SPSTEAMPULSELIVE ANALYTICS
Jack's Game

Jack's Game Steam metadata

Jack Franzen | Maybe | game

Released

0players observed · 28 February 2018 - 18:30:00 UTC

ActionFree to PlayMassively Multiplayer

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Jack's Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMaybe
  • DeveloperJack Franzen
  • PublisherNone :(

Genres: Action, Free to Play, Massively Multiplayer

Company pages: Developer: Jack FranzenPublisher: None :(

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Jack's Game Steam metadata

Jack's Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/670790/metadata
Steam Communityhttps://steamcommunity.com/app/670790
PCGamingWiki search
IGDB searchSearch IGDB for Jack's Game

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Map-generation Overhaul (11/8) - 8 November 2017

    Tried a bunch of stuff with our CSG library, SabreCSG Began full code-eval of SabreCSG Rewrote all of the map-generation code. Added Circular rooms Cut down the number of CSG Operations by 10! Cut down the number of Verticies in levels by 4! Cut out tons of stuff which SabreCSG already does better. Adding Curved rooms, and fixing map errors.

  • Map-generation Overhaul (11/8) - 8 November 2017

    Tried a bunch of stuff with our CSG library, SabreCSG Began full code-eval of SabreCSG Rewrote all of the map-generation code. Added Circular rooms Cut down the number of CSG Operations by 10! Cut down the number of Verticies in levels by 4! Cut out tons of stuff which SabreCSG already does better. Adding Curved rooms, and fixing map errors.

  • Spectator and Low-FPS Tune-up (9/13) - 14 September 2017

    Fixed a bug which caused shields to never stop recharging. Healthbar will now update to the server info on damage as a failsafe against bugs like that. Fixed a bug with teammate status sticking after teams had reset. Healthbar will now update to show spectator's health info. Added Damage direction indicators to spectator mode Added Damage-text pop-ups to spectator mode. Added Teammate outlines to spectator mode Added Hitmarker graphics and sound to spectator mode The game is now 100% consistent for low frame-rate setups: Fixed Player Movement Audio Fixed Ball Rotation Speed Fixed Player deceleration Fixed Healthbar Effect movement speed. Fixed Fast-text movement speed. Fixed Lighting effect rates. Fixed Loot-grab movement speed. Fixed Camera movement and easing. Added Frame-rate limiter to help with testing. Rewrote a lot of local player-control code. Rewrote all of the respawn code and…

  • Spectator and Low-FPS Tune-up (9/13) - 14 September 2017

    Fixed a bug which caused shields to never stop recharging. Healthbar will now update to the server info on damage as a failsafe against bugs like that. Fixed a bug with teammate status sticking after teams had reset. Healthbar will now update to show spectator's health info. Added Damage direction indicators to spectator mode Added Damage-text pop-ups to spectator mode. Added Teammate outlines to spectator mode Added Hitmarker graphics and sound to spectator mode The game is now 100% consistent for low frame-rate setups: Fixed Player Movement Audio Fixed Ball Rotation Speed Fixed Player deceleration Fixed Healthbar Effect movement speed. Fixed Fast-text movement speed. Fixed Lighting effect rates. Fixed Loot-grab movement speed. Fixed Camera movement and easing. Added Frame-rate limiter to help with testing. Rewrote a lot of local player-control code. Rewrote all of the respawn code and…

  • Stability Update (8/30) - 30 August 2017

    Added a new Gui management system and moved the current to the new system Simplified the Team-picker and Escape menu code. Added a "controls" section which is a primer for new players Redid the Entry Screen again. Moved the team selector to the center of the screen. Fixed all bugs with the mouse/team-picker getting locked up between gui states. Fixed an issue with scoreboard showing disconnected players. Added a new method for finding spectator targets. Spectator mode is engaged while picking a team. Player Stats reset correctly at the end of the game. Fixed a ton of stability issues and crashes. The next update will be a while. I'm moving houses and it'll be a while until I get my internet back.Once I'm back at it I'll have a lot more development time get this all cleaned up. I'll also be addingthe master server, server browser, game-modes, and other features we'll need for the mid-Sep…

