- v 1.2 is now live! - 10 October 2024
v 1.2, a substantial update overhauling most of the weapons in the game, as well as adding in brand new ones to the mix. There have also been a handful of changes and fixes to the game play to hopefully improve every mortal's experience. Weapons Overhaul, a significant change to just about all aspects of the weapons in the game has been made. Some being completely replaced and re-tuned, while others were greatly improved. TEC-9 (replaced G17) UMP-45 (replaced PPSH) OTS-14 (replaced BREN) Now with the inclusion of the Groza, to further expand on secondary weapon functions, the barrel mounted grenade launcher has been included as it's secondary firing mode. Vog-25 grenades are a new item that can now be found throughout the game, as well as rogue mode. F2000 (New Weapon) G36 (New Weapon) Ammo Overhaul, ammo pick ups have been overhauled to now be more distinct from one another making it m…
- v 1.1 is now live! - 27 July 2024
v 1.1, our first content update since release is now here mortals! A new champion chapter has been added for you to unlock on your journey through the game's campaign. The Claymore has also made an entrance, adding to the explosive chaos you may now unleash upon Hell's minions. New Champion Chapter, encounter the onslaught in this new time-based survival level. Budget resources accordingly or you may find yourself in a bit of trouble... Claymore Weapon, a proximity detonated mine that can be placed just about anywhere. Best used in difficult or tricky situations, be wary though as the blast may kill you as well. I hope you puny mortals enjoy the new additions, I have been quite busy recently, so post-release development has taken a bit of a hit. My goals for the rest of the year will consist of filling in the rest of the bonus content, a weapons overhaul, performance optimizations, bug…
- v 1.05 is now live! - 14 July 2024
v 1.05, a small update containing minor changes. v 1.05 Patch Notes 29.1 mb Changed rogue rank icons + achievement icons Changed true rng spawners to now include missing demon classes Fixed true rng spawners from not correctly choosing demon tiers, 'full' boss waves will be less frequent now when achieving higher ranks
- v 1.04 is now live! - 6 July 2024
v 1.04, a small update fixing various bugs. Patch Notes v 1.04 32.9 mb Changed akimbo ak47 reload sfx Changed akimbo m4 reload sfx Fixed launch splash screen execution order Fixed a border collider from blocking chapter 8's level exit Fixed an issue w/ item pick up notifications overlapping Fixed an issue w/ item highlight raycast being blocked by the player Fixed an issue w/ the player's deagle shadow
- v 1.03 is now live! - 30 June 2024
v 1.03, a small update upgrading Unity's game engine. Due to the changes, many game files will be re-patched resulting in a larger file update size than normal. Patch Notes v 1.03 1.2 gb Changed mouse sensitivity to now be frame-rate independent Upgraded unity engine from 2020.3.1f to 2022.3.32f1 New bonus content is currently being planned for mortal, I'll provide further details in coming updates. As for Rogue seasons, they will not transition until at least 10 user scores have been logged for the current season.*
- v 1.02 is now live! - 10 March 2024
v 1.02, a small update containing some minor changes and fixes. Patch Notes v 1.02 10.1 mb Added resource notifications when maxed Changed common item pick-up ranges from 1.3f to 1.35f Changed power tome's flashlight max battery increase from 5 to 10 Changed rejuvenation tome hunger/hydration amount max increase from 5 to 10 Changed resource pick-up amounts to be doubled on easy difficulty Fixed missing currency translations, rogue mode
- v 1.01 is now live! - 9 February 2024
v 1.01, a small update fixing a couple bugs. Patch Notes v 1.01 11.2 mb Changed options data to wipe w/ controls hard reset(f10) instead of progression reset(debug reset keybind) Fixed an issue w/ scroll type +movement speed while in the controls/stats menus Fixed an issue w/ new player settings not setting correctly
- v 1.0 is now live! - 6 February 2024
v 1.0, is now here mortal! Embark on a challenging campaign across three acts as you fend off a malevolent omen that has taken hold. CAMPAIGN Journey across many unique locations as you encounter varying types of demonic foes. Staying true to classic design, enter into atmospheric, labyrinthine styled levels as you explore for the cause of this hellish omen. Discover and equip an entire arsenal designed for you to pierce into this heart of evil. Upgrade your stats with powerful tomes scattered throughout your adventure and most importantly, banish those omens! Your survival depends on it, expect the unknown mortal... ROGUE MODE Thirsty for more bloodshed mortal? Jump into this alternative game mode to fight the endless hordes of hell for as long as you can. Explore randomized, miniature hand-crafted environments with minimal quests - just kill everything in your path. Feeling competitiv…
- Eav 20.7.4 is now live! - 27 January 2024
