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Beaver Drummer | Aug 16, 2017 | game

Released

0players observed · 25 September 2026 - 11:13:21 UTC

CasualIndieWord GameScore AttackPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Letter-Setter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateAug 16, 2017
  • DeveloperBeaver Drummer
  • PublisherBeaver Drummer

Genres: Casual, Indie

Company pages: Developer: Beaver DrummerPublisher: Beaver Drummer

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Letter-Setter Steam news

Letter-Setter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Letter-Setter. Notes about one game development. P3 - 11 July 2024

    …does not speak… The first version of the game contained only movable tiles with letters. The letters were black, and the background was white - nothing could be simpler than that. It was very close to the prototypes drawn on paper, and, perhaps, I should have stick to that variant. Because simple games come hand by hand with simple art. But I wanted more… I wish I had had a 2D artist at hand who would have been enthusiastic about the idea and would have agreed to work on the project on a voluntary basis. But I have found an artist with no previous experience in creating content for games who agreed to help me at the initial stage. So, the question was: what should we draw? I imagined something meditative and calming: green grass, shining sun, some clouds and little birds...It were the birds that posed the biggest problem. I asked the artist to draw them, and then tried to digitize them…

  • Letter-Setter. Notes about one game development. P2 - 10 July 2024

    …does not hear… Having formed a rough understanding of what the game should look like, I began the prototyping stage. It took me less than a week working on evenings to make the first playable version of the game, and it included the following features: field generation. It incorporated Scrabble letter set distribution with its time-proven balance. tracking the completed words downward in columns and from left to right in rows. Several problems arose immediately: firstly, randomly generated field contained finished words, so the game was playing itself without any help from the player; secondly, multiple intersecting words could appear (the question was, which word should the game choose and count?). moving letters across the field. It seemed simple but happened to be challenging as the initially conceived tile-matching mechanics implied swaps of adjacent elements. In our case, it great…

  • Letter-Setter. Notes about one game development. P1 - 9 July 2024

    …does not see… Sometimes, any developer (and if we look more broadly, not just developer) is sooner or later stricken with an idea to create something on his own. It may be something "calm and cozy", or "educational". Or at least the tritest "something I can make money on". But more often than not, it's likely to be a little bit of everything. Of course, it's not easy to embark upon the project. Because whatever your level of determination is, or whether you have years of development experience or not, lots of questions will always arise, thus making you doubt. What will the project be about? Isn't it too complicated? After all, it could take ages to implement it. Or, perhaps, it is too straightforward… Has nobody done such a project before? When will I work on it? Where will I find like-minded people to help me with this project? Or should I go it alone? And so on and so forth. And man…

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