- Happy holidays! Patch 1.5.1 - 29 December 2020
Hey everyone, Happy holidays! A new patch is online! We noticed that new players arriving to the final boss had a hard time keeping their buildings alive and were often in a position where the boss fight took way longer than we intend it to. We've made a tweak to that and fixed other things that our dear players pointed out! Tweak In casual mode, the boss does not target buildings anymore (unless the path is blocked, like any other unit) Fixes Leaderboard now shows the correct place before the player's name Corrected a case where canceling a building made it stay at zero health Fixed the behavior in which towers could attack invisible units once they had targeted it once
- Winter Update 1.5 - 14 December 2019
The elves here at Delum Studios are proud to announce that they have finished putting the final touches to a major gameplay rework for the winter here at Heroes of Delum! We hope you'll enjoy what we are showing you ːlunar2019piginablanketː We have heard some of the issues you had with the game and went to try and fix them. That and some minor corrections we found while going around our day ːlunar2019grinningpigː But more importantly, we have decided to make a major change to gameplay and have added two new classes to the game: The Ranger and the Mage These two classes are made available to you in all gamemode and will, hopefully, spice up the gameplay and add variety to the games you played (if you were a veteran of Heroes of Delum) or encourage people to try and discover the game through the lense of their prefered character. The ranger and mage will have two completely separate skill…
- Halloween Update - 28 October 2019
Yep. It's time for our second Halloween patch. The game is on its year 2 and we are still giving it some love! Enjoy the spookiness while you trudge through hordes of pumpkinheaded monsters. We have further tweaked some small things while we continue working on a bigger update that should be released this winter. It will include balance changes and a rather big spin on the standard gameplay: stay tuned! Tweak Walls have been renamed to barricades (makes a lil' bit more sense) Added visual helps to the tutorial to help accomplish objectives Refined texts in our supported languages for better contextual comprehension Fix Removed spelling mistakes in the menu/options
- Update 1.4.1 - 22 June 2019
When summer comes, there undoubtedly is some merit to refresh things a little. Also not dying of sunstroke is a cool bonus! Our hooded heroes are a bit braver than I, and are more than willing to continue fighting the forces of evil, come rain or shine, so we added some appliances that will hopefully make them at ease, in-between waves! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2F238d42508ee4d0f1e765e02d2b8bbdf51b9e800a.jpg In all seriousness, as you may have noticed, patch 1.4.1 is in! We have added a couple summer themed goodies and some minor tweaks and fixes here and there. Our game is more polished than ever, give it another try! We will continue to push for more ideas, but we are rather happy about the actual state of the game. Do not let it stop you from giving us feedback though, we strive on the stuff! Summer Skins We have added a limited world e…
- Update 1.4.0 - 7 April 2019
Here we are! We have worked on bringing some quality of life improvements from suggestions we received, and a couple features and tweaks that we felt would benefit the game. Let me now introduce them to you in timely fashion. Structure overlay https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2F68e3b1c1cc12a92171fe83ec866c5897b19f4301.png Instead of switching back and forth with the default action menu, you can now directly interact with your walls and towers and make the much necessary modifications to your ultimate defense system. Thanks to this new feature, you can easily access your hotkeys to create new structures, all while having a building selected. New difficulty: Casual We have implemented an easier difficulty, perfect for when you want to play your first few games and learn the ropes out of the tutorial... or if you just want to crunch through endless…
- Winter Update 1.3.0 - 1 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2F374b094871160872d9ed4acf84102cba9dc5bdce.jpg Hey everyone! We're having so much fun updating the game for you guys and we're proud to announce that the next major patch 1.3.0 is online! We added 3 brand new mutations affecting enemies and worked on the balancing of the endless mode. On top of that, we improved some special effects and fixed some bugs. Mutations When an enemy spawns, he has a chance to get affected by none to three mutations. Depending on the difficulty you're playing, monsters will be more or less likely to have mutations. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2Fb416cd31c615233e795e579eba2b78cce29d2936.png A mutation is a very special characteristic that makes an enemy more dangerous in a unique way. For example, he gets very fast (but weak), very strong (but…
- Patch 1.2.8 - 23 November 2018
Hey guys, This patch aims to improve the gameplay experience by adding UI details here and there. The cursor now changes when hovering wood, enemies or buildings in order to clarify which action will be taken when right clicking. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2F224100850b6bad7d00588c99780542e4c1bedc48.png For the infinite mode, we added a stars system so the players can understand how good his run is. The longer you survive, the more stars you get! Also, your best score ever and from this month are stored locally so you can always see them when pressing tab. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2Fdaedb087aa912632cf892045b9a5bc12e823463c.jpg The stars are visible in the match history as well. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2Fc763a60757d1b50a7d9ff5ed3d6ba1bdfc8b8d10.%25E2%2580%25A6
- Hotfix 1.2.7 - 1 November 2018
Hey guys, Along with other fixes, we corrected a critical bug in the main menu linked to the leaderboard, only occurring the 1st of every month during the ladder reset. Thank you for playing!
