- Update - 18 December 2025
Some bugs fixed and buildings transparency added so customers behind them are visible:
- Development status - 25 June 2021
Development status Game abandoned? No! Not while I’m in charge! Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first priority for the last half a year. But it does not mean I did nothing at all. There was a couple of hours a week for some CoffeeBiz Tycoon coding. So here are some of the main upcoming new features for the upcoming Alpha 6: Marketing overhaul I re-coded how customers and marketing work. Before it was a casual group approach, but now it's atomic. That means that clients represented and stored not like some pre-programmed groups (345 customers have a good opinion, 154 have a bad opinion, after another cup of coffee sold one group gets +1, other -1), but distinct - every customer who interacted with the kiosk are store…
- Alpha 5 update live! - 27 November 2020
Hi there! I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon. Key new features of the version: Ingredients system updated Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system changes UI improvements New Location limits Bugfixes Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some new details in the first location were added. Sprites order logic changed (still not working 100% as needed) "Next day" speed in 100+ days game increased Charts scale bug fixed Objects placement grid invisibility bug fixed Rotated kiosk line crowding bug fixed Some competitor line stuck bug reasons removed (not all, sometimes it still can happen) Kiosk problems visualized in UI A kiosk that placed on location but can't brew coff…
- 24h sale - 23 November 2020
Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.
- Alpha 5 is coming this Friday! - 23 November 2020
Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post. Thank you for all feedback on Alpha 4 and the test branch - it helped a lot make the game more fun and enjoyable. Don't forget - the fastest way to communicate with the developer is discord channel - https://discord.gg/xEpqx6M
- Friday Test Branch Update - Alpha 5.0.4 live - 9 October 2020
Some minor bug fixes and updates on the test branch version: Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some new details in the first location were added. Sprites order logic changed (still not working 100% as needed) "Next day" speed in 100+ days game increased Charts scale bug fixed Objects placement grid invisibility bug fixed Rotated kiosk line crowding bug fixed Some competitor line stuck bug reasons removed (not all, sometimes it still can happen) That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
- Friday Test Branch Update - Alpha 5.0.3 live - 2 October 2020
Some minor bug fixes and updates on the test branch version: Kiosk problems visualized in UI A kiosk that placed on location but can't brew coffee marked Details of clients type panel can be opened from client panel Time shifts bug fixed District kiosk market chares graphs redesigned Some kiosk zone visualization z-fight problems fixed The client decides the preferred kiosk algorithm changed The client remembering kiosk algorithm changed That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
- Friday Test Branch Update - Alpha 5.0.2 live - 25 September 2020
Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version. Bug fixes and changes on the test branch Tree overlay objects bug fixed M-size kiosk grid placement fixed Kiosk can be placed and rotated at the same place it located Worker can't get ill before 5th day of employment Business owner cant get ill Kiosk relocation button bug fixed Work-in-progress M-size kiosk 2d graphics bug fixed M-size kiosk collision box fixed Vandalise operation money bug fixed NPC navigation of M-size kiosk fixed Competitor market size bug fixed Messages design changed That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
- Dev play Alpha 5.02 live stream - 25 September 2020
Trying out new features, looking for bugs, chatting with players (Russian or English)
- New version on test branch! - 18 September 2020
Hi there! What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking full responsibility for this situation. As if I have a choice :) The main news I am starting to publish the freshest version of CoffeeBiz in the test branch every week. From now on, every Friday, no matter what, a new version will be uploaded in the test branch. Key new features of the version I just uploaded today: Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system changes Some UI improvements To increase the delivery speed of the new features, there are some limitations for the testbranch: Only sandbox mode Only the first location - neighborhood No tutorial or detailed help for new features How to e…
- WIP news - 26 November 2019
Some work in progress news about CoffeeBiz Tycoon. For the last month, one of the Alpha 5 new features I have worked on - objects rotation and raytraced visibility zone. Those two new features work together - now you have to think about obstacles blocking your kiosks or advertisements from customers. Now customers coming from the subway won't notice kiosk standing behind the corner. Furthermore, you have to take into account that each object has a different visibility distance for the front, back, and sides. It also adds new options to deal with competitors - block their kiosks with yours and get all the customers.
- Alpha 4 update is Live! - 11 October 2019
After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update! Key changes New objects placing system Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can run your business almost anywhere. New ingredients system Rewritten from scratch. Every ingredient now can be different quality, have different taste and freshness New marketing system Customers evaluate and make decisions about where to drink (or not to drink) a coffee in a new, more complicated way. And players now have new instruments to understand customers' needs. Also, each kiosk now can be promoted on every district, even if it's not placed at all. More automatization Managers now can automatically clean kiosk, buy ingredients and service or repair coffee machines. Full changelog Changes "Lots" removed Kiosks can be placed…
- News about the game - 16 September 2019
Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. I got over those issues, and for last month I 100% concentrated in development, almost no communicating with the community. Sorry about that. So here are some key points about the game. Development not stopped. And it is going as fast as possible. Alpha 3 skipped. Some critical changes like free placing kiosks and equipment lead to so many changes in core game mechanics, so Alpha 3 becomes almost unpayable till almost every game module where re-worked. Let's call Alpha 3 inner version for testing purposes, and Alpha 4 is the next big update. There are hundreds of changes in my patch note. If you can't wait to check it out: Beta bra…
- Alpha 3 coming soon. - 26 June 2019
Hi! Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game element as a “lot,” replacing it with the possibility to place coffee kiosk at any suitable location. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33749755%2F2b4324643b1e19d8a571c8743dc54294f76b3647.gif It was such a great improvement, so I decided to implement it as soon as possible. It required a huge change of game codebase, and that caused delay, but it worth it. After some more testing, I will upload Alpha 3 to steam so that you can try it out!
