- 🚧Update – Machine Controls & Tutorials, Gameplay Improvements🚧 - 13 August 2026
Dear Junkers! 🔧This update focuses on improving the overall gameplay flow, simplifying machine controls, expanding player guidance and fixing a number of visual and UI issues reported by the community. We've also updated tutorials and keybindings to reflect the recent changes to several gameplay mechanics.A major part of this update is making industrial machines easier to understand and operate, especially for players encountering them for the first time. We've also added additional guidance to help explain important systems instead of leaving players to discover everything on their own.As always, thank you for all the feedback, reports and suggestions. Many of these improvements are based directly on things reported by players.⚙️ Gameplay & Machine ImprovementsAdded new directional icons for transported vehicles and scrap piles. When approaching an object being transported, an icon no…
- 🚧Update – Bug Fixes, Restoration Improvements & Quality of Life🚧 - 7 August 2026
Dear Junkers! 🔧This update focuses on fixing a number of issues reported by the community while continuing to improve the overall gameplay experience. We've spent time refining quest flow, polishing vehicle restoration, improving visual consistency, fixing several long-standing bugs, and making the game more accessible for players across all supported languages.As always, thank you for all your reports and suggestions. Every update brings Junkyard Simulator one step closer to the experience we're aiming for.💪⚙️ Quest & Gameplay ImprovementsAdded a new guidance arrow during the Tow Truck upgrade quest, making it much clearer what the player needs to do while upgrading the flatbed to transport two wrecked vehicles.Improved the objective description for the Fast Travel Board quest. The instructions are now more detailed and easier to understand, helping new players progress through the t…
- 👉🚧 Vehicle Restoration & Gameplay Improvements 🚧👍 - 31 July 2026
Dear Junkers! 🔧😄This update brings a major overhaul to one of the core gameplay systems in Junkyard Simulator vehicle restoration.Based on player feedback and our own observations, we decided to completely rethink how vehicle restoration works. The previous system relied on temporary visual hints and invisible restoration spheres that did not always accurately represent the actual condition of the vehicle's bodywork. This could make the restoration process feel confusing, inconsistent, and sometimes frustrating.With this update, we are bringing vehicle restoration much closer to the newer restoration system already used for other items in the game. The goal is to make restoration more intuitive, visually understandable, and satisfying, while also giving players more control over how much assistance they want during the process.Alongside the restoration overhaul, this update also inclu…
- 🚧Stability, Speed & Renovation Fixes!🚧 - 24 June 2026
Dear Junkers! 🔧Today’s update focuses on gameplay stability, movement improvements, bug fixing, and additional polish for the recently redesigned renovation system.Based on your reports, I've addressed several critical issues including crashes, unexpected teleportation problems, world-loading immersion issues, and visual inconsistencies affecting renovated items. I've also made adjustments to player movement to improve the overall pace of exploration and everyday work around the junkyard.As always, this is just another step in the ongoing Early Access development journey. While I continue working on larger redesigns of core gameplay systems and future content updates, it's equally important for me to keep improving the current experience and fixing issues reported by the community.Thank you for all your feedback, bug reports, screenshots, videos, and suggestions. Every update is shaped…
- 👉🚧 Major Performance, Visual & Restoration System 🚧👍 - 19 June 2026
Dear Junkers! 🔧😄This update introduces one of the biggest technical and gameplay overhauls to date. Alongside major performance and visual improvements, the entire restoration system has been redesigned from the ground up to provide a more realistic, intuitive, and satisfying renovation experience.⚙️ Completely Redesigned Restoration MechanicsThe entire restoration workflow has been rebuilt to provide greater precision, realism, and visual feedback.Removed the old sphere-based restoration progression system.Introduced a new restoration approach based on actual painted and restored object surfaces.Restoration progress is now calculated in real time based on the percentage of the object's surface that has been worked on.Renovation tasks are now significantly more accurate and consistent regardless of object shape or size.Improved restoration completion detection for greater precision.⚙️…