  • Stability Update (8/30) - 30 August 2017

    Added a new Gui management system and moved the current to the new system Simplified the Team-picker and Escape menu code. Added a "controls" section which is a primer for new players Redid the Entry Screen again. Moved the team selector to the center of the screen. Fixed all bugs with the mouse/team-picker getting locked up between gui states. Fixed an issue with scoreboard showing disconnected players. Added a new method for finding spectator targets. Spectator mode is engaged while picking a team. Player Stats reset correctly at the end of the game. Fixed a ton of stability issues and crashes. The next update will be a while. I'm moving houses and it'll be a while until I get my internet back.Once I'm back at it I'll have a lot more development time get this all cleaned up. I'll also be addingthe master server, server browser, game-modes, and other features we'll need for the mid-Sep…

  • Teams and Game-mode Cleanup (8/21) - 29 August 2017

    Removed Elimination Temporarily Added Team-death match as default game-mode Added Teams Added Team-picker Added Change-teams button to the menu Added Friendly fire with green feed-back and half-damage Added Green outline effect to teammate When a teammate shoots an enemy, their outline will show up Added New Scoreboard with support for highly adjustable teams Teams names, score, and total stats are shown on leaderboard Scoreboard can show different stats based on game-mode, but not yet Scoreboard is fully dynamic and should be able to support hundreds of players Added Some icons to the score-board Fixed Reticles Adjusted all player lighting, this time it's looking great! Picking up a lot of stuff shouldn't make you too bright anymore Adjusted player and loot outlines Removed a lot of unnecessary vertices Optimized the outline effect to use less player pieces when at long distance Reduce…

  • Teams and Game-mode Cleanup (8/21) - 29 August 2017

    Removed Elimination Temporarily Added Team-death match as default game-mode Added Teams Added Team-picker Added Change-teams button to the menu Added Friendly fire with green feed-back and half-damage Added Green outline effect to teammate When a teammate shoots an enemy, their outline will show up Added New Scoreboard with support for highly adjustable teams Teams names, score, and total stats are shown on leaderboard Scoreboard can show different stats based on game-mode, but not yet Scoreboard is fully dynamic and should be able to support hundreds of players Added Some icons to the score-board Fixed Reticles Adjusted all player lighting, this time it's looking great! Picking up a lot of stuff shouldn't make you too bright anymore Adjusted player and loot outlines Removed a lot of unnecessary vertices Optimized the outline effect to use less player pieces when at long distance Reduce…

  • Spectator Polish and Bug Fixes (8/16) - 16 August 2017

    Loot no longer glows in the distance when picked up by an enemy. Added Header GUI to make it clear when you aren't respawning Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons. The crosshair is now correctly implemented in spectator mode. Clicking the mouse buttons changes target in spectator mode. Fixed a bug where killing yourself prevented spectating. Fixed a bug where trading with another player could prevent spectating. Polished Camera Transitions You no longer spectate other players momentarily before respawning in skirmish. The escape menu will show up above all other elements now. Fixed some bugs with state transitions and missing GUI. In-Game Timers are way more accurate and account for lag-spikes Fixed a bug which caused enemies to have glocks instead of their actual weapons.

  • Spectator Polish and Bug Fixes (8/16) - 16 August 2017

    Loot no longer glows in the distance when picked up by an enemy. Added Header GUI to make it clear when you aren't respawning Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons. The crosshair is now correctly implemented in spectator mode. Clicking the mouse buttons changes target in spectator mode. Fixed a bug where killing yourself prevented spectating. Fixed a bug where trading with another player could prevent spectating. Polished Camera Transitions You no longer spectate other players momentarily before respawning in skirmish. The escape menu will show up above all other elements now. Fixed some bugs with state transitions and missing GUI. In-Game Timers are way more accurate and account for lag-spikes Fixed a bug which caused enemies to have glocks instead of their actual weapons.