- Happy Halloween! Patch 1.2.6 - 25 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2F2063c21ea3f6db3e9de1d87607b461fa8c2d7299.png We're back with a fresh Halloween themed update! Will you handle the creepy decorations and haunting music ? Have fun and thank you guys for playing!
- Minor patch 1.2.5 - 10 August 2018
Hi, a new patch is online! We tweaked and fixed some achievements. Tweaks and Fixes Change achievement "win 54 games" to "survive 120 mins" Fix the trigger of a secret achievement
- Minor patch 1.2.4 - 21 July 2018
Hi, a new patch is online! We improved the tutorial to welcome new players of the genre and also added in-depth explanations for advanced techniques. Make sure to check it out! Tweaks Reworked the tutorial and added basics as well as advanced aspects of the game Added popup in the menus to invite player to play the tutorial Removed elements in the environment that looked harvestable to avoid confusion Fixes Fixed a bug where enemies were stuck with the walking animation Enemies can't attack you anymore when still in the spawning animation Fixed health regeneration skill on client side
- Minor patch 1.2.3 - 28 May 2018
Hey guys, a new minor patch is online! First, we decided to switch the weekly reset of the leaderboard to a monthly reset. This makes the ranking less ephemeral and more rewarding. It is also more realistic in order to have a competitivity since we are a small community ;) The enemies now start roaming if a too great number is following a single player. This avoids having a herd of units following the player and blocking each other. Also, this creates some ambush potentials when the player wonders around the map, or runs for too long. Here is the detailed patch note. New Enemies start roaming when too many are following the same player When using queued actions (shift) a small flag spawns on the targeted position Tweak Added shortcut to learn new skills (ctrl + 1 2 3 4) Switched weekly leaderboard to monthly Prevent small freezes during game loading Add difficulty in player match histor…
- Minor patch 1.2.2 - 19 May 2018
Hey guys, a new minor patch is online, with some balancing and fixes. Also, we made a prettier and plainer game creation menu now containing details about the different modes and difficulties. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2Ff0bdbff9ddc9aa2e4b109a2a4472d03de9a4232b.png Tweaks Reworked game creation menu Added last week leaderboard Reduced hero health on higher levels Reduced Korhus spawn amount on wave 8 Fixes Clamp camera zoom speed to avoid strange behavior on highly sensibles configurations Fix lich totems emitting FX after despawn Fix lich buff FX offset on enemies Until next time!
- Minor patch 1.2.1 - 5 May 2018
Hey guys, a new minor patch is online, mostly with some hotfixes. Features Players' profiles are now accessible from the leaderboard Tweaks In case saving to the leaderboard failed, add a retry button Do not longer destroy structures on death on hell difficulty Better precision to distinguish winners from the same team Fixes Fix scroll on leaderboard Fix join with game not launched Fix coconut having collisions with players Hide retry button after success after XP saving failed Fix boss can no longer miss a very near target Thank you for playing!