- 👉Hotfix – Interaction & Visual Fixes 👍 - 20 May 2026
Dear Junkers! 🔧😄This hotfix focuses on additional gameplay stability, interaction fixes, and visual polish improvements. I’m continuously working on eliminating annoying bugs, improving immersion, and making gameplay smoother and more reliable during longer sessions.Thank you again for all the feedback and bug reports — they help me improve the game much faster 💪🧩 Fixes & Improvements• Fixed issues with single objects visibly loading in front of the player• Fixed invisible collision near Bob’s area• Fixed white placeholder boxes appearing in Bob’s area• Fixed an issue where player hands could freeze while drinking beer• Fixed several random situations causing hands/tools to become frozen• Fixed a bug where pressing \ during Fast Travel while holding a fridge or paint roller could activate both the tool and Fast Travel at the same time• Fixed hand freezing after using Fast Travel to…
- 👉🚧 Dismantling Overhaul & Stability, Optimization! 🚧👍 - 19 May 2026
Dear Junkers! 🔧😄This update focuses heavily on deep engine optimizations, UI stability, dismantling gameplay upgrades, and overall game responsiveness. A huge amount of work has been done under the hood to reduce stuttering, improve long-session stability, and make gameplay smoother across the entire world.I’ve especially focused on optimizations, NPC, vehicle dismantling comfort, memory handling, and reducing FPS drops while driving and exploring. This patch also improves quest readability and introduces many quality-of-life changes for players using both mouse & keyboard and gamepads.Vehicle dismantling has also received major improvements — including better camera handling, cleaner visuals, and removal of frustrating tiny interaction points on vehicles like the Blue Car and Pickup 1950.As always — the game is still evolving heavily during Early Access. More redesigns, optimizations…
- 👉🚧 Smoother Systems & Better Performance! 🚧👍 - 24 April 2026
Dear Junkers! 🔧😄This update focuses heavily on performance improvements, stability, and quality of life changes across many core systems of the game. While it may not seem flashy at first glance, a lot has been improved under the hood to make the overall experience smoother, more responsive, and less prone to stuttering.You should notice better performance on the parcel, improved vehicle behavior (especially around the overpass), and more stable interactions with machines and objects. We’ve also addressed several bugs related to saving/loading, UI, and gameplay flow, along with adding a few small but meaningful improvements like running with items and cleaner tool management.As always — this is part of ongoing development. More updates, optimizations, and redesigns are on the way. Thank you for your support and for helping shape the game! 💪⚙️ Parcel & Movement Optimization Core gamep…
- 🚧Hotfix: Lag Be Gone, Fog Tamed!🚧 - 22 March 2026
Dear Junkers! 🔧😄This update may look small on paper, but it addresses several key issues and makes the overall experience smoother and more enjoyable.🔧 What I fixed & improved♻️ Camera Teleportation, Input Lag & Desync I fixed issues related to camera teleportation and added patches that reduce input lag and desynchronization. Controls and in-game reactions should now feel more predictable and responsive.📻 Radio I fixed an issue where music would continue playing after pressing stop because ambient sounds were triggered. I added a tooltip that explains this behavior when hovering over the stop button.🌫️ Fog Effect I reduced the strength of the fog effect, which was previously too strong. Visibility now feels more natural, and the effect is less overwhelming.🙏 Thank you Thank you to everyone who reported issues and shared feedback — your input directly helped me implement these fix…
- 🚧Hotfix: Cleaner Junk, Smoother Play!🚧 - 20 March 2026
Dear Junkers! 🔧😄This update may look small on paper, but it addresses a number of highly visible problems and makes the overall experience much smoother and more intuitive.🔧 What’s fixed & improved♻️ Scrap & Stationary Press ImprovementsWe’ve resolved several issues related to one of your most-used machines:Fixed invisible scrap piles when using the Stationary PressImproved visibility of the scrap weight counter (both collected and processed values)Fixed missing keybind hints while operating the Stationary PressThese changes should make the entire scrapping loop feel more responsive, readable, and reliable.📘 Tutorial & Progression FixesWe’ve tackled a blocking issue that could prevent players from progressing:Fixed the Crusher tutorial getting stuck on the first stepEnsured proper progression flow so tutorials now complete as intendedNo more confusion — tutorials should now guide yo…
