, available to play in Beta today. - 13 September 2023
Dear Espire Agents! We are excited to announce that we are FINALLY updating Espire 1: VR Operative. This is our first update in 3 years, our biggest Espire update ever and it will include everything* we’ve shipped on the Quest platform in our 1.7, 1.8 and 1.9 updates, alongside some new extras for PC. *Note that we are unable to support the Quest-exclusive “Oculus Challenges” feature on PC as that feature only works on the Quest platform. This major “1.10” update is officially launching soon but you’re able to play it right now. We have set up a public beta channel here on Steam where you can opt-in to the update. We’d love your impressions and feedback. The release notes for this update are extensive. You can see a current draft of the full release notes here. The highlights are: The PC version of Espire 1 includes all content from the Quest 1.7, 1.8 and 1.9 updates Due to popular dema…
- Fix for Espire 1 failing to launch - 5 September 2022
Hello Espire Agents! We are aware that a number of steam users have encountered a very frustrating issue where the game fails to launch. After a lot of investigation we believe we may have determined the issue causing it, and a potential fix for steam users. A lot of games made with Unreal Engine are experiencing this issue. Newer CPUs automatically use a new version of OpenSSL that is unfortunately incompatible with older versions of Unreal Engine. The below launch options force the game to use a more stable version of OpenSSL. STEPS 1) Open your Steam library, right click “Espire 1: VR Operative” and select “Properties” 2) Under “General” tab, copy the following into the “Launch Options” field cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" 3) Close the Properties window 4) Launch the game 5) NOTE: A restart of your PC may be required We encourage anyone who has had issues laun…
- Espire 1: VR Operative MIGW Livestream - 30 September 2021
Greetings Espire Agents! Espire 1: VR Operative is being featured as part of the Melbourne International Games Week on Steam from September 30th to October 7th! You can watch the developers live streaming gameplay and they will also be hosting a Q&A! The stream will be broadcast to the store page starting at 12PM AEST on October 1st. You can also join our community discord where you can ask the devs more questions, get support for any issues with the game, and chat with other VR Agents! We hope you enjoy the MIGW Steam Event!
- Espire 1: VR Operative v1.6 Hotfix #2 - 10 September 2020
Espire 1: VR Operative v1.6 Hotfix #2 Attention Espire Agents! We’ve pushed a second hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the new content that was added in the 1.6 Assimilation update. We have also pushed a number of fixes for bugs reported by the Espire community on our discord, social media and forums. Features Localisation files (subtitles) have been updated for content added in the 1.6 Assimilation update. Enemy Footstep audio (Attenuation/Occlusion) has been improved across the game. Changes Reduced the throw range of the hand cam to be shorter to help players unlock the “Go Long” Espire Trial in mission 1.6 Basement Level 1. Bugs Fixed Thanks to the members of the Espire Community who reported these bugs. Fixed an issue where some players could not save their score to the leaderboard. Fixed an issue in the Mission-Select UI, w…
- Espire Hotfix 1.6 For PC And Quest Platforms - 16 July 2020
Attention Espire Agents! We've just pushed a small hotfix for Espire 1: VR Operative on the PC and Quest platforms. This hotfix resolves a user-reported bug where 2 of our "Espire Trials" were unable to be unlocked after the release of our 1.6 Assimilation Update. The issue is now resolved with this Hotfix. Please note that this bug was present only on the PC and Quest platforms - the PSVR version did not have this bug. Build Access STEAM VERSION: Version 1.6.207 RIFT VERSION: Version 1.6.208 QUEST VERSION: Version 1.6.206 Bugs Fixed Mission 1.1 Espire Labs: "Me and my lucky charm" (Golden Espire Doll) challenge will now unlock correctly. Mission 1.4 Data Centre: "Family Bonds" (Mr Winklebottom Gnome) challenge will now unlock correctly. This update should be rolling live shortly.