Eav 20.7.4, our final update before release introduces new difficulty options and some minor bug fixes. Difficulty Selection, can now be chosen from within the select menu. Tailor the challenge of your journey for something a bit easier, harder, or somewhere in between. For the month of January, I have been rigorously testing the three baseline difficulties to ensure each feels its own. Selecting difficulty will only affect the Campaign. Rogue, Champion, and Secret chapters will all have independent difficulties based on their modes. Reminders, full release is just around the corner and I'd like to remind you on a few important changes up until then. Price Change - the base price will be changing one week before launch on January 30th from $7.99 to $14.99. Ladder Reset - the Rogue seasonal ladder will be resetting on February 5th, any exclusive unlocks to the season will become unobtain…
- Eav 20.7.3 is now live! - 16 January 2024
Eav 20.7.3, a small update fixing many bugs introduced with recent updates and some other considerable changes. Tome Buff, Healing and Power Tomes have received buffs, doubling the amount of max health and armour when picked up. This will help immensely in the later chapters when demon damage begins to scale high, affording a few extra hits to those willing to discover their power. Ranged Demons, have been significantly buffed to relentlessly hunt down any Mortals unlucky enough to cross them. Minor issues with their aggression has been fixed as well, lending to the additional danger they may pose. Patch Notes Eav 20.7.3 102.4 mb Changed ranged demon ai to be more aggressive Changed grunt +death soul weapon fire sfx Changed quest items to highlight when hovered over Changed healing tome max health increase from 10 to 20 Changed power tome max armour increase from 5 to 10 Changed bren ma…
- Eav 20.7.2 is now live! - 9 January 2024
Eav 20.7.2, a small update fixing various bugs. Patch Notes Eav 20.7.2 16 mb Changed omen ritual stat rewards to trigger on disruption Fixed an issue w/ player explosions not affecting destructible props Fixed an issue w/ environmental kills not counting towards stats Fixed an issue w/ boss name texts not displaying after resurrecting Fixed an issue w/ weapon swapping becoming unresponsive during resurrections Fixed an issue w/ fire damage persisting after resurrecting Fixed an issue w/ defiler's cinematic animation state, chapter 6
- Eav 20.7.1 is now live! - 8 January 2024
Eav 20.7.1, a small update fixing bugs and adding a new options toggle. HUD Icons Toggle, find the colorful icons a bit distracting? You can now disable them from the options menu, do note that weapon icons will still appear above the inventory. Into The Shadows Mortal... Good-Luck! Patch Notes Eav 20.7.1 57.9 mb Added hud icons option toggle Changed various weapon hold orientations Changed hud weapon icon anchor point to bottom middle, above the inventory Changed description of completed terminal quests Changed various environmental props, chapter 2 Changed various demon spawn locations, chapters 4/6 Changed atmosphere sfx, chapter 6/18 Fixed an issue w/ ammo notifications displaying incorrectly for rifles and shotguns Fixed an issue w/ the player collider blocking shotgun fire points Fixed an issue w/ chapter 2's exit not functioning properly Fixed an issue w/ lift power quest trigger…
- Eav 20.7 is now live! - 5 January 2024
Eav 20.7, our final Early Access update with some new additions and changes. Any updates from now up until full release will either be minor balances or bug fixes. New Secret Chapter, Deep in the chasm, a hellish crypt awaits you along with it's hungry inhabitants.. will you brave these depths Mortal? Knife Weapon, a new Knife weapon can be found through out the Campaign and Rogue mode. The Knife will override your fists, (similarly to the flashlight and glow stick) and will be a much more efficient means in exorcising demons. Anti-Aliasing Toggle, though labeled Anti-Aliasing, toggling this will disable all post-processing image effects including anti-aliasing, increasing performance. Progression Tracking, has been added to the journal menu to help keep track of chapter kills, quests completed, secrets found, etc. Deagle Rework, the Deagle has received a visual enhancement and some imp…
- Eav 20.6.1 is now live! - 26 December 2023
Eav 20.6.1, a rather small update introducing 70 new Steam achievements for you to unlock. What's this? The demon's have some brand new protection in the form of a... Santa hat? Achievements, have been expanded upon as we prepare for full release. Achievement hunting Mortals will surely now have their work cut out for them. Older achievements have also been cleaned up to match the newest additions. I wanted to add many more, but for now 100 is a pretty good start. Festive Items, OM6N will begin seeing various festive and seasonal props during the year. This Christmas marks only the beginning! I want to note that these will usually consist of mainly decorations, but may also expand to include unique seasonal game items or mechanics. Rogue Preseason, Preseason 1 is almost concluded Mortal! Fear not - there is still plenty of time to climb the ladder and claim your spot, the season will be…
- V 1.0 Release News! - 25 December 2023
