- Undead Development 2 new gameplay trailer - 3 September 2026
The sequel to Undead Development has a new trailer showing off what to expect in the Early Access release. Same nailing with online co-op, VR and desktop. VR gameplay video coming next. Try the demo at Steam Next Fest, Oct 19 to 26.Wishlist Undead Development 2 to get notified when the demo is live.
- UD2 Demo Update - 21 February 2022
Hey everyone, I've been working on getting a build to share and was hoping to get into the Next Fest event that starts tomorrow. I've been making a lot of progress but there are too many missing and broken aspects to the demo right now. I'm going to hold off on a public demo for now. BUT I am going to be doing a private beta instead for anyone who is interested in getting an early look at the game. You can request a beta key through the UD Discord: https://discord.gg/f66RkePw8s Just post in the "ud2-beta-request" channel I'm planning to send out keys this week as soon as I get a working build uploaded to Steam.
- UD2 Release update and Demo - 2 December 2021
Hey everyone I wanted to give you all an update on how things are looking with UD2. Unfortunately, I haven't been making progress as fast as I had hoped so I will be targeting a new release date of Q2 2022. I'm also going to be trying to get a demo ready for the upcoming Steam Next Fest in February. I'm nervous about announcing the demo because I'm not 100% sure if I'll be able to get it ready in time. Getting to share a build with you all and collect feedback would be amazing so I'm going to try my best to make it happen. If you haven't already you can check out the UD2 store page here: https://store.steampowered.com/app/1587920/Undead_Development_2/ Thanks for the kind and supportive messages! ːcozyjunimogreenː
- Announcing Undead Development 2 - 27 April 2021
Hi everyone, I'm excited to officially announce to you all that Undead Development 2 is coming and the Steam page is now live. https://store.steampowered.com/app/1587920/Undead_Development_2/ I am targeting an Early Access release date for the end of 2021. It's possible there will be delays but this is the goal I'm reaching for right now. I will also be releasing a free single-player demo ahead of the Early Access release similar to what I did on Itch.io for UD1. A quick note. While UD2 will support the mouse and keyboard, It's very important to me that the VR mode doesn't feel like a secondary add-on. The VR experience is a priority. There is a lot missing from the Steam store page, I'm just showing off what I've managed to accomplish so far. I also want to thank everyone who was supportive in the last update announcement. I really appreciate it. Your positive comments really help moti…
- Update Live - Leaving Early Access and The Future of UD - 17 November 2020
I’m sorry I haven’t been engaged and the updates have slowed. I have felt stuck. I am not satisfied with the game, but currently it is extremely difficult to expand on and improve the current game. I made a lot of mistakes in how I handled the overall architecture of my code. I am not a professional programmer, I am slowly learning how to do this. My mistakes have made it so that bugs are very hard to fix and new features or additions I want to add take way more time than they should. That is why this patch I am releasing is going to be the last content update for UD. Everyone’s feedback on the game has been amazing but I have felt really bad because so many great ideas are too difficult to implement in the current project. This update adds a final completable level, Steam achievements, and trading cards. I will be monitoring the update for major issues and UD will be leaving Early Acce…
- Updave v.96 Live! - 24 January 2020
The main feature of this update is a new item, Electronic Trigger. This new item is a small circuit board that you can connect with any triggerable item in the game. The circuit board will spawn with a remote that can be used to activate any Electronic Trigger remotely by pointing in its direction. When activated using the remote, any items attached to the Electronic Trigger will activate. Here is a quick video showing off the new item. If you run into problems you didn't experience in the last patch you can go to betas and try the "previous_patch" or "beta" builds. If problems occur in the new update I will try my best to fix them asap. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. Update v.96NewAdded new item: Electronic Trigger. Attach interactive items to the circuit component and…
- Update v.95 live! 2 New maps! Airport and Military Base - 26 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F4c4d9800fec443459be54432c201fb9bde4375b3.png This update adds 2 new maps to the game. An airport level and a military base. A lot of my time is spent fixing technical issues so I'm very happy to get some more content into the game. If you run into problems you didn't experience in the last patch you can go to betas and try the "previous_patch" or "beta" builds. If problems occur in the new update I will try my best to fix them asap. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. Update v.95 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2Fff95d48ca9bf0bc2c7b8a725e59cf2fd28bb1b6d.png New Maps Airport: A large open level with minimal natural building resources. Military: An abandoned mi…
- Update v.94 live! Valve Index Support, Improved Throwing and Technical Updates. - 28 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F0fd9e952ea4e2a65380f33f84efeb85477e71ef7.png This is a more technical update that adds support for the Valve Index. You can now switch to a glove hand model with finger tracking from the gameplay settings options. This update adds support for Valve's new VR Input system. I also updated to a more stable version of Unity which may help certain players with crashes or rarer technical problems. In addition, throwing should be significantly improved! I am hoping to work on new maps for the next update. If you run into problems you didn't experience in the last patch you can go to betas and switch to "previous_patch". I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. Update v.94 Valve Index Support Natural grabbing and…
- Update v.93 live! New auto save system added! - 9 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2Fc0b11cc74509d8c4c891bc55a15f84cf65f1e674.png I've been working for the past two months on a save system for Undead Development. I really wanted to get something like this into the game but knew it would be a big technical challenge for me. I'm excited to finally introduce the save system to the live game! My testing ability is very limited so please understand this feature is still in beta but I have done my best to work out kinks before making it live. I hope you all enjoy! I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. Update v.93 Save System Auto save after wave complete. Separate auto save per map. Load most recent auto save from home or during a map. Detonator rework The detonator that triggers the explosi…
