- SBMS v1.26 (third upload) - 19 December 2025
Fixed executable file having wrong name
- SBMS v1.26 - 19 December 2025
Fixed mission 6 Urdswan getting stuck, preventing the mission from ending
- ABMS v2.08: Spear Lanzer abilities fixed, Planning ship weight bug fixed - 26 November 2020
ABMS patch v2.08 has been released. The major changes are: Planning room fixed not subtracting all deleted units' weight when one unit was a ship Ion Howitzer fixed not firing, fixed not having pressure, fixed showing Spear Lanzer as offline instead of targe, now removes targets' shields when not detonating Spear Lanzer fixed its weapon showing as constantly fired and not using ambush trigger Patch was released on 24/11/20. That weight issue is kind of pretty bad. My bad.
- SBMS v1.25 Released: Sounds List and Mission 10 - 12 June 2020
SBMS v1.25 released: Removed extra Plasma Beam Cannon sound being listed Sprayer Shot, Plasma Cannon sounds added to sounds list Hit the Ground mission now triggers ending earlier Removed requirement for Mainbase to keep moving for the mission to end. Mainbase won't move for some reason.
- ABMS v2.07: Avalanche and Squall changes. Operation Logs, Dark maps fixed - 10 June 2020
ABMS patch v2.07 has been released. The major changes are: Avalanche mission fixed crashing Avalanche fixed using abilities when offline, range increased Squall not having fighter movement Operation 3 fixed not having enough mission logs, crashing the game. Rewrote old SBMS mission logs Dark maps added for missions that didn't have them Stormbreaker beam pressure increased from 20 to 25 These crashes are a pretty severe oversight. I apologise for that.
- Easy Mode Accessibility and Improvements For New Players - 14 May 2020
Patch 2.06 has been released Easy Mode: Operation 1 now has Easy Mode button under "Start Mission" button Easy mode added to all suitable operation 1 missions Easy modes made easier for early missions Keys tutorial sprite added to certain operation 1 missions Other changes: Story mode text log added from SBMS AI fixed not setting targets for enemy units too far from player units AI fixed not using increased speed for enemy units Operation 1 missions fixed not ending if remaining enemies are retreating Rockets fixed detonating if targeted at enemy units Operation 1 mission improvements I don't like easy mode, but it was kept in from SBMS, and the game was too inaccessible to players inexperienced in RTS gams, so I've made easy mode easier to find and applied it to more missions, but just for operation 1.
- Terran Partition v2.05: Windowed Mode, Unit Blueprints, Hotkey fixes - 3 May 2020
Terran Partition v2.05 Buster plans side view finished GUI width and height fixed not being updated, causing the mouse visuals to be offset with the actual location Windowed mode added to graphics menu Borderless Fullscreen now sets window to fill monitor's current resolution size instead of game's resolution size Fullscreen button in Graphics menu removed toggling since the other buttons leave fullscreen mode Fullscreen, windowed, and windowed fullscreen modes are now set when the options file is loaded Aquila and Reaper fixed using wrong hotkeys These have been issues since SBMS had graphics options.
- ABMS v2.04 Laser Sniper sounds added; Rebel ships, Ship Mode, MMV missile fixes - 17 April 2020
ABMS v2.04 Laser Sniper sounds added Ship Mode now gives all ship abilities by default Rebel ships detection range increased from 250 to 500, fixed having detection level set to 1, not allowing them to attack moving targets Planning fixed not giving ships their correct upgrades and abilities. MMV missiles now sets fuel based on range, fixing them not reaching their targets
- Terran Partition v2.04: Beam, Smoke, Targeting Fixes - 8 April 2020
Terran Partition v2.04 Beam weapon ability fixed activating and deactivating constantly BO field fixed allowing units inside it to attack outward by adding blind mechanic Aggressive Move fixed changing target to nearest target Moveattack and Aggressivemove fixed not using nearest_unit(), so not checking if target was visible or targetable That's all.
- ABMS v2.02: Destroyers/Test Target images added. Buildings, Beam Weapon fixes - 3 April 2020
ABMS v2.0 updates: Gunbarrow, Wingguard, Pummeler, Rammer, Explorator, Sabotage Boat, Starstriker added side view Test Target sprite added to avoid it resizing, fixed changing states Missile Tower fixed not switching target if target dies Nova tower fixed having "tower" AI, causing it to not react All enemy buildings now stop when their target is out of range Beam weapon ability fixed not having AI for enemies Enemy Triarus fixed not having beam accuracy variable, crashing the game The enemy triarus was so happy to be able to use its beam weapon that it won't stop activating and deactivating it. No, really. I need to fix that today.
