SPSTEAMPULSELIVE ANALYTICS
Crash Test Billy

Crash Test Billy Steam news

SP Digital Arts Inc. | Aug 18, 2017 | game

Released

0players observed · 25 September 2026 - 11:01:40 UTC

ActionCasualSimulationEarly AccessSandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive

Crash Test Billy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive
  • Total reviews16
  • Release dateAug 18, 2017
  • DeveloperSP Digital Arts Inc.
  • PublisherSP Digital Arts Inc.

Genres: Action, Casual, Simulation, Early Access

Company pages: Developer: SP Digital Arts Inc.Publisher: SP Digital Arts Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Crash Test Billy Steam news

Crash Test Billy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Level Editor, Cube Billy, Bugfixes. - 7 June 2023

    Hello everyone! Another quick update here. I have added a level editor which allows you to create your own custom levels. I hope to add Steam workshop support so you can share your vehicles and levels with other players. I have added a new type of Billy, The Cube Billy. This type of Billy is good for creating flying vehicles, or vehicles where the center of mass needs to be balanced. Unlike other Billy types, this one is constrained to a cube, and it's center of mass will always stay centered. With other Billy types, their limbs move around as the vehicle moves, and these cause the center of mass to shift a little. I have also fixed a few bugs with part placement. Thanks!

  • Another update! - 3 June 2023

    Hello everyone! Another update is here. In this update I have added an option to move and rotate placed parts. Once a part is selected you can activate the movement or rotation arrows to fine tune the placement of the part. I have added the option to save and load the vehicles. I have added an option to display the center of mass and center of thrust for your vehicles. And finally, I have added some options to the game that allow you to change resolution, volume, and toggle fullscreen. That is all for this update. Thanks!

  • Game Update - 28 May 2023

    Hello everyone! It has been a while since I made an update for this game, but here is one now! I've completely remade the game from scratch. The models and textures are still the same, but all of the code has been completely re-written. The wheels now work much better, although they still need tweaking. Most of the old bugs should be gone, but there could be new ones. I added a few new parts, and also a tutorial! I also completely remade the missions for the game, as the previous missions were just too hard. Here is a list of what I want to add to the game in the future: - Options and Video settings, screen resolution, volume, windowed mode, etc. - Level Editor. - Ability to save/load vehicles rather then just the "Load Last Vehicle." - More missions. - More sounds and Music. - More Billy variations. - Fine tuning options for part placement, such as rotation and offset. - A way to displ…

  • Update 2 - 31 August 2017

    Greetings! Thanks to everyone who bought the game, and to those who are interested! Update 2 involves some small changes to the UI scaling. Previously, the UI would only work well on 16:9 aspect ratio, now it should work on all aspect ratios. If there are some issues with this, or other bugs/issues, please report them in the Discussion section of the store page. Screenshots and Videos help a lot. I'm still working on fixing up the wheels mechanics. Currently, I don't have any news on it. I've tried a few different things, none are really perfect. I need to spend more time tweaking the physics. As soon as I have something ready, I will update the game. Stay tuned for more!

  • Update 2 - 31 August 2017

    Greetings! Thanks to everyone who bought the game, and to those who are interested! Update 2 involves some small changes to the UI scaling. Previously, the UI would only work well on 16:9 aspect ratio, now it should work on all aspect ratios. If there are some issues with this, or other bugs/issues, please report them in the Discussion section of the store page. Screenshots and Videos help a lot. I'm still working on fixing up the wheels mechanics. Currently, I don't have any news on it. I've tried a few different things, none are really perfect. I need to spend more time tweaking the physics. As soon as I have something ready, I will update the game. Stay tuned for more!

  • Update 1 is Live! - 26 August 2017

    Hello everyone! It was very exiting launching my first game on Steam, but it was also a big challenge. Upon watching the video reviews, I've noticed that there are many issues and bugs with the game. This is a first in a series of updates intended to fix the issues! Update Notes: - Added tooltips that explain what the parts are, and how to use them. - Fixed some bugs with placing and grabbing parts. The next updates will focus on improving the wheel mechanics, fixing more bugs, and adding some kind of explanation for each of the missions. It seems to me that the best way to test the game is to watch complete strangers play it. This way, the people testing it have no idea how the game is meant to be played, so they end up uncovering lots of issues. The video reviews are extremely helpful. I thank everyone who left a video review, and I would appreciate if more people could record gamepla…

  • Update 1 is Live! - 26 August 2017

    Hello everyone! It was very exiting launching my first game on Steam, but it was also a big challenge. Upon watching the video reviews, I've noticed that there are many issues and bugs with the game. This is a first in a series of updates intended to fix the issues! Update Notes: - Added tooltips that explain what the parts are, and how to use them. - Fixed some bugs with placing and grabbing parts. The next updates will focus on improving the wheel mechanics, fixing more bugs, and adding some kind of explanation for each of the missions. It seems to me that the best way to test the game is to watch complete strangers play it. This way, the people testing it have no idea how the game is meant to be played, so they end up uncovering lots of issues. The video reviews are extremely helpful. I thank everyone who left a video review, and I would appreciate if more people could record gamepla…

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2017Update 24249665521687691972
226 August 2017Update 1 is Live!4249665521687692135

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