- 🚧Hotfix: Texture & Low-End GPU Fix🚧 - 19 March 2026
Dear Junkers! 🔧😄just released a small hotfix focused on improving texture quality and stability on lower-end hardware.🚀🔧 What’s fixedFixed an issue where textures could appear blurry or low-resolution after the latest updateImproved texture streaming behavior to better adapt to available GPU memoryReduced aggressive mip downscaling on systems with limited VRAMOverall more stable visual quality across different hardware configurations💻 Who was affectedThis issue mainly impacted players using GPUs with 4 GB of VRAM or less, such as:NVIDIA GeForce GTX 1050 TiNVIDIA GeForce GTX 1650 (4GB)Older AMD cards with similar memory limits⚙️ Technical note (for transparency)We’ve adjusted how the game handles texture memory allocation. Previously, a fixed memory pool could cause unintended texture downgrades on lower-end GPUs.The system now scales more dynamically based on available hardware, re…
- 🚧Input Fixes, Stability Improvements & Optimization Update!🚧 - 18 March 2026
Dear Junkers! 🔧🔥This update focuses heavily on input stability, system fixes, and overall performance improvements across the game. A lot of work has gone into refining mouse behavior, improving UI responsiveness, and optimizing core systems to make the experience smoother and more consistent.As always — thank you for your support, feedback, and patience. Every update helps push the game further forward 🚀🖱️ Input & Controls ImprovementsImproved mouse input handling for players using multi-monitor setupsAdjusted DPI handling to provide more stable mouse movement on high-resolution displaysImproved viewport mouse capture behavior to prevent the cursor from escaping the game windowReduced potential mouse micro-stutter in gameplay areas (especially on foot)Minor input system adjustments for more consistent camera movementImproved stability of the key binding system in control settings⚙️…
- 🚧Shadow Fixes, Performance Boost&System Stability Update!🚧 - 5 March 2026
Dear Junkers! 🔧😄This update is a big step forward in terms of stability, visual quality, and overall world optimization. We’ve focused on fixing long-standing technical issues, improving graphical consistency (especially shadows), and optimizing many core gameplay systems — from quests and NPCs to items and world streaming.As always — thank you for your patience, your reports, and your support. Every patch brings us closer to the experience we truly want to deliver 🚀⚙️ Settings & Graphics ImprovementsFixed an issue with intermediate graphics options not saving correctly. Previously, some secondary graphical settings (not the main presets) would not apply unless you manually pressed “Apply” and then “Close.” Now, all changes save properly regardless of whether you use the Apply button or simply close the settings menu.Definitive shadow system fix and visual improvement. I reworked sha…
- 🚧 Save System Fixes & Loading Stability Update 🚧 - 2 March 2026
Dear Junkers! ✨This update focuses on fixing critical save-loading issues that were affecting progression, purchased machines, upgrades, and parcel state. We know how frustrating it is to lose progress — this patch addresses those problems directly.Thank you to everyone who reported these issues and sent save files. Your help allowed us to track and eliminate the root causes much faster.💾 Save & Progression Fixes• Fixed an issue where loading the game could reset Parcel progress to zero• Fixed an issue where loading the game blocked access to a Parcel even though it was already purchased• Fixed an issue where loading the game caused loss of Task progression• Fixed an issue where the Conveyor Belt became locked after loading, even though it had already been purchased• Fixed an issue where the Stationary Press became locked after loading, despite being previously unlocked• Fixed an issue…
- 🚧 Massive Optimization Update – Systems, Machines & World Improvements! 🚧 - 27 February 2026
Dear Junkers! 🔧🔥This update is heavily focused on performance optimization and improving how core systems behave under the hood. We’ve worked across many gameplay mechanics, machines, world systems and physics-based objects to reduce memory usage, improve stability and smooth out performance spikes.Some systems received full optimization passes, while others received partial improvements and will continue to be refined in upcoming patches.Thank you for your continued feedback — it directly helps us target the most demanding areas of the game! 🚀⚙️ Core Mechanics OptimizationOptimized Task system performance and update frequencyOptimized object destruction using the Hammer (both on Parcel and outside it)Optimized NPC behavior and background processingOptimized Mini Crusher logic and state handlingOptimized Baler (Packaging Machine)Optimized Conveyor Belt logic and physics checksOptimiz…