  • Game-mode Polish and Spectating (8/15) - 16 August 2017

    Added a basic spectator mode Added an end-game Victory/Defeat Screen. Last Man Standing is now Last Bot Standing Added Player Counter during Last Bot Standing At the end of the game, players who lost will blow up, and those who won will stay alive. After the game is over, the camera will slowly fade-out while spectating the winner. Added Camera Snapping back Player's Names will not show up during spectate. Added text to help with game-state transition. Added Spectator GUI and text. Joining into a game in progress will treat you as if you have died. Fixed a bug where loot could longer spawn before map is ready. Enemies are correctly removed and added between games. Enemies will not spawn on your screen until they have spawned locally. (hover bug) Added my own UI Animation system and moved incoming-damage indicators to that system Added some sleak new fonts Adjusted the pistol-ammo box mo…

  • Damage Direction Indicators (8/13) - 13 August 2017

    Added damage direction indicators when you're shot Started Ease-per-Time for Low FPS machines Fixed a bug with weapon accuracy. Bullet-hole things only show up on walls

  • Damage Direction Indicators (8/13) - 13 August 2017

    Added damage direction indicators when you're shot Started Ease-per-Time for Low FPS machines Fixed a bug with weapon accuracy. Bullet-hole things only show up on walls

  • Double Barrel + Accuracy Tune-up (8/12) - 13 August 2017

    Added double-barrel shotgun (I took some artistic liberty on it.) Added bare-minimum shotgun ammo drops. Adjusted hitcone parameters to make sure spread is as clean as possible Improved M32 Range, Aiming, and Damge. Some other little things.

  • Double Barrel + Accuracy Tune-up (8/12) - 13 August 2017

    Added double-barrel shotgun (I took some artistic liberty on it.) Added bare-minimum shotgun ammo drops. Adjusted hitcone parameters to make sure spread is as clean as possible Improved M32 Range, Aiming, and Damge. Some other little things.

  • Accuracy and Last Man Standing (8/9) - 9 August 2017

    The crosshair now expands to show the average aim-cone of your weapons Weapons now have individual accuracy statistics Each shot decreases a weapon's accuracy. Implemented a basic last-man-standing Game mode Added Respawn prevention and perma-death text. Rewrote Respawn system Respawn timer counts down. There should be way less bugs with players getting stuck in between their multiple states. When everyone leaves, LMS will default back to skirmish. When 4 players join, the server will default to LMS. Improved crosshair graphics Added weapon aim cones which allow for more weapon variation. Bullets will hit further from center based on weapon accuracy-value. Weapons have customized stats which determine how the other weapon will be affected by each shot. Projectile weapons will remain 100% accurate. Loot drops spawn over time during the skirmish game-mode Loot drops will not spawn if ther…

  • Accuracy and Last Man Standing (8/9) - 9 August 2017

    The crosshair now expands to show the average aim-cone of your weapons Weapons now have individual accuracy statistics Each shot decreases a weapon's accuracy. Implemented a basic last-man-standing Game mode Added Respawn prevention and perma-death text. Rewrote Respawn system Respawn timer counts down. There should be way less bugs with players getting stuck in between their multiple states. When everyone leaves, LMS will default back to skirmish. When 4 players join, the server will default to LMS. Improved crosshair graphics Added weapon aim cones which allow for more weapon variation. Bullets will hit further from center based on weapon accuracy-value. Weapons have customized stats which determine how the other weapon will be affected by each shot. Projectile weapons will remain 100% accurate. Loot drops spawn over time during the skirmish game-mode Loot drops will not spawn if ther…

