- Happy Holidays! - 19 December 2025
Greetings, Petters! We wish you a happy end to the year, and hope you'll enjoy an update in the next few days, with some new hats, and a new pet. We'll let you know when that happens, and in the meantime, enjoy a 20% sale for the holidays! Get a copy for a friend and make a new factory together!
- Sandy is on-shore! - 14 July 2025
Welcome the silliest new beach pet, Sandy! And check out production graphs showing pet exports per minute! Share your output here on Steam, or join the discord!. 0.4.0Features New Pet: Sandy! Production Graphs!Changes Slime is now purple New noises on object placement Pets no longer block pipe placement Elevator line should be visible everywhere on island Add SFX for contract completeFixes Gemdogs no longer floating Launching goo out of cannons no longer creates goopiles Elevator launches now trigger again Fix megatree seeds dropping inside tree
- Deep Forest Update - 12 May 2025
May is here, the flowers are springing, and Industrial Petting moves forward! Today's update includes some new, more alien trees in the deep forest area, as well as a few bugfixes. We have a lot more art, pets, and systems in the pipeline, ready to be added to the game, and we're busy working to integrate it! What else is cooking for the future? We have an adorable new pet with a new mechanic coming soon, as well as a big overhaul to food, cooking, and farming systems. We're really excited to see how people feel once you get your teeth into it! If you have feedback/ideas for what to add in the future, join the discord! 0.3.4 Fixes Diagonal movement is no longer faster than forward movement Fix collisions on giant crystal rock Features Deep forest trees have new art Changes Carrots placement much denser Reduce default audio volume
- Five Year Anniversary! - 18 March 2025
Happy 5th anniversary of Industrial Petting: Early Access! We’re so grateful to all of our factory builders and to the friends that we’ve made; your support and suggestions keep us going. We're happy to announce that we'll be finishing the game and leaving early access this year, so expect some exciting improvements! For this update, we've added a large decoration for those who earn ten thousand credits as a preview of the celebration to come! Pet Producers who are awarded this great honor will unlock additional cosmetics. Stay tuned for our short term roadmap towards a full 1.0 release, including new farming mechanics, VR improvements, updates to the UI, more pets, more hats, more toys and customization options. We’re so excited to build the goofy fun of pet production and hope you and your friends will join us. Happy petting! If you have feedback/ideas for what to add in the future, j…
- Squorrel Hotfix - 24 February 2025
Squorrel Hotfix If you have feedback/ideas for what to add in the future, or see any other bugs, join the discord! 0.3.2 Fixes Fix missing hearts on Superior Sploofer Fix Squorrel hat positions Fix pet rotations when flying in air Fix gardeners research unlock Fix eyeballs not able to be constructed
- Huge New Update! - 21 February 2025
It’s been a while, but we’ve been busy making huge changes—and they’re finally here in the 0.3.1 Release! The world is now an island. That’s right, we’ve completely revamped terrain generation to make everything feel more natural and fun to explore. New biomes! You’ll find a beach (because who doesn’t love some seaside automation?) and more pets like: Squorrel – Tiny, sleepy, and definitely camoflauged. Rockoon – Small, fast, and absolutely up to something. The game’s balance got a full rework. We’ve adjusted progression, contracts, currency, and research to make everything feel smoother and more rewarding. The UI actually makes sense now. Menus, stats pages, and the tutorial got a much-needed refresh. New music More tunes to vibe to. Bugs? We squashed a ton. Glitches, Multiplayer, VR, Steam Deck, controller support—you name it, we’ve improved it. We’re back in full swing, and this is j…
- 0.2.5 Fov Release - 14 November 2024
Hey everyone! As we continue to work on the next big content update, we're taking features and bug fixes and trying to apply them to the current live branch of the game. We now have an FoV slider available in the graphics section of the options menu! This should help anyone having a hard time with the narrow field of view, and those on ultra wide screens. This was trickier to do than simply adding a new option: our in-world camera is placed in the middle of our robot model, and simply changing the FoV meant that the robot arms were visible on the sides of the screen. Thanks to one of our new developers for this feature. 0.2.5 - Field of view option added, range of up to 130 degrees - Nibbler hats now properly attached to body - Muuse slightly less noisy
