- Res Judicata: Vale of Myth Mega-Patch 2.0.0. - 6 September 2020
Res Judicata: Vale of Myth Mega Patch 2.0.0 When restoring game files to address the nw.js driver crash, the game files that were restored were from an incorrect version. I believe this is because of a complication of the RPGMaker MV save process conflicting with code repository software. While playing the game, I discovered many previously fixed bugs had re-manifested. Since I was already working on it, I corrected any new bugs and added content to improve the game experience. DLC Changes Official Sound Track Converted OST DLC to Steam Soundtrack Strategy Guide Updated to include all 2.0.0 new content and balance changes Added never before seen character and world sections! Vale of Myth Changes (Demo and Full game) Critical Fixes Fixed 5 crashes and 11 soft locks: DrawGauge override crash Disease damage calculation crash Kronos filename crash Rare Crash due to Bleed and Poison states a…
- Mega Patch 2.0.0 is now in Beta! - 15 July 2020
Mega Patch 2.0.0 is now in Beta. It covers all core and optional game content. The original post stated the patch would be out in a few days, but I underestimated the scope of the patch. The patch has been three weeks work. The Mega Patch now fixes nine game crashes and softlocks (up from the six previously reported), the number of bugs fixed has tripled, and the Mega Patch now adds new content as well! I've also added a number of quality of life improvements, for example, bracer and shield descriptions now include (previously hidden) block rate and damage reduction stats. I'm excited to tell you all the details, but I'm trying to save the big reveals for the patch release. Wear a mask, and stay safe.
- Vale of Myth Mega Patch Coming Soon - 24 June 2020
So, I've been playing through the latest revision of Vale of Myth to gather footage for a new trailer in time for the summer. In doing so, I have noticed to my horror that many bugs are present in the game. When restoring the game files from SVN in order to address the NW.js driver crash issue, it seems that the code in the SVN was not up-to-date. Long story short, the mega patch will bring Vale of Myth from 1.4.0 to 2.0.0. It fixes six game crashes, fixes pages of bugs of all severity levels, and overhauls the random enemy encounters to be much more varied. Mr. S. will now have a unique battle appearance matching his face set, and several quality of life improvements are being added as well. The mega patch will be out in the next few days. It's been six day's work so far, and I'm looking forward to really cleaning things up. Wear a mask, and stay safe.
- Vale of Myth Giveaway - 29 May 2020
With the public encouraged to stay at home because of the Coronavirus, we want to do our part to help keep you entertained. Vale of Myth is 90% off until the end of the Steam Summer Sale (the max discount I can provide). While things are starting to reopen, people are still isolating at home most of the time. While this is a small thing, I hope it helps.
- Vale of Myth Giveaway - 26 March 2020
With the public encouraged to stay at home because of the Coronavirus, we want to do our part to help keep you entertained. Vale of Myth is now 90% off over the next 14 days (the max discount and duration I can provide). After the six week limit between discounts passes, I am intending to repeat the discount cycle for the duration of social isolation. While this is a small thing, I hope it helps.
- Game Library Assets Updated - 16 December 2019
Hey everyone, for those annoyed by the placeholder images, Vale of Myth is now using proper art for the new collection system.
- Anniversary Content Goes Live! - 23 October 2018
Hey everyone, the OST, Strategy Guide, 1.4.0 release AND the Gaia bundle will all be live tomorrow morning. The Gaia bundle contains the full game, and all DLC to date for one low price. Some promised content for the anniversary did not make the deadline - I'm still working on the bonus dungeons and investigating a Linux release. The bonus dungeon content will be released for free. Features in 1.4.0: *The Temporal Rift is now available. It can be accessed through one of roughly a dozen different rift gates. *Damage number readability has been improved *Critical hits and multiple hit damage are now more visible *A WEAK popup now appears when hitting an enemy weakness *Enemy weaknesses are now tracked and shown for players during battle *The Stalwart achievement now activates properly in-game (a mis-capitalization caused it not to activate) *Sectioned health bars are removed *A number of…
- Bonus Dungeon Delay - 21 October 2018
Hey Everyone, The Gaea Edition, OST, and Strategy Guide are complete and ready for release on Tuesday. Unfortunately, I won't be able to release the bonus dungeons at that time. They are still on the way, of course, and I've added in some new scripts to help battle be more engaging and easy to use. Life has gotten a little out of hand lately, and I apologize for the delays. Just to be extra clear, the bonus content is and will be free of charge for all players.
- OSX and Linux Releases - 4 October 2018
It is with a conflicted heart that I have to amend the one anniversary release for Vale of Myth. I will not be able to ship the OS X and Linux editions on time. I’ve needed to make room for the rest of my career, and fixing a rare bug in the windows release has kept me busy. The Gaea Bundle, OST and Strategy Guide, along with other promised features are still planned for release on October 22. It is my intent to still release OS X and Linux builds, time allowing, I just don’t have the time to release them before the 22nd. Some of you may be wondering why I skip fixing the bug - since the windows, OSX and Linux versions all use the same basic structure, it is likely the same bug may appear in the OSX an Linux builds as well. Getting it fixed first means smoother OSX and Linux releases later.