  • Weapons Tune-up and Reticle Begin (8/8) - 9 August 2017

    Added a basic crosshair, which I'm trying a few things with. Added Bullet-hole things so you can see your accuracy. Added Bad-shot indicators to show where your bullets will land if not on the crosshair. Rewrote all of the shooting interactions between server and client. Combined a lot of excess weapons code into smaller modules. Fixed a bug where enemies gun shots weren't coming through. Laser pointers are back and upgraded. They should be accuracte and way less annoying. Laser sights, gun_shots and particle effect locations on weapons are pixel-perfect. Added Editor tools for making future weapons easier to develop. Shooting, reloads, weapon-switching, and laser-sights should all be in sync. Adjusted projectile-weapon aim mechanics. Fixed a bug which caused players to stay shooting/aiming after death. Enemies are no long floating just above the ground. Destroyed the old laser-controll…

  • Weapons Tune-up and Reticle Begin (8/8) - 9 August 2017

    Added a basic crosshair, which I'm trying a few things with. Added Bullet-hole things so you can see your accuracy. Added Bad-shot indicators to show where your bullets will land if not on the crosshair. Rewrote all of the shooting interactions between server and client. Combined a lot of excess weapons code into smaller modules. Fixed a bug where enemies gun shots weren't coming through. Laser pointers are back and upgraded. They should be accuracte and way less annoying. Laser sights, gun_shots and particle effect locations on weapons are pixel-perfect. Added Editor tools for making future weapons easier to develop. Shooting, reloads, weapon-switching, and laser-sights should all be in sync. Adjusted projectile-weapon aim mechanics. Fixed a bug which caused players to stay shooting/aiming after death. Enemies are no long floating just above the ground. Destroyed the old laser-controll…

  • Huge Update: Randomly-Generated Maps! (8/2) - 2 August 2017

    The Server is now in charge of creating random maps. A Map is generated every 2 minutes and a new round begins. Began splitting client-side CSG to a different thread Added support for rotated rooms. Added a warning when there are 30 seconds left. Each client downloads rooms from the server on connection. Turned the Player off until the map has loaded. Added a default local map, but it's just 1 room. Added Map destruction and replacement Improved Rooms/CSG stability. Added Random Color Sets (Same code as loot drops) Server is in charge of each room's color. Removed and optimized a bunch of physics collisions and raycasts. Rewrote lots of the player controller. Player Physics were updated Jumping and Wall-jumping is correctly supported on low FPS devices. Improved Wall-jumping mechanics. Rewrote All of the Game Logic. Added Round timer and In-game clock. Added pre-game time and post-game…

Patch notes and updates

S.noRelease datePatch nameGID number
18 November 2017Map-generation Overhaul (11/8)4249665521687657013
214 September 2017Spectator and Low-FPS Tune-up (9/13)4249665521687657125
330 August 2017Stability Update (8/30)4249665521687657213
429 August 2017Teams and Game-mode Cleanup (8/21)4249665521687657318
516 August 2017Spectator Polish and Bug Fixes (8/16)4249665521687657431
616 August 2017Game-mode Polish and Spectating (8/15)4249665521687657545
713 August 2017Damage Direction Indicators (8/13)4249665521687657655
813 August 2017Double Barrel + Accuracy Tune-up (8/12)4249665521687657770
99 August 2017Accuracy and Last Man Standing (8/9)4249665521687657874
109 August 2017Weapons Tune-up and Reticle Begin (8/8)4249665521687657985
112 August 2017Huge Update: Randomly-Generated Maps! (8/2)4249665521687658094
1227 July 2017Player Outlines and Loot Text (7/27)4249665521687658195
1327 July 2017Uzi & Glock Polish + Pistol Ammo Drops. (7/26)4249665521687658279
1426 July 2017** Guns and Bugs Update ** (7/25)4249665521687658388
1524 July 2017Loot Polish Update (7/24)4249665521687658493
1620 July 2017Loot-drop Hotfix (7/20)4249665521687658596
1720 July 2017Loot-drop Hotfix (7/20)2079952210068849305
1820 July 2017Loot Drops & Darkness Update (7/20)4249665521687658705
1915 July 2017Reloads and Ammo Update (7/15)4249665521687658821
2013 July 2017Shields and Visibility Update (7/13)4249665521687658957