V1.0 It is finally here... gather around Mortals for a time of reckoning awaits you! OM6N's 1.0 full-release date has been set. Check out the newest trailer to see exactly when! Pricing, the game will be fully released at a price point of $14.99. There are no plans for a launch discount, but you can still expect to see participation in Steam's sales and festivals! Time & Date, the sixth of February 2024 @ 10 a.m. PST, don't miss out Mortal! Post Release, I still have plans for OM6N once we do inevitably release -this will not mark the end of it's development. Some of the scheduled tasks involve; Rogue Mode Realm expansions More Champion & Secret chapters New weapon customization More Rogue customization Improved optimizations for x64-bit Oh boy.. where to begin. There are many emotions I am feeling whilst typing this post. The long awaited time has come, from the first steps of developm…
- Eav 20.6 is now live! - 10 December 2023
Eav 20.6, brings another new Champion chapter for you to unlock and overcome Mortal. The game's core architecture has changed as well, hopefully improving the overall experience on most machines. New Champion Chapter, a beacon of education, this campus housed some of the BAR corporation's brightest minds. Explore the grounds as you fight for survival in one of the largest levels to date that has been added. 64-Bit Architecture, with Steam's plans to no longer support 32-bit games, it was inevitable to change the core build architecture. OM6N will now only be compiled in 64-bit, with the additional RAM freed up, I'll be prioritizing ways to get the most from your 64-bit systems prior to full release. Performance may or may not increase/decrease with this change, any & all reports (Steam discussions) will be greatly appreciated to help diagnose and fix any issues that may arise. Great new…
- Eav 20.5.1 is now live! - 13 October 2023
Eav 20.5.1, a small update overhauling the entirety of the tutorial/demo level. There have also been a few minor fixes and tweaks to follow up 20.5's changes. Tutorial Overhaul, instead of the prototype aesthetic, I have completely changed the tutorial's layout and mechanics. Tip boxes have been considerably shortened to relay information quicker in the shortest amount of words possible. Before, it was a hassle trying to read a small paragraph while being swarmed by a horde of zombies - this has been changed. The level's 'deadly' encounter has been changed to resemble the ones faced in the campaign. Lore bread crumbs have also been added to tie in the level with the main story. With the tutorial level also serving as the free demo, I had changed this sole task's priority to very high considering the first impression impact this level could have on newcomers. The previous level just didn…
- Eav 20.5 is now live! - 8 October 2023
Eav 20.5, introduces secret chapters that can be unlocked from within the select menu. There have also been some QoL enhancements this update that I'm sure will please you Mortals. New Secret Chapters, have made their way into the select menu for you adventurous Mortals out there. Special requirement(s) within the campaign must be met to access these secretive levels. However, unlike Champion chapters, they won't be designed to make you suffer... unless intended of course. New Configurable Key-Binds, are now in, enjoy configuring your very own input setups when playing. At a downside, any controller support reliant on Unity's older Input System have been lost. Plans for controller/joystick support aren't planned, but if enough Mortals want it, anything is possible. Resolution/OS Options, can now be found in the options menu. A list of all your possible monitor resolutions +refresh rates…
- Eav 20.4 is now live! - 28 September 2023
Eav 20.4, ready to prove your mastery Mortal? Champion chapters are now here to really test your mortality... though their requirements must be met before accessing. There have been also a host of changes and improvements to many other aspects of game play. New Champion Chapters, cruel level designs to overcome, these master levels will surely test those Mortals wanting a bit more challenge. However, to access these chapters, special requirement(s) must be met that can be checked from within the select menu. Load Screens, when loading campaign or bonus chapters, their respective screen shot will now fade into the background. Horde Aggression, demons will now have a chance to attract more of their kin in their vicinity when being attacked. Greater demons will have a much larger call radius so be wary. Suppressor Changes, suppressed weapons will no longer aggro demons when shot, this is e…
- Eav 20.3 is now live! - 14 September 2023
Eav 20.3, Rogue Mode is finally upon us Mortal, take up arms to prove your worth... Introducing a new, endless game mode that you can casually enjoy or even competitively compete in! Rogue Mode, Originally supposed to be locked for after the campaign, this mode is not be underestimated Mortal. The demons here will hit harder than Chapter 18 and prove to be a real thorn in your side until your begin to grow stronger. You can play Rogue mode whenever you want, but a recommendation will show if you have not completed the campaign. (Mode features every demon type + boss variant) When entering Rogue, a random "realm" will be selected alongside a random difficulty ranging from Beginner to Hell. (depending on rank) The loot is randomized and you may not always find what you need, this is when the shop comes in. All possible Difficulty rolls: Beginner Easy Medium Hard Expert Master Hell Ranks A…