- Game development Roadmap! - 15 May 2019
Hi everyone! The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming updates. It’s important to say that roadmap is subject to change depending on your feedback and game development process. Alpha 1 (Early Access Launch) – October 2018 Core game mechanics Alpha 2 – March 2019 New locations Updated marketing and workers modules Office and management Branched saves Adjustable difficulty Workers time shifts New coffee machines Alpha 3 – May 2019 UI update New ingredients system – ingredients quality, shelf life, bulk purchase, and weekday-weekend purchase planning. Distinct managers – assign a manager to take control of kiosks and workers operations marketing to increase its performan…
- Alpha 2.2 is Live! - 7 May 2019
Hi! While I am working on a big Alpha3 update, a minor update for Alpha2. More details about game development plans and roadmap to full release in upcoming devlog. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33749755%2F72a3688e4d15fe92e10898979378f3ee1d11287f.gif Improvements and Changes New event – worker boost Hi-level workers resume search Assistants 3d models added to kiosks Promoter cup costume for assistant Locations new objects and details Lot work-in-progress visuals added Different kiosks place on the lot time now showed in the kiosk shop panel M size kiosk graphics update Bank loans available only after company incorporation Bugfixes Second assistant kiosk panel operation fixed Locations 2d-3d graphical bug fixes Kiosk client attractiveness data of not placed kiosk fixed
- Alpha 2.1 is Live! - 17 April 2019
First Alpha 2 update is live and introducing timeshifts. Now, after HR tier 1 research and with HR manager working in an office, you can control kiosk timetable. There you can plan two working shifts (6:00-13:00 and 13:00-20:00) for every weekday, so there is no need to change tired worker in midday or evening/morning manually. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33749755%2Fc0e8d8ed2578557809ed7cfa93edfddcc4a53f72.gif New features Timetables Improvements and Changes Barista and assistant tasks interface reworked Worker skills level interface reworked Pause now disable any game actions New key events messages: level up, the first weekend Dirt on kiosks visualized Reasons why kiosk cant brew coffee shown in kiosk panel The maximum amount of assistants shown in kiosks shop Outdoor adverts change visuals when an advertisement is placed In recipe details, the dif…
- Devlog #2 - animated objects - 30 March 2019
Hi! In previous Devlog I described how razor-sharp pixel-art style achieved. Brief: 2d background hand drawn, 3d meshes for shadows and objects distinctly rendered and then mixed. It works perfectly for static objects. But an animated and interactive object can’t be created that way. For example, if I want NPC walking any direction plus a couple of animations, I’ll have to draw hundreds or thousands of sprites. And still, have 3d mesh for lighting and shadows. So here some gifs are showing how 3d-2d mix for objects works. Primitive geometry Some primitive objects like pillar, pole, fence are made of basic shapes with color-fill texture. Such a simplified approach increases development speed. No need to hand draw 2d sprite and match 3d mesh to it for shading. But it only suitable to a very simple game object, any complicated geometry made such way doesn’t fit graphical style. https://ste…
- Alpha2 hotfix - 28 March 2019
Hi! Thank you for all your feedback. I have finished the mid-week bug fixing; a new version is uploaded and ready. Restart steam to get an update. Main bugfixes: People stuck in kiosk line and stopped all other after someone leaves because of a too long wait - fixed Autosave save time up to 20-30sec – fixed and reduced to 3-7 sec, but more optimization coming next update 2d-3d mapping of some objects on the first district - fixed People stuck at spawn point – some fixed but still can occur. More refactoring coming next update. If any bugs still occur – feel free to contact me directly in steam, by mail ([email protected]) or in discord: https://discord.gg/xEpqx6M
- Alpha2 is Live! - 22 March 2019
Hello. After two months from the last update (thank you for your patience), I am excited to announce the Aplha2 update for CoffeeBiz. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33749755%2F422abc7a01135c73d50fc239c4f98d88df468a3f.gif Key new features New locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an extremely good attitude to coffee business. Updated marketing – new customer decision making AI for more realistic demand simulation. Poor/casual/rich customers stratification implemented. Different districts have different customer types and different hours/days of traffic. Updated workers – energy, performance, and mood reworked. New “stamina” skill implemented. A company employee is the main business resource. Now you need to monitor and influence their performance and mood, establish reason…