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID670790
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMaybe
DeveloperJack Franzen
PublisherNone :(
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Jack's Game is a fast-paced multiplayer arena shooter. Spawn into the arena immediately and destroy your enemies. Use your Arms to jump off of walls and your m32 to rocket-jump to glory. Combat is designed from the bottom-up to be as fun as possible.

About this game

Jack's Game is a fast-paced multiplayer arena shooter. Spawn into the arena immediately as a futuristic drone and queue destruction as you would expect in any shooter! Use your Arms to jump off of walls and your m32 to rocket-jump to glory. Combat is designed from the bottom-up to be as fun as possible. Expect some issues while in Beta. The server and client versions may become misaligned, which could result in ridiculous bugs at any time. There is no interpolation and very little support for players with poor network quality. We're updating the game frequently so make sure to check the Steam page for updates! If you like the game make sure to visit the official discord, which you can find on the steam page. Features in development include: The Server browser + Inventory management. We hope to make Jack's Game into the fastest-paced survival game ever made. This game will most likely remain appropriate for all ages. Controls Crisp Movement (W,A,S,D) Jumps, Bouncing, and Wall-jumps (Space) Change Weapon Configuration (1,2,3) First Person Support (F) Aim Down Sights (Right-mouse) Shoot (Left-mouse) Key Features Randomly Generated Maps Every Game! Frequent Updates - Almost Daily Immediate Action - One Click to Join the Game Easy Controls - Move across the map with ease. Wall jumps - Jump off walls to gain height Rock-solid combat. Multiple Team Support with Multiple Game Modes Six unique weapons which can be dual-wielded a variety of ways Full Steam Account Support Steam Account Stats Full Chat Support Basic options - FOV, mouse sensitivity and volume. Please Note: This game is a solo project. There's only one server, and if that's down the game is down. This game may never be finished! It may cost money one day, but until then please don't expect too much.

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: Free
  • Highest observed: Free

Jack's Game's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Jack's Game's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Jack's Game at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-21FreeFreeNo discountSteam Store

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Tom Clancy's Rainbow Six Siege71,19621 September 2026 - 22:01:33 UTC200,4761,547,383Ubisoft Montreal
TBH: Task Bar Hero64,22121 September 2026 - 22:00:39 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder63,47313 September 2026 - 08:41:55 UTC125,317781,076Gaijin Entertainment
Warframe57,20913 September 2026 - 04:55:14 UTC181,509676,031Digital Extremes
Team Fortress 247,61513 September 2026 - 03:59:55 UTC253,2251,230,475Valve

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS267,89021 September 2026 - 21:59:15 UTC399,748Not availableBULKHEAD
Bongo Cat141,40513 September 2026 - 06:42:49 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS108,27021 September 2026 - 22:37:27 UTC3,236,0272,744,193PUBG Corporation
Rust70,62121 September 2026 - 22:08:08 UTC259,6461,359,516Facepunch Studios
War Thunder63,47313 September 2026 - 08:41:55 UTC125,317781,076Gaijin Entertainment
VRChat40,15921 September 2026 - 22:39:18 UTC74,217261,953VRChat Inc.
DayZ37,02821 September 2026 - 21:06:51 UTC78,739460,377Bohemia Interactive
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
Delta Force31,48921 September 2026 - 20:55:32 UTC246,418192,933Team Jade
ARK: Survival Ascended24,58313 September 2026 - 01:07:20 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Black Desert18,48813 September 2026 - 04:52:53 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite17,58913 September 2026 - 05:00:33 UTC65,94478,112Morefun Studios

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