- Major patch 1.2.0 is live! - 1 May 2018
Hey guys, This is a big patch and it's finally live! We apologize for the wait. Let me summarize for you the most notable new features. A new miniboss: the Lich We worked on a new unit to spice the gameplay up a bit. When you expect it the least, the lich will appear and freeze your mines and towers! With a brand new model and animations, we hope to make the game feel fresh with some icy actions! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31789809%2Fee01f5d9946361ecadb895180b788a2eaf4c4aa1.jpg The Endless (Ranked) mode Following the advice of our playerbase, we implemented a new mode which has two important aspects Heroes of Delum was missing: replayability and competitivity. The goal of the Endless mode is to survive as long as possible. There is no end (as the name states) and the different types of enemies will come in a different order than in the classic mode.…
- Minor patch 1.1.2 - 21 February 2018
Hey guys, a new minor patch is online, with the following changes. Features Added icons on the minimap to easily track wood Added extra lives for single players Added new OST for the menu, in-game and for the boss Tweaks Added a new ground texture for the "mushroom biome". This texture makes buildings and enemies more visible on it Boost blizzard : 10 dmg -> 35 per wave, 2 -> 3s slow Auto refresh the server list when displaying it Fixes Fix double dmg from boss to heroes Fix camera moving at the end of a game Fix strange rotation on enemies very near totem Enemies no longer go "into target" while attacking Fix chain lightning FX which was not displaying for the client Correctly assign minimap color of buildings when a client disconnected Fix in-game ping indicator on tab menu Fix in-game sound during the end of the loading Fix a bug where the client got stuck during the loading when he…
- Minor patch 1.1.2 - 21 February 2018
Hey guys, a new minor patch is online, with the following changes. Features Added icons on the minimap to easily track wood Added extra lives for single players Added new OST for the menu, in-game and for the boss Tweaks Added a new ground texture for the "mushroom biome". This texture makes buildings and enemies more visible on it Boost blizzard : 10 dmg -> 35 per wave, 2 -> 3s slow Auto refresh the server list when displaying it Fixes Fix double dmg from boss to heroes Fix camera moving at the end of a game Fix strange rotation on enemies very near totem Enemies no longer go "into target" while attacking Fix chain lightning FX which was not displaying for the client Correctly assign minimap color of buildings when a client disconnected Fix in-game ping indicator on tab menu Fix in-game sound during the end of the loading Fix a bug where the client got stuck during the loading when he…
- Minor patch 1.1.1 - 17 February 2018
Hey guys, We uploaded a minor patch with the following changes: Tweaks Hide "Save player" notification if in singleplayer mode Esc key cancels selection. If nothing is selected, opens menu Better minimap markers for ennemies Fixes Fix "not ready" button's translation Fix inviting in a game from the lobby Fix "Hero of Heroes" success' trigger Correct zoom sensibility Correct canceled death animation Fix line breaks on some texts in the tutorial Fix a DE translation See you soon!
- Minor patch 1.1.1 - 17 February 2018
Hey guys, We uploaded a minor patch with the following changes: Tweaks Hide "Save player" notification if in singleplayer mode Esc key cancels selection. If nothing is selected, opens menu Better minimap markers for ennemies Fixes Fix "not ready" button's translation Fix inviting in a game from the lobby Fix "Hero of Heroes" success' trigger Correct zoom sensibility Correct canceled death animation Fix line breaks on some texts in the tutorial Fix a DE translation See you soon!
- 1.1.0 is live! - 11 February 2018
Hello everyone! Since the launch of Heroes of Delum, we have been working intensively to apply some of the great feedback that we received from you guys. Along with a lot of fixes and balancing/tweaks, the major changes of this version include: Steam Networking Since we received a few complains from players who couldn't create or join a game, we reworked entirely our networking system to use Steam Networking. This will now cover 100% of the rare connections problems that were occurring until now! New in-game UI We improved the in-game interface to be much more lighter, and cover more functionalities, like for example the attack and hold position actions. Zoom feature It is now possible to zoom in and out using the scroll wheel! Pause feature The host is now able to pause the game at will. Ideal when a short break is needed! Here is the complete list of this version's changes: Patch note…