- Terran Partition v2.01 Released - 7 March 2020
Terran Partition v2.01 Patch Notes: Fixed: Missiles not detonating if aimed at target area Energy Transfer Laser not working on target units Suppression Missile showing triggered when BO Missile triggered Spear Lanzer fixed always having absorption stealth even when not purchased, fixed not being reselectable even when purchased Spear Lanzer's Reactive Armour fixed not working Ship Battle mode fixed starting on aircraft menu, fixed not having weight needed to field battlecruisers. Leaving destroyers available as support units (not sure if that was in there intentionally or not). Fixed enemy not having AI set. I should have tested Ship Battle mode before release, sorry about that. I should have also tested the Spear Lanzer's abilities; I only discovered this when I tried to make a reactive armour ability and found out I had already done so. Missile issues aren't ad egregious, I just forg…
- Roguelite ABMS Mode Upgraded, Terran Partition v2.00 - 11 February 2020
Slizer Battle Management System: Terran Partition just released version 2.00 (not that anyone would know unless they checked the file version since I haven't been putting out patch notes). This marks the end of the planned new features added to ABMS mode. I may add more features if there is interest shown. SBMS updates: Secret cheat code added to kill all enemies "Live" mission fixed crashing and fixed game ending sequence not activating Enemy Venator fixed crashing •Revenant and Maris Stellaris ships fixed not having their abilities displayed in menus ABMS updates: Boss fleets added when all other units are killed Log in menu improved visuals ABMS ending sequence added Enemy spawns improved to not be as close All units except the Buster are now available to build Fixed new games using the last loaded game data Honestly the only reason I added the cheat code was to make testing easier,…
- ABMS Roguelite: Added Fleets, User List, KIA - 9 February 2020
The roguelite "ABMS" mode in Terran Partition now has enemy Groups, which have destroyers and battlecruisers in them; Flotillas with only battlecruisers; and Fleets with any array of units. These increase the total enemy count to 40. While it's currently ugly, I changed the ABMS user buttons to a list so that any number of users profiles can be accessed. Users that are defeated now cannot access that profile anymore as they are properly marked as KIA. I've temporarily removed enemies taking over player bases because it caused the player to get stuck in a constant loop of replaying the same battle when they tried to take the base back. I spent all of today trying to fix it but can't find the cause, especially since this problem doesn't happen when the player conquers an enemy base. Next patch will space out enemies better, fix the enemy base takeover issue, and fix the menu. Final boss w…
- Tutorials Fixed - 9 January 2020
Terran Partition v1.90 Movement Tutorial fixed crashing game Drones fixed being too close to Valkyries Decreased waiting times, increased time to read messages Shortened excessive text Updated outdated text using the old damage system Hopefully should get ABMS mode working by tomorrow. Sorry for these major bugs.
- Default Game Mode Updated - 24 December 2019
To avoid new players purchasing ABMS but not knowing how to run it, the default launch option has been changed from SBMS to ABMS. You can still choose which game you want to play by going to your Steam Library and double clicking on Slizer Battle Management System in your games list, or by going to its Library page and clicking on the button to run it. This change only affects users who will open the game by right clicking on the Steam icon in the task bar, and clicking on Slizer Battle Management System in the list of their five recently played games. If you find any issues when trying to launch the game you own, either ABMS or SBMS, please post in the forum, website, or by e-mail explaining what happens, and what errors come up if any. Thank you.
- Terran Partition is Now Released! - 18 December 2019
Terran Partition, the standalone expansion to Slizer Battle Management System is now available on Steam. It has massive improvements to gameplay, controls, GUI, and graphics. You do not need to play SBMS to play this expansion. Gameplay: Abilities have been reworked to be easier to aim and have more tactical depth. Airmechs have launch timers and limited repairs. Laser cannons now target the exact location instead of the direction cast. The damage system has been reworked, with a new variable: weapon pressure. Unit ranges have been significantly increased. Story: The original story is included with new missions, an improved learning curve, and new content. The story is continued from the original 22 missions to 57 total. Controls: Controls have been improved for unit orders, abilities, and the menus. Optional buttons are now available in-game if you would rather use the mouse. Graphics:…
- SBMS v1.19b24 Released - 8 August 2019
Version v1.19b24 has been released. Patch highlights are: Bonus missions (past mission 22) now use the planning room. Missions 15 and 26 replaced since they were identical to bonus missions. Fixed "Follow" AI crashing the game Reorganised mission select menu Updated missions 5, 21, 22 Added e-mails for missions 14-22 Added sounds for Sprayer Turret shot, battlecruiser repairs http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/ Have you pre-ordered the day 1 DLC microtransactions that totally aren't gambling? I renamed the expansion pack from "ABMS" to "Terran Partition" because "ABMS" refers to both the Alliance and Arma factions. Some elements of it are still named "ABMS" because of issues with permanent names.
- SBMS Sequel Announced - 9 July 2019
The expansion pack for Slizer Batlle Management System has been announced and can be seen below: https://store.steampowered.com/app/786460/Slizer_Battle_Management_System_ABMS Improved mechanics graphics learning curve, story. I'll probably change the name, if I can come up with one. It will cost $5.99 or your regional equivalent and will be available soon.
- SBMS v1.19b23 Released - 11 March 2019
Version v1.19b23 has been released. Patch highlights are: Planning Room: PAV, SL Shield, Beam Cannon fixed not updating availability when deleting a unit. Mission 20 allied units now attack their nearest enemy at the start http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/ Major issue where deleting a unit equipped with a PAV, SL Shield, or beam cannon would keep the number of used equipment the same, so deleting two units would permanently set that equipment to being unavailable until you left the Planning Room. I can't believe I never finished that and didn't notice. Or that anyone else didn't know. I also noticed in mission 20 that the allied Princeps units were just sitting there, so I ordered them to help that poor Venator.
- SBMS v1.19b22 Released - 31 August 2018
Version v1.19b22 has been released. Patch highlights are: Missle Barrage fixed hotkey being reset upon loading the options file Venator abilities now cost resources Battlecruiser extra missiles fixed not having the right variables Missile flarex fixed trying to track the target of other flares http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/ I'll let you keep those free Venator equipment. This time. Also that hotkey issue had been bugging me for several years now, ever since I put options saving in the game.