- Update v.92b live! Performance improvements, bug fixes and tweaks. - 2 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F036020168cd0198f67aa84646427c4b297c8e539.jpg Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. Update v.92b Performance Improvements Fixed some performance issues affecting all levels. Updated some backend systems. Forest level changes The forest level now uses the new breakable trees from the island. This change should greatly improve performance for the forest level. Weapon Changes Reduced the firing rate of the bullpup and the uzi.…
- Update v.92 live! New Island level; build your base anywhere! - 12 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F7f3957cc541c3da2768897d71da023f41c0196d5.png Hey everyone, really excited about this update. I've reworked a lot of systems to support a new open style of map. In the new Island level, you can build your base wherever you want and even explore outside of your base during waves. This update took longer than I wanted but it will be easier for me to add new maps like this in the future. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F18d64fea65c49ae8e862999063cbbb4ccbee2035.png Update v.92 New Features New Island Level: A new map has been added to the game that features new gameplay rules. New Open Level System: Build and defend wherever yo…
- Update v.91 live! New bullet tracer effects and minor changes. - 9 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F92b6db6dd97f90d337cae4db71f2ac1f2a4234c1.png Hey everyone, smaller update than usual. I wanted to go ahead and roll out some of the changes I was working on. This update mostly adds new tracer effects to weapons with some other small changes. I saw this request from a number of users who felt it would improve gunplay and aiming. I look at all feedback and bug reports, so please let me know if you run into issues! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2Fde0095f2c080ce2e30f7712dba91c3e3f2d84c48.png Update v.91 New bullet tracer effects Most weapons have been given new bullet tracer effects. New Added loading text to level select board. Added body fall sound to zombies. Added UI sounds. Added option to delete saved data in menus. Added tooltip to base selection in day levels. Fix…
- Update v.90 live! New zombie types, exp boosts, recycle tool, and more! - 10 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30267939%2F347c25d84eedec9d73c657cfe493f9ab1c82781f.png Hey everyone, excited to put out this new patch today. I'm very sorry to everyone for the slow down in updates. I hate having to give you guys excuses but I was quite sick for a number of months and was unable to work on Undead Development during that time. I look at all feedback and bug reports, so please let me know if you run into issues! I also want to shout out Adrian ( https://twitter.com/AdriMG96 ) who worked on the new art assets found in this update. https://thumbs.gfycat.com/SomeUnderstatedDodobird-size_restricted.gif Update v.90 New Recycle Tool Vacuum Recycler added to the loot table. Vacuum Recycler can be used to turn unused objects into something more useful and manageable. New research added to start the level with a Vacuum Recycler. New Zombie Types P…
- Update v.85 live! New damage and repair system. - 28 February 2018
Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of. Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks! https://thumbs.gfycat.com/EmotionalPresentAustraliansilkyterrier-size_restricted.gif Update v.85 Major Changes Objects can now be repaired with the hammer. Objects now display their damage taken with an overlayed material. Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails) Locomotion Changes Snap turn is now more responsive to tapp…
- Update v.85 live! New damage and repair system. - 28 February 2018
Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of. Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks! https://thumbs.gfycat.com/EmotionalPresentAustraliansilkyterrier-size_restricted.gif Update v.85 Major Changes Objects can now be repaired with the hammer. Objects now display their damage taken with an overlayed material. Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails) Locomotion Changes Snap turn is now more responsive to tapp…
- Update v.80 now live! - 19 December 2017
Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update! Update v.80 Official Oculus support I recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements. Game Modes New game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare) New gameplay settings UI added to the level select board. New player records for each game mode. New gameplay setting: toggle wandering zombies. Difficulty Changes Zombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies. Zombie attack speed now scales with movement speed. This mak…
- Update v.80 now live! - 19 December 2017
Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update! Update v.80 Official Oculus support I recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements. Game Modes New game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare) New gameplay settings UI added to the level select board. New player records for each game mode. New gameplay setting: toggle wandering zombies. Difficulty Changes Zombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies. Zombie attack speed now scales with movement speed. This mak…
- Update v.75 live - 20 November 2017
Thanks everyone for all the support with Undead Development's Early Access release! Everyone's feedback and enthusiasm has been super motivating. Thank you! This update has some new gameplay features but is mostly focused on bug fixes and general game improvements. Update v.75 Updated game engine This shouldn’t have an effect on gameplay but may solve some crash issues some users are experiencing. Implemented new automatic error reporting system This shouldn’t be noticeable to players but this will provide me with some data on errors and bugs players are experiencing. Gameplay Changes You can now extract the remaining ammo clip from a weapon by using the trigger on a weapon that isn’t directly held. (Doesn’t work for ‘special’ weapon types like the flamethrower or rocket launchers) A highlight outline will no longer display on a held gun when the other hand is in range to grab it. Vario…
- Update v.75 live - 20 November 2017
Thanks everyone for all the support with Undead Development's Early Access release! Everyone's feedback and enthusiasm has been super motivating. Thank you! This update has some new gameplay features but is mostly focused on bug fixes and general game improvements. Update v.75 Updated game engine This shouldn’t have an effect on gameplay but may solve some crash issues some users are experiencing. Implemented new automatic error reporting system This shouldn’t be noticeable to players but this will provide me with some data on errors and bugs players are experiencing. Gameplay Changes You can now extract the remaining ammo clip from a weapon by using the trigger on a weapon that isn’t directly held. (Doesn’t work for ‘special’ weapon types like the flamethrower or rocket launchers) A highlight outline will no longer display on a held gun when the other hand is in range to grab it. Vario…