- Controller Fence Fix - 16 October 2024
Some fixes before the next update! Critically, controllers are working for fence placement again. If you have feedback/ideas for what to add in the future, join the discord! 0.2.4 Fix Fix broken fence placement with controller Fix item not placeable transition sound happening after placement Fix miners not showing inventory when resource finished Fix miners still running mining animation when no mining happening Fix destruction tool UI overflowing Fix crash when player's vehicle is destroyed Fix greeble construction breaking on faster machines Fix shadows on greebles missing on high quality Fix broken controls when buttons are held on game start Fix error on pressing construction button with nothing to construct Fix pet builders launching four pets at once
- Squirrel Update - 14 June 2024
Hello everyone! It's been a crazy few months for me, but a preview of the next update is now available on the test beta branch! Features - New progression, with transports between areas - New Deep forest Area - Better performance - Scanning Tool now scans *most* things - New pet - And many more small things I just got married, and I'm going to be taking a sabbatical, but I still wanted this update to be available for people, even if I can't immediately address bugs. It's missing a few features, and is not balanced, but should be relatively stable and playable. In the future, all these changes make adding new pets, new areas, and new content much, much easier. I'm very excited for what's coming in the pipeline, and I'm confident we will no longer have such long intervals between updates making it to the public builds. Thank you everyone for your continued support, and I'm looking forward…
- Happy 2024! - 2 January 2024
Waking from the Dark Where are we? What's happening? Where are all my pets? I want to first thank everyone who's been following and waiting, your patience and support has been invaluable. Here's an insight into our journey, and why there hasn't been an update in a while. Some old WIP features Adding New Areas One of the core features that has always been on the roadmap for Industrial Petting is adding new areas. There's an excitement to finding some new biome and seeing what creatures are in it, and then building the factories in this shiny new area. During early access, I've added the gem biome and a fossil biome, and ran into an issue: people's current saves. Adding new areas disrupted existing saves and increased travel times, detracting from the fun and discovery. The gem update caused chaos for a bunch of people's factories, especially if the new gem areas got placed halfway throug…
- Steam Deck Support and Dev Progress - 24 January 2023
Happy year of the rabbit! Industrial Petting is now Steam Deck Verified, so go ahead and do some petting while on the couch, plane, train, or just lounging in the forest. We're still working behind the scenes on the next update, and can hopefully show a lot more in the next few months.
- June Forestry News - 29 June 2022
Summer is here, and progress is being made. Moose and squirrels have been relocated to a new deeper forest area, and broken abandoned factory parts are scattered throughout these woods. You and some broken robots will rebuild this world to try and figure out what has happened. In the next week or two, I'm going to be updating the test branch with this new progression, and will be looking for feedback! Old saves can't be loaded, there is some important art missing, and there will be some bugs, but I would like feedback from players willing to try something a little broken. If you want more updates when that happens, as always, join the discord!
- April's Petting Progress - 26 April 2022
Hey everyone! Spring is here near the office, and development is squirreling along for the big update. Most of the game's current progression system has been removed to make way for a new scanning tool and pet markets. Justifying those changes is some new story work and worldbuilding being added. While I'm happy with the basic gameplay, there's some plot which needs to be developed before we launch from early access. Also, I finally have a Steam Deck here! I discovered last night that it will automatically download an old broken linux version of Industrial Petting from three years ago, but I'll try to have that fixed soon. Controller support is already in the game, so all that's needed are performance and support fixes.