- Vacation - 2 July 2018
Hey everyone, I just wanted to give a heads-up that I'll be heading on Vacation - my first vacation in a decade, in fact, and during that time I unfortunately won't be able to answer emails, comments, discussion posts, or messages. Once I return, I will resume all duties in full, of course! I will be away from July 4th, to July 18th, inclusive. I'll ask a friend to keep an eye on the forums and respond to what he can. Thank you all, and have a wonderful two weeks!
- About that Contest - 30 June 2018
Originally we had hoped to run a contest that would reward players for taking time to review the game. Because so many games compete for player's time, we felt a reward would encourage players to leave reviews. The intent was to create an ethical reward that would not encourage undue bias. We discussed the matter in detail with the Sentinels of the Store, as we are friendly with them, and we know they've seen all kinds of practices. The discussion helped us to see the contest in a new light. After spirited discussion, we came to an agreement that it just isn't possible to offer an ethical review contest. It causes a similar issue to observation bias - that is to say, if people know they are being observed (or in this case, being rewarded), it will affect their behaviour - and they may not be aware that their behaviour has changed. It is an imperative for me to run Res Judicata and its c…
- Huge News - One Year Anniversary Release and Contest! - 23 June 2018
Hey everyone, the one year release of Vale of Myth happens in mid October. To celebrate, and to thank all the players out there, I'd like to make the anniversary a big event. Introducing, the One Year Anniversary Release! *Linux and OS-X releases of Vale of Myth (both demo and full versions)! *Gaea Bundle Release (game + all DLC for one low price)! *Strategy Guide DLC Release! *OST DLC Release (Steam, iTunes, Google App Store, Spotify, etc.)! *Humble Bundle Release! *Patch 2.0.0! And New Game Features! *Game now supports version 4.5.2 of Pixi.js! *New achievements! *Major plugin updates! *New dungeons and new bosses! *New secret locations! *Entirely new (and more friendly) user options menu! *Armor hit noises play when striking enemies and being struck! *AI Improvements! To celebrate, I'm also announcing a contest! I'll be creating a new forum topic where players can make feature sugges…
- Vale of Myth breaks 750 downloads! - 12 May 2018
I'm very happy to announce that Vale of Myth has shattered 750 downloads. Thank you to each of you for your part in making this happen. If you have any feedback to give - positive or negative - please post in the forums, or if you don't feel comfortable doing that, you can message me. The Strategy Guide is still in the works - the two separate documents have been combined into one, all the suggestions and corrections from our editor have been incorporated. A number of smaller changes are being added to make the document more readable and to reduce total page count. Version 1.3.0 is also in development! A number of smaller changes are planned, some options, and some larger features are in the pipe. Cheers!
- Vale of Myth Update to v1.2.0! - 14 March 2018
Vale of Myth v1.2.0 is now up, and it brings several popularly requested features: * Battle Animation Speed option - battle animations can now be sped up from 1x to 4x of normal speed. * New Garbhan appearance - Garbhan's look is now updated to reflect his kilt appearance in game illustrations. Charsets, battler, and facesets are all changed to the new appearance. * Added price variance for most shop items * Fixed some rare crashes * Added Treatices for Reapers, Mana, and Spirits to bookcases in the game * Quest and autosave support overhauled for all of Golgotha * Bartender no longer appears in prison before the tavern events * Typo corrections The Strategy Guide page is now submitted to Steam for review. The guide is currently content complete, and is going through an editor. The total size of the guide is ~350 pages, with an ~100 page appendix. I hope you enjoy the changes! It took a…
- Vale of Myth Update to v1.2.0! - 14 March 2018
Vale of Myth v1.2.0 is now up, and it brings several popularly requested features: * Battle Animation Speed option - battle animations can now be sped up from 1x to 4x of normal speed. * New Garbhan appearance - Garbhan's look is now updated to reflect his kilt appearance in game illustrations. Charsets, battler, and facesets are all changed to the new appearance. * Added price variance for most shop items * Fixed some rare crashes * Added Treatices for Reapers, Mana, and Spirits to bookcases in the game * Quest and autosave support overhauled for all of Golgotha * Bartender no longer appears in prison before the tavern events * Typo corrections The Strategy Guide page is now submitted to Steam for review. The guide is currently content complete, and is going through an editor. The total size of the guide is ~350 pages, with an ~100 page appendix. I hope you enjoy the changes! It took a…
- Vale of Myth breaks 600 downloads! - 8 February 2018
Thank you to everyone who downloaded the demo! For those of you who have played the demo, any feedback (good or bad) you could provide would be greatly appreciated. Thank you so much for your support.
- Vale of Myth breaks 600 downloads! - 8 February 2018
Thank you to everyone who downloaded the demo! For those of you who have played the demo, any feedback (good or bad) you could provide would be greatly appreciated. Thank you so much for your support.
- Hotfix out for v1.1.0 - 1 February 2018
Hey everyone, a hotfix is out for v1.1.0 that fixes a potential crash that can occur when loading older save files in the new version. Cheers!
- Hotfix out for v1.1.0 - 1 February 2018
Hey everyone, a hotfix is out for v1.1.0 that fixes a potential crash that can occur when loading older save files in the new version. Cheers!
- v1.1.0 Now Out - 24 January 2018
Hey everyone, there was a last minute bug with v1.1.0. The bug is now fixed, and the game is now live at 1.1.0. Cheers!