The Rodinia Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews47
- Release dateAug 9, 2017
- DeveloperAegon Games Ltd
- PublisherAegon Games Ltd
Company pages: Developer: Aegon Games LtdPublisher: Aegon Games Ltd
The Rodinia Project Steam news
The Rodinia Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.1 (6433) - 12 August 2017
Improvements Added a sensitivity slider in the "Gameplay" section of the options menu to tweak the sensitivity of turning with a mouse or gamepad On the Nexus hub world - once the first level is complete - your speed will now ramp up over time (2x speed after 8 seconds) to reduce time spent on uninterrupted walking sections Increased the contrast on the active crosshair and added a slider in the options menu to control the opacity of the idle crosshair A warning prompt will now be displayed when selecting "New Game" from the main menu to prevent accidental deletion of an existing save file Bug Fixes Gamepad input should now correctly allow variable movement speed Removed a section from level 8 (VIII) that was causing issues for some players Upon re-entering the game, the player should no longer be sometimes taken to a part of the Nexus they haven't progressed to yet Fixed some issues wi…
- Version 1.1 (6433) - 12 August 2017
Improvements Added a sensitivity slider in the "Gameplay" section of the options menu to tweak the sensitivity of turning with a mouse or gamepad On the Nexus hub world - once the first level is complete - your speed will now ramp up over time (2x speed after 8 seconds) to reduce time spent on uninterrupted walking sections Increased the contrast on the active crosshair and added a slider in the options menu to control the opacity of the idle crosshair A warning prompt will now be displayed when selecting "New Game" from the main menu to prevent accidental deletion of an existing save file Bug Fixes Gamepad input should now correctly allow variable movement speed Removed a section from level 8 (VIII) that was causing issues for some players Upon re-entering the game, the player should no longer be sometimes taken to a part of the Nexus they haven't progressed to yet Fixed some issues wi…
- Build 6432: Bug Fixes - 11 August 2017
We've just pushed a new build to Steam that should fix two major issues: There was an issue causing multiple graphical problems: a lack of shadows, over-brightening of the environment, and artefacts on some of the VFX. As a result of fixing this, the game should look better overall. For some people, throwing boxes while on moving platforms was causing them to fall off the platform. Hopefully this build will fix the issue (unconfirmed) Confirmed not to work, the offending puzzle element has been completely removed in version 1.1
- Build 6432: Bug Fixes - 11 August 2017
We've just pushed a new build to Steam that should fix two major issues: There was an issue causing multiple graphical problems: a lack of shadows, over-brightening of the environment, and artefacts on some of the VFX. As a result of fixing this, the game should look better overall. For some people, throwing boxes while on moving platforms was causing them to fall off the platform. Hopefully this build will fix the issue (unconfirmed) Confirmed not to work, the offending puzzle element has been completely removed in version 1.1
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 August 2017 | Version 1.1 (6433) | 4249665521687714174 |
| 2 | 11 August 2017 | Build 6432: Bug Fixes | 4249665521687714279 |
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