- 🚧Renovation UI Fixes, Turkish Improvements & Stability Updates!🚧 - 20 February 2026
Dear Junkers! 🔧😄This update focuses on improving localization quality, renovation clarity, and overall system stability. We’ve fixed a number of translation inconsistencies (especially in Turkish 🇹🇷), improved UI readability, and added important safety systems to prevent quest and vehicle-related issues.As always — thank you for your patience and support. Every update helps us polish the experience step by step!🚀🌍 Localization & Text FixesFixed missing translations in the renovation summary tablet — previously, the restored item name was not displayed correctly.Fixed an issue where game settings were not saving correctly when changing the object density on the level.Improved translations for Barrel-type items.Corrected the terrain scanning message in Turkish.Added missing translations for road signs in Turkish.Improved translations of renovation tool names and descriptions.Fixed i…
- 🧰Turkish Language Added & Minor Improvements!🧰 - 14 February 2026
Dear Junkers! 🔧😄This update focuses on expanding language support in the game. We’ve just added Turkish 🇹🇷 to Junkyard Simulator — and this was a big milestone for us.To be fully honest with you: adding a new language took much more time than we originally expected. Localization is a huge amount of work — testing, fixes, consistency, and making sure everything fits properly into the game systems.The good news is that this is only the beginning. More languages are already in progress, and a larger language update will arrive in the future. It’s hard to give an exact timeline right now, but we’re doing everything we can to deliver it as soon as possible.Languages currently in progress:Spanish – Latin AmericaJapaneseGerman (Austria)UkrainianSwedishNorwegianDutchDanishCzechSlovakHungarianFinnishRomanianThank you for your patience and continued support — it truly means a lot and helps pu…
- ⛽ HOTFIX – Vehicle Exit Fixes at the Gas Station ⛽ - 15 January 2026
Dear Junkers! ✨The vehicle exit system at the gas station has been fixed and improved.These changes apply to Pickups, Tow Trucks, Trucks, and the 1950 Pickup, eliminating cases where the player could get stuck, exit in incorrect positions, or clip into station geometry.Details of the changes:Improved detection logic for vehicle positioning relative to fuel pumps and surrounding objects.Optimized player exit points to ensure the character always spawns in a safe and logical location.Current exit behavior: Approaching from the outer side of the station the character exits directly next to the fuel pump. Parking near a pillar the character exits safely by the fuel pump, with no risk of getting stuck. Approaching from the inner side of the station the character exits correctly next to the fuel pump. Parking under the canopy on the shop side the character exits in front of the shop entrance,…
- 🧰 HOTFIX – Fuel System Fix 🧰 - 14 January 2026
Dear Junkers! ✨Quick update on a bug discovered by one of our FERNZ 💛⚙️ Fuel System FixFixed an issue where vehicles could not be refueled at the gas station.Resolved a bug causing the player character to get stuck after inserting the fuel hose into the vehicle.Fixed an issue where LMB input would stop responding during the refueling process.Improved interaction stability when using the gas station to prevent soft-locks.Thank you FERNZ for reporting this issue — your feedback helps improve the game!🚗💛Massive junkyard hugs from your favorite rust whisperer —Junkman Adrian 😎🛠️
- Major Vehicle Driving – Physics Improvements & Performance - 13 January 2026
Hey, Junker! 🔧😄This hotfix introduces a significant improvement to the vehicle driving and physics system. The main focus of this update is stability, control, and realism, with special attention given to vehicle behavior on slopes, inclines, and during low-speed maneuvers.Over the past updates, I’ve been closely monitoring player feedback and in-game behavior, and this patch addresses an edge case that could previously cause frustration while driving.Thank you for every report — your feedback constantly pushes the game forward! 💛Check out the full patch notes! 📋🚀🚙 Vehicle behavior on slopes & inclinesReworked how vehicles behave when releasing the throttle on slopes. Vehicles will now hold their position more naturally instead of aggressively rolling downhill.Added engine braking simulation when no throttle input is applied, resulting in smoother deceleration and better control o…