- Update 1.6 Assimilation Brings New Weapons, Modes, and Challenges - 5 May 2020
Highlights of today’s free Espire 1: VR Operative Assimilation content update include: New Operative Weapons Vector SMG: This semi-auto weapon is an excellent choice for mid-range combat, providing for accurate and quick bursts of controlled fire with one bullet firing upon the first trigger press and the last bullet firing upon release. With an extended clip of 45 rounds and very low recoil, it is the weapon of choice for the new “SMG” weapon challenge mode. Sawed-off Shotgun: Get up close and personal with this new shotgun, boasting a wider spread for close quarters combat. Its compact design allows for the shotgun to be holstered as either a sidearm or primary weapon -- and reloads via magazine clip instead of individual shells. https://media.tripwirecdn.com/050420/holosight.png New Virtual Challenge Game Modes Experienced Espire agents can also look forward to three new Virtual Chal…
- Espire Version 1.5 Hotfix now live - 13 February 2020
Attention Espire Agents! We hope you’re enjoying our recently released version 1.5 content update. We’ve pushed a quick hotfix for the current v1.5 version of Espire that fixes some issues reported by users since release of the update: Leaderboards Fixed an issue with Leaderboards where the “My Rank” button was not correctly showing the user’s rank in some circumstances. PAR Targets Adjusted the PAR time, cost and expenditure targets for some virtual challenges based on user feedback. Some targets were too difficult or easy. They’ve now been adjusted as follows: Hold-Up #2 Togah Expenditure PAR: Decreased from 10000 to 2745 Hold-Up #3 Silver Expenditure PAR: Decreased from 7500 to 3000 Hold-Up #3 Silver Combined Score PAR: Increased from 4000 to 8000 Hold-Up #5 Stellata Combined Score PAR: Increased from 2500 to 9600 Hostage #2 Mira Expenditure PAR: Increased from 2500 to 25000 Note tha…
- Espire Joins the Steam And Oculus Lunar Sales - 15% Off! - 23 January 2020
If you haven't yet checked out Espire 1 VR: Operative, there is no better time than now! Recently updated to build 1.4 which has brought many community requested features and fixes, the team is hard at work getting ready for update 1.5 in the coming days. The work in progress changelog for that update can be found below! EDIT: Update 1.5 is now live on Steam and Oculus! Virtual Challenges We’ve taken a survey on our Espire Discordand added 9 new virtual challenges, based off everyone’s favourite game modes. There’s now 34 challenges in total. 3 new “Person of Interest” challenges. Identify the person of interest and get them to the extraction point alive. Previously there were only 2 POI challenges. 3 new “Elimination” challenges. Eliminate all targets within the time limit. 1 new “Takedown” challenge. Eliminate every enemy without raising an alert. 1 new “Sneaking” challenge. Reach the…
- Espire 1.4 Update is live! Major patch, Gameplay, AI, and other fixes - 20 December 2019
Dear Espire Agents! We are very proud to release our 1.4 update for Espire 1: VR Operative! With this release, we’ve focused on improving 3 areas of the game: Enemy A.I, Gameplay/UX and, on Quest, Graphical Updates.These updates are live now on Oculus Quest, Oculus Rift and on Steam. They will be coming straight to PSVR asap after Christmas. Here is a summary of the core improvements, with the full release notes below: AI Improvements This has been our core focus above all else in this release. The major improvement in this patch revolves around the enemy A.I’s perception of the player. Guards can now easily spot players if the player is standing, however, the player is far more hidden when crouched. Enemy guards also have a much harder time seeing the player when the player is high up in the rafters now. Their vertical line of sight will increase as the enemy threat level increases int…
- Espire 1.3 patch is live, future plans - 9 December 2019
https://forums.tripwireinteractive.com/index.php?threads/espire-1-vr-operative-patch-1-3-x-for-steam-oculus-rift-and-quest.2334976/ Attention Espire Agents! We are excited to present our 3rd patch for Espire. With patch 1.3, we’ve addressed some critical issues with the AI, fixed other reported bugs and, on the PC side, added more gameplay options for HTC Vive and Valve Index users. This patch will be shipping on PS VR very soon. The team’s core focus is now improving the A.I based off player feedback. We’ve been working on a sizeable “Espire A.I Update” that we hope will address the issues players have had with the AI. We will update our public roadmap to list everything we’re addressing in this A.I update, which will be landing ASAP. This update also aims to improve the user experience, mechanics and gameplay, based off your suggestions. The player will be able to find tranq ammo thro…
- Espire 1: VR Operative Patch 1.2.3 Is Now Live - 2 December 2019
This updated addresses the following items: Implemented a setting to change between hold-to-grip and toggle grip. Fixed an issue where players were still seeing their motion controller in-game. Added a Brightness option to the Display menu, allowing players to adjust overall brightness. Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player. Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress. Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress. Fixed lighting issues in the Radiata Virtual Challenge. Improved the ease of use for “slider bars” in the game’s UI. Thank you for your continued feedback and reports Agents.
- Espire Update 1 Is Now Available - 27 November 2019
Espire Update 1 is starting to roll out on platforms starting now with the Steam and Oculus platforms. This update includes the following: Feature Improvements Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater). Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each. Added an option in the Display Settings to disable the blue detection level HUD lines. Sliders in menus now disable their associated feature when hitting a minimum value. Disabled the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's hands do not match the real-world location of the player's hand. We will look to bring this back as a purely optional feature in a later patch. Platform Improvements Adjusted the grip sensitivity of the Valve…