- Muuse Arrival - 10 February 2022
What happened in 2021? This last year did not have any major content releases, which was the result of some failed prototyping, and makes it seem like nothing was happening behind the scenes. A lot of time was spent prototyping some higher level automation gameplay, involving managing factories on a planet and hooking those larger factories together. While that could potentially be interesting in the far future, there aren't enough pets and lower level mechanics right now to justify adding those extra layers of meta-gameplay. Additionally, I took on some contract work to help pay the bills and build up enough funds to only work on Industrial Petting for 2022. What's next in 2022? All is not lost from that failed prototype, however. We now can support multiple disconnected areas, as well as players having visually pleasing transitions between those areas. Using that, I'm going to spend t…
- Moose Facts - 4 October 2021
Artist's Depiction The moose is the largest herbivore in the forests of most pet-producing planets, living on a steady diet of tree bark and underwater plants. Moose are bipedal, but they have vestigial forelegs which are sometimes used to convey happiness or threaten others in the forest. Moose grow additional heads as they age to confuse predators. Remember the old phrase -- "With more heads, the faster it treads!" Happy October, everyone! I've been hiding in the mountains and watching the real world moose eat some very colorful aspen trunks. The Orbital Drop update is still being developed, and is getting to the point where new pets need to be added for some new areas being introduced. The current plan is to also make those pets available in the live version of the game, wandering around current areas. The first of these will be the Moose, which will require somewhat more complicated…
- August 16 Update - 16 August 2021
With a whole bunch of new players this last week, I thought I would take some time to back port some fixes which are coming to the future update. Today's patch adds some of the work that's been done for VR players, as well as a whole bunch of fixes for later game content. Thanks especially to those on the discord helping test this release! If you have feedback/ideas for what to add in the future, join the discord! 0.2.2 Changes VR Tool Selection now spawns in arc around player at constant offset from head VR Movement style changed to per-joystick/pad options VR Teleport changed to a more standard arc style Click and drag UIs no longer need pixel-perfect aiming in VR Add tooltips to VR inspection tool Can use VR inspection tool to flip pipe directions Fixes Fix Gemwolf rotation and heart position Gatherbots no longer use sightlines when looking for nearby items Gatherbots can now set fil…
- August 16 Update - 16 August 2021
With a whole bunch of new players this last week, I thought I would take some time to back port some fixes which are coming to the future update. Today's patch adds some of the work that's been done for VR players, as well as a whole bunch of fixes for later game content. Thanks especially to those on the discord helping test this release! If you have feedback/ideas for what to add in the future, join the discord! 0.2.2 Changes VR Tool Selection now spawns in arc around player at constant offset from head VR Movement style changed to per-joystick/pad options VR Teleport changed to a more standard arc style Click and drag UIs no longer need pixel-perfect aiming in VR Add tooltips to VR inspection tool Can use VR inspection tool to flip pipe directions Fixes Fix Gemwolf rotation and heart position Gatherbots no longer use sightlines when looking for nearby items Gatherbots can now set fil…
- Update on the Orbital Update - 25 June 2021
It's been a little bit of time without news, and I'd like to let everyone know what's being cooked up in the background. Cities, Land and Pipelines Using planetary-scale factories, you'll be building thousands of pets, but where will they go? Pet shops, of course! There are cities on-planet, which will be able to sell all the pets you throw at them. Have a variety available in a particular town, and you'll be able to sell them for a higher price. You'll need all that cash, because land is expensive. Especially in the areas with new biomes, like the deep forest and overgrown mushroom lands. Thousands and thousands of pets are hard to transport, and not all of them can be moved around by space elevator. Factories next to a city can sell directly to that city, but ones further away will need a pipeline to move those pets towards the people. Orbital Design, New Pets and Balancing The code f…
- VR Fixes and Anniversary Sale - 21 March 2021
Hey Everyone! It's been a year since the release of Industrial Petting, and we're on sale until the 24th! If you looked at the last post, you'll see I've been working on a big update for everyone, which will take a month or two (or longer!) before it's ready for the general public. I spent yesterday drawing progression trees and figuring out item prices and new balance numbers. The pet assemblers now need to be working at 4x the speed they are in the current game. In the meantime, I'm going to be making a quick update this week which fixes a whole bunch of the VR issues in the game, and make it a more pleasant experience for everyone with a screen strapped to their face. It turns out I'm the only one who likes doom-style movement and weird teleportation! I'm going to be fixing those and a whole bunch of other issues. I know I've been neglecting my VR players, and I'm hoping to fix the m…
- Pet Sleeping Fix - 17 March 2021
Fixes pets sleeping/awake during the wrong hours. (Cuddlers